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Icewind Gate Delta: Third Edition Baldur's Gate 2


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#26
Ishad Nha

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No Scrolls of Freedom are on sale to release those affected by the Imprisonment spell.

Original BG 2 code for area AR2100:
"IF
SpellCast([ANYONE],WIZARD_FREEDOM)
Global("makeMage","AR2100",0)
THEN
(Code to make the mage be free from the Imprisonment spell.)"
END

Now the spell Freedom exists in the Third Edition just as in the Second Edition, but it is not found in the Icewind Dale 2 game. Hence this is the translation used for Icewind Gate 2:
"IF
False()
Global("makeMage","AR0200",0)
THEN
(Code to make the mage be free from the Imprisonment spell.)"
END

This code seems to do nothing. Problem was given a stopgap solution by me. First line was deleted while the second was changed to:
"IF
Global("makeMage","AR0200",100)
THEN
(Code to make the mage be free from the Imprisonment spell.)"
END

This encounter is created by the console.
ctrlaltdelete:SetGlobal("makeMage","AR0200",100)
Snag: once he goes through the first portal he does not come back.

Improved Invisibility + Sunfire = Dead Drow, even with their spell resistance.

#27
Ishad Nha

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BG 2 NPCs, how they are translated into Icewind Gate 2:
Imoen (at start), Rogue/Transmuter, 2/2, Human
Jaheira, Druid/Fighter, 2/2, Half-Elf
Minsc, Barbarian/Ranger, 3/1, Human
Yoshimo, Rogue, 4, Human
Aerie, MorningLord/Abjurer, 2/2, Moon Elf
Nalia, Rogue/Wizard, 1/3, Human
Korgan, Fighter, 4, Shield Dwarf
Amonen, Fighter/Watcher of Helm, 1/3, Human
Keldorn Firecam, Paladin of Helm, 4, Human
Haer'Dalis, Bard, 4, Tiefling
Viconia, Stormlord of Talos, 4, Drow
Edwin, Conjurer, 4, Human
Jan Jansen, Rogue/Illusionist, 2/2, Rock Gnome
Cernd, Druid, 4, Human
Valygar, Ranger, 4, Human
Mazzy, Paladin of Helm, 4, Strongheart Halfling
Imoen (at Spellhold), Rogue/Transmuter, 2/2, Human

Typically they have enough xp to attain level 7.
But some had enough xp for level 9:
Edwin, Mazzy

You can't use the console to reduce them to level 1 to undo any unwanted multiclassing.
Not found so far: Xan and Branwen. They would not have any real dialog anyway.
Xan is an NPC Enchanter from the BG 2 Tutorial, apparently is the one from BG1.
Branwen is an NPC Priest of Tempus in the Tutorial, she too returns briefly from the dead, BG1.
Tutorial starts at area AR0015 in BG2, in Icewind Gate 2 it won't be so necessary as anyone playing has a good knowledge of the game. It might need to be re-written.

#28
Ishad Nha

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All the NPCs from BG2 exist in Icewind Gate 2, as do their quests. (Ignoring Xan and Branwen.) However I did not use them because it is hard to fit their classes and kits into my preferred party line-up.
All NPCs start at level 4, some are already multiclassed. Unwanted NPC multiclassing is hard to counteract, currently there is no equivalent of the Level 1 NPCs mod. You can give him/her a few extra levels, so they start at level 4 in their desired class, it may or may not be cheating. Favored class is here set by the program for non-humans, it may be a problem. The one uneven level class penalty, 20% less XP does not mean 20% less levels but you don't want to waste any levels in a game where XP increase seems to average at best. If you had the 20% XP penalty, you would be three whole levels and 3,000 XP behind someone who did not have it, by the time they reached level 30.

Formula for the xp needed to gain a level is XP = 500*(L^2-L), where L is the level concerned. For those who are into math, it is based upon the formula for the sum of integers from 1 to N. It being a quadratic formula, the difference between any two levels is always first degree. If your current character level is L, you need 1,000 * L in XP to gain your next level.

The whole point in my line-up is that the Wizard fills in the gaps found in the spellbook of the Sorceror. Hence a Specialist Wizard will have trouble in this regard.

Modifié par Ishad Nha, 18 juillet 2011 - 01:25 .


#29
Ishad Nha

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Area AR2101/0197: Southern Tunnel of the Underdark
Easy enough in the left part of the map, then it gets strangely tough in the lower right corner! Maybe it is that Elder Orb creeping up on the protagonist… One solution is to alter item _A2HIEL, which is the Shield of Balduran. Idea is to figure out what the Beholder rays are, spells or effects, then find their names, then make the shield give immunity to the rays. Actually getting the Shield to reflect the rays back at the Beholders is impossible or something that I don't know how to do.

In BG 2 the Shield derived its power to reflect Beholder rays from Effect C5 = 197, Physical Mirror. This may or may not be supported with unused legacy code in ID2. But it seems to apply to any mirror including the Reflecting Shield. Hence getting it to work in practice would be tricky.
It seems that Spin167 through Spin 175 cover the usual Beholder rays, so I use the Effect "Spell Immunity (206)" against these powers. Then I top it off with immunity to Effect "Beholder Dispel Magic (293)".
The Beholder lair was cleaned out, now onto the Illithid.

#30
Cowboy_christo

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this look awesome, BG2 and 3rd edition!!

will look after im done with nwn2 though as i just managed to get past all the multitude of bugs and i am on a roll haha

#31
Ishad Nha

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Yes, it is awesome. Most of the time you won't be terribly aware that you are playing a mod not an official game.
Icewind Dale 2 is a bit nerfed, it lacks basic 3E spells like True Sight. It has no Beholders or Vampires.
When I get patch files sorted out I can post them here. I can't change the information text for the Shield of Balduran without messing with the strings in dialog.tlk... Hence I can't provide a more accurate description of what the Shield does.
Edit:
Compressed, the dialog.tlk is only around 4MB, so I may be able to do something.
I am now having a stab at making Glasses of Identification, I will have to see how this works out.

Modifié par Ishad Nha, 20 juillet 2011 - 07:41 .


#32
Ishad Nha

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Sorceror's Place walkthrough says that the Illithid Caves, in the SE of the Underdark map, can't be completed. That is wrong for the Delta version. I was able to complete the Caves smoothly enough.

When the party is given a Drow appearance, their appearance in the game is not altered at all.  One solution is to manually alter their portraits, see Customize > Appearance in the Record screen.

Modifié par Ishad Nha, 21 juillet 2011 - 02:39 .


#33
Ishad Nha

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Entering Ust Natha, Leathel does not kill the slave and the Drow Priestess does not kill Leathel. I will need to check the difference between the original BG 2 script and its ID 2 translation.

Items that create other items.
Cloak of Stars did not seem to be creating anything. Then I checked the information screen, it only created the darts for 1 Second! I was able to correct this.
Now I want to create an item that will substitute for the Glasses of Identification. I am not aware of any native Icewind Dale 2 items that have the identification power. Hence the Identify Item menu may only be triggered by the Identify Scroll. Thus I will need to make an item that once a day will create 3 Scrolls of Identify. This seems to be the closest that I can come to an Icewind Gate 2 version of the Glasses of Identification.

Any patches will be uploaded to the first post in this topic.

Modifié par Ishad Nha, 22 juillet 2011 - 09:11 .


#34
Ishad Nha

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Major hassle, after the expedition to rescue Phaere, Solaufein turns hostile. When we get back to UN the town is hostile. That is no real problem, I think we can clean out the town no worries.
In the battle there is a bit of friendly fire, that may be the problem.

#35
Ishad Nha

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Problems with UN turning hostile, after the mission to rescue Phaere, all went away when I used Ctrl + Y shortcut to kill all the Devourers and Umber Hulks. This presumably worked by stopping Phaere's "friendly fire", her hitting Solaufein with area of effect spells.
One way to handle this problem: play the encounter through once without cheating to see how it goes. Then reload and play it through again, using Ctrl + Y, to stop the UN problem.
I will have to give Phaere a different script, if I can figure out where it is found.

#36
Ishad Nha

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Tavern, Lasaonar v 4 Drow Male Fighters, to get the fight going, have at least one PC teleport into the arena.
Fight after Lasaonar, I can't get off the ground.
There generally seems to be a problem with small fights, it may be the AttackoneRound command.

Deirex Tower, "Timeout: server assumed control of character"?! The party got bounced once but the Lich ended up dead anyway.

High level Icewind Gate 2 magic issues:
· You are using the Icewind Dale 2 engine to play the Baldurs Gate 2 files. Said files are part of a whole: files, class abilities, spell selection and available items. The files were never intended to be played on the ID 2 engine.
· ID 2 is a bit nerfed compared to 3E pnp rules, no: True Sight, Spell Immunity…
· BG 2 was made easier than 2E pnp rules in some respects, Horrid Wilting did not affect enemies…

One remedy is to make Carsomyr standard issue from the moment that spellcasters become a problem.
Moonblade may or may not help.

A few screenshots are available here:
http://www.freewebs....Screenshots.png

Modifié par Ishad Nha, 24 juillet 2011 - 04:25 .


#37
Ishad Nha

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Escaped UN without my disguise being broken, I used S's fake eggs. I stayed at the front gate area and killed any Drow that were around. I was going to take time to rid UN of all hostiles but it would take a while.
Starting the Planar Prison quest: there have been at least three misadventures here. First two times, the cutscene in the Theater did not end. Third time, one PC was left behind in the Theater. Trying to use the Console to correct this lead to the PC concerned landing in the area that finishes the quest and sends them back home! Initially, I tried to make sure that Haer'Dalis does not get killed before the cutscene commences.
It eventually worked, even though HD was dead. I made sure all PCs were selected before I killed the final monster.

#38
Ishad Nha

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Out of the Planar Prison, now to the second version of the Vampire lair beneath the Graveyard.

AR0801/0056 and AR0808/0224:
In the matter of the Keep it seems that there is no way for a town entrance to be written so as to lead to two separate towns, no variable town entry. Here, the situation is that only one entrance did lead to town 0808, but it was removed, currently the relevant door is locked but the stairway still works anyway. Look for the area in the upper left of the map, to the left of where the guy was buried alive. I may be able to write a script for it. Here and now I will use the console.

#39
Ishad Nha

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Bodhi got cleaned out, two Liches got wiped out. I briefly skipped ahead to see if ToB could be played in the Icewind Gate 2 mod.
The Throne of Bhaal expansion seems to be accessible in Icewind Gate 2. Starting Area for ToB is the Elven Forest/Graveyard, AR4000 in SoA, which is AR0314 in Icewind Gate 2. Even if killing Irenicus in Hell does not lead to ToB starting, a simple use of the console will. Opening fight was a fair bit tougher, one Mage and Illasera among others.
I was able to get into Saradush alright. The big snag: no Move to Pocket Plane ability can be given to any PC. Can it be given to an item?

Modifié par Ishad Nha, 28 juillet 2011 - 01:19 .


#40
Ishad Nha

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There seem to be no known item abilities that would be useful here, though there are plenty of unknown ones.
Pocket Plane is AR4500/0315, it can always be accessed by the console:
ctrlaltdelete:MoveToArea("AR0315")
You should end up in the upper left corner of the Pocket Plane map. After your first visit, the upper left is a place that is vacant and leads to the main area.
Their may be problems with the World Map, still showing SoA areas.
Upon arrival in Saradush, four of the Il-Khan soldiers did not turn hostile, that stopped M speaking to the party.

Modifié par Ishad Nha, 28 juillet 2011 - 02:03 .


#41
Ishad Nha

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Planar Sphere is now on the agenda. Knights all went hostile for no clear reason.
Book of Infinite Spells lead to the Fireball being centred on the user not the enemy. Was that a bug or a slip on my part?
Chain Lightning is a very efficient Mage - killer, if the Mages aren't immune to electricity the way Vampires are. You have to reach the stage where the mage(s) can be targeted. If they are invisible they will first cast buffing spells on themselves, during this time they can't be targeted. When they get aroung to attacking, they create a red circle that can be targetted.
Lavok is dead, now need to take on the Demons.

#42
BelgarathMTH

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Ishad - are you, or have you considered, also posting all this documentation you're working so hard on over at the G3 site (I think they're supporting IWD modding, right)?

The big names in modding still hang out there a lot; also, I don't want your hard work to eventually wind up getting bumped down to archived pages here (after you're done), and thus effectively lost.

#43
Ishad Nha

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Good idea, it will all need to be collected and organized first though. I am not currently a member of the G3 board. At the least someone can post a link to this topic in this forum.
The Delta version seems to be a lot smoother than the Weimer Beta, most of the time you don't realize you are playing a mod. The Beta seems to be better known, all too well known to be precise. Any publicity for the superior Delta version would be a good thing.
Cleaned up the Sphere, now I am doing odd jobs.

Edit:
Now I am registered at Gibberlings 3. I just posted something about the Icewind Gate 2 mod.
If there are modders at G3, all the better. If there is one thing that is needed it is a lot of new scripts to act as workarounds for the translation problems.

Modifié par Ishad Nha, 30 juillet 2011 - 02:27 .


#44
Ishad Nha

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Trademeet: the Tiris quest is not firing up. Problems like this I am bypassing so I can make overall progress
After the Roenall battle at the Keep, I saw 2 Captain Cernicks and 1 Lord Roenall in the main dining room.
Now party is in the Forest of Tethyr. Before I can go to Suldanesselar I will need to clean out the two dragons, that will be tough.

#45
Ishad Nha

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Last major fight before Suldanesselar will be Lord Firkraag…
Twisted Rune, I used Carsomyr to overcome the inability of the spell See Invisibility to actually see anything invisible. I added it via the console.
Shadow Dragon, Thaxll'ssilyia, what a pest. Proved vulnerable to Chain Lightning especially.

#46
Ishad Nha

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Firkraag kept evading the Chain Lightning! In the translation he has been given a few Rogue levels and 16 Barbarian levels. I replaced these with Cleric levels to make it possible to defeat him. Even then the two front PCs ended up dead. Party kept falling asleep, so magic users had to carry the battle.
Abi-Dalzim's Horrid Wilting from BG2 has been replaced by Horrid Wilting in IWD2, the latter harms any PCs hit by the spell. This is the sort of problem that makes Firkraag tough to beat.
Now off to Suldanesselar...

AR2800/0249, Suldanesselar: Crom Faeyr is not working against the Stone Golems?! I have tried to do running repairs but so far the problem has not been solved.
I uploaded a spreadsheet containing various tables, IWD2Skills.zip. It can be found in the first post in this topic.

Modifié par Ishad Nha, 01 août 2011 - 03:28 .


#47
Ishad Nha

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I currently can't get the hammer to actually kill any Golems or Trolls! My repair attempts have been wholly unsuccessful to date. Even if I could, it would kill all types of Golem indiscriminately. It is only supposed to kill Bone, Sand, Stone and Clay varieties of Golem. Icewind Dale 2 handles things differently to BG 2 in this area.
I altered the Hammer so that it does 500 hp of damage to anything it hits, that wipes out all Golems and Trolls. I must remember not to use it on other monsters.

#48
Ishad Nha

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Suldanesselar was cleared up quicly enough. Rakshasa can be wiped out in melee quickly enough, especially if you use weapons like Carsomyr, Flail of the Ages and Celestial Fury. Black Dragon was taken down in melee with help from Chain Lightning spells.
Now the PCs are in Hell. Most of them are level 15, which is gained at 105,000XP in Third Edition. They still don't have level 9 spells.
Final fight, Irenicus was invulnerable… I had to use my altered Crom Faeyr hammer to take him down, this needs more research to see how he can be beaten.
Once you defeat Irenicus, you go to the cutscene in Suldanesselar and then you end up in the Forest. No game time has elapsed, you have not been healed and you have not rested. Elves were supposed to heal the party and the protagonist is told that he was out at least two days.
No copy piles of dumped stuff on the ground, if someone dies in Hell or the Forest of Tethir, their stuff stays there.

#49
LTD

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Very interesting read. Many thanks for posting this, Ser Ishad Nha.(If that is your real name)

I have ment to try IWG " sometime pretty soon" for 5 years or some such.

Modifié par LTD, 03 août 2011 - 09:06 .


#50
Ishad Nha

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I recommend the Delta version, it is well worth playing, try it you will like it.
Once again the Delta version is superior to the Beta, in the latter you could not actually kill him, JI.
No "copy piles of dumped stuff on the ground" function in IWG 2. That means, if someone dies in Hell, their stuff stays there. You will need to go back to the area later on, raise the dead PCs and pick up their stuff. This trip can be only done via the console. Final fight is in AR2900/AR0273


THRONE OF BHAAL
First fight is tougher than the original version. Party Sorceror stuck Illasera in an Otiluke's Resilient Sphere then the party killed all her Black Reaver followers. When the Sphere expired the party swarmed her, chased her around and then finished her off.
First challenge is tougher too, plenty of monsters, including JI.
No HLAs, we did not need them in the SoA part of IWG 2. I don't know if ToB was toned down or not. If it was not re-written to make it easier there could be a problem. IWD 2 seems to have none at all, whereas ToB basically required them.