I hate the "buy new" character DLC's
#1
Posté 18 juin 2011 - 10:10
It's always blatantly obvious that the character is developed with the rest of the game and characters, and then is torn out like pages from a book and used to persuade people into buying new. Sure it's a great business strategy, it certainly has gotten me the past few games, but still; really?
Shale in DA:O was the first. He is a full out character, with approval ratings, gifts, a specific dialogue for EVERY mission in the game, half of which you will never hear if you don't use him in your party.
Zaeed from ME2 wasn't a bad a ripoff, and may have even be intentionally marked as DLC from the beginning, but still. Kasumi is a good example of a DLC character. Not important to the story, minimal interaction with the other members, but pleasant to have.
But SEBASTIAN in DA2. He is as an important a character as any other party member in that game. Having him makes the game significantly more interesting, longer, and fun, even if you don't like the guy.
Playing with or without these characters makes the game a different experience, and it's such a cheap way of stomping out used sales. Please use anything else Bioware, bonus weapons and armor and such are completely fine because they don't significantly alter the game. I don't know who the poor character is in ME3, but I sure hope he isn't a blatant tear out like Sebastian. It's one thing to add a bonus guy, but to yank one out?
#2
Posté 18 juin 2011 - 10:16
But i agree with you for the most part.
#3
Posté 18 juin 2011 - 10:18
#4
Posté 18 juin 2011 - 10:25
Modifié par Paul Sedgmore, 18 juin 2011 - 10:40 .
#5
Posté 18 juin 2011 - 10:29
#6
Posté 18 juin 2011 - 10:35
If they didnt have some form of incentive for people who bought the game new, then a lot more people would buy second hand, and the developers of games you know and love would not have the budget to continue bringing out as many games as you would like.
Its the same how some car dealers offer 1 (or more) years free servicing with every new ehicle purchase. Or would you argue that car dealers should give away a years free service to any used piece of junk they have sitting on the lot?
#7
Posté 18 juin 2011 - 10:45
#8
Posté 18 juin 2011 - 10:49
From an immediate perspective it's terrible. But there is something at least approaching decency involved in this.
#9
Posté 18 juin 2011 - 10:56
#10
Posté 18 juin 2011 - 10:59
Bogsnot1 wrote...
People who buy second hand games do not contribute anything towards the development of said game. They only contribute towards the profit margin of the second hand dealer.
If they didnt have some form of incentive for people who bought the game new, then a lot more people would buy second hand, and the developers of games you know and love would not have the budget to continue bringing out as many games as you would like.
Yup this. They are incentive to buy the game new. Weapons and fluff DLC are incentives to buy games from certain stores.
As long as you have a chance to get them for free I'm fine with it. If a character was that essential and only available as paid DLC that would be a different story.
I do think they erred a little with Sebastian though. His DLC was near essential to get a good feeling for the Grand Cleric. It takes away much from the main story if you don't see that.
#11
Posté 18 juin 2011 - 11:01
Guns wrote...
I don't like buying gas. Guess I should just stop going to work.
/thread
#12
Posté 18 juin 2011 - 11:06
Terror_K wrote...
I don't mind the Day 1 ones like Zaeed and Shale, but I don't really like ones like Kasumi that come in a little too late so that you've already finished the game a few times before they're even out, when they're clearly designed to be there with you from the start. I really enjoyed the Kasumi DLC itself, don't get me wrong, but I don't like DLC as a whole that really feels like it should be played in the game from the very start that comes much more than a week after the game is first out. Things like Overlord, LotSB and Arrival were fine because they felt like they were made to be played after ME2 was completed. Kasumi... not so much.
This.
I don't mind DLC, but I loath stuff you need to pay for and is available at day one. DLC should improve the game's longlivity and should become available at least a couple months after release. I have no issues with paying for extra content, but selling loyal customers a unfinished product whilst charging full prize AND then asking the loyal customer to pay another X bucks to finish the product is silly. It's like buyin a car and when you want to drive off you notice their ain't an engine installed ...
#13
Posté 18 juin 2011 - 11:10
I see where your going Terror_K I have a few games that Kasumi isn't in because of that, but I'm still playing both ME1 and ME2 so she's in a lot of my games even though she came late to the party.
#14
Posté 18 juin 2011 - 11:11
I buy any game I know I'll love new. The problem is, with todays game prices, it's too expensive to "try" games that might be O.K. or "Meh". They're expensive and most gamers are on a budget. Sure we'll shell out $80 for a ME3 collectors edition because we already know it's going to be a really big deal to us. But can you say you're as generous when you know very little about the game?
The OP is striking at a point that has been well debated as of late. Is it right to rip content from a game in order to boost new game sales? What about players whose systems are not connected to the internet, as it requires online registration with gamer tags? It is no longer an 'incentive to buy new' so much as it is a 'punishment for not buying new'. And I have to agree it is not a path we should really be treading.
I'm all for rewarding developers. I believe it should be, by law as a third party seller, pay a portion of used sales to the developers (though an inherently smaller portion of the games cost, in order to make it a viable business model). This won't happen. But one can hope.
I believe developers should always get their piece of the pie. I just don't think they should participate in punishing consumers in order to get it and instead concentrate on providing incentives. Not that they should have to but there are only so many options.
#15
Posté 18 juin 2011 - 11:12
Plus, nowadays Bioware seem to have moved on from only requiring you buy the game new to get it complete. With DA2, you needed to preorder to get Sebastian.
#16
Posté 18 juin 2011 - 11:24
Guns wrote...
I don't like buying gas. Guess I should just stop going to work.
use a bike hahaha
#17
Posté 18 juin 2011 - 11:34
#18
Posté 18 juin 2011 - 11:37
Plenty of people are buying dlc and doesn't have a problem with it. You are buying the basic version games, but all additions are optional. It is not unfinished game - DLC`s aren't necessary to finish the game and aren't essential.
Buy the car in the basic version and say that you want leather armchairs and all additional options for free.
#19
Posté 18 juin 2011 - 12:07
I didn't mind kasumi since she used alot of new mechanics and had a unique/interesting mission. But Zheed annoyed me on serveral levels. Most notably in terms of interactions with the rest of the squad. Why is Jacob giving Thane crap about being a mercenary on this flimsy logic-stretch and not giving a crap about the former head of the blue sons stowing away?
Also DLC weapons I find annoying since they are often overpowered compared to other guns in the game, and are made availible right away which takes away alot of the "cool, a new weapon" feeling you get when playing.
I wouldn't mind more stuff like overloard/arrival.
#20
Posté 18 juin 2011 - 12:22
#21
Posté 18 juin 2011 - 12:24
/I only play on the PC so $50 is (usually) the highest a game sells for, but it's $60 for consoles IIRC.
#22
Posté 18 juin 2011 - 01:02
#23
Posté 18 juin 2011 - 01:03
#24
Posté 18 juin 2011 - 01:42
Bad King wrote...
Production for large DLC packs should only be started after the game is out.
Indeed. But it's getting pretty common to offer payed DLC at day one.
I have no issues with Zaeed or Shale - they were free to everyone who registered the game within a couple months? weeks? That's cool. I can also live with Kasumi, who came out months after ME2 initial release - stuff like Overlord, LotSB and Arrival are perfect and it's only fair one has to pay for the extra content.
I do have issues with releasing an unfinished product; and those appearance packs - that stuff should be in the game from day one, and if the devs couldn't finish it in time for release, it should be freely available to every registered game owner.
#25
Posté 18 juin 2011 - 01:43
ForumPortal wrote...
It's always blatantly obvious that the character is developed with the rest of the game and characters, and then is torn out like pages from a book and used to persuade people into buying new.
You're wrong.





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