onelifecrisis wrote...
Maybe that's why they're so bad.
Bad?
I thought she had way more interesting lines than any of the other human teammates.
Modifié par Someone With Mass, 18 juin 2011 - 05:24 .
onelifecrisis wrote...
Maybe that's why they're so bad.
Modifié par Someone With Mass, 18 juin 2011 - 05:24 .
Spaghetti_Ninja wrote...
Yeah, let's call the Cyber Police. I can get you in touch with a guy, they can back-trace Bioware and make them stop putting out DLC. Consequences will never be the same!SalsaDMA wrote...
In all honesty, with the way DLCs are used by now, I'm surprised authorities haven't stepped in and started looking things over.
Considered the way different sectors have been strong armed into changing their price routines, and still are being examined now and then, it's a wonder that the usage of DLCs to obscure prices for a given product haven't been brought to attention yet. Maybe it's because it's still a relatively new thing in the industry (seen in a broad perspective), and authorities just haven't realized the extent DLCs are starting to be used by companies to obscure products versus prices.
SalsaDMA wrote...
Spaghetti_Ninja wrote...
Yeah, let's call the Cyber Police. I can get you in touch with a guy, they can back-trace Bioware and make them stop putting out DLC. Consequences will never be the same!SalsaDMA wrote...
In all honesty, with the way DLCs are used by now, I'm surprised authorities haven't stepped in and started looking things over.
Considered the way different sectors have been strong armed into changing their price routines, and still are being examined now and then, it's a wonder that the usage of DLCs to obscure prices for a given product haven't been brought to attention yet. Maybe it's because it's still a relatively new thing in the industry (seen in a broad perspective), and authorities just haven't realized the extent DLCs are starting to be used by companies to obscure products versus prices.
You don't care much about consumer rights, do you?
Be happy that some people do, so you aren't getting the shaft in the rear everytime you buy any given product.
Price obscuring is a way for companies to make it unclear for the consumer how much or what they are actually paying for. It's been combatted by authorities in alot of different fields to protect consumer interests, like travel agencies and phone companies, just to give some of the top examples.
EAs current usage of DLCs is practically the same as what companies in other sectors have gotten stomped on for doing, so don't be surprised if one day they have to do things differently in order to appease legislations.
That could easily go the other way and have a set amount of content for all games established, meaning that future games can justify cutting content and selling it as DLC because it's "more than standard" (although they could also give more than the standard amount as a selling point). I don't think it's so straightforward to measure content in a game really, a multiplayer game may only have a few maps and a character advancement system but that can give a lot to players. Similarly, RPGs tend to have loads of content but still only get the same price per sale. On a sort of related note, I wonder if The Old Republic is a test to see if they can start selling subscription-based single-player RPGs (to offset the extra cost of making so much content).SalsaDMA wrote...
Price obscuring is a way for companies to make it unclear for the consumer how much or what they are actually paying for. It's been combatted by authorities in alot of different fields to protect consumer interests, like travel agencies and phone companies, just to give some of the top examples.
EAs current usage of DLCs is practically the same as what companies in other sectors have gotten stomped on for doing, so don't be surprised if one day they have to do things differently in order to appease legislations.
It's not exactly proof but the Codex entry for the shuttle mentions that it can hold 12 people (plus two pilots, I wonder who actually pilots the thing). That could just mean that they planned to add characters (bringing the total to 12) by the time the game was released (which seems fair enough).Apollo Starflare wrote...
I don't know if we can be certain of that. I remember when the devs were first discussing ME2 and called it 'the dirty dozen in space' and such, could easily be taken to mean that the original outlines for ME2 included all 12 squadmates, but due to time constraints/resources or whatever they got cut/demoted to DLC content.
Not proof by any means, but I remember a bunch of people thinking ME2 would have 12 squadmates earlier on.
Modifié par Smeelia, 18 juin 2011 - 05:57 .
You might not have noticed, but game prices have been rising by $10 increments. Some PC games are starting to go for $60 now thanks to the trend Activision set with Black Ops; all PC games will soon, and then $70 console games are in order, and the cycle continues.Paulinius wrote...
Inflationary pressures are compressing profit margins for the gaming industry. Unlike other industries, such as manufacturing, it is difficult for the gaming industry to increase prices. Especially when someone can easily pirate a game. DLC's are one way that firms in the industry can increase their margins. The company gets more money using less resources than making a whole new game and the customer gets new content. It's a win-win situation, in my opinion. Unless you want $60 or $70 games.
/I only play on the PC so $50 is (usually) the highest a game sells for, but it's $60 for consoles IIRC.
SalsaDMA wrote...
Spaghetti_Ninja wrote...
Yeah, let's call the Cyber Police. I can get you in touch with a guy, they can back-trace Bioware and make them stop putting out DLC. Consequences will never be the same!SalsaDMA wrote...
In all honesty, with the way DLCs are used by now, I'm surprised authorities haven't stepped in and started looking things over.
Considered the way different sectors have been strong armed into changing their price routines, and still are being examined now and then, it's a wonder that the usage of DLCs to obscure prices for a given product haven't been brought to attention yet. Maybe it's because it's still a relatively new thing in the industry (seen in a broad perspective), and authorities just haven't realized the extent DLCs are starting to be used by companies to obscure products versus prices.
You don't care much about consumer rights, do you?
Be happy that some people do, so you aren't getting the shaft in the rear everytime you buy any given product.
Price obscuring is a way for companies to make it unclear for the consumer how much or what they are actually paying for. It's been combatted by authorities in alot of different fields to protect consumer interests, like travel agencies and phone companies, just to give some of the top examples.
EAs current usage of DLCs is practically the same as what companies in other sectors have gotten stomped on for doing, so don't be surprised if one day they have to do things differently in order to appease legislations.
Guest_The PLC_*
Wolfborn Son wrote...
SalsaDMA wrote...
Spaghetti_Ninja wrote...
Yeah, let's call the Cyber Police. I can get you in touch with a guy, they can back-trace Bioware and make them stop putting out DLC. Consequences will never be the same!SalsaDMA wrote...
In all honesty, with the way DLCs are used by now, I'm surprised authorities haven't stepped in and started looking things over.
Considered the way different sectors have been strong armed into changing their price routines, and still are being examined now and then, it's a wonder that the usage of DLCs to obscure prices for a given product haven't been brought to attention yet. Maybe it's because it's still a relatively new thing in the industry (seen in a broad perspective), and authorities just haven't realized the extent DLCs are starting to be used by companies to obscure products versus prices.
You don't care much about consumer rights, do you?
Be happy that some people do, so you aren't getting the shaft in the rear everytime you buy any given product.
Price obscuring is a way for companies to make it unclear for the consumer how much or what they are actually paying for. It's been combatted by authorities in alot of different fields to protect consumer interests, like travel agencies and phone companies, just to give some of the top examples.
EAs current usage of DLCs is practically the same as what companies in other sectors have gotten stomped on for doing, so don't be surprised if one day they have to do things differently in order to appease legislations.
Except it isn't. I can't think of a single case where any DLC is required to play the game. Shale is a great character, but you don't need her. Sebastien is the same and I didn't even have him in my first DAII playthrough and still loved the game. And I don't have any of the character-based DLC for ME2 yet.
Bioware EA games are complete when you buy them, even with Day 1 DLC. Can the DLC make it a better experience? Certainly, I know Shale made my second Origins playthrough a blast - but do you need it? Absolutely not.
Modifié par shadowreflexion, 18 juin 2011 - 07:21 .
Paulinius wrote...
SalsaDMA wrote...
Spaghetti_Ninja wrote...
Yeah, let's call the Cyber Police. I can get you in touch with a guy, they can back-trace Bioware and make them stop putting out DLC. Consequences will never be the same!SalsaDMA wrote...
In all honesty, with the way DLCs are used by now, I'm surprised authorities haven't stepped in and started looking things over.
Considered the way different sectors have been strong armed into changing their price routines, and still are being examined now and then, it's a wonder that the usage of DLCs to obscure prices for a given product haven't been brought to attention yet. Maybe it's because it's still a relatively new thing in the industry (seen in a broad perspective), and authorities just haven't realized the extent DLCs are starting to be used by companies to obscure products versus prices.
You don't care much about consumer rights, do you?
Be happy that some people do, so you aren't getting the shaft in the rear everytime you buy any given product.
Price obscuring is a way for companies to make it unclear for the consumer how much or what they are actually paying for. It's been combatted by authorities in alot of different fields to protect consumer interests, like travel agencies and phone companies, just to give some of the top examples.
EAs current usage of DLCs is practically the same as what companies in other sectors have gotten stomped on for doing, so don't be surprised if one day they have to do things differently in order to appease legislations.
If that was the case, a lawyer would have already jumped at the chance of bringing suit and making a multimillion dollar payday.
Wolfborn Son wrote...
SalsaDMA wrote...
Spaghetti_Ninja wrote...
Yeah, let's call the Cyber Police. I can get you in touch with a guy, they can back-trace Bioware and make them stop putting out DLC. Consequences will never be the same!SalsaDMA wrote...
In all honesty, with the way DLCs are used by now, I'm surprised authorities haven't stepped in and started looking things over.
Considered the way different sectors have been strong armed into changing their price routines, and still are being examined now and then, it's a wonder that the usage of DLCs to obscure prices for a given product haven't been brought to attention yet. Maybe it's because it's still a relatively new thing in the industry (seen in a broad perspective), and authorities just haven't realized the extent DLCs are starting to be used by companies to obscure products versus prices.
You don't care much about consumer rights, do you?
Be happy that some people do, so you aren't getting the shaft in the rear everytime you buy any given product.
Price obscuring is a way for companies to make it unclear for the consumer how much or what they are actually paying for. It's been combatted by authorities in alot of different fields to protect consumer interests, like travel agencies and phone companies, just to give some of the top examples.
EAs current usage of DLCs is practically the same as what companies in other sectors have gotten stomped on for doing, so don't be surprised if one day they have to do things differently in order to appease legislations.
Except it isn't. I can't think of a single case where any DLC is required to play the game. Shale is a great character, but you don't need her. Sebastien is the same and I didn't even have him in my first DAII playthrough and still loved the game. And I don't have any of the character-based DLC for ME2 yet.
Bioware EA games are complete when you buy them, even with Day 1 DLC. Can the DLC make it a better experience? Certainly, I know Shale made my second Origins playthrough a blast - but do you need it? Absolutely not.
KLUME777 wrote...
For Sebastion though, your a BioDrone if you really think he couldn't make his dev time. Because he was never made for the original in the first place. He was advertised as an extra bonus months before, something they could have put in the game. He WASN"T free to everyone, only those who pre-ordered the Signature edition. Therefore legitimate customers missed out, because he was fairly important at the end.
Sebastien is a clear rip-out from the main game, and i cannot see Bioware doing something like this when they were making a great like KoTOR. Imagine if HK-47 was a DLC character? Just imagine?
SalsaDMA wrote...
You don't care much about consumer rights, do you?
Bogsnot1 wrote...
People who buy second hand games do not contribute anything towards the development of said game. They only contribute towards the profit margin of the second hand dealer.
If they didnt have some form of incentive for people who bought the game new, then a lot more people would buy second hand, and the developers of games you know and love would not have the budget to continue bringing out as many games as you would like.
Its the same how some car dealers offer 1 (or more) years free servicing with every new ehicle purchase. Or would you argue that car dealers should give away a years free service to any used piece of junk they have sitting on the lot?
Sidney wrote...
SalsaDMA wrote...
You don't care much about consumer rights, do you?
What rights are being violated? The game you buy is complete. There is nothing that Shale is required for. The game is dozens of hours long without Shale and only marginally longer with her. Pre-order DLC is an incentive to get people to buy something at a time when they would not normally buy things (before it is released). This is functionally no different than a restaurant offering 2 for 1 appetizers between 4 and 6 or a car company offered a rebate during a slow sales period.
Modifié par SalsaDMA, 18 juin 2011 - 07:12 .
SalsaDMA wrote...
When you buy ME3 (or DA2 for that matter, where they really showcased the issue) you don't really know the product you are getting unless you examine which DLC follows which seller and how to get what DLC as "bonus" from where.
Sidney wrote...
SalsaDMA wrote...
When you buy ME3 (or DA2 for that matter, where they really showcased the issue) you don't really know the product you are getting unless you examine which DLC follows which seller and how to get what DLC as "bonus" from where.
Oh, now I see your argument is you are lazy and do not want to have to research what you are spending your money on. Clears things up.