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I hate the "buy new" character DLC's


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#126
AlanC9

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Yikes. So your dollar is worth the same as ours except when buying games?

My bad on the DA2 SE. I was thinking of the SE preorder, which was the same price as the regular edition. Or rather, cheaper, since the regular edition got its price raised. Yeah, if you buy the SE now it costs more -- quite a bit more here, since the SE isn't being discounted as much as the normal edition.

IIRC the original plan was to stop offering the SE; I don't know when that changed. In fact, DAWiki still says that the SE isn't available anymore , but Amazon seems to be selling it.

Note that Sebastian costs 7 USD as DLC.

Modifié par AlanC9, 20 juin 2011 - 08:24 .


#127
In Exile

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KLUME777 wrote...
Thats what i'm saying, that shouldn't be happening. There should be no characters marked as DLC, and the DLC budget shrinked while the main game budget increased.


Well, would you pay +7$ for the game? DLC is a way to increase the profit margin for more content, and it's the industry's way of increasing the pricepoint of games (that's been stable for, what, 20 years now?) in the face of rising development costs. Not to say that this is entirely clear pricing; why DLC should be 12% of the cost of the entire game for less than 5% of the content isn't at all clear.

DLC exists because of the added investment value. Remove that, and the financial incentive for DLC dissapears. Why would you invest in DLC and lower your profit margin on the game?

I thought Shale was significant. He was a well fleshed out character and made a difference at the Anvil of the void (he fights for Caradin if you decide to keep the Anvil, which can make the fight pretty tough since you lose a companion). I agree that Sebastien was more important than Zaeed or Kasumi (I still think Shale made a bigger difference), but that only makes it more obvious that he should be there for everyone, not a collectors item. Otherwise, players don't see a full view of the Chantry, like you said.


Shale doesn't fight if you don't bring Shale along. Shale betraying you is a little neat, but otherwise doesn't add anything to the actual city of Orzammar, other than the Shaperate drooling over it.

And no, Juhani is far more important than HK. First of all, you are required to confront her so you can pass the Jedi trials, and she is also needed later in the temple on the unknown planet, otherwise you only have Jolee because you can only bring force users.


You can have any generic Jedi for the quest. And with how easy KoTOR is, even soloing the temple isn't hard.

In fact, she is one of the most used companions in KoTOR (and one of my most favourites, if she was a DLC, i would hate it). HK is not needed, and is actually very easy to miss because he is in an obscure little shop and you need to buy him in-game. He doesn't make much of a difference other than that he is an awesome character, and you learn a lot about Revan' past, the same as Juhani because Revan saved Juhani before s/he got amnesia (during the battle of Taris, if you bothered to pursue Juhani's stories).


HK does the same for Revan's past, and you can easily miss Juhani by killing her.

KLUME777 wrote..
I think there is a misunderstanding... I
forgot you guys have different prices... Here in Australia, games cost
twice as much, and our dollar is worth the same as yours. You pay $60
for a game, we pay $120...in USD (1AUD=1USD). The same goes for DLC.
Exiled Prince is $15.95 - $20, i can't remember exactly. Shale was $21.

EDIT:
Just checked the store, Exiled Prince is $11.95, Black Emporium is
$15.95(wtf! for items and a mirror), Shale is $23.95. See how DAO gave
everyone the Bonus Character for free, yet you have to buy the SE of DA2
for a bonus character thats only worth half as much as DAO's?


Don't use your currency exchange to calculate the value of an AUD versus a CAD or USD. PPP (purchasing power parity) is what matters. Not to say that it would make the pricepoints closer, just that the exchange rate is actually the market rate for the currency and not the domestic purchasing power of the currency.

Also, Australia is a smaller market. Everything costs more because games aren't as sought after, at least allegedly.

ETA: PPP puts the AUD at about 0.7 USD, so that means that 11.95$ AUD = $8.11 USD which is comparable. Do Australian prices include a VAT? In the US and Canada they don't, so the actual cost of the DLC varies.

To compare, for me, Exiled Prince would be 8.05$ with tax, and DA2 would be 69$ with tax. If you pay $84 (via the PPP conversion) depending on your tax rate, games in Australia might be more expensive, but there could be a lot at work there (e.g. aggregate demand for games).

Modifié par In Exile, 20 juin 2011 - 08:39 .


#128
Inutaisho7996

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ForumPortal wrote...


Playing with or without these characters makes the game a different experience, and it's such a cheap way of stomping out used sales. Please use anything else Bioware, bonus weapons and armor and such are completely fine because they don't significantly alter the game. I don't know who the poor character is in ME3, but I sure hope he isn't a blatant tear out like Sebastian. It's one thing to add a bonus guy, but to yank one out? 


If they don't significantly alter the game, how would they be worth having? I'm fine with paying $10 to add an extra character like Sebastion that "makes the game significantly more interesting, longer, and fun, even if you don't like the guy." I was a little disappointed in Stolen Memory because I couldn't have actual conversations with Kasumi outside of her recruitment and loyalty missions; something that was fixed with Exiled Prince.

The Black Emporium on the other hand, I wouldn't pay for. All it added was a few weapons and armor pieces I never used anyway. All I ever used was the mabari, but I wouldn't pay for that.

#129
SalsaDMA

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AbsolutGrndZer0 wrote...

Exactly.  DLC is the same as expansions, just it's split up sometimes.  Instead of getting LotSB and Overlord and Arrival all at once for $30 on a disc labeled "Mass Effect 2 expansion" you download them as three parts for $10 each.  Same $30 either way, and these are just as optional as, say you played Starcraft. Did you refuse to buy Starcraft : Brood War because it should have been shipped as complete with the original game? 


But that's not how EA are using them now, is it?

Just take a look at DA2 and how you get a different end product based entirely on how you bought the product, or what other products you buy alongside it to see the difference.

The actual end product called "DA2" which a user ended up with depended entirely on which hoops he went through.
Go through the list at "http://dragonage.wikia.com/wiki/Downloadable_content_(Dragon_Age_II)" and realize that DLCs are being used by EA to obscure the price of endproduct you as a consumer get if you set out to "just wanna buy" DA2. Since each DLC variation constitues a different endproduct, the precise product you actually want to buy ends up being reliant on a host of factors that aren't immediately visible in the listed price.

I'm using DA2 as an example, because it is a rather clearcut showing of what they are doing regarding "price clarity", and I cannot see them change anything for the future unless attention gets brought to the issue.

#130
KLUME777

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In Exile wrote...

Well, would you pay +7$ for the game? DLC is a way to increase the profit margin for more content, and it's the industry's way of increasing the pricepoint of games (that's been stable for, what, 20 years now?) in the face of rising development costs. Not to say that this is entirely clear pricing; why DLC should be 12% of the cost of the entire game for less than 5% of the content isn't at all clear.

DLC exists because of the added investment value. Remove that, and the financial incentive for DLC dissapears. Why would you invest in DLC and lower your profit margin on the game?


Customer satisfaction leads to sales in the long term. I won't be getting a new copy of DA3, and i dont care about missing out on a DLC character, because after seeing the quality of Zaeed and Sebastien, i couldn't care less. I didn't buy Kasumi. I did really like Shale though, and if Bioware had put that much effort in for the recent bonus characters that they did for Shale, i would care about getting new bonus characters. But Bioware doesn't.

Shale doesn't fight if you don't bring Shale along. Shale betraying you is a little neat, but otherwise doesn't add anything to the actual city of Orzammar, other than the Shaperate drooling over it.


When i said Orzammar, i meant the entire Orzammar mission of the game, including the deep roads and the Anvil of the Void. Im sorry i wan't clear enough. And he does confront you in the party camp much like Alistair will confront you if you don't bring him to the Connor situation at RedCliffe.


You can have any generic Jedi for the quest. And with how easy KoTOR is, even soloing the temple isn't hard.

"any generic jedi"? I think its been a while since you've played KoTOR. The only Jedi are Bastilla, Jolee and Juhani. Bastilla leaves you and joins Malak before, so if you don't have Juhani, its just you and Jolee. Difficulty is irrelevant. Juhani has more input in the game later on than HK (and most of the non-force-users). Juhani is much more important than HK. While you can kill Juhani, it's impossible to bypass her, which is easy to do with HK.

KLUME777 wrote..
I think there is a misunderstanding... I
forgot you guys have different prices... Here in Australia, games cost
twice as much, and our dollar is worth the same as yours. You pay $60
for a game, we pay $120...in USD (1AUD=1USD). The same goes for DLC.
Exiled Prince is $15.95 - $20, i can't remember exactly. Shale was $21.

EDIT:
Just checked the store, Exiled Prince is $11.95, Black Emporium is
$15.95(wtf! for items and a mirror), Shale is $23.95. See how DAO gave
everyone the Bonus Character for free, yet you have to buy the SE of DA2
for a bonus character thats only worth half as much as DAO's?


Don't use your currency exchange to calculate the value of an AUD versus a CAD or USD. PPP (purchasing power parity) is what matters. Not to say that it would make the pricepoints closer, just that the exchange rate is actually the market rate for the currency and not the domestic purchasing power of the currency.

Also, Australia is a smaller market. Everything costs more because games aren't as sought after, at least allegedly.

ETA: PPP puts the AUD at about 0.7 USD, so that means that 11.95$ AUD = $8.11 USD which is comparable. Do Australian prices include a VAT? In the US and Canada they don't, so the actual cost of the DLC varies.

To compare, for me, Exiled Prince would be 8.05$ with tax, and DA2 would be 69$ with tax. If you pay $84 (via the PPP conversion) depending on your tax rate, games in Australia might be more expensive, but there could be a lot at work there (e.g. aggregate demand for games).

Im sure that the popularity and demand of Games in Australia is equal (as percentage) to America. They are extremely popular here, they are just very, very expensive. Also, call me an idiot, but what is VAT, and what's it stand for?

Modifié par KLUME777, 20 juin 2011 - 09:40 .


#131
Paul Sedgmore

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KLUME777 wrote...

In Exile wrote...

Well, would you pay +7$ for the game? DLC is a way to increase the profit margin for more content, and it's the industry's way of increasing the pricepoint of games (that's been stable for, what, 20 years now?) in the face of rising development costs. Not to say that this is entirely clear pricing; why DLC should be 12% of the cost of the entire game for less than 5% of the content isn't at all clear.

DLC exists because of the added investment value. Remove that, and the financial incentive for DLC dissapears. Why would you invest in DLC and lower your profit margin on the game?


Customer satisfaction leads to sales in the long term. I won't be getting a new copy of DA3, and i dont care about missing out on a DLC character, because after seeing the quality of Zaeed and Sebastien, i couldn't care less. I didn't buy Kasumi. I did really like Shale though, and if Bioware had put that much effort in for the recent bonus characters that they did for Shale, i would care about getting new bonus characters. But Bioware doesn't.

Shale doesn't fight if you don't bring Shale along. Shale betraying you is a little neat, but otherwise doesn't add anything to the actual city of Orzammar, other than the Shaperate drooling over it.


When i said Orzammar, i meant the entire Orzammar mission of the game, including the deep roads and the Anvil of the Void. Im sorry i wan't clear enough. And he does confront you in the party camp much like Alistair will confront you if you don't bring him to the Connor situation at RedCliffe.


You can have any generic Jedi for the quest. And with how easy KoTOR is, even soloing the temple isn't hard.

"any generic jedi"? I think its been a while since you've played KoTOR. The only Jedi are Bastilla, Jolee and Juhani. Bastilla leaves you and joins Malak before, so if you don't have Juhani, its just you and Jolee. Difficulty is irrelevant. Juhani has more input in the game later on than HK (and most of the non-force-users). Juhani is much more important than HK. While you can kill Juhani, it's impossible to bypass her, which is easy to do with HK.

KLUME777 wrote..
I think there is a misunderstanding... I
forgot you guys have different prices... Here in Australia, games cost
twice as much, and our dollar is worth the same as yours. You pay $60
for a game, we pay $120...in USD (1AUD=1USD). The same goes for DLC.
Exiled Prince is $15.95 - $20, i can't remember exactly. Shale was $21.

EDIT:
Just checked the store, Exiled Prince is $11.95, Black Emporium is
$15.95(wtf! for items and a mirror), Shale is $23.95. See how DAO gave
everyone the Bonus Character for free, yet you have to buy the SE of DA2
for a bonus character thats only worth half as much as DAO's?


Don't use your currency exchange to calculate the value of an AUD versus a CAD or USD. PPP (purchasing power parity) is what matters. Not to say that it would make the pricepoints closer, just that the exchange rate is actually the market rate for the currency and not the domestic purchasing power of the currency.

Also, Australia is a smaller market. Everything costs more because games aren't as sought after, at least allegedly.

ETA: PPP puts the AUD at about 0.7 USD, so that means that 11.95$ AUD = $8.11 USD which is comparable. Do Australian prices include a VAT? In the US and Canada they don't, so the actual cost of the DLC varies.

To compare, for me, Exiled Prince would be 8.05$ with tax, and DA2 would be 69$ with tax. If you pay $84 (via the PPP conversion) depending on your tax rate, games in Australia might be more expensive, but there could be a lot at work there (e.g. aggregate demand for games).

Im sure that the popularity and demand of Games in Australia is equal (as percentage) to America. They are extremely popular here, they are just very, very expensive. Also, call me an idiot, but what is VAT, and what's it stand for?

VAT stands for Value Added Tax: http://en.wikipedia....Value_added_tax

#132
KLUME777

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Paul Sedgmore wrote...
VAT stands for Value Added Tax: http://en.wikipedia....Value_added_tax


Ahh, Yes. We have GST, which is an added 10% of the price of goods, and that goes to the Government.

#133
KLUME777

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SalsaDMA wrote...

AbsolutGrndZer0 wrote...

Exactly.  DLC is the same as expansions, just it's split up sometimes.  Instead of getting LotSB and Overlord and Arrival all at once for $30 on a disc labeled "Mass Effect 2 expansion" you download them as three parts for $10 each.  Same $30 either way, and these are just as optional as, say you played Starcraft. Did you refuse to buy Starcraft : Brood War because it should have been shipped as complete with the original game? 


But that's not how EA are using them now, is it?

Just take a look at DA2 and how you get a different end product based entirely on how you bought the product, or what other products you buy alongside it to see the difference.

The actual end product called "DA2" which a user ended up with depended entirely on which hoops he went through.
Go through the list at "http://dragonage.wikia.com/wiki/Downloadable_content_(Dragon_Age_II)" and realize that DLCs are being used by EA to obscure the price of endproduct you as a consumer get if you set out to "just wanna buy" DA2. Since each DLC variation constitues a different endproduct, the precise product you actually want to buy ends up being reliant on a host of factors that aren't immediately visible in the listed price.

I'm using DA2 as an example, because it is a rather clearcut showing of what they are doing regarding "price clarity", and I cannot see them change anything for the future unless attention gets brought to the issue.


EA are doing this with all of their games, and it really p***es me off. Before i visited the Dead Space 2 and Mass Effect 2 section of Playstation Store. For DS2 they have multiplayer map packs! and weapon packs and all this crap, and ME2 had all up about 8 weapon and armour packs! I mean, seriously EA? i can't believe where getting map packs for a game that should never even have multiplayer. I hate all the DLC EA puts out, its sickening.

The only DLC ive ever liked this gen is everything released from Bethesda, thats just pure gold. Some of DAO's was ok, but it missed the mark a bit. I don't have ME2 dlc, ME isn't a massive series for me, but i might get them before ME3.

All videogames should look to Bethesda if they want to see how to make a DLC (and they're expansion packs, really).

#134
Gterror

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Like it or not,its how the game is played.

Modifié par Gterror, 20 juin 2011 - 11:19 .


#135
Aradace

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Shale is a female btw OP lol. She was once a female dwarf before she became a golem :)

#136
Paul Sedgmore

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KLUME777 wrote...

Paul Sedgmore wrote...
VAT stands for Value Added Tax: http://en.wikipedia....Value_added_tax


Ahh, Yes. We have GST, which is an added 10% of the price of goods, and that goes to the Government.

Thats half what us in the UK pay:?

#137
Paul Sedgmore

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KLUME777 wrote...

SalsaDMA wrote...

AbsolutGrndZer0 wrote...

Exactly.  DLC is the same as expansions, just it's split up sometimes.  Instead of getting LotSB and Overlord and Arrival all at once for $30 on a disc labeled "Mass Effect 2 expansion" you download them as three parts for $10 each.  Same $30 either way, and these are just as optional as, say you played Starcraft. Did you refuse to buy Starcraft : Brood War because it should have been shipped as complete with the original game? 


But that's not how EA are using them now, is it?

Just take a look at DA2 and how you get a different end product based entirely on how you bought the product, or what other products you buy alongside it to see the difference.

The actual end product called "DA2" which a user ended up with depended entirely on which hoops he went through.
Go through the list at "http://dragonage.wikia.com/wiki/Downloadable_content_(Dragon_Age_II)" and realize that DLCs are being used by EA to obscure the price of endproduct you as a consumer get if you set out to "just wanna buy" DA2. Since each DLC variation constitues a different endproduct, the precise product you actually want to buy ends up being reliant on a host of factors that aren't immediately visible in the listed price.

I'm using DA2 as an example, because it is a rather clearcut showing of what they are doing regarding "price clarity", and I cannot see them change anything for the future unless attention gets brought to the issue.


EA are doing this with all of their games, and it really p***es me off. Before i visited the Dead Space 2 and Mass Effect 2 section of Playstation Store. For DS2 they have multiplayer map packs! and weapon packs and all this crap, and ME2 had all up about 8 weapon and armour packs! I mean, seriously EA? i can't believe where getting map packs for a game that should never even have multiplayer. I hate all the DLC EA puts out, its sickening.

The only DLC ive ever liked this gen is everything released from Bethesda, thats just pure gold. Some of DAO's was ok, but it missed the mark a bit. I don't have ME2 dlc, ME isn't a massive series for me, but i might get them before ME3.

All videogames should look to Bethesda if they want to see how to make a DLC (and they're expansion packs, really).

Did you forget the Horse Armour for Oblivion? http://oblivion.wiki...iki/Horse_Armor

#138
OriginalNameGuy

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Guns wrote...

I don't like buying gas. Guess I should just stop going to work.


are you really comparing buying gas so you can make a living to buying DLC for a videogame?

#139
Ryllen Laerth Kriel

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Guns apparently either plays games for money and must buy the DLC to get his full paycheck or has an electric car which is charged up by his movements while playing games and can only get a 100% charge if he has all the DLC... yet doesn't like to exercise.

I'm not sure what analogy he was trying to go for there because it absolutely makes no sense in regards to buying DLC.

Modifié par Ryllen Laerth Kriel, 20 juin 2011 - 01:45 .


#140
Siegdrifa

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Inutaisho7996 wrote...

ForumPortal wrote...


Playing with or without these characters makes the game a different experience, and it's such a cheap way of stomping out used sales. Please use anything else Bioware, bonus weapons and armor and such are completely fine because they don't significantly alter the game. I don't know who the poor character is in ME3, but I sure hope he isn't a blatant tear out like Sebastian. It's one thing to add a bonus guy, but to yank one out? 


If they don't significantly alter the game, how would they be worth having? I'm fine with paying $10 to add an extra character like Sebastion that "makes the game significantly more interesting, longer, and fun, even if you don't like the guy." I was a little disappointed in Stolen Memory because I couldn't have actual conversations with Kasumi outside of her recruitment and loyalty missions; something that was fixed with Exiled Prince.

The Black Emporium on the other hand, I wouldn't pay for. All it added was a few weapons and armor pieces I never used anyway. All I ever used was the mabari, but I wouldn't pay for that.


Significantly longer ? Sebastian DLC ? this is a joke right? how 3 ****ty mission in already explored area that takes less than 30 minutes to finish is significantly longer ?

Sebastian DLC 37mo ....

If it was like zaeed, free for any brand new games, i wouldn't complain, but it's not the case, it was free only for
SE and preorder.

Zaeed                      510mo free ready on day 0
Kasumi                1 014mo 560 points
Overlord            1 072mo 560 points
Shadow Broker  1 592mo 800 points
Sebastian                 37mo 560 points ready on day 0
find the rip off ...

Modifié par Siegdrifa, 20 juin 2011 - 02:38 .


#141
Darth Death

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Tachai03 wrote...

Personally, I think DLC is BS. Reason being: Why am I paying money for content that should have been in the game to begin with? What do I mean by this?

Let's take LoTSB, Arrival and the other mission DLCs for example. From what I've heard, ME3 will assume that you have these DLCs and make Liara the new shadow broker, and Shepard will be held on trial. Wait.. What? People argue that DLC is completely optional, and I agree: if I don't want DLC I simply do not pay for it and move on... But when DLC is actually part of the plot for the sequel, don't you think it's unreasonable that it's not included with the rest of the game?

I feel it's unfair that I will miss out on the story that *should* have been a part of the game because I didn't want to shell out another $20 on a game I payed $60 for. If it's something stupid like the Dr. Pepper promo items or squad uniform changes and or additional minor squaddies, fine - make it DLC. It's something that I do not need to play the game. But when it's actually something significant? No. That's ridiculous.


Dead on. LoTSB should have been included in the game since the content involved the player having the chance to romance Liara again. The fact that BioWare decided to release it later caused many players (including myself) to cheat on Liara for Tali. The players that romance her in the first game thought she'd moved on & wasn't interested in Shepard. I hated it when I tried to romance her again, resulting in Liara bring up Tali in the discussion. And I also hated breaking up with tali because of the backlash. I felt the LoTSB should have been in the final from the get go.

Arrival is a different story. I felt BioWare was correct in their judgement to release it as DLC, seeing how the content links ME2 to ME3. With that said I'm over DLC. Please consider the idea of an expansion pack of sorts.

Modifié par Darth Death, 20 juin 2011 - 01:58 .


#142
Siegdrifa

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Darth Death wrote...

Tachai03 wrote...

Personally, I think DLC is BS. Reason being: Why am I paying money for content that should have been in the game to begin with? What do I mean by this?

Let's take LoTSB, Arrival and the other mission DLCs for example. From what I've heard, ME3 will assume that you have these DLCs and make Liara the new shadow broker, and Shepard will be held on trial. Wait.. What? People argue that DLC is completely optional, and I agree: if I don't want DLC I simply do not pay for it and move on... But when DLC is actually part of the plot for the sequel, don't you think it's unreasonable that it's not included with the rest of the game?

I feel it's unfair that I will miss out on the story that *should* have been a part of the game because I didn't want to shell out another $20 on a game I payed $60 for. If it's something stupid like the Dr. Pepper promo items or squad uniform changes and or additional minor squaddies, fine - make it DLC. It's something that I do not need to play the game. But when it's actually something significant? No. That's ridiculous.


Dead on. LoTSB should have been included in the game since the content involved the player having the chance to romance Liara again. The fact that BioWare decided to release it later caused many players (including myself) to cheat on Liara for Tali. The players that romance her in the first game thought she'd moved on & wasn't interested in Shepard. I hated it when I tried to romance her again, resulting in Liara bring up Tali in the discussion. And I also hated breaking up with tali because of the backlash. I felt the LoTSB should have been in the final from the get go.

Arrival is a different story. I felt BioWare was correct in their judgement to release it as DLC, seeing how the content links ME2 to ME3. With that said I'm over DLC. Please consider the idea of an expansion pack of sorts.


How can a content not finished after 7 month from the release date could have been included in the game?
All the "ready at day 0" or few days later were free on brand new games.

In case you didn't know, before releasing ME1 they knew what would happen in futur ME games (even beyond ME3), there was no reason to wait.
They knew they would make Kasumi, Shodow broker and such, but definitly not during the time spend to make ME2, you just need to look at the DLC graphic and level buiding to know it's more advanced and different from ME2. Level building in their DLC are better.

If you wanted to have an ME2 with all dlc that was planed, released only when every thing was ready, than ME2 would have been released at the end of 2010 instead of begining of 2010.

Modifié par Siegdrifa, 20 juin 2011 - 03:00 .


#143
In Exile

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KLUME777 wrote...
Customer satisfaction leads to sales in the long term.


Convincing an American business of this is a little like defeating the reapers with a sling-slot. Just look at the US auto industry pre-recession. The entire business model is build on short-term reward.

I won't be getting a new copy of DA3, and i dont care about missing out on a DLC character, because after seeing the quality of Zaeed and Sebastien, i couldn't care less. I didn't buy Kasumi. I did really like Shale though, and if Bioware had put that much effort in for the recent bonus characters that they did for Shale, i would care about getting new bonus characters. But Bioware doesn't.


I think the fact Zaeed and Kasumi are lower quality shows the fact they were separate from the main game, because otherwise, why would Bioware cut all companion conversations, something that is essentially their staple?

When i said Orzammar, i meant the entire Orzammar mission of the game, including the deep roads and the Anvil of the Void. Im sorry i wan't clear enough. And he does confront you in the party camp much like Alistair will confront you if you don't bring him to the Connor situation at RedCliffe.


Ah, I had Shale with me when I betrayed Caridain one time and otherwise didn't betray, so I didn't know. Still, Shale doesn't say very much through the quest (to be honest, the quest is more dungeon crawl than anything).

"any generic jedi"? I think its been a while since you've played KoTOR. The only Jedi are Bastilla, Jolee and Juhani.


Not for the temple. For the Dantoinne (sp?) portion. Juhani at that point is just a Jedi who feel to the Dark Side.

Juhani has more input in the game later on than HK (and most of the non-force-users). Juhani is much more important than HK. While you can kill Juhani, it's impossible to bypass her, which is easy to do with HK.


I'm pointing out that any mercilesss RPer would have avoided Juhani, and she is optional in the sense that if you kill her, she's not a part of the game (unlike Carth, Mission, Zalbar, TM, Bastilla or Canderous).

Im sure that the popularity and demand of Games in Australia is equal (as percentage) to America. They are extremely popular here, they are just very, very expensive. Also, call me an idiot, but what is VAT, and what's it stand for?


I don't know anything about the video-game market; I'm just offering a reason other than a potential 'screw the customer'. Maybe you're right.

#144
In Exile

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Darth Death wrote...
Dead on. LoTSB should have been included in the game since the content involved the player having the chance to romance Liara again. The fact that BioWare decided to release it later caused many players (including myself) to cheat on Liara for Tali. The players that romance her in the first game thought she'd moved on & wasn't interested in Shepard. I hated it when I tried to romance her again, resulting in Liara bring up Tali in the discussion. And I also hated breaking up with tali because of the backlash. I felt the LoTSB should have been in the final from the get go.


LoTSB was clearly made post-release. Unless you think content released 7 months later should be in the game. That's like saying Dragon Age: Awakening should have been part of DA:O.

Arrival is a different story. I felt BioWare was correct in their judgement to release it as DLC, seeing how the content links ME2 to ME3. With that said I'm over DLC. Please consider the idea of an expansion pack of sorts.


Given that Arrival was released like a year later, I'm pretty sure Bioware released it as DLC because it didn't exist when ME2 was released.

#145
Il Divo

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KLUME777 wrote...

All videogames should look to Bethesda if they want to see how to make a DLC (and they're expansion packs, really).


Are you kidding me? Do you know how much heat Bethesda took over Oblivion's house dlcs? How about Horse armor? Spell-tomes? About half of the Fallout 3 dlcs met with their own criticisms (Operation: Anchorage, Mothership Zeta).

If you don't want dlc, simply don't buy it. No one is forcing you to do so.

#146
Il Divo

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In Exile wrote...

LoTSB was clearly made post-release. Unless you think content released 7 months later should be in the game. That's like saying Dragon Age: Awakening should have been part of DA:O.


Good point. And if we follow their business model, the content would simply not be made at all. Bioware is not going to shell out money to make content which fans expect to obtain for free.

Modifié par Il Divo, 20 juin 2011 - 04:46 .


#147
shadysnorlax

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So, looking at this objectively, some people believe that it's stupid to pay more money for such relatively little added content. So how's this..

Hypothetically, is Mass Effect 2 was let's say $60 when it was released, would you have gladly paid let's say... $80 to guarantee all free future DLC?

Remember that this hypothetical question is putting you in the place of someone who has no idea what future content will be like and how much there will be. If this were the case, I can see the same people complaining about how expensive the game is in the first place.

#148
Il Divo

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shadysnorlax wrote...

So, looking at this objectively, some people believe that it's stupid to pay more money for such relatively little added content. So how's this..

Hypothetically, is Mass Effect 2 was let's say $60 when it was released, would you have gladly paid let's say... $80 to guarantee all free future DLC?

Remember that this hypothetical question is putting you in the place of someone who has no idea what future content will be like and how much there will be. If this were the case, I can see the same people complaining about how expensive the game is in the first place.


The other issue is that you're dealing with uknowns. Let's say Bioware allowed that...you have no idea what sort of dlc they'd produce in the future. Given that fans have already paid their $80, can we take it on good faith that Bioware would want to produce content like LotSB/Overlord? Or at best, would they produce fairly small dlcs on the scale of weapons/AAP packs?

Modifié par Il Divo, 20 juin 2011 - 04:58 .


#149
the_one_54321

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ForumPortal wrote...
I mean, I usually buy Bioware games on release day anyways, so I don't know why I'm complaining...but I hate how they always have an "extra" character.

I agree, and I will continue my policy of not purchasing such DLC. Or any DLC at all, really.

#150
Veex

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There is a huge misconception by the general gaming population on how content is developed for games. So many ideas are worked on in the concept and building stages that are eventually scrapped. I'm very happy we have DLC like LotSB and expansions like Awakening so that games have more longevity than they ever did.