KLUME777 wrote...
Thats what i'm saying, that shouldn't be happening. There should be no characters marked as DLC, and the DLC budget shrinked while the main game budget increased.
Well, would you pay +7$ for the game? DLC is a way to increase the profit margin for more content, and it's the industry's way of increasing the pricepoint of games (that's been stable for, what, 20 years now?) in the face of rising development costs. Not to say that this is entirely clear pricing; why DLC should be 12% of the cost of the entire game for less than 5% of the content isn't at all clear.
DLC exists because of the added investment value. Remove that, and the financial incentive for DLC dissapears. Why would you invest in DLC and lower your profit margin on the game?
I thought Shale was significant. He was a well fleshed out character and made a difference at the Anvil of the void (he fights for Caradin if you decide to keep the Anvil, which can make the fight pretty tough since you lose a companion). I agree that Sebastien was more important than Zaeed or Kasumi (I still think Shale made a bigger difference), but that only makes it more obvious that he should be there for everyone, not a collectors item. Otherwise, players don't see a full view of the Chantry, like you said.
Shale doesn't fight if you don't bring Shale along. Shale betraying you is a little neat, but otherwise doesn't add anything to the actual city of Orzammar, other than the Shaperate drooling over it.
And no, Juhani is far more important than HK. First of all, you are required to confront her so you can pass the Jedi trials, and she is also needed later in the temple on the unknown planet, otherwise you only have Jolee because you can only bring force users.
You can have any generic Jedi for the quest. And with how easy KoTOR is, even soloing the temple isn't hard.
In fact, she is one of the most used companions in KoTOR (and one of my most favourites, if she was a DLC, i would hate it). HK is not needed, and is actually very easy to miss because he is in an obscure little shop and you need to buy him in-game. He doesn't make much of a difference other than that he is an awesome character, and you learn a lot about Revan' past, the same as Juhani because Revan saved Juhani before s/he got amnesia (during the battle of Taris, if you bothered to pursue Juhani's stories).
HK does the same for Revan's past, and you can easily miss Juhani by killing her.
KLUME777 wrote..
I think there is a misunderstanding... I
forgot you guys have different prices... Here in Australia, games cost
twice as much, and our dollar is worth the same as yours. You pay $60
for a game, we pay $120...in USD (1AUD=1USD). The same goes for DLC.
Exiled Prince is $15.95 - $20, i can't remember exactly. Shale was $21.
EDIT:
Just checked the store, Exiled Prince is $11.95, Black Emporium is
$15.95(wtf! for items and a mirror), Shale is $23.95. See how DAO gave
everyone the Bonus Character for free, yet you have to buy the SE of DA2
for a bonus character thats only worth half as much as DAO's?
Don't use your currency exchange to calculate the value of an AUD versus a CAD or USD. PPP (purchasing power parity) is what matters. Not to say that it would make the pricepoints closer, just that the exchange rate is actually the market rate for the currency and not the domestic purchasing power of the currency.
Also, Australia is a smaller market. Everything costs more because games aren't as sought after, at least allegedly.
ETA: PPP puts the AUD at about 0.7 USD, so that means that 11.95$ AUD = $8.11 USD which is comparable. Do Australian prices include a VAT? In the US and Canada they don't, so the actual cost of the DLC varies.
To compare, for me, Exiled Prince would be 8.05$ with tax, and DA2 would be 69$ with tax. If you pay $84 (via the PPP conversion) depending on your tax rate, games in Australia might be more expensive, but there could be a lot at work there (e.g. aggregate demand for games).
Modifié par In Exile, 20 juin 2011 - 08:39 .