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Fuelled Health Regen: An Effective Compromise?


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#1
Bocks

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While playing Mass Effect 2 and thinking about how the new health system followed the standard regenerating health system that so many games are employing nowadays, I thought of a possible compromise between the old healthpack system of yesterday and the new stand-still-to-have-your-arm-reappear-on-your-body-even-though-it-was-severed-brutally system.

How about using a fuel source for the regenerating health?

What do you mean by "Fuelled"?


Ever wonder how Shepard's health gets recovered so effectively in such a short period of time? I know there's an explanation somewhere, but I can't find it right now. Let's assume that Shepard's suit pumps Medi-Gel and Morphine when Shepard is hurt.

These medical supplies must come from somewhere. My idea is that Shepard is able to find or buy these Medi-Gel Packs and slap them into a compartment in his suit which then "draws" Medi-Gel or whatever from it. After a while, the Pack would run out of the substance that is regenerating Shepard's health, and Shepard cannot heal himself anymore unless he find some other health packs.

Manual, Automatic or Dual - Your choice in gameplay style!

Another
important aspect of this system would be the choice of either a Manual
Fuelled Health Regen System, an Auto Fuelled Health Regen System or a
Dual Fuelled Health Regen System (what a mouthful!).

With the
Manual System, players can decide to initiate the health regen system
whenever they please, and can stop it at whichever point they deem good
enough for them.

The Auto System works much like the current
system, except that players now have to keep an eye out for Health Packs
to fuel their health regen.

The Dual System is basically a
compromise between the two previous systems. Health regen works like in
ME2, but the player can also initiate health regen whenever they want.

(Perhaps it is better to scrap the dual system entirely and just add the ability to manually recharge health to the automatic system.)

Side Effects?

This System would not affect the shield/barrier recharge rate. Shield and barriers work on a completely different system, and they SHOULD regenerate.

Also, it is likely that implementing this system would mean scrapping Medi-Gel, as it pretty much would become redundant.

How is this a good idea?

1 - It supports the "Run and Gun" style that Bioware are so intent on expanding in ME3 according to the E3 demos we have seen for players who decide to use the Manual system.

2 - It's a good compromise for players who miss the old healthpack system and players who enjoy regenerative health.

3 - It furthers the idea of choices in gameplay and how you want to play.

I'm not going to say that I know how to make games better than Bioware, but I thought this system would be a decent compromise for old and new fans, and it would also be something that is somewhat original.

Modifié par Bocks, 18 juin 2011 - 01:40 .


#2
PnXMarcin1PL

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I can't see any problem in that. You could play very easily run&gun in ME1, more than in ME2.

#3
Mister Mida

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Interesting.

#4
ForumPortal

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So what is the question?

#5
Guns

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#6
Bocks

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ForumPortal wrote...

So what is the question?


What do you think?

Thought that was clear enough.

#7
ForumPortal

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Bocks wrote...

ForumPortal wrote...

So what is the question?


What do you think?

Thought that was clear enough.


You didn't state a question. Only a statement.

#8
Guns

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ForumPortal wrote...

Bocks wrote...

ForumPortal wrote...

So what is the question?


What do you think?

Thought that was clear enough.


You didn't state a question. Only a statement.


Your avatar fits as you have the social reasoning of a Geth. 

#9
Bobad

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I agree that shields should automatically regenerate due to their nature, a possible compromise for health would be Shepard's armour going into a kind of lockdown for healing, therefore we would have to look for safe places to regenerate health.

The main problem I have with health pack healing in games would be when you find large stashes giving away a difficult encounter to follow.

#10
ForumPortal

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Sorry OP.... Someone beat it to you...

http://social.biowar...3/index/7661076

#11
Mister Mida

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Bobad wrote...

I agree that shields should automatically regenerate due to their nature, a possible compromise for health would be Shepard's armour going into a kind of lockdown for healing, therefore we would have to look for safe places to regenerate health.

The main problem I have with health pack healing in games would be when you find large stashes giving away a difficult encounter to follow.


Simple solution: don't put large stashes anywhere.

#12
Bocks

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ForumPortal wrote...

Sorry OP.... Someone beat it to you...

http://social.biowar...3/index/7661076


That's an article that talks about how regenerative health kills the sense of urgency. This would bring back that sense of urgency in some capacity because you would have to manage the amount of health packs and health regens that you are allowed to make. It's basically placing a limit on health regen.

I don't know about you, but if I only had my shields/barrier and almost no health left, I would be a lot more cautious in the battlefield.

#13
crimzontearz

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I say let's keep it the was it is

#14
Bocks

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crimzontearz wrote...

I say let's keep it the was it is


You're entitled to your opinion, but do you really want to hide behind cover, shoot and then hide again for every single battle? Mass Effect 2 is already too Gears of Warry.

#15
Bozorgmehr

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I don't understand how this idea would really change anything. You need some shield to get going - down to healt (on Insanity) will get you killed in 1-2 seconds under fire. So, the way I play is completely focused on shields - if I have any, I'm good; without I usually wait a bit for shield to come back before moving on again.

It would be easier to keep things like they are, and maybe make medkits the only thing to restore health. It's easier and requires no management which I would consider distractionary at best while in combat - yet it still functions like your proposal.

#16
crimzontearz

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and ME1 was any different?

in a NG+ with the medical exoskeleton mod your health kept regenerating, not as fast but still

Also I would do a lot more stop and pop if my health did not regenerate...I'd be a LOT more cautious which is not what Bioware wants.

Thank god the E3 demo proved health still works the same way

#17
Bocks

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crimzontearz wrote...

and ME1 was any different?

in a NG+ with the medical exoskeleton mod your health kept regenerating, not as fast but still

Also I would do a lot more stop and pop if my health did not regenerate...I'd be a LOT more cautious which is not what Bioware wants.

Thank god the E3 demo proved health still works the same way


ME1 was VASTLY different from ME2's health system. What I'm proposing is basically a better version of that system, adapted to ME2's combat system.

Basically, health regenerates whenever the player presses the "regenerate" button, and stop regenerating when they let go of that button. This would make players able to take damage, fight and regenerate health at the same time, keeping the action continuous and not based so much on cover. With this system, players would mostly go in cover to either regenerate shields or avoid enemy damage. Health would be completely dependant on fuelled health packs.

Furthermore, it makes more sense than "hide behind cover, get healed".

#18
crimzontearz

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no thanks

if I wanted something like that I'd play reach (could not bring myself to) or halo 1. I am immensely glad ME3 will not work that way

#19
Bocks

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crimzontearz wrote...

no thanks

if I wanted something like that I'd play reach (could not bring myself to) or halo 1. I am immensely glad ME3 will not work that way


It's not as if the player could do this for every single encounter. They would have to keep an eye out for health packs. Also, I could tell you the same thing and say "If I wanted to play something like ME3, I'd just play Gears Of War". I'm simply trying to propose a system that is DIFFERENT from what we have nowadays that pleases people who like Health Packs and Health Regen.

There's not really any reason for you to be against this, as someone like you could just choose the "auto" option and have health regen work just like it does in ME2, with the exception of it being fuelled now.

#20
Bozorgmehr

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Bocks wrote...

Basically, health regenerates whenever the player presses the "regenerate" button, and stop regenerating when they let go of that button. This would make players able to take damage, fight and regenerate health at the same time, keeping the action continuous and not based so much on cover. With this system, players would mostly go in cover to either regenerate shields or avoid enemy damage. Health would be completely dependant on fuelled health packs.


I'm afraid this potentially breaks the game. Vanguards and Sentinels - for example - have their signature powers available every ~5 seconds to regain shields. They're only at riks of dying when they take too much damage between cooldowns. A seperate button that regenerates health reduces those few risky moments Vanguards and Sentinels might have into a non-issue > just press and hold the regen-button til cooldown is ready again.

The option to play ME2 without cover (on Insanity) is already possible yet skill, tactics and knowledge are needed to play that way; a independant health-regen-system only makes that a lot easier - not something I'm looking forward to.

#21
crimzontearz

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which defeats the purpose of not having to worry about another "resource" because you'd have to keep track of it.


you can propose all you like, like I did during ME2 about an active cooldown feature. it's still not gonna happen seen as the health regeneration system is already in place as shown by the E3 demo

Modifié par crimzontearz, 18 juin 2011 - 01:05 .


#22
Bocks

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Bozorgmehr wrote...

Bocks wrote...

Basically, health regenerates whenever the player presses the "regenerate" button, and stop regenerating when they let go of that button. This would make players able to take damage, fight and regenerate health at the same time, keeping the action continuous and not based so much on cover. With this system, players would mostly go in cover to either regenerate shields or avoid enemy damage. Health would be completely dependant on fuelled health packs.


I'm afraid this potentially breaks the game. Vanguards and Sentinels - for example - have their signature powers available every ~5 seconds to regain shields. They're only at riks of dying when they take too much damage between cooldowns. A seperate button that regenerates health reduces those few risky moments Vanguards and Sentinels might have into a non-issue > just press and hold the regen-button til cooldown is ready again.

The option to play ME2 without cover (on Insanity) is already possible yet skill, tactics and knowledge are needed to play that way; a independant health-regen-system only makes that a lot easier - not something I'm looking forward to.


That can easily be fixed by lowering the regen speed for harder difficulties. This system would make it so that Shields/Barriers are the primary line of defense. It's supposed to make the player feel less at ease when their external defenses are compromised, and a way to make the action non-stop.

One thing I wouldn't be sure about is how common these regenerative health packs would be. That is based entirely on the capacity of the suit to hold these packs and the regeneration speed.

crimzontearz wrote...

which defeats the purpose of not
having to worry about another "resource" because you'd have to keep
track of it.


you can propose all you like, like I did during
ME2 about an active cooldown feature. it's still not gonna happen seen
as the health regeneration system is already in place as shown by the E3
demo


The game is 9 months away from launch, if you think nothing can or will change in that time you are quite naive.

The point is that you HAVE to worry about another resource. It makes the player think more about how they want to tackle a certain encounter. If you have lots of health packs, then you would be less concerned about using them up, whilst when you have only a few, you would try to receive less damage/be more reliant on shields or barriers.

Modifié par Bocks, 18 juin 2011 - 01:12 .


#23
Bogsnot1

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*insert Sten pic here*

#24
Bocks

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Bogsnot1 wrote...

*insert Sten pic here*


http://t3.gstatic.co...XwrlnKk774g&t=1

Edit: Keep the constructive criticism coming, guys. I enjoy trying to find ways to perfect this system. I doubt it will make it in-game, but I'd love to see it fleshed out. So far, there doesn't really seem to be a big issue with it from my perspective.

Modifié par Bocks, 18 juin 2011 - 01:34 .


#25
Bocks

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Accidental post, please ignore.

Modifié par Bocks, 18 juin 2011 - 01:39 .