How about using a fuel source for the regenerating health?
What do you mean by "Fuelled"?
Ever wonder how Shepard's health gets recovered so effectively in such a short period of time? I know there's an explanation somewhere, but I can't find it right now. Let's assume that Shepard's suit pumps Medi-Gel and Morphine when Shepard is hurt.
These medical supplies must come from somewhere. My idea is that Shepard is able to find or buy these Medi-Gel Packs and slap them into a compartment in his suit which then "draws" Medi-Gel or whatever from it. After a while, the Pack would run out of the substance that is regenerating Shepard's health, and Shepard cannot heal himself anymore unless he find some other health packs.
Manual, Automatic or Dual - Your choice in gameplay style!
Another
important aspect of this system would be the choice of either a Manual
Fuelled Health Regen System, an Auto Fuelled Health Regen System or a
Dual Fuelled Health Regen System (what a mouthful!).
With the
Manual System, players can decide to initiate the health regen system
whenever they please, and can stop it at whichever point they deem good
enough for them.
The Auto System works much like the current
system, except that players now have to keep an eye out for Health Packs
to fuel their health regen.
The Dual System is basically a
compromise between the two previous systems. Health regen works like in
ME2, but the player can also initiate health regen whenever they want.
(Perhaps it is better to scrap the dual system entirely and just add the ability to manually recharge health to the automatic system.)
Side Effects?
This System would not affect the shield/barrier recharge rate. Shield and barriers work on a completely different system, and they SHOULD regenerate.
Also, it is likely that implementing this system would mean scrapping Medi-Gel, as it pretty much would become redundant.
How is this a good idea?
1 - It supports the "Run and Gun" style that Bioware are so intent on expanding in ME3 according to the E3 demos we have seen for players who decide to use the Manual system.
2 - It's a good compromise for players who miss the old healthpack system and players who enjoy regenerative health.
3 - It furthers the idea of choices in gameplay and how you want to play.
I'm not going to say that I know how to make games better than Bioware, but I thought this system would be a decent compromise for old and new fans, and it would also be something that is somewhat original.
Modifié par Bocks, 18 juin 2011 - 01:40 .




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