Maybe some of you scripters and program developers know: I am after a way to:
A- allow emitter based textures to not pierce through fog
B- allow emitter based chunks to align to cam just like the textures do.
one of the 2 is enough to solve a lot of modelling issues
Tweaking emitters
Débuté par
s e n
, juin 18 2011 11:37
#1
Posté 18 juin 2011 - 11:37





Retour en haut






