In a typical fight, the spell is useful for quickly disabling a powerful opponent so you can divide and conquer. For example, remove a powerful fighter from combat temporarily, concentrate on taking down the other foes, leaving him by himself when he reappears. Or a couple of higher lv rogues could start combat with maze traps in place if they expect to be ambushed.
However, what does the wizard expect to achieve when he wards a chest with maze? Barring the quirks in the infinity engine, a typical thief would simply disappear for a few minutes, but he would be free to continue looting the chest when he reappears. It is a minor inconvenience at best! Same for maze traps placed in the middle of nowhere.
Your thoughts?





Retour en haut






