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The future of sniping


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#26
CroGamer002

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Quick scoping is solution.


trollface.PNG

#27
javierabegazo

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Just made this, figured I'd throw this in here
Posted Image

#28
Schneidend

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marshalleck wrote...

Sorry, you're not going to be able to beat ME3 by camping a single position the entire game.


This.

It's clear that Bioware has never intended to allow sniping to be as broken as it is in other shooters. Enemies flanked like raptors in ME1 because they were too stupid to take cover, and then in ME2 most enemies were glued to cover but varren, krogan, and other threats would implacably advance on the player. Hopefully, ME3 will improve AI to combine the best of both worlds.

I'm actually looking forward to the first few reloaded saves in Cerberus fights as I learn the game and how to prioritize targets.

#29
raist747

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The majority of being a sniper is finding new spots to snipe from before/after the enemy has gotten a fix on your position.

#30
Guitar-Hero

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javierabegazo wrote...

As an Infiltrator, how could you possibly be worried for ME3?

They've added:

1. Multi-tiered Level Design- i.e. using ladders and such, you can find your way to high ground [bird's nest anyone?]

2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.

This ^

#31
Lumikki

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javierabegazo wrote...

As an Infiltrator, how could you possibly be worried for ME3?

2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.

What this has to do sniping?

I mean melee combat is totally different that long range shooting.

I'm (my personal opinion) as infiltrator as much interested to do melee combat in Mass Effect as eating dogs dropings in real life. I'm not looking medieval age sword fighting, I'm looking modern age warfare.

Modifié par Lumikki, 18 juin 2011 - 04:59 .


#32
In Exile

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Stealth cloak + switching cover might become a more viable strategy, though that was really useful on insanity.

#33
bleetman

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If we equate sniping as precise elimination of single targets rather than 'sit behind a crate mockingly blowing the heads off enemies and their crude attempts to take cover', I imagine we'll do just fine. I did enjoy sniping in ME2, but it generally felt like one of those faire games where you shoot inanimate metallic ducks with an air rifle.

If nothing else, I imagine we'll have an easy time against those piloted mechs.

#34
Chuvvy

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Thrombin wrote...

 Enemy AI is going to be more aggressive at routing you out


Every cover based shooter says this when it's in production, I've yet to see one that delivers. AI's just not strong enough yet. At best we'll have some heavy guys that lumber towards you.

#35
Chuvvy

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javierabegazo wrote...

Just made this, figured I'd throw this in here
Posted Image


Please tell me that's not how fast you move in game.

#36
Ieldra

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I'm not too worried about the cover. But I'd really like to snipe over longer distances, like in ME1. A sniper isn't for shooting someone at 20m, but at 500. ME2's claustrophobic levels didn't get a good sniper feeling across.

#37
lazuli

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Slidell505 wrote...

Please tell me that's not how fast you move in game.


It isn't.  While some of the animations look faster than ME2, that gif has been accelerated.

#38
javierabegazo

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Lumikki wrote...

javierabegazo wrote...

As an Infiltrator, how could you possibly be worried for ME3?

2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.

What this has to do sniping?

I mean melee combat is totally different that long range shooting.

I'm (my personal opinion) as infiltrator as much interested to do melee combat in Mass Effect as eating dogs dropings in real life. I'm not looking medieval age sword fighting, I'm looking modern age warfare.


What do you mean "What does stealth have to do with sniping?"  I'm surprised you asked that question.

By the sole virtue of seeing Shepard do a silent kill, I think it's safe to hope that they might include silencers for Sniper Rifles, and to be able to take down opponents one by one without their knowledge.

#39
Lumikki

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I did not ask what stealth has to do with sniping. ME2 allready had stealth for infiltrators, so ME3 doesn't add anything to it at all. I asked what omni-blade has to do with sniping.

Modifié par Lumikki, 18 juin 2011 - 06:07 .


#40
MarchWaltz

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I'm gonna try to cloak and run all the way to the back, omni blade kill a guy in cover, and set up a cross fire with me and my buds.

#41
javierabegazo

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Lumikki wrote...

I did not ask what stealth has to do with sniping. ME2 allready had stealth for infiltrators, so ME3 doesn't add anything to it at all. I asked what omni-blade has to do with sniping.

ME2 didn't really have stealth at all. Enemies always knew where you were, even if you would stealth. It was buggy at best.

What does omni-blade have to do with sniping?

Well
you could stealth kill two enemies with an omni-blade and sneak your
way to high ground, and then tell your team to open fire while you pick
them off from High ground.

#42
javierabegazo

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MarchWaltz wrote...

I'm gonna try to cloak and run all the way to the back, omni blade kill a guy in cover, and set up a cross fire with me and my buds.

Lol, exactly what I wrote, all it takes is a little imagination Lumikki.

#43
Lumikki

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Yes, but if I stealth and kill my enemies with omni-blade, that's melee combat. Not sniper combat.

#44
darth_lopez

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javierabegazo wrote...

MarchWaltz wrote...

I'm gonna try to cloak and run all the way to the back, omni blade kill a guy in cover, and set up a cross fire with me and my buds.

Lol, exactly what I wrote, all it takes is a little imagination Lumikki.


that's if melee won't break the stealth like it did in ME 2 (referring to optical camo)

Modifié par darth_lopez, 18 juin 2011 - 06:16 .


#45
NobodyofConsequence

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javierabegazo wrote...

Lumikki wrote...

javierabegazo wrote...

As an Infiltrator, how could you possibly be worried for ME3?

2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.

What this has to do sniping?

I mean melee combat is totally different that long range shooting.

I'm (my personal opinion) as infiltrator as much interested to do melee combat in Mass Effect as eating dogs dropings in real life. I'm not looking medieval age sword fighting, I'm looking modern age warfare.


What do you mean "What does stealth have to do with sniping?"  I'm surprised you asked that question.

By the sole virtue of seeing Shepard do a silent kill, I think it's safe to hope that they might include silencers for Sniper Rifles, and to be able to take down opponents one by one without their knowledge.


This gets a big +1 from me.

#46
javierabegazo

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darth_lopez wrote...

javierabegazo wrote...

MarchWaltz wrote...

I'm gonna try to cloak and run all the way to the back, omni blade kill a guy in cover, and set up a cross fire with me and my buds.

Lol, exactly what I wrote, all it takes is a little imagination Lumikki.


that's if melee won't break the stealth like it did in ME 2 (referring to optical camo)

Even if it did, you'd be crouching behind cover, and could simply wait for it to recharge.

#47
Xerxes52

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If they keep the time dilation when scoping and tactical cloak, I'll be fine. I'm more of a "fire and maneuver" sniper than a camper.

#48
Smeelia

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javierabegazo wrote...

By the sole virtue of seeing Shepard do a silent kill, I think it's safe to hope that they might include silencers for Sniper Rifles, and to be able to take down opponents one by one without their knowledge.

That would be cool, although it might not leave much for your squadmates to do (unless it's only an option in some situations, that wouldn't necessarily be a good thing either though).  I suppose that doesn't matter though, better to have the option for those that want it (as long as it's not too easy and most people end up complaining that it's the "only" way to play because anything else is just making it hard for yourself).

Lumikki wrote...

I did not ask what stealth has to do with sniping. ME2 allready had stealth for infiltrators, so ME3 doesn't add anything to it at all. I asked what omni-blade has to do with sniping.

You don't have to use the omni-blade to use the improved stealth, you can still just get into a better position using the stealth and then start sniping.  The advantage that Infiltrators will have is that they can use their cloak to get past situations that others can't and reach better sniping positions before or during combat (well, hopefully it'll work a bit like that).

Modifié par Smeelia, 18 juin 2011 - 07:43 .


#49
Jebel Krong

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Sniping effectively will come down to:

A. Will the ai cheat like it did in ME2 (i.e. know exactly where you are as soon as cloak ends/is broken). The proper stealth mechanics seem promising but if they only work for melee kills that's a fail.

B. Combat ranges and one-shot effectiveness: ME1 was better but only on UNC worlds and proper sniping wasn't possible because of the AI balance - all or nothing. Combat ranges in both games are generally far too close for proper sniping. One-shot effectiveness is self-explanatory.

C. Toning down the ridiculous auto-aim from me2 which tried to drag you all over the shop.

Also: fixing the corner-cover up/down view glitch.

#50
ME-ParaShep

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Parah_Salin wrote...

Jenaimarre wrote...

Personally, I hope my infiltrator will stop SCOPING whenever I use Incinerate.


^THIS

it's very annoying when I'm just trying to burn up a varren and I end up zooming in on it's foot


How does using incinerate make you scope? It's not even on the aiming button :huh: is this on the PC version?