The future of sniping
#26
Posté 18 juin 2011 - 04:05
trollface.PNG
#27
Posté 18 juin 2011 - 04:18
#28
Posté 18 juin 2011 - 04:40
marshalleck wrote...
Sorry, you're not going to be able to beat ME3 by camping a single position the entire game.
This.
It's clear that Bioware has never intended to allow sniping to be as broken as it is in other shooters. Enemies flanked like raptors in ME1 because they were too stupid to take cover, and then in ME2 most enemies were glued to cover but varren, krogan, and other threats would implacably advance on the player. Hopefully, ME3 will improve AI to combine the best of both worlds.
I'm actually looking forward to the first few reloaded saves in Cerberus fights as I learn the game and how to prioritize targets.
#29
Posté 18 juin 2011 - 04:45
#30
Posté 18 juin 2011 - 04:48
This ^javierabegazo wrote...
As an Infiltrator, how could you possibly be worried for ME3?
They've added:
1. Multi-tiered Level Design- i.e. using ladders and such, you can find your way to high ground [bird's nest anyone?]
2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.
#31
Posté 18 juin 2011 - 04:51
What this has to do sniping?javierabegazo wrote...
As an Infiltrator, how could you possibly be worried for ME3?
2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.
I mean melee combat is totally different that long range shooting.
I'm (my personal opinion) as infiltrator as much interested to do melee combat in Mass Effect as eating dogs dropings in real life. I'm not looking medieval age sword fighting, I'm looking modern age warfare.
Modifié par Lumikki, 18 juin 2011 - 04:59 .
#32
Posté 18 juin 2011 - 05:08
#33
Posté 18 juin 2011 - 05:13
If nothing else, I imagine we'll have an easy time against those piloted mechs.
#34
Posté 18 juin 2011 - 05:29
Thrombin wrote...
Enemy AI is going to be more aggressive at routing you out
Every cover based shooter says this when it's in production, I've yet to see one that delivers. AI's just not strong enough yet. At best we'll have some heavy guys that lumber towards you.
#35
Posté 18 juin 2011 - 05:31
javierabegazo wrote...
Just made this, figured I'd throw this in here
Please tell me that's not how fast you move in game.
#36
Posté 18 juin 2011 - 05:37
#37
Posté 18 juin 2011 - 05:39
Slidell505 wrote...
Please tell me that's not how fast you move in game.
It isn't. While some of the animations look faster than ME2, that gif has been accelerated.
#38
Posté 18 juin 2011 - 05:59
Lumikki wrote...
What this has to do sniping?javierabegazo wrote...
As an Infiltrator, how could you possibly be worried for ME3?
2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.
I mean melee combat is totally different that long range shooting.
I'm (my personal opinion) as infiltrator as much interested to do melee combat in Mass Effect as eating dogs dropings in real life. I'm not looking medieval age sword fighting, I'm looking modern age warfare.
What do you mean "What does stealth have to do with sniping?" I'm surprised you asked that question.
By the sole virtue of seeing Shepard do a silent kill, I think it's safe to hope that they might include silencers for Sniper Rifles, and to be able to take down opponents one by one without their knowledge.
#39
Posté 18 juin 2011 - 06:04
Modifié par Lumikki, 18 juin 2011 - 06:07 .
#40
Posté 18 juin 2011 - 06:07
#41
Posté 18 juin 2011 - 06:09
ME2 didn't really have stealth at all. Enemies always knew where you were, even if you would stealth. It was buggy at best.Lumikki wrote...
I did not ask what stealth has to do with sniping. ME2 allready had stealth for infiltrators, so ME3 doesn't add anything to it at all. I asked what omni-blade has to do with sniping.
What does omni-blade have to do with sniping?
Well
you could stealth kill two enemies with an omni-blade and sneak your
way to high ground, and then tell your team to open fire while you pick
them off from High ground.
#42
Posté 18 juin 2011 - 06:10
Lol, exactly what I wrote, all it takes is a little imagination Lumikki.MarchWaltz wrote...
I'm gonna try to cloak and run all the way to the back, omni blade kill a guy in cover, and set up a cross fire with me and my buds.
#43
Posté 18 juin 2011 - 06:11
#44
Posté 18 juin 2011 - 06:16
javierabegazo wrote...
Lol, exactly what I wrote, all it takes is a little imagination Lumikki.MarchWaltz wrote...
I'm gonna try to cloak and run all the way to the back, omni blade kill a guy in cover, and set up a cross fire with me and my buds.
that's if melee won't break the stealth like it did in ME 2 (referring to optical camo)
Modifié par darth_lopez, 18 juin 2011 - 06:16 .
#45
Posté 18 juin 2011 - 06:20
javierabegazo wrote...
Lumikki wrote...
What this has to do sniping?javierabegazo wrote...
As an Infiltrator, how could you possibly be worried for ME3?
2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.
I mean melee combat is totally different that long range shooting.
I'm (my personal opinion) as infiltrator as much interested to do melee combat in Mass Effect as eating dogs dropings in real life. I'm not looking medieval age sword fighting, I'm looking modern age warfare.
What do you mean "What does stealth have to do with sniping?" I'm surprised you asked that question.
By the sole virtue of seeing Shepard do a silent kill, I think it's safe to hope that they might include silencers for Sniper Rifles, and to be able to take down opponents one by one without their knowledge.
This gets a big +1 from me.
#46
Posté 18 juin 2011 - 06:36
Even if it did, you'd be crouching behind cover, and could simply wait for it to recharge.darth_lopez wrote...
javierabegazo wrote...
Lol, exactly what I wrote, all it takes is a little imagination Lumikki.MarchWaltz wrote...
I'm gonna try to cloak and run all the way to the back, omni blade kill a guy in cover, and set up a cross fire with me and my buds.
that's if melee won't break the stealth like it did in ME 2 (referring to optical camo)
#47
Posté 18 juin 2011 - 06:40
#48
Posté 18 juin 2011 - 07:42
That would be cool, although it might not leave much for your squadmates to do (unless it's only an option in some situations, that wouldn't necessarily be a good thing either though). I suppose that doesn't matter though, better to have the option for those that want it (as long as it's not too easy and most people end up complaining that it's the "only" way to play because anything else is just making it hard for yourself).javierabegazo wrote...
By the sole virtue of seeing Shepard do a silent kill, I think it's safe to hope that they might include silencers for Sniper Rifles, and to be able to take down opponents one by one without their knowledge.
You don't have to use the omni-blade to use the improved stealth, you can still just get into a better position using the stealth and then start sniping. The advantage that Infiltrators will have is that they can use their cloak to get past situations that others can't and reach better sniping positions before or during combat (well, hopefully it'll work a bit like that).Lumikki wrote...
I did not ask what stealth has to do with sniping. ME2 allready had stealth for infiltrators, so ME3 doesn't add anything to it at all. I asked what omni-blade has to do with sniping.
Modifié par Smeelia, 18 juin 2011 - 07:43 .
#49
Posté 18 juin 2011 - 08:42
A. Will the ai cheat like it did in ME2 (i.e. know exactly where you are as soon as cloak ends/is broken). The proper stealth mechanics seem promising but if they only work for melee kills that's a fail.
B. Combat ranges and one-shot effectiveness: ME1 was better but only on UNC worlds and proper sniping wasn't possible because of the AI balance - all or nothing. Combat ranges in both games are generally far too close for proper sniping. One-shot effectiveness is self-explanatory.
C. Toning down the ridiculous auto-aim from me2 which tried to drag you all over the shop.
Also: fixing the corner-cover up/down view glitch.
#50
Posté 18 juin 2011 - 08:47
Parah_Salin wrote...
Jenaimarre wrote...
Personally, I hope my infiltrator will stop SCOPING whenever I use Incinerate.
^THIS
it's very annoying when I'm just trying to burn up a varren and I end up zooming in on it's foot
How does using incinerate make you scope? It's not even on the aiming button





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