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The future of sniping


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#51
BlackwindTheCommander

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ME-ParaShep wrote...

Parah_Salin wrote...

Jenaimarre wrote...

Personally, I hope my infiltrator will stop SCOPING whenever I use Incinerate.


^THIS

it's very annoying when I'm just trying to burn up a varren and I end up zooming in on it's foot


How does using incinerate make you scope? It's not even on the aiming button :huh: is this on the PC version?

When using an ability in ME2 it causes you to auto zoom so you'll be able to see with the reticle in place.

While this works for small arms such as the SMG and Pistol, it became a hassle for when the Sniper Rifles are equipped because it would automatically zoom in through the scope.It can get kind of akward when you're not looking directly where you intended the shot to go.

#52
Thrombin

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Cool I spawned a 3 page thread. That's a first for me, I think :D


I must admit I don't remember any problems with incinerate as an Infiltrator. Mind you, it was a long time ago.

Are you saying you go into sniper zoom whenever you bring up the power wheel or did it just trigger after you select Incinerate?  If it did do so I guess it was never enough of a problem for it to register with me :huh:


I suppose time will tell how useful the sniper rifle will be in ME3. The fact that every class can now use it would be a reason for them to tone it down, though. Hopefully the Infiltrator gets some sniping benefits that the others don't :)

#53
Chuvvy

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lazuli wrote...

Slidell505 wrote...

Please tell me that's not how fast you move in game.


It isn't.  While some of the animations look faster than ME2, that gif has been accelerated.


Thank Tyr.

#54
Warrcry13

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Lumikki wrote...

Yes, but if I stealth and kill my enemies with omni-blade, that's melee combat. Not sniper combat.



Melee combat always has a big part in a snipers role. Example: You want to get ona  ledge to set up a good vantage point. THeir are two guards on this ledge if you shoot them the sound will carry and the targets you were originally going to snipe run for cover or double patrols. So you sneak up behind ema dn take em out with a knife or other melee weapons silently. Then you hunker down take a shot or two and get a new position. No sniper sits in one palce too long. If they do the enemy will just put amssive suppressive fire on your posiition flank you and catch you in a crossfire.


Melee combat is vital to the role of snipers.

#55
Smeelia

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Warrcry13 wrote...

No sniper sits in one palce too long. If they do the enemy will just put amssive suppressive fire on your posiition flank you and catch you in a crossfire.

You do have a squad so you could position them to ambush the enemy when they realise where you are and try to attack your position (assuming the squad can be stealthy, I wonder if that's possible).

#56
Juha81FIN

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javierabegazo wrote...

Lumikki wrote...

javierabegazo wrote...

As an Infiltrator, how could you possibly be worried for ME3?

2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.

What this has to do sniping?

I mean melee combat is totally different that long range shooting.

I'm (my personal opinion) as infiltrator as much interested to do melee combat in Mass Effect as eating dogs dropings in real life. I'm not looking medieval age sword fighting, I'm looking modern age warfare.


What do you mean "What does stealth have to do with sniping?"  I'm surprised you asked that question.

By the sole virtue of seeing Shepard do a silent kill, I think it's safe to hope that they might include silencers for Sniper Rifles, and to be able to take down opponents one by one without their knowledge.


I was under impression that it was impossible to use silencers with mass accelerator weapons :huh:.

#57
TheShogunOfHarlem

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marshalleck wrote...

Sorry, you're not going to be able to beat ME3 by camping a single position the entire game.


"Camping"
I've always hated that label.

#58
Lumikki

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Warrcry13 wrote...

Melee combat is vital to the role of snipers.

Nope, it has absolute zero meaning, because stealth ability, unless you choose to. You can also use pistols with silencer. Nothing force infiltrator into melee combat range. You can use stealth to change cover positions and still keep long range. It's players choise as how to play infiltrator style in Mass Effect.

Point of this thread isn't what Infiltartor can do in related melee combat. Point is, has sniper rifle combat improved in ME3 and how? Also is sniper combat still workable playing style or are infiltrators forced to be some other role?

Modifié par Lumikki, 18 juin 2011 - 10:33 .


#59
SeaSquared

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Lumikki wrote...

javierabegazo wrote...

As an Infiltrator, how could you possibly be worried for ME3?

2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.

What this has to do sniping?

I mean melee combat is totally different that long range shooting.

I'm (my personal opinion) as infiltrator as much interested to do melee combat in Mass Effect as eating dogs dropings in real life. I'm not looking medieval age sword fighting, I'm looking modern age warfare.


there is more to the infiltrator than the sniper rifle, regardless of if you realize it or not. Its also a great CQC class and controller. But the main aspect of the infiltrator that your forgeting is stealth, which ties well with melee.

and btw, If you think there isnt hand to hand in modern warfare you need to check your facts, special forces (and if theres any class that would be SF, id the the Infiltrator) use it a decent bit when needed.

#60
Lumikki

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SeaSquared wrote...

there is more to the infiltrator than the sniper rifle, regardless of if you realize it or not. Its also a great CQC class and controller. But the main aspect of the infiltrator that your forgeting is stealth, which ties well with melee.


Stealth can be used with melee, but that's not the only option how to use it. When you people learn not to push your own playing style to others?

#61
TheShogunOfHarlem

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SeaSquared wrote...

Lumikki wrote...

javierabegazo wrote...

As an Infiltrator, how could you possibly be worried for ME3?

2. Stealth into Combat - We see this in the E3 demo where Shepard maneuvers through cover, and then silently dispatches the Cerberus Shock trooper with the omni-blade.

What this has to do sniping?

I mean melee combat is totally different that long range shooting.

I'm (my personal opinion) as infiltrator as much interested to do melee combat in Mass Effect as eating dogs dropings in real life. I'm not looking medieval age sword fighting, I'm looking modern age warfare.


there is more to the infiltrator than the sniper rifle, regardless of if you realize it or not. Its also a great CQC class and controller. But the main aspect of the infiltrator that your forgeting is stealth, which ties well with melee.

and btw, If you think there isnt hand to hand in modern warfare you need to check your facts, special forces (and if theres any class that would be SF, id the the Infiltrator) use it a decent bit when needed.

Sniping is mostly about stealth since more often than not snipers don't have backup. CQC would be a last resort.

#62
Pedestrial

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Juha81FIN wrote...
I was under impression that it was impossible to use silencers with mass accelerator weapons :huh:.


I don't know why it would be, all it does is act as a baffle as the projectile leaves the barrel,
nothing is imposed on said projectile.
I'd be well chuffed if silenced sniper rifles were possible in ME3, thing is, would the whole
game mechanic have to be change to incorporate it?

If you're firing from a mid-distanced vantage point with a standard SR and pick off one of
three or four bad guys, the gunshot would alert the rest to your position and they'd
react and retaliate, introducing silenced weapons means that if you immediately take cover
after taking one down then in theory they wouldn't have a clue where the shot came from.

So by adding this mod you're effectively changing the mechanics of enemy AI,
if this has been implemented within the game for some time then exciting times ahead.
Posted Image

#63
nitrog100

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The maps are going to much more 3 dimensional, so even if it's changing the whole time, you should still be able to snipe within reason. Any word on if squadmates have to carry a primary and a pistol? I'd like Garrus and Thane to have a sniper rifle on them in case I ever need some high damage support. Wouldn't it be great if any squadmate could use the Widow?

#64
Smeelia

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Juha81FIN wrote...

I was under impression that it was impossible to use silencers with mass accelerator weapons Posted Image.

That does sound like it'd make sense.  Wouldn't the bullets break the sound barrier inside the barrel? That said, some of the other problems may be dealt with depending on some of the technical details (and I don't really know much about silencers) so perhaps there is a way (though it might require a specialised gun and possibly sub-sonic projectiles).

Lumikki wrote...

Point of this thread isn't what Infiltartor can do in related melee combat. Point is, has sniper rifle combat improved in ME3 and how? Also is sniper combat still workable playing style or are infiltrators forced to be some other role?

There were still a few points about that such as stealth and cover movement allowing you to get into position more easily and different levels of combat areas so there should be more chance of getting a good vantage point.

We don't know enough to be sure of all the details but since sniping worked (and was supported) in both previous games it seems likely it'll still work in ME3 and it looks like there'll be some good opportunities for it.

#65
MajorStranger

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Thrombin wrote...

 I've heard that the new combat discourages the idea of getting into cover and staying there. Enemy AI is going to be more aggressive at routing you out and we've seen the guys with the shields that you have to take on from the side.

I'm worried my infiltrator is going to have very little opportunity to put her trademark sniping into play.

What do you reckon? Is the infiltrator going to be at a disadvantage now?


It's gonna be tough for them to flank me if they all have a big hole in the face...

Infiltrator United! Meet my Widow!

Modifié par MajorStranger, 18 juin 2011 - 11:00 .


#66
AC5

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Suppressors are not just some magical silencing technology they do have their limits as they will never be able to eliminate the sonic boom of supersonic or greater projectile. As Smeelia said using sub-sonic projectiles can get around this but, due to the apparent effectiveness of kinetic barriers the amount of required mass increase on the projectile to not only overwhelm the barriers but also crush it's way through the armor would most likely push the weapon into the heavy weapon range.

None of this is to say that Bioware could not include them for game play reasons just that given our current understanding it does seem impossible without creating some way for ME tech to prevent an object from acting on the air around it although the fact that ME projectiles can even survive the velocities they are fired at could be evidence of this.

#67
LeonBrass

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Don't want to start anything here, because I understand where ya'll are coming from...
but...
snipers are great one shot/one kill "weapons", but they are not infiltrators -- snipers find hiding spots, and snipe...
infiltrators - uh, - infiltrate. stealth is basic to infiltration, sniping is not. Of course this depends entirely on your personal play style.. and yes I play the infiltrator as sniper in ME2 because it is darned fun, and effective.
I am thrilled that the little we have seen and heard about ME3 hints at more variations on the way I play, so I can finally snipe AND infiltrate (headshot,stealth plus stabity, stab, stab anyone?) Makes the Infiltrator even more dangerous and effective.

Modifié par LeonBrass, 19 juin 2011 - 12:51 .


#68
InfiniteCuts

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That's the great thing about Infiltrator (in concept at least... gameplay still has to catch up): they are versatile. There is no one way to play them and anyone thinking infiltrator = pure sniper is short-sighted. I hope they push some of Infiltrator's CQC skills even more this time around... also would be nice if they were more "agile" than other classes (e.g. can move slightly faster).

#69
yuncas

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I have a couple questions I'd like answered.

1- Will squadmates be able to use "higher tier" weapons like the widow or revenant?

2- Will squadmates armed with sniper rifles ACTUALLY take advantage of the weapons inherent properties and engage enemies at  long range? (ie ranges farther away than the standard assault rifle range)

3- Will there be a system akin to the companion behaviors system in  the Dragon Age games? Something as simple as assault( aggressively close with and attack the enemy), defender/suppport(sit back and suppress enemies/ support squadmates with heavier/sniper weapons and/or powers). Seeing as how this is a go-go action shoter gameplay wise I personally don't think there would be much use for a healer or anyhting like that. I bring this up because I hate to see squadmates like Liara, Thane, and Tali behave in a nearly identical manner as Ashley, Grunt, and Wrex.

Modifié par yuncas, 19 juin 2011 - 01:30 .


#70
InfiniteCuts

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yuncas wrote...

I have a couple questions I'd like answered.

1- Will squadmates be able to use "higher tier" weapons like the widow or revenant?

2- Will squadmates armed with sniper rifles ACTUALLY take advantage of the weapons inherent properties and engage enemies at  long range? (ie ranges farther away than the standard assault rifle range)

3- Will there be a system akin to the companion behaviors system in  the Dragon Age games? Something as simple as assault( aggressively close with and attack the enemy), defender/suppport(sit back and suppress enemies/ support squadmates with heavier/sniper weapons and/or powers). Seeing as how this is a go-go action shoter gameplay wise I personally don't think there would be much use for a healer or anyhting like that.
I bring this up because I hate to see squadmates like Liara, Thane, and Tali behave in a nearly identical manner as Ashley, Grunt, and Wrex.

This needs to happen... for sure.

#71
Lumikki

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LeonBrass wrote...

snipers are great one shot/one kill "weapons", but they are not infiltrators -- snipers find hiding spots, and snipe...
infiltrators - uh, - infiltrate. stealth is basic to infiltration, sniping is not.

Can you name better class for sniping in ME serie than infiltrators?

Of course this depends entirely on your personal play style.. and yes I play the infiltrator as sniper in ME2 because it is darned fun, and effective.

Yeah, infiltrators can  be played many ways, it's very versitile class.

I am thrilled that the little we have seen and heard about ME3 hints at more variations on the way I play, so I can finally snipe AND infiltrate (headshot,stealth plus stabity, stab, stab anyone?) Makes the Infiltrator even more dangerous and effective.

I'm glad if stealths gets better in ME3, but as infiltrator with melee attack, doesn't make me happy at all, totally opposite. Don't get me wrong I'm happy that others are happy about it. But my point of view hole melee is waste of time and skills in my infiltrator, because I will NEVER use them.

Modifié par Lumikki, 19 juin 2011 - 04:58 .