Why?? Because they are so much cooler.
Well, let's take a look at some good examples in ME2:
1. Recruiting the Krogan-----Korlus, where you encountered a bleeding merc, his friends are trying to find him on the comm link
Renegade Interrupt :
Shepard told the merc not to answer, and shoved a gun in his face. Before the merc managed to reply via comm, Shepard put a bullet in him.
Intimidate:
Shepard used some low but firm words to make the merc reply with bad directions. This makes the battle later a bit more casual, but that's all. No bleeding event in the conversation.
2. Thane's Loyalty Mission----Citadel, where you and Thane are trying to interrogate a man(sry forgot his
name, but guess you all know what I'm refering to):
Renegade Interrupt :
Shepard plays the bad cop, beating the man to get the answer----3 times in total. Out of fear, the man came up with the answer and fell unconcious(sort of bleed out).
Intimidate:
Shepard still played the bad cop, but this time she/he used only a few words, and got the answer with no violence. This is the shortest interrogation possible, by the way.
3. Opening the tank of Grunt: Shepard is releasing Grunt on Normandy's cargo bay
Renegade Interrupt :
Shepard told Grunt to stand down. Grunt resisted and Shepard fired her/his gun (many bullets in there). With his mouth bleeding, Grunt claimed Shepard to be worthy, and is willing to fight for her/him.
Intimidate:
Shepard told Grunt to stand down. This time, she/he made it clear that Grunt
would find the meaning of his life by fighting for her/him. Grunt stood
down, and the problem is solved peacefully---in a way.
OK, as you can see,
Renegade Interrupt actually provides more difference and "strength".
Intimidate, while seeming cool, tends to solve the problem by reasoning-------in a way that's similar to Paragon Interrupt or Charm-----the peaceful and ordinary way.
As a Renegade player, I used to go always for the Red Buttons that is Intimidate, because I wanted some different solution than merely talking. Now, with some playthroughs that used Renegade Interrupt, I find those outcomes more satisfying to my taste.
So my conclusion----Renegade Interrupt >>> Intimidate~~!
But that's annoying me-----what's the point of accumulating my Renegade
Scores when they don't give me the new dialogs that are more compelling
than Interrupts?? Interrupts are something even Paragon players with 0 Renegade score can choose.
Renegades' special dialogs aren't actually the coolest for them.
What do you think??
Modifié par FeriktheCerberus, 18 juin 2011 - 03:10 .





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