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Interupt style fighting (Quick time events)


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#26
Kronner

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I wouldn't mind some QTE - e.g. fistfight against a krogan/turian in a bar or getting information out of a batarian or something :D

I think The Witcher 2 has pretty good QTEs.

Modifié par Kronner, 18 juin 2011 - 05:48 .


#27
LGTX

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@Akizora, not necessarily... And what does that prove, anyway? Did I miss your point here?

#28
Lyvef1re

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I must admit they are thoroughly overdone. However, they are not a terminally fail concept, if done well (ie not just forcing you to act when you want to watch a movie) then they can be pretty awesome.
For example in MGS4 where Snake is forcing himself to crawl through the nigh-unending microwave room. Or for those who say thats not really quicktime, pretty much the entirety of Heavy Rain is well done (aside from the start, quicktime to pick up plates was stupid....).

#29
The Spamming Troll

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i absolutely hate QTE. i played the force unleashed untill i had enough of staring at a 1 inch box on the bottom of the screen, when the game was offering me so much more to look at. literally all i remember from the force unleashed is staring at a small section of the screen just in case a flashing "B button" showed up without warning. ah man, also every bos fight HAD TO END with a QTE. so i destroy some huge tarlak er whatever with awesome combination of force powers, but i failed to hit abutton in time becasue i was enjoying the sceen of death that i just spent 15 minutes accomplishing. oops, missed the button press, start over. ...or quit, which is what i did.

the best game ever made, whatever it is, doesnt feature QTE.

#30
Lieutenant Flashlight

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I feel QTE's distract me from the scene.

Like Spiderman 3

I was too focused on what button was coming next that I completely ignored what was going on in the backround. I missed out on a lot of cool scenes.

#31
Xeyska

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I can't stand QTEs, and ME3 doesn't need them.

#32
RPGamer13

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QTE's are lije subtitles to me, both keep my eyes away from what's going on because I have to focus solely on the subtitles to read them or the QTE prompts if I am going to succeed.

#33
Akizora

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LGTX wrote...

@Akizora, not necessarily... And what does that prove, anyway? Did I miss your point here?


For those without fast reflexes it will be hard to get by a QTE that requires you to match the button presses exactly and provides no real alternatives to win a fight except press the button it wants. That's all there was to my point, that there is no real skill - just a game of Simon Says. If there was a way to interrupt during a fight to allow it to take a different direction, but in the end it still allows you to progress without having to play Simon Says...that'd be great.

#34
Fredvdp

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I'm quite sure the OP is trolling. No one likes QTEs.

#35
Smeelia

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Kronner wrote...

I wouldn't mind some QTE - e.g. fistfight against a krogan/turian in a bar or getting information out of a batarian or something :D

I think The Witcher 2 has pretty good QTEs.

I don't mind the ones in mini-games like Fist Fighting since they're optional (and reasonably well implemented in terms of button selection and spacing) but I do think the others felt a little unnecessary (especially if you didn't see them coming and ended up dying then retrying the scene).

I think it's pretty tough to make them even acceptable really, it'd be fine if they did manage it but I'd be perfectly okay with them not even trying.

#36
LGTX

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Akizora wrote...

LGTX wrote...

@Akizora, not necessarily... And what does that prove, anyway? Did I miss your point here?


For those without fast reflexes it will be hard to get by a QTE that requires you to match the button presses exactly and provides no real alternatives to win a fight except press the button it wants. That's all there was to my point, that there is no real skill - just a game of Simon Says. If there was a way to interrupt during a fight to allow it to take a different direction, but in the end it still allows you to progress without having to play Simon Says...that'd be great.


I've seen forgiving QTEs, like in the aforementioned TFUII. But I'm not here to argue opinions, sure, you make your point. But you never know how Bioware implements something.

#37
InvaderErl

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What would be cool is not so much QTE in the sense that you win or lose but to change the tone of your fighting.

For example, rather than a punch to the gut as a finisher a Renegade Interrupt could result in a headbutt or some such so that the interrupts are not used to WIN the fight but rather allow the player some agency over its tone.

You could even have this at the start as in do you want Shepard to fight clean or fight dirty - just throwing ideas out there.

Modifié par InvaderErl, 18 juin 2011 - 07:12 .


#38
jshadow

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QTE's force you to focus on looking what buttons to hit at right time so it prevents you to see what awesome pwnage is really happening.

#39
zweistein_J

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Posted Image

Modifié par zweistein_J, 18 juin 2011 - 07:18 .


#40
gosimmons

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I don't know.
I don't really like when they're excessive, or repeated, but I can think of some uses of it that I didn't mind.

Like in Re4, there's a scene where a rope hooks onto your leg, and it starts pulling you down into a lake with it. Tapping X in a panic swung your knife at it, and I found it pretty satisfying when it finally gave way.

Then there's games like Force Unleashed, that have you end every main boss battle with a quick time event. You screw up once, you get hurt a little and have to go through the whole animation sequence again. Got old pretty quickly.

#41
Tokion

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I wouldnt mind QTE if there were choices being made DURING the QTE. For example, do I punch or guy in the head or the nuts? It should have consequences.

The paragon/renegade interrupts also needs improvements, because it is almost always beneficial to do the interrupts because it will earn you more dialogue points.

#42
julian08

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Please no. QTE are annoying as hell, and their only purpose is to show off some fancy but pointless fight choreography or acrobatics. I really don't think Me needs that.

#43
XyleJKH

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Well Im a fan of it in some circumstances. So... eff yas! LoL
nah just kidding...

#44
Siven80

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The occasional QTE which doesnt involve combat and impact combat anyway is ok.

But any that do impact combat anyway are terrible and so not fun.

#45
ReallyRue

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Images wrote...

XyleJKH wrote...

Yeah I am not sure if thats the way you would spell it. But games like Force Unleashed and Marvel ultimate alliance did it pretty good.
I am not saying have this type of thing in the game all the time, but let's just say you are fighting Kai Leng. To make it seem a bit more cinimatic (IMO), would it not be cool for you to bash a couple of buttons in que?
I don't want this to be pivotal to the gameplay, but a couple of small parts in the game would be pretty sweet.
Any thoughts?
Concerns?
Does anyone care?Posted Image


Posted Image

NO.


Hah! I love you for using that gif. Posted Image

#46
asminho

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Yes

#47
ms_sunlight

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I think the nays have it. Paragon / Renegade interrupts are a very different thing because you are literally choosing to butt in mid-way through someone else's conversation stream just like you would in real life. QTEs have no place in combat gameplay.

For what it's worth, the worst example of QTEs I've played recently was in The Witcher 2; they were dreadful and made all the worse by the fact that the only way you knew to do something was spotting the teeny tiny amber icon on my bloody great big 1920X1080 monitor. Aargh! At least you could turn the bloody QTEs off!

Modifié par ms_sunlight, 18 juin 2011 - 09:02 .


#48
Guest_The PLC_*

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No thanks.

#49
REgentleman

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InvaderErl wrote...

What would be cool is not so much QTE in the sense that you win or lose but to change the tone of your fighting.

For example, rather than a punch to the gut as a finisher a Renegade Interrupt could result in a headbutt or some such so that the interrupts are not used to WIN the fight but rather allow the player some agency over its tone.

You could even have this at the start as in do you want Shepard to fight clean or fight dirty - just throwing ideas out there.

Interesting idea there, doesn't deserve to get completely drowned out.

I'm not the biggest fan of qte's being inserted into bread-and-butter gameplay, mostly because the transition from whatever tactical gameplay I've gotten accustomed to, into a WINNER SAYS WHAT moment feels so random.

I rather enjoyed a couple "quick-time" scenes where implemented in games like they were in Sly Cooper () and Dark Cloud, though, at least partially because they were their own section of the game, and were used in a situation wherein context-sensitive reaction prompts made some sense. They played ok to me because they gave ample warning and because they gave you some help with the timing (I don't doubt it helps that I'm guilty of romanticizing old favorites, but anyway). Whatever the reason, I had fun with them the whole time, and was happy to take the challenges whenever the games presented them.

The Resident Evil 4 Krauser approach is something like the worst case scenario to me; prompts that give you especially little time to react, between intervals that cut you off if you miss a beat, register a miss for pressing the wrong button, and (bleh) randomized the button prompts now and then. (Worse yet, when the game handed me back regular control for a fight with the same guy, it was much more manageable to make him look like a jobber!). The qte still felt good to beat, but moreso because I was stuck on the thing for so long and finally had it out of the way than because I was having fun with the setup.

As for implementing them in ME3, during fighting in particular.. not sure I've got anything better than optional tone-changers. I don't suppose you guys would consider a good old KOTOR-fashioned turret section or something, instead? :)

Modifié par REgentleman, 18 juin 2011 - 09:50 .


#50
nitrog100

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No. Quick time events are never fun. All they are are button mashing cinematics. No thank you