I think The Witcher 2 has pretty good QTEs.
Modifié par Kronner, 18 juin 2011 - 05:48 .
Modifié par Kronner, 18 juin 2011 - 05:48 .
LGTX wrote...
@Akizora, not necessarily... And what does that prove, anyway? Did I miss your point here?
I don't mind the ones in mini-games like Fist Fighting since they're optional (and reasonably well implemented in terms of button selection and spacing) but I do think the others felt a little unnecessary (especially if you didn't see them coming and ended up dying then retrying the scene).Kronner wrote...
I wouldn't mind some QTE - e.g. fistfight against a krogan/turian in a bar or getting information out of a batarian or something
I think The Witcher 2 has pretty good QTEs.
Akizora wrote...
LGTX wrote...
@Akizora, not necessarily... And what does that prove, anyway? Did I miss your point here?
For those without fast reflexes it will be hard to get by a QTE that requires you to match the button presses exactly and provides no real alternatives to win a fight except press the button it wants. That's all there was to my point, that there is no real skill - just a game of Simon Says. If there was a way to interrupt during a fight to allow it to take a different direction, but in the end it still allows you to progress without having to play Simon Says...that'd be great.
Modifié par InvaderErl, 18 juin 2011 - 07:12 .
Modifié par zweistein_J, 18 juin 2011 - 07:18 .
Images wrote...
XyleJKH wrote...
Yeah I am not sure if thats the way you would spell it. But games like Force Unleashed and Marvel ultimate alliance did it pretty good.
I am not saying have this type of thing in the game all the time, but let's just say you are fighting Kai Leng. To make it seem a bit more cinimatic (IMO), would it not be cool for you to bash a couple of buttons in que?
I don't want this to be pivotal to the gameplay, but a couple of small parts in the game would be pretty sweet.
Any thoughts?
Concerns?
Does anyone care?
NO.
Modifié par ms_sunlight, 18 juin 2011 - 09:02 .
Guest_The PLC_*
Interesting idea there, doesn't deserve to get completely drowned out.InvaderErl wrote...
What would be cool is not so much QTE in the sense that you win or lose but to change the tone of your fighting.
For example, rather than a punch to the gut as a finisher a Renegade Interrupt could result in a headbutt or some such so that the interrupts are not used to WIN the fight but rather allow the player some agency over its tone.
You could even have this at the start as in do you want Shepard to fight clean or fight dirty - just throwing ideas out there.
Modifié par REgentleman, 18 juin 2011 - 09:50 .