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More skills than ME2 please


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#1
Wintermist

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 God I got so bored with Mass Effect 2 because there was just so few skills to use. It was nice in Mass Effect 1 though, what can we expect from Mass Effect 3?

#2
Arrow70

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ME2 number of skills were fine, try changing how you use them.

#3
Wintermist

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Arrow70 wrote...

ME2 number of skills were fine, try changing how you use them.


Trust me, but it all ended up the same way, every battle. I just wanted more tricks to use, Mass Effect 1 was perfect there, you had so much to pick from and it was quite frankly, really fun.

#4
Paul Sedgmore

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They have already confirmed that characters are getting more skills, for instance Soldiers are getting Frag Grenades

#5
Wintermist

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This is good news then, I hope they go all out with it.

#6
In Exile

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ME1 gave you 5-7 skills. ME2 gives you 5. Not that big a difference.

#7
Someone With Mass

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You can evolve a power once per level too. There are six levels per power.

#8
Wintermist

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Someone With Mass wrote...

You can evolve a power once per level too. There are six levels per power.


Even so, it's all the same skill. To me it felt like I had 4 skills and they only ever evolved. Even att max power it was the same skill. Perhaps it's a console vs PC issue.

#9
Spaghetti_Ninja

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ME1 had a few truly useless skills, and you had to sink points in persuasion/intimidation, which sucked. ME2 had a far better skill system - quality over quantity. I don't like putting points in something and not noticing any difference at all.

Especially if you consider you can get all the ''bonus'' party member skills. It's entirely possible ME2 actually has more different skills available.

Modifié par Spaghetti_Ninja, 18 juin 2011 - 05:08 .


#10
Bozorgmehr

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ME3 will use Global cooldown - it's pointless to give players too many powers when they can only use one at a time. The option to really evolve powers should offer plenty of different ways to play and use em; I rather have Bioware focus on that aspect than adding more (quality > quantity).

#11
Someone With Mass

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Yeah, quality over quantity.

I don't care if I have only a certain number of powers as long as they can do the job they were designed to do.

#12
Bozorgmehr

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Yeah, I prefer the Charge Berserker Vanguard over the ME1 Adept clone with a shotgun 'Vanguard' any day. Hell, Charge alone would be enough for me to buy ME3 - can't wait to find out more about the ME3 version :D

#13
The Spamming Troll

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Spaghetti_Ninja wrote...

ME1 had a few truly useless skills, and you had to sink points in persuasion/intimidation, which sucked. ME2 had a far better skill system - quality over quantity. I don't like putting points in something and not noticing any difference at all.

Especially if you consider you can get all the ''bonus'' party member skills. It's entirely possible ME2 actually has more different skills available.



im not sure ME1 featured any useless skill at all. i thought neural shock was sortof weak and tech mines damage become almost nonexistent on higher difficulties, but i wouldnt say theres an ability in ME1 that i wouldnt want to use. we all know there are some abilities in ME2 that "suck" like shredder ammo or shockwave on insanity tho too.

i think its a little unfair to ME1 to say you dont notice skills changing when you put points into them. its easy to compare a level 10 character to a level 30 in ME2, but in ME1 a level 20 looks pathetic compared to a level 60 character. your noticing larger changes becasue your investing bulk amounts of points at a time. i mean, you didnt notice a change from advanced lift to master nemesis lift?

Bozorgmehr wrote...

ME3 will use Global cooldown - it's pointless to give players too many powers when they can only use one at a time. The option to really evolve powers should offer plenty of different ways to play and use em; I rather have Bioware focus on that aspect than adding more (quality > quantity).


i wouldnt say it pointless to have more options then youd need, not just from a persoanlly preference standpoint but from the gameplay as well. im sure you wouldnt want pull to negate the usage of pull or slam.

what if ME2s classes were broader in terms of the choices in ability options? as in what if i wasnt dealt my cards as an adept in ME2 with having abilities already chosen for me?

why am i not creating an adept in ME2 that uses singularity, pull, warp, warp ammo, stasis, barrier, and dominate?

#14
ChristianSoldier

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Wintermist wrote...

 God I got so bored with Mass Effect 2 because there was just so few skills to use. It was nice in Mass Effect 1 though, what can we expect from Mass Effect 3?


ME 3 will have more skills than ME2. However, from the looks of the soldier it may just be 1 or 2 more skills. On the bright side however, ME3 has MORE specializations than ME2. Once you max a skill, you have 3 specializations, and each of those specializations contain another 6 specializations if you know what i mean Posted Image

#15
Wintermist

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ChristianSoldier wrote...

Wintermist wrote...

 God I got so bored with Mass Effect 2 because there was just so few skills to use. It was nice in Mass Effect 1 though, what can we expect from Mass Effect 3?


ME 3 will have more skills than ME2. However, from the looks of the soldier it may just be 1 or 2 more skills. On the bright side however, ME3 has MORE specializations than ME2. Once you max a skill, you have 3 specializations, and each of those specializations contain another 6 specializations if you know what i mean Posted Image


Well that sounds good, broader character customization makes for a broader roleplaying experience in my book,

#16
Schneidend

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We're getting an explosive device for Soldiers and Garrus, as others have pointed out. I'm thinking Garrus and Soldier Shep actually have the same power, but have simply evolved it in different ways, Garrus has a thrown proximity mine and Shep has a timed grenade. Fortitude is also new for Soldiers. That could also be an active ability. I'm hoping it's kind of like Fortitude, but more useful and with a more Tech Armor-like graphic.