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Remappable keys, Kinect, and disabled gamers


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#1
kennydahl

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 Hey all,

Just saw this website: http://www.askacapper.com/petition and it made me wonder about whether Bioware will offer full remapability as standard with ME3.  

The chap who drafted the petition also recently did an interview on college humour: 

http://www.collegehu...disabled-gamers

He just makes it so clear how much of a benefit disabled gamers get from the remapping function.

Fingers crossed Bioware stick it in ME3!

I also wasn't convinced in the slightest by the use of voice commands with Kinect...but suddenly it seems like a much more positive option if it gives disabled gamers more control choices....

(BTW If anyone fancies signing the petition for all developers to use remappable controls, hit the top link...)

 

Modifié par kennydahl, 18 juin 2011 - 05:26 .


#2
Vicex

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I'm not against giving disabled players a better experience in playing a game, but really all one needs is control of his/her hands to play a game. Adding Kinect with voice commands really will not help them because they still need to use their hands to move Shepard around and all.

-Edit-


Either way I think that to get your point across you should get better sources. I mean 'ask a capper' and 'college humor' do not seem like very reliable sources to myself at least. It seems like they are both 'joke' websites' that should be taken at face value and nothing more.

Modifié par Vicex, 18 juin 2011 - 05:34 .


#3
Flashlegend

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Vicex wrote...

I'm not against giving disabled players a better experience in playing a game, but really all one needs is control of his/her hands to play a game. Adding Kinect with voice commands really will not help them because they still need to use their hands to move Shepard around and all.


Different people have varying levels of disability. This kinect thing will surely help some people that couldnt play the game comfortably(or at all) before.

#4
kennydahl

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Vicex wrote...

I'm not against giving disabled players a better experience in playing a game, but really all one needs is control of his/her hands to play a game. Adding Kinect with voice commands really will not help them because they still need to use their hands to move Shepard around and all.


Take the point - but if they have paralysis down one side, or limited dexterity, the ability to issue some commands without having to switch hand position or move fingers might be helpful?

#5
Vicex

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I still do not see the potential. I cannot visualize someone playing a game (on a consol) without the use of both hands. My point that I am trying to make is even with Kinect, it only works for a few functions, and in the end it's just like any other game where you would need (From what I can visualize in my head) both hands to play. Like I said, I'm not against the potential in the future for a game that can be better played by disabled gamers, but in order for that to happen all of the game, if not most of it would need to be playable by voice only.

#6
kennydahl

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Vicex wrote...

-Edit-


Either way I think that to get your point across you should get better sources. I mean 'ask a capper' and 'college humor' do not seem like very reliable sources to myself at least. It seems like they are both 'joke' websites' that should be taken at face value and nothing more.


To be fair 'ask a capper' is the main website of a chap with quadraplegia who is also a gamer - so I think it's a reasonable source for the matter in question.

I'll accept it  is humorous though...the chap does stand up as well (although he admits that he's more of a "can't stand up" comedian!)

#7
The Spamming Troll

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every single game thats ever been made for a consol should feature button remapping.

pre selected button schemes should be a thing of the past. i hate playing a game, that doesnt let me hit the button i want to hit. seriously.

i also hate disabled people not being able to do something i can do. all button mapping would do is help. so it should be done.

makes sense to me.

#8
Flashlegend

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Vicex wrote...

I still do not see the potential. I cannot visualize someone playing a game (on a consol) without the use of both hands. My point that I am trying to make is even with Kinect, it only works for a few functions, and in the end it's just like any other game where you would need (From what I can visualize in my head) both hands to play. Like I said, I'm not against the potential in the future for a game that can be better played by disabled gamers, but in order for that to happen all of the game, if not most of it would need to be playable by voice only.


Sorry, but just because you can't visualize it, doesn't mean it can't and won't happen.

#9
Raiil

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I think it's a wonderful idea.

Disabled people can and do enjoy gaming, in whatever way they can; I had a friend who had a case of cerebral palsy who was pretty good at arcade games; his left arm was completely atrophied and his hand curled inward, but we managed to figure out how he could use the joystick properly and his right hand would use the buttons. All we had to do was ensure that he always played on the left side of the console.

Hell, I hurt my hand a year or so ago, so I couldn't grip my 360 controller the normal way, but I managed to make-do by basically tapping and manipulating the buttons and right joystick like a keyboard and trackpad. All this does is make it even easier to play. Gaming is something that everyone here enjoys, and a little extra effort on behalf of those with physical disabilities hurts no one, but widens the gaming base/demographic and maybe even pushes tech a little bit. Everyone wins.

#10
Eradyn

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Remapable keys should be standard with games; I really don't know why it isn't.

I would also like to offer up this suggestion as not every game offers solutions helpful for all: The Emotiv EPOC headset, which allows one to control software (including games) with their thoughts. The technology is somewhat pricey, but it would enable even those suffering paralysis to enjoy games.

Modifié par Eradyn, 18 juin 2011 - 07:04 .


#11
kennydahl

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Eradyn wrote...

Remapable keys should be standard with games; I really don't know why it isn't.

I would also like to offer up this suggestion as not every game offers solutions helpful for all: The Emotiv EPOC headset, which allows one to control software (including games) with their thoughts. The technology is somewhat pricey, but it would enable even those suffering paralysis to enjoy games.


Interesting...In my day job I've also done some work with iris tracking hardware inputs for people with very high level paralysis.  The tech is still a bit 'eratic' shall we say - but a better version, coupled with the Emotiv and maybe voice command, could open up gaming to a lot more people...

...the big question is whether you try to code directly for these forms of input (which could be difficuly to justify given the relatively small numbers involved) or do you look for an interface that translates these specialist hardware inputs into standardised commands that the game can understand.... my money is on the later as a way forward... 

#12
Eradyn

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kennydahl wrote...

Eradyn wrote...

Remapable keys should be standard with games; I really don't know why it isn't.

I would also like to offer up this suggestion as not every game offers solutions helpful for all: The Emotiv EPOC headset, which allows one to control software (including games) with their thoughts. The technology is somewhat pricey, but it would enable even those suffering paralysis to enjoy games.


Interesting...In my day job I've also done some work with iris tracking hardware inputs for people with very high level paralysis.  The tech is still a bit 'eratic' shall we say - but a better version, coupled with the Emotiv and maybe voice command, could open up gaming to a lot more people...

...the big question is whether you try to code directly for these forms of input (which could be difficuly to justify given the relatively small numbers involved) or do you look for an interface that translates these specialist hardware inputs into standardised commands that the game can understand.... my money is on the later as a way forward... 



Apparently the current active userbase for the device is "many, many thousands" and will continue to grow.  I'm personally holding off for when they release the EPOC with dry sensors, which should be "relatively soon."  I've
read through their forums and they (the company itself) seem pretty responsive to developer questions, so if you want to ask them, specifically, what might be the best course of action, they should be able to help guide you.  

From what I understand, they have been in contact with various developers (some big names, I suppose) and were told that when the install base of this hardware is high enough, developers would consider designing software to the EPOC.  For now, I think people have to actually use EmoKey to "translate" commands in the game to the EPOC in order to use the device in current game software (I assume it is the same for non-game software).

In time, if developers design their software with an EPOC user in mind, I imagine you would be able to accomplish all actions and movements ingame (and other software) via the EPOC natively.  I saw a program that allows you to "mind type" without needing a keyboard.  What's really exciting, of course, is that the EPOC is able to be used for far more applications than merely gaming and that can be realized in the "real world." (Such as robotics and prosthetics.)

Of course, we have already developed technologies that enable a paraplegic to walk, so I imagine there will be a lot of overlapping applications between these similar technologies.  What I find even more exciting about the EPOC, however, is that it's a commercial device priced within the means of many consumers.  If we can get more developers to work with this machine...well, the possibilities are truly inspiring.

EDIT: I also want to add that I'm pretty sure I saw a program designed for mind-driven voice synthesis via the EPOC.

Modifié par Eradyn, 18 juin 2011 - 09:23 .