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The Recharging of Powers


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#1
McAwesum

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Hey guys, this is my first post here at the Bioware forums. I have been a long time fan of Mass Effect and I don't know why I haven't joind the forums earlier. I am sorry if this thread has been done before but I didn't see any of the others that I glanced at touch this topic yet.

Anyway,
I agree with a lot of people that I enjoyed the powers from ME1 better than 2. However I do
like the new class specific powers (Especially Vanguard's Biotic Charge). And I can deal with the powers from ME2 (except I don't care much for the Ammo Powers, I think they should put the ammo types back into the weapon mods instead of powers). Though, what really bugged me from ME2
is that you can only use one power at a time. I don't know if that was
implemented as a way to try and make you play more strategically or
force you to use your partners or something; but for me it became more
of a hinderance than anything.

No matter what class I played
with I always end up ignoring a lot of powers so I don't get caught not
being able to do anything if I'm in trouble. I always thought it would
greatly benefit the Vanguard if I could use Biotic Barrier and then
Charge in to combat to fight up close and not worry as much about dying.
But instead I either use Barrier first then wait to use Biotic Charge
and then by the time I'm in combat the Barrier wears off. Or if I charge
in I have to wait to use Barrier and risk getting destroyed. Especially
on the higher difficulties (but that may be a discussion for a
different thread).

But not only for that. But I end up only using
about maybe 2 powers because the others may take too long to recharge
or I would rather use a different power that is more useful instead of
wasting time with another power. For instance: Why bother using Mordin's
Cryo Blast to freeze enemies when I can just use Incinerate to simply
burn them for damage? At least for Mass Effect 1 you can use the powers
at any time though they take longer to recharge individually; but that
forced you to make use of all the abilities the characters' have.

Either
way, hopefully I am not too late in joining the forums and that maybe
they can work something out for ME3 that works better. I hope they at
least make a seperate recharge time for Defensive Powers  (like Barrier)
so I can use that in combination with other abilities or something.

But anyway, let me know if there are other people who feel the same way. Maybe Bioware can come to a good middle ground. They want ME3 to be more action-oriented, right? Why limit the action by only making one power useable at a time? :D

Other than that; thank you Bioware for making an awesome game. Aside from Monster Hunter I don't think I have ever spent as much time playing and re-playing a series and still having as much fun as the first time.

#2
Jazharah

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It has been discussed before, but with ME3 coming up I don't think it's bad to pull this one out of the closet again.

There are balance issues that depend on cooldowns, and it may or may not effect gameplay a lot if they'd go back to single power CD instead of the ME2 system of global CD.

As for my own experience, I'd really like to be able to make my combo's myself by pulling someone then orbit my enemy by placing a follow-up throw. I'd really like it to be easier to drop a wide singularity and whack a warp right after it for its explosive effect. (The latter is possible but not as fast as I'd like).

I'm with you, OP. Please, if it doesn't make the player (too) overpowered balance-wise, bring back single cooldowns! :D

Modifié par Jazharah, 18 juin 2011 - 07:30 .


#3
Wintermist

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I don't like a universal cooldown at all. I prefer to have individual cooldowns.

#4
McAwesum

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Jazharah wrote...

It has been discussed before, but with ME3 coming up I don't think it's bad to pull this one out of the closet again.

There are balance issues that depend on cooldowns, and it may or may not effect gameplay a lot if they'd go back to single power CD instead of the ME2 system of global CD.

As for my own experience, I'd really like to be able to make my combo's myself by pulling someone then orbit my enemy by placing a follow-up throw. I'd really like it to be easier to drop a wide singularity and whack a warp right after it for its explosive effect. (The latter is possible but not as fast as I'd like).

I'm with you, OP. Please, if it doesn't make the player (too) overpowered balance-wise, bring back single cooldowns! :D


Exactly, combo-ing powers is awesome! And I think it would greatly free up players to play more comfortably and how they want. I mean; a lot of the enemies have protection anyways (especially on the higher difficulties) and null out the effects of most biotics. But hopefully, we can at least get them thinking or at least be aware of this issue and maybe get them to take another look at the powers if it's not too much trouble for their programers.

#5
InvaderErl

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Individual cooldowns made combat way too easy. You could literally shut down massive groups of enemies long before you were even near levels 50-60 making combat trivial which considering the changes the ME team have made since does not seem to have been their intent. Biotics were especially stupidly powerful and overshadowed their counterparts in ease by way too much.

I preferred the pace that universal cooldown added + the added decision making on higher difficulties about which power do I use and on who and the increased emphasis on good squad combinations as a result.

In any case what we've seen at E3 indicates that the cooldown from ME2 is staying as is for the time being.

Modifié par InvaderErl, 18 juin 2011 - 07:52 .


#6
Bozorgmehr

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McAwesum wrote...

Hey guys, this is my first post here at the Bioware forums. I have been a long time fan of Mass Effect and I don't know why I haven't joind the forums earlier. I am sorry if this thread has been done before but I didn't see any of the others that I glanced at touch this topic yet.

No matter what class I played with I always end up ignoring a lot of powers so I don't get caught not being able to do anything if I'm in trouble. I always thought it would greatly benefit the Vanguard if I could use Biotic Barrier and then
Charge in to combat to fight up close and not worry as much about dying. But instead I either use Barrier first then wait to use Biotic Charge and then by the time I'm in combat the Barrier wears off. Or if I charge in I have to wait to use Barrier and risk getting destroyed. Especially on the higher difficulties (but that may be a discussion for a different thread).

Welcome at the BSN McAwesome :wizard:

I think you should check the Mass Effect 2 strategy section for some tips & tricks - you need to register your copy of ME2 before you'll be able to post there though. You don't want to use Barrier on a Vanguard btw; using Charge will boost Shep's barrier too. You can also execute fast power combos but you need your squadmates to help.

#7
Arrow70

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sigh another one... People really need to stop whinning

There is nothing wrong with the global cooldwon system (or thermal clips for that matter which is ussually lumped with cooldowns) not to mention it prevents spamming

Any adept (sentinel or vangaurd too) can complete any level without firing a single shot, In fact thats how I did LotSB (entier misson) Its really not that hard, and the GC does not prevent combos.

#8
McAwesum

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InvaderErl wrote...

Individual cooldowns made combat way too easy. You could literally shut down massive groups of enemies long before you were even near levels 50-60 making combat trivial which considering the changes the ME team have made since does not seem to have been their intent. Biotics were especially stupidly powerful and overshadowed they counterparts in ease by way too much.

I preferred the pace that universal cooldown added + the added decision making on higher difficulties about which power do I use and on who and the increased emphasis on good squad combinations as a result.

In any case what we've seen at E3 indicates that the cooldown from ME2 is staying as is for the time being.


Yeah, I noticed that in the E3 footage and it made me sad.

Well, the armors and barriers and sheilds, etc from ME2 I think would more than balance out the Biotics as they have done. My problem with ME2 is that they went the opposite direction and made Biotics almost completely useless. The only useful Biotic powers are Warp and Slam. Warp: which is no where near as cool as the other powers. It's just a standard "do this type of damge" attack that doesn't do anything particularily cool. And Slam, the only reason I used it was because it was the fastest recharging power at max Level (only 3 seconds, not including other bonuses); and even then you could only use it on weaker enemies with not protection.

If they are trying to appeal to a broader audience wouldn't allowing the players to use whatever powers they want. I'm sure they could find a way to balance the powers. Like only Biotic Barriers are immune to Biotics or something.

Bozorgmehr wrote...

McAwesum wrote...

Hey
guys, this is my first post here at the Bioware forums. I have been a
long time fan of Mass Effect and I don't know why I haven't joind the
forums earlier. I am sorry if this thread has been done before but I
didn't see any of the others that I glanced at touch this topic yet.

No
matter what class I played with I always end up ignoring a lot of
powers so I don't get caught not being able to do anything if I'm in
trouble. I always thought it would greatly benefit the Vanguard if I
could use Biotic Barrier and then
Charge in to combat to fight up
close and not worry as much about dying. But instead I either use
Barrier first then wait to use Biotic Charge and then by the time I'm in
combat the Barrier wears off. Or if I charge in I have to wait to use
Barrier and risk getting destroyed. Especially on the higher
difficulties (but that may be a discussion for a different thread).

Welcome at the BSN McAwesome [smilie]../../../images/forum/emoticons/wizard.png[/smilie]

I
think you should check the Mass Effect 2 strategy section for some tips
& tricks - you need to register your copy of ME2 before you'll be
able to post there though. You don't want to use Barrier on a Vanguard
btw; using Charge will boost Shep's barrier too. You can also execute
fast power combos but you need your squadmates to help.


Thanks, Bozorgmehr. Glad to be here. I'll check it out.

Modifié par McAwesum, 18 juin 2011 - 08:08 .


#9
lazuli

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Bozorgmehr wrote...
You don't want to use Barrier on a Vanguard btw; using Charge will boost Shep's barrier too.


Now wait just a minute, Boz.  Barrier is fine on a Vanguard.  Obviously you're not going to be spamming it in combat when you have Charge available.  Rather, I find it useful between fights.  Make sure it's up before a fight starts and your first Charge (or Charges, if you're good/lucky enough) will be safer than they would otherwise.

Slam or Stasis is probably a better choice for reliable use, but Barrier isn't bad on a Vanguard by any means.


But let's get back on topic.  Global cooldowns reinforce risk vs. reward play, which is what good combat is all about.  There is the problem, though, of certain powers being universally effective.  Why use anything other than Adrenaline Rush on a Soldier?  Why use anything other than Tech Armor on a (shotgun) Sentinel?

One suggestion that has popped up from time to time is to separate the signature powers from the rest in terms of cooldowns.  This isn't a perfect solution, and would require extensive rebalancing.

It looks like grenades aren't bound to a cooldown anymore.  Maybe that will help keep combat flowing.

#10
Arrow70

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McAwesum wrote...

InvaderErl wrote...

Individual cooldowns made combat way too easy. You could literally shut down massive groups of enemies long before you were even near levels 50-60 making combat trivial which considering the changes the ME team have made since does not seem to have been their intent. Biotics were especially stupidly powerful and overshadowed they counterparts in ease by way too much.

I preferred the pace that universal cooldown added + the added decision making on higher difficulties about which power do I use and on who and the increased emphasis on good squad combinations as a result.

In any case what we've seen at E3 indicates that the cooldown from ME2 is staying as is for the time being.


Yeah, I noticed that in the E3 footage and it made me sad.

Well, the armors and barriers and sheilds, etc from ME2 I think would more than balance out the Biotics as they have done. My problem with ME2 is that they went the opposite direction and made Biotics almost completely useless. The only useful Biotic powers are Warp and Slam. Warp: which is no where near as cool as the other powers. It's just a standard "do this type of damge" attack that doesn't do anything particularily cool. And Slam, the only reason I used it was because it was the fastest recharging power at max Level (only 3 seconds, not including other bonuses); and even then you could only use it on weaker enemies with not protection.

If they are trying to appeal to a broader audience wouldn't allowing the players to use whatever powers they want. I'm sure they could find a way to balance the powers. Like only Biotic Barriers are immune to Biotics or something.



"My problem with ME2 is that they went the opposite direction and made Biotics almost completely useless. The only useful Biotic powers are Warp and Slam"

That is perhaps the stupidest thing I have ever heard.

You really need to rethink the way you play.

#11
McAwesum

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Arrow70 wrote...

sigh another one... People really need to stop whinning

There is nothing wrong with the global cooldwon system (or thermal clips for that matter which is ussually lumped with cooldowns) not to mention it prevents spamming

Any adept (sentinel or vangaurd too) can complete any level without firing a single shot, In fact thats how I did LotSB (entier misson) Its really not that hard, and the GC does not prevent combos.


Sorry if my post sounded whiney. I can deal with the global cooldown. It's honeslty not that big of a deal. I still love ME2, I just prefer some aspects of ME1. If they can make the powers play more like ME1 but keep the action-y, more cinematic feel of ME2 that would be fantastic. All I'm trying to do is get my voice out there. If it is heard and I get something done; awesome. If nothing changes; at the very least I know I'm not the only person who feels this way.

And to be honest you are correct. You can complete most (if not all missions) with only biotics and without shooting. But on the higher difficulties it's damn near impossible. All I mainly want is for them to balance it out a little more so that I can comfortably and confidently run through the higher difficulties without thinking it's impossible. That's what I do in ME1. I only play on Insane now. Even if I make a new character at level 1; Insane all the way. ME2's insane feels more like "bullsh**". I had to make a seperate min/maxed character so that I can specifically play on Insane. Otherwise I just play on Normal because Insane is more aggravating than challenging and fun.

Arrow70 wrote...

McAwesum wrote...

InvaderErl wrote...

Individual
cooldowns made combat way too easy. You could literally shut down
massive groups of enemies long before you were even near levels 50-60
making combat trivial which considering the changes the ME team have
made since does not seem to have been their intent. Biotics were
especially stupidly powerful and overshadowed they counterparts in ease
by way too much.

I preferred the pace that universal cooldown
added + the added decision making on higher difficulties about which
power do I use and on who and the increased emphasis on good squad
combinations as a result.

In any case what we've seen at E3 indicates that the cooldown from ME2 is staying as is for the time being.


Yeah, I noticed that in the E3 footage and it made me sad.

Well, the armors and barriers and sheilds, etc from ME2 I think would more than balance out the Biotics as they have done. My
problem with ME2 is that they went the opposite direction and made
Biotics almost completely useless. The only useful Biotic powers are
Warp and Slam
. Warp: which is no where near as cool as the other
powers. It's just a standard "do this type of damge" attack that
doesn't do anything particularily cool. And Slam, the only reason I used
it was because it was the fastest recharging power at max Level (only 3
seconds, not including other bonuses); and even then you could only use
it on weaker enemies with not protection.

If they are trying to
appeal to a broader audience wouldn't allowing the players to use
whatever powers they want. I'm sure they could find a way to balance the
powers. Like only Biotic Barriers are immune to Biotics or something.



"My
problem with ME2 is that they went the opposite direction and made
Biotics almost completely useless. The only useful Biotic powers are
Warp and Slam"

That is perhaps the stupidest thing I have ever heard.

You really need to rethink the way you play.


I may have been over-exaggerating a bit. Also, everyone has different playing styles. Some strategies you may use might sound stupid to others. But if you are going to be an **** then post in someone else's thread. I didn't join this forum today to be talked down by you. If you think I am wrong then explain it to me like an adult. Don't treat me like an idiot and disrespect me just because this is the internet and you can say whatever you want.

Modifié par McAwesum, 18 juin 2011 - 08:31 .


#12
Arrow70

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McAwesum wrote...

Arrow70 wrote...

sigh another one... People really need to stop whinning

There is nothing wrong with the global cooldwon system (or thermal clips for that matter which is ussually lumped with cooldowns) not to mention it prevents spamming

Any adept (sentinel or vangaurd too) can complete any level without firing a single shot, In fact thats how I did LotSB (entier misson) Its really not that hard, and the GC does not prevent combos.


Sorry if my post sounded whiney. I can deal with the global cooldown. It's honeslty not that big of a deal. I still love ME2, I just prefer some aspects of ME1. If they can make the powers play more like ME1 but keep the action-y, more cinematic feel of ME2 that would be fantastic. All I'm trying to do is get my voice out there. If it is heard and I get something done; awesome. If nothing changes; at the very least I know I'm not the only person who feels this way.

And to be honest you are correct. You can complete most (if not all missions) with only biotics and without shooting. But on the higher difficulties it's damn near impossible. All I mainly want is for them to balance it out a little more so that I can comfortably and confidently run through the higher difficulties without thinking it's impossible. That's what I do in ME1. I only play on Insane now. Even if I make a new character at level 1; Insane all the way. ME2's insane feels more like "bullsh**". I had to make a seperate min/maxed character so that I can specifically play on Insane. Otherwise I just play on Normal because Insane is more aggravating than challenging and fun.



I apologize if I for being insulting, I get annoyed by some people who say they can't play because of the GC or thermal clips etc. Some people even mod them out of the game.

I like the individual cooldowns in ME1, but with ME2's improved combat they wouldnt work. I do feel that sheilds should not block most of the damage done by biotics (lore-wise it doesnt make sense)

I personally hope GC stays in ME3 but hey we all have our own opinoins no hard feelings

#13
Siven80

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The universal cooldown of ME2 did make some abilities useless, or atleast rarely used. The long cooldown of the geth shield, forification and barrier mainly. And if you were a smart soldier the only ability you should use was the adreneline rush due to the low cooldown and it being an offensive and defensive powerhouse.

Now personally i think a better system than both ME1 and ME2......is to combine them. Each ability should have a different cooldown like they all currently do, but then have what wow calls a global cooldown where you cant use another abiity for that duration (example of 2 secs, and that can still be displayed nicely in the UI like the current universal cooldown is).

Atleast that way the long cooldown abilities are still useful, wont impact lower cooldown abiities and still keep the balanced abiliy use so we cant spam one after another them ala ME1

#14
Smeelia

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You might find it useful to turn squad powers to manual and try to select a squad to compliment your abilities.  Slam works brilliantly with Throw if you time it right (especially squad mate Throw, since it hits instantly), particularly when there are edges to launch enemies off of.

I think the idea of the powers in ME2 is more to use the right power for the right enemy.  Incinerate is good against armour (and enemies that regenerate) while Overload is good against Shields, for example.  It doesn't always work perfectly and I agree that it can be too easy to fall into just using the same powers all the time but a bit of practice and trying out the suggestions in the tactics forum should help you find combinations that work for you and might have you getting a bit more variety.

I quite liked the suggestion of having separate cooldown types such as one for defensive powers and one for offensive powers.  As mentioned above, the grenades might be similar to this idea but I still think it has potential and at least it would mean that you often use at least two powers (even if it's often the same two).

#15
ReallyRue

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I also prefered single cooldowns. The universal cooldowns that some of my powers just never got used, especially as an Adept. I mean, if I used Slam effectively on a single opponent then had to wait for a cooldown on all powers, why would I then use Throw on a single opponent? Might as well just use Slam again. Or I could replace Slam with Shockwave for multiple enemies. Obviously there may be occasions where it would be more useful to use a different power, but still, I find myself neglecting some of them a lot.

#16
McAwesum

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Arrow70 wrote...

I apologize if I for being insulting, I get annoyed by some people who say they can't play because of the GC or thermal clips etc. Some people even mod them out of the game.

I like the individual cooldowns in ME1, but with ME2's improved combat they wouldnt work. I do feel that sheilds should not block most of the damage done by biotics (lore-wise it doesnt make sense)

I personally hope GC stays in ME3 but hey we all have our own opinoins no hard feelings


Thank you for apologizing. I always try to maintain a level of civility; even on the internet. See, I joined the Bioware forums to discuss the many different aspects of Mass Effect with other fans; not to fight and argue with other people. I have no problem with other people having differening opinions and playstyles. I am a very understanding guy. If you can convince me that I am wrong about something then I will gladly admit it and rethink my stand. All I ask is that you treat me with respect in turn.

Anyway, I am saying that why can Samara and Jack look badass in the cinematics and throw biotic pwers all over the place but when I control them and when using biotics myself I have to succumb to the whims of the Global Cooldown. It just does not make sense contextually, other than the fact that Bioware does not want us to spam powers at everything. And I say, "Why not?" It's not like Mass Effect has multiplayer yet. Balance is not AS important right now.

It's okay for us to be a little overpowered.

Modifié par McAwesum, 18 juin 2011 - 08:58 .


#17
nitrog100

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Well, apparently they're trying to make Biotics more powerful in ME3, so maybe they'll implement the cooldown in a more combo-rific manner. I didn't mind it all that much and had a blast during my Adept playthrough, but I do also hope that they pay a little more attention to the Adept/Vanguard/Sentinel.

#18
Trinity66

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Me also fan of seperate cooldown sistem :) I like playing with vanguard, but I rarely use shockwave or pull (not even counting ammo, cuz you know why). So most of the time it's just charge + bonus power
and it gets boring.

#19
McAwesum

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ReallyRue wrote...

I also prefered single cooldowns. The universal cooldowns that some of my powers just never got used, especially as an Adept. I mean, if I used Slam effectively on a single opponent then had to wait for a cooldown on all powers, why would I then use Throw on a single opponent? Might as well just use Slam again. Or I could replace Slam with Shockwave for multiple enemies. Obviously there may be occasions where it would be more useful to use a different power, but still, I find myself neglecting some of them a lot.


Pretty much exactly how I felt about it. Slam was so useful because of it's fast recharge rate. Even if there were multiple enemies I would still use Slam. Just use it the first time then wait for it to cooldown then repeat because it was so quick. Especially if you get Crippling Slam. That would kick enemies' ass! Slam a guy and even if he didn't die you wouldn't have to worry about him for a while. That's why it was so good. I ignored it for a while (like most powers) but fell in love when I finally tried it out myself.

#20
Tony Gunslinger

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McAwesum wrote...
Though, what really bugged me from ME2 is that you can only use one power at a time. I don't know if that was implemented as a way to try and make you play more strategically or force you to use your partners or something; but for me it became more of a hinderance than anything.


Yes, ME2 balanced out guns, powers and squadmates so that to get the best results, you have to use all 3 effectively. The strategy section and the sticky has a lot of info and tips.

I also recommend taking a look at Controllng the Battlefield, especially Defense,

#21
LemurFromTheId

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I prefer global cooldown.

In ME1, you used pretty much every power in pretty much every fight. You only had to choose the order in which to unleash them, and after that you mostly used them as soon as the became available again.

In ME2, you have to make a tactical choice every time you use a power: which power is best for the current situation.

I find the latter much more tactical, much more challenging and much more rewarding.

McAwesum wrote...

For instance: Why bother using Mordin's
Cryo Blast to freeze enemies when I can just use Incinerate to simply
burn them for damage?


Cryo Blast is great. Unlike Incinerate, it can stop a charging krogan, it kills husks, it prevents mooks from fighting back while you elbow them to pulp - and it has shorter cooldown than Incinerate.

At the very moment I'm playing Engineer on Insanity, and I use Cryo all the time. It's not quite as useful as Incinerate, but I do plan to evolve it into Full Cryo.

McAwesum wrote...

Well, the armors and barriers and sheilds, etc from ME2 I think would more than balance out the Biotics as they have done. My problem with ME2 is that they went the opposite direction and made Biotics almost completely useless. The only useful Biotic powers are Warp and Slam. Warp: which is no where near as cool as the other powers. It's just a standard "do this type of damge" attack that doesn't do anything particularily cool. And Slam, the only reason I used it was because it was the fastest recharging power at max Level (only 3 seconds, not including other bonuses); and even then you could only use it on weaker enemies with not protection.


IMO, there's nothing wrong with biotics. It just takes a little time and effort to learn how to use them properly. If they were any more powerful, they'd be overpowered.

Of course, different classes require different style of play, and every player will find that some classes suit them better than others.

For example, when playing on Insanity, I'm most comfortable playing adept. It fits the way I like to play the game, and I use five active powers constantly.

On the other hand, I cannot play Infiltrator on Insanity at all, really. Feel free to laugh. My brain's just not wired that way. I know some people find it the easiest class, and that's why I don't complain. I'm just a bad player.

McAwesum wrote...

And to be honest you are correct. You can complete most (if not all missions) with only biotics and without shooting. But on the higher difficulties it's damn near impossible. All I mainly want is for them to balance it out a little more so that I can comfortably and confidently run through the higher difficulties without thinking it's impossible. That's what I do in ME1. I only play on Insane now. Even if I make a new character at level 1; Insane all the way. ME2's insane feels more like "bullsh**". I had to make a seperate min/maxed character so that I can specifically play on Insane. Otherwise I just play on Normal because Insane is more aggravating than challenging and fun.


The difficulty levels in ME2 are Casual <<< Normal <<< Veteran <<< Hardcore <<< Insanity. What I don't understand is why would anyone expect to be able to run through Insanity "comfortably and confidently". The game itself says that Insanity is meant for players "seeking the ultimate challenge". It seems to me you're seeking comfort and confidence.

#22
McAwesum

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Aedolon wrote...

I prefer global cooldown.

In ME1, you used pretty much every power in pretty much every fight. You only had to choose the order in which to unleash them, and after that you mostly used them as soon as the became available again.

In ME2, you have to make a tactical choice every time you use a power: which power is best for the current situation.

I find the latter much more tactical, much more challenging and much more rewarding.

McAwesum wrote...

For instance: Why bother using Mordin's
Cryo Blast to freeze enemies when I can just use Incinerate to simply
burn them for damage?


Cryo Blast is great. Unlike Incinerate, it can stop a charging krogan, it kills husks, it prevents mooks from fighting back while you elbow them to pulp - and it has shorter cooldown than Incinerate.

At the very moment I'm playing Engineer on Insanity, and I use Cryo all the time. It's not quite as useful as Incinerate, but I do plan to evolve it into Full Cryo.

McAwesum wrote...

Well, the armors and barriers and sheilds, etc from ME2 I think would more than balance out the Biotics as they have done. My problem with ME2 is that they went the opposite direction and made Biotics almost completely useless. The only useful Biotic powers are Warp and Slam. Warp: which is no where near as cool as the other powers. It's just a standard "do this type of damge" attack that doesn't do anything particularily cool. And Slam, the only reason I used it was because it was the fastest recharging power at max Level (only 3 seconds, not including other bonuses); and even then you could only use it on weaker enemies with not protection.


IMO, there's nothing wrong with biotics. It just takes a little time and effort to learn how to use them properly. If they were any more powerful, they'd be overpowered.

Of course, different classes require different style of play, and every player will find that some classes suit them better than others.

For example, when playing on Insanity, I'm most comfortable playing adept. It fits the way I like to play the game, and I use five active powers constantly.

On the other hand, I cannot play Infiltrator on Insanity at all, really. Feel free to laugh. My brain's just not wired that way. I know some people find it the easiest class, and that's why I don't complain. I'm just a bad player.

McAwesum wrote...

And to be honest you are correct. You can complete most (if not all missions) with only biotics and without shooting. But on the higher difficulties it's damn near impossible. All I mainly want is for them to balance it out a little more so that I can comfortably and confidently run through the higher difficulties without thinking it's impossible. That's what I do in ME1. I only play on Insane now. Even if I make a new character at level 1; Insane all the way. ME2's insane feels more like "bullsh**". I had to make a seperate min/maxed character so that I can specifically play on Insane. Otherwise I just play on Normal because Insane is more aggravating than challenging and fun.


The difficulty levels in ME2 are Casual <<< Normal <<< Veteran <<< Hardcore <<< Insanity. What I don't understand is why would anyone expect to be able to run through Insanity "comfortably and confidently". The game itself says that Insanity is meant for players "seeking the ultimate challenge". It seems to me you're seeking comfort and confidence.


You do provide a strong argument and to be fair I never really touched Cryo Blast much or really gave it a chance. It's just everytime I went to use Mordin's powers; I'd look at them and would rather set guys on fire as it damages them and sometimes stuns enemies all while I'm shooting them still. But still, most of the time I would end up spamming one power depending on the situation. If it's synthetic enemies; spam Overload. Krogan and Vorcha; spam Incinerate or Warp. And so on.

And as far as the difficulties go. I just think Insane is not fun. It does not make me want to play the game. I feel like I can't play the way I want to with my Vanguard or I get annihilated. It's almost Impossible with the Vanguard because everything has some type of protection that makes close-quarters combat useless. But with the Infiltrator; just turn invisible run away and then turn back around and headshot people. I don't want to be forced to play a certain way because of the difficulty.

In ME1, Insane is tough and challenging but still fun. Things take a long time to take down but I can still find a way to do it with my powers. I can use a Barrier and then Throw one enemy away and Storm the nearest guy.

I dunno, maybe I need to take my Vanguard through ME2 again and experiment with stuff and see what works; it's been a while since I've used her. I wish the Vanguards still had Barrier or something similar I would rather use the extra skill slot for Slam or something. I heard that Bioware is doing something special to the Vanguard for ME3 thpugh. Plus, I can already tell that the roll is going to make close-quarters combat a lot better for me. :D

Modifié par McAwesum, 19 juin 2011 - 12:25 .


#23
Paula Deen

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I liked the ME1 style cooldowns better. As a Soldier, the only power (aside from the passive ammo powers) worth using is Adrenaline Rush. Eventually, you just spam it every three seconds due to its short cooldown and effectiveness. It makes powers with longer cooldowns pointless.

Vanguard has a similar problem; a fully upgraded Charge is better for recharging shields than things like Barrier (due to their really long cooldown).

#24
FluffyScarf

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Good thing the Coalesced Editor allows the editing of cool down times. Would have been unbearable without it.

#25
Wintermist

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FluffyScarf wrote...

Good thing the Coalesced Editor allows the editing of cool down times. Would have been unbearable without it.


I never got that to work. I still had a global cooldown.