Modifié par FluffyScarf, 19 juin 2011 - 03:16 .
The Recharging of Powers
#26
Posté 19 juin 2011 - 03:16
#27
Posté 19 juin 2011 - 08:27
Soldier didn't have that many powers in ME1 either though. I found that I at least switched weapon more often in ME2 but apparently that might not be as significant in ME3 with the new weapon selections.Paula Deen wrote...
I liked the ME1 style cooldowns better. As a Soldier, the only power (aside from the passive ammo powers) worth using is Adrenaline Rush. Eventually, you just spam it every three seconds due to its short cooldown and effectiveness. It makes powers with longer cooldowns pointless.
Vanguard has a similar problem; a fully upgraded Charge is better for recharging shields than things like Barrier (due to their really long cooldown).
#28
Posté 20 juin 2011 - 04:54
#29
Posté 20 juin 2011 - 04:57
#30
Posté 20 juin 2011 - 04:49
annoying
#31
Posté 21 juin 2011 - 05:14
#32
Posté 21 juin 2011 - 05:21
Arrow70 wrote...
People really need to stop whinning
Lead the way.
lazuli wrote...
One suggestion that has popped up from time to time is to separate the signature powers from the rest in terms of cooldowns. This isn't a perfect solution, and would require extensive rebalancing.
I like that idea.
#33
Posté 21 juin 2011 - 05:31
Siven80 wrote...
The universal cooldown of ME2 did make some abilities useless, or atleast rarely used. The long cooldown of the geth shield, forification and barrier mainly. And if you were a smart soldier the only ability you should use was the adreneline rush due to the low cooldown and it being an offensive and defensive powerhouse.
The defensive abilities rocked. They made the game trivial. Whenever your shields fell, the defensive abilities healed them to 100%. With a bit of clever positioning, you could make it essentially impossible to die.
#34
Posté 21 juin 2011 - 05:32
#35
Posté 21 juin 2011 - 05:45
#36
Posté 21 juin 2011 - 07:45
#37
Posté 21 juin 2011 - 07:56
I think they should introduce something similar to (oh god preparing for flame) WoW cooldown system.
You get a 1 second global cooldown on all powers to prevent spamming, and then seperate cooldowns for each power itself. That would make a lot of power more useful, playing a biotic less gimped and gameplay more enjoyable imo.
#38
Posté 21 juin 2011 - 07:59
#39
Posté 21 juin 2011 - 08:02
FluffyScarf wrote...
Well, I just reduced the cool down to zero for all powers for everyone. Makes battles more chaotic when there's Incineration blasts being spammed every where. More fun too.
Not to mention the rapid fire combat drones.
#40
Posté 21 juin 2011 - 10:35
#41
Posté 21 juin 2011 - 12:11
Logicaly they use an other sort of energy. And then you can ad the ammo powers like inceniary and frostbite to the tech-side and warp ammo to the biotic side.
And it gives the sentinel an added advantage. Or using the unity power becomes easier when playing as a biotic.





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