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The Recharging of Powers


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#26
FluffyScarf

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Well, I just reduced the cool down to zero for all powers for everyone. Makes battles more chaotic when there's Incineration blasts being spammed every where. More fun too. :D

Modifié par FluffyScarf, 19 juin 2011 - 03:16 .


#27
Smeelia

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Paula Deen wrote...

I liked the ME1 style cooldowns better. As a Soldier, the only power (aside from the passive ammo powers) worth using is Adrenaline Rush. Eventually, you just spam it every three seconds due to its short cooldown and effectiveness. It makes powers with longer cooldowns pointless.

Vanguard has a similar problem; a fully upgraded Charge is better for recharging shields than things like Barrier (due to their really long cooldown).

Soldier didn't have that many powers in ME1 either though.  I found that I at least switched weapon more often in ME2 but apparently that might not be as significant in ME3 with the new weapon selections.

#28
McAwesum

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The one thing I just wish they would do is at least make it so that Offensive and Defensive powers have separate Cooldowns. That way the Vanguard doesn't have to keep Charging into enemies to try and regen his/her shield if he/she doesn't want to.

#29
Destroy Raiden_

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I think cooldown should occur for adepts and biotics after 3 shots of anything so they can rest. For soldier shep and his special ammo no cooldowns should be done. For infiltrator shep cool down only on the cloak device but only after it has been used for 3 full min. and that cloak won't just fall off after the first shot we can shoot till it runs out, or run around flanking and kicking ass during the time limit.

#30
darklordpocky-san

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one thing that really sucks is pulling off charge, only for someone else to die, then having to find cover, wait a bit for the cooldown, then revive them

annoying

#31
Vit246

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Individual cooldowns should return. Global cooldowns are just stupid and do nothing but force me to just spam the same ability which happens to be the only useful one. Where's the "tactic" in that? Especially the biotic abilities. Why should I have to rely on teammates for combos that I should be able to do myself? Pull and then Throw?

#32
onelifecrisis

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Arrow70 wrote...

People really need to stop whinning


Lead the way.

lazuli wrote...

One suggestion that has popped up from time to time is to separate the signature powers from the rest in terms of cooldowns.  This isn't a perfect solution, and would require extensive rebalancing.


I like that idea.

#33
In Exile

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Siven80 wrote...

The universal cooldown of ME2 did make some abilities useless, or atleast rarely used. The long cooldown of the geth shield, forification and barrier mainly. And if you were a smart soldier the only ability you should use was the adreneline rush due to the low cooldown and it being an offensive and defensive powerhouse.


The defensive abilities rocked. They made the game trivial. Whenever your shields fell, the defensive abilities healed them to 100%. With a bit of clever positioning, you could make it essentially impossible to die.

#34
Malanek

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I didn't like the global cooldown much at first but did come around pretty quick. Doing so allows the cooldowns to be a lot shorter and hence the gameplay more dynamic. I think the key thing they need to focus on when using the global system is to make sure there is incentive to use a variety of powers rather than just spam a single one. They did this pretty well in ME2 but would like to see it even better.

#35
imadipp

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Agreed. The powers in ME1 felt more powerful but took so long to get back, that I felt like I had to save them for harder enemies. In ME2 I use them as much as possible. Shockwaving husks is always fun, even if pull field in generally faster.

#36
Mister Mida

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I can tolerate the global cooldowns, but it would make more sense if every skill type had its own cooldown, meaning combat, tech and biotic skills. So if I use overload on someone, I don't have to wait for a cooldown in order to use biotic throw on him.

#37
Kadzin

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This is especially annoying when you play a Biotic, like Adept for example.
I think they should introduce something similar to (oh god preparing for flame) WoW cooldown system.
You get a 1 second global cooldown on all powers to prevent spamming, and then seperate cooldowns for each power itself. That would make a lot of power more useful, playing a biotic less gimped and gameplay more enjoyable imo.

#38
alihou

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The global CD's are good and they should stay! ... it adds a sense of realism and makes the player to think of other means while recharging... this isn't a dungeon crawler game where you hack and slash through enemies... Too much power is a bad thing and it makes combat boring... heck it's bothering me in my ME2 game with the 3 second slam CD... I cannot not use it b/c it's too tempting...but I cut down enemies like butter and it makes the guns on my soldier almost obsolete...KEEP THE COOLDOWNS!!!

#39
Bogsnot1

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FluffyScarf wrote...

Well, I just reduced the cool down to zero for all powers for everyone. Makes battles more chaotic when there's Incineration blasts being spammed every where. More fun too. :D


Not to mention the rapid fire combat drones.

#40
tjzsf

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Best would be a short global cooldown (of like 1-2 seconds) plus an additional cooldown on the power you just used. Like, using lift would have a global cooldown of 1.5 seconds, after which you can use any other power but Lift, which would still be on its own cooldown. That way, can still use other powers within a reasonable amount of time (and do combos by yourself), but prevents spamming of one power.

#41
Hazheel_Thorn

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how about two different cooldown periods. One for Tech powers and one for biotic powers.
Logicaly they use an other sort of energy. And then you can ad the ammo powers like inceniary and frostbite to the tech-side and warp ammo to the biotic side.
And it gives the sentinel an added advantage. Or using the unity power becomes easier when playing as a biotic.