Why dont the reapers go for the citadel first?
#51
Posté 18 juin 2011 - 09:26
Other than that, I would have moved a force of Reapers to take out the Citadel, it's only logical. It's not a death blow, but it will disorganize the Council races and cut off inter system travel permanently or greatly reduce it until organics can "hack" the relays.
#52
Posté 18 juin 2011 - 10:14
It seems the Reapers (after Arrival) have to start on the outskirts of the Galaxy and the Citadel will be ready to shut its doors. The Reapers themselves may not be able to penetrate the Citadel's defenses and would have to starve out the inhabitants over a very long period of time, or try to find another Saren-like puppet to infiltrate and take control of the Citadel from the inside.
Either way, it's a better idea to go after homeworlds instead of focusing on an indestructible target, slowing down the invasion considerably.
Modifié par Balek-Vriege, 18 juin 2011 - 10:15 .
#53
Posté 18 juin 2011 - 10:21
#54
Posté 18 juin 2011 - 10:25
#55
Posté 18 juin 2011 - 10:36
Durgon Ironfist wrote...
They showed the Salarian Councilor on the Normandy. Seeing this it is not unfeasible to believe they do attack the citadel at some point.
What video or pic showed that?
Also, one of the missions does take us to the Salarian homeworld IIRC so maybe we run into him there.
#56
Posté 18 juin 2011 - 10:43
Yakko77 wrote...
Durgon Ironfist wrote...
They showed the Salarian Councilor on the Normandy. Seeing this it is not unfeasible to believe they do attack the citadel at some point.
What video or pic showed that?
Also, one of the missions does take us to the Salarian homeworld IIRC so maybe we run into him there.
The Jesse Houston live E3 video had a short clip that showed the galaxy map (various missions and "conflict zones" highlighted), as well as a montage of seven or so locations. After showing that, they described the "best character interaction and storytelling in any BioWare game," showing quarians and Legion on the Normandy, and then a shot of Shepard and the salarian councilor in the comm room.
http://live-event.ea...hat/mass-effect
Modifié par Sith Reaper, 18 juin 2011 - 10:45 .
#57
Posté 18 juin 2011 - 10:44
#58
Posté 18 juin 2011 - 10:46
Spectre_907 wrote...
Dreadwing 67 wrote...
The collectors were suppose to take back the citadel with the Human Reaper.
It would have taken several decades to complete that Reaper and the Collectors were just one ship. Besides they were already close to the Alpha relay within the 2185-86 time span of ME2. Arrival pretty much subverts that plan.
Do we really know how many ships the collectors had, If they had more than one ship combined with a reaper, they could have reached the Citadel quite easily. Though they may have had only one ship. Still plausible if they out matched the citadel fleet.
I merely thoguht up of a possible explanation why the Reapers didn't march before they lost the collector base. It would make sense they would try to reopen a back door with their own shocktroopers this time. Even if they did take a decade, they are patient enough to wait that long to decimate all life. But when all they're agents are dead, they are forced to plan C, to march.
Keep in mind Arrival F***s any basis I had with that argument. If it were a post-SM (Like it should have) it would make sense. Oh well, now they're here
P.S. I am not arguing with you, Arrival does but my logic to shame
#59
Posté 18 juin 2011 - 11:03
Attacking them one at a time, at least at first, preys upon the doubt the other Council races obviously have. The combined galactic fleet becomes significantly weaker without the Systems Alliance, and let's face it, Earth is going to be mostly a smoking crater before anyone else decides to help out.
#60
Posté 18 juin 2011 - 11:25
As for the Citadel we know they used that as a plan A because it essentially allows them to ambush everyone and launch their surprise attack. In theory it's a plan that could still prove effective but as many have said they have to make their way to the galaxy via the long way.
Harbinger has come across as a bit of a clown in ME2 but i'm sure he'll effectively dispatch his troops. I don't think he'll put all his eggs in one basket and have the entire fleet attack earth i imagine they'll attack different worlds - possibly simultaneously to cause even more chaos. We know earth is attacked at the start and is being hyped in the marketing department, but for all we know when Shep heads back to the Normandy after escaping earth he may find out that other worlds are under attack at the same time.
#61
Posté 18 juin 2011 - 11:36
KingNothing125 wrote...
Divide and conquer. Simple. Shepard wouldn't have to go door-to-door recruiting people if the Reapers showed up at the Citadel; all the Citadel races would become aware of the Reaper presence right away and send their fleets.
Attacking them one at a time, at least at first, preys upon the doubt the other Council races obviously have. The combined galactic fleet becomes significantly weaker without the Systems Alliance, and let's face it, Earth is going to be mostly a smoking crater before anyone else decides to help out.
This idea only works if the Reapers have already indoctrinated the Council and other galactic leaders.
If the Alliance goes out of contact for a day it would be a big enough warning that something is wrong.and draw the Council to action
From what we know of the Reaper chaos is their best weapon.
Turning allies against each other with indoctrination and reducing the chance for reinforcements.
If the Reapers are focusing on Earth, Earth has no chance. Because the Reapers can obliterate the Alliance fleets in a week and only need a few Reapers to occupy the territory. By that time they can move on to another species while Shepard is still recruiting
#62
Posté 18 juin 2011 - 11:49
AbsolutGrndZer0 wrote...
I think it's more a personal grudge with Shepard. I mean, he KILLED Sovereign, humiliated Harbinger, and stopped them, at least temporarily. Nobody has ever done that before. They are, in a word, pissed. Humans must die first, and that will be their downfall. Plus, Shepard can't REALLY beat them all, nobody can. They know this. So, attacking Earth first, getting rid of Shepard first, no big deal. But, in their superiority complex they are undermestimating us humans, especially Shepard... so.... they will lose, and Shepard will do a Nelson Laugh at Harbinger before he fires off that last missile.
I don't think the reapers hold grudges. Beside that, you just have to remember that the Citadel can be closed. The reason this didn't happen in ME1 was because Saren and the Geth had infiltrated the station via the conduit, and seized control before sovereign arrived. If the reapers showed up suddenly the station would be sealed before the reapers could get inside. Just my thoughts on the matter.
#63
Posté 18 juin 2011 - 11:52
#64
Posté 19 juin 2011 - 12:14
Cancer Puppet wrote...
AbsolutGrndZer0 wrote...
I think it's more a personal grudge with Shepard. I mean, he KILLED Sovereign, humiliated Harbinger, and stopped them, at least temporarily. Nobody has ever done that before. They are, in a word, pissed. Humans must die first, and that will be their downfall. Plus, Shepard can't REALLY beat them all, nobody can. They know this. So, attacking Earth first, getting rid of Shepard first, no big deal. But, in their superiority complex they are undermestimating us humans, especially Shepard... so.... they will lose, and Shepard will do a Nelson Laugh at Harbinger before he fires off that last missile.
I don't think the reapers hold grudges. Beside that, you just have to remember that the Citadel can be closed. The reason this didn't happen in ME1 was because Saren and the Geth had infiltrated the station via the conduit, and seized control before sovereign arrived. If the reapers showed up suddenly the station would be sealed before the reapers could get inside. Just my thoughts on the matter.
Exactly, without control of the the station, the Reapers have no reason to treat the Citadel as a priority.
#65
Posté 19 juin 2011 - 08:09
Phaedon wrote...
A horrible paraphrase of Jesse Houston words:
"The Reapers are definitely not ignoring the rest of the galaxy, they just started reaping from the Hegemony systems and moved on to systems of the Alliance and Earth."
In time, they will attack the Citadel. In time.
Yes but...
Whatever666343431431654324 wrote...
Remember that the Citadel can close up, making it almost impervious to attack. The only reason the ME1 attack almost succeeded was Saren's sneak attack through the Conduit. A frontal assault would just lead to the Citadel closing and the Reapers sitting around picking their noses.
This.
When Reapers get to the Citadel, the best they can do is put up some sorf of siege and try to figure out how to get in there.
In situation like that I think Reapers spread trough galaxy and start taking out fleets, preventing joint fleet operations. Someone posted in some other topic, that Asari, Salarian, Turian fleets are likely to stand and fight against invading forces, even it's hopeless. That I think should work well for Reapers plan B.
#66
Posté 19 juin 2011 - 08:44
Sith Reaper wrote...
Yakko77 wrote...
Durgon Ironfist wrote...
They showed the Salarian Councilor on the Normandy. Seeing this it is not unfeasible to believe they do attack the citadel at some point.
What video or pic showed that?
Also, one of the missions does take us to the Salarian homeworld IIRC so maybe we run into him there.
The Jesse Houston live E3 video had a short clip that showed the galaxy map (various missions and "conflict zones" highlighted), as well as a montage of seven or so locations. After showing that, they described the "best character interaction and storytelling in any BioWare game," showing quarians and Legion on the Normandy, and then a shot of Shepard and the salarian councilor in the comm room.
http://live-event.ea...hat/mass-effect
Thank you.
#67
Posté 19 juin 2011 - 09:30
ZLurps wrote...
Phaedon wrote...
A horrible paraphrase of Jesse Houston words:
"The Reapers are definitely not ignoring the rest of the galaxy, they just started reaping from the Hegemony systems and moved on to systems of the Alliance and Earth."
In time, they will attack the Citadel. In time.
Yes but...Whatever666343431431654324 wrote...
Remember that the Citadel can close up, making it almost impervious to attack. The only reason the ME1 attack almost succeeded was Saren's sneak attack through the Conduit. A frontal assault would just lead to the Citadel closing and the Reapers sitting around picking their noses.
This.
When Reapers get to the Citadel, the best they can do is put up some sorf of siege and try to figure out how to get in there.
In situation like that I think Reapers spread trough galaxy and start taking out fleets, preventing joint fleet operations. Someone posted in some other topic, that Asari, Salarian, Turian fleets are likely to stand and fight against invading forces, even it's hopeless. That I think should work well for Reapers plan B.
Even if the citadel closes they can just fly over it and indoctrinate ppl inside
Modifié par DieBySword, 19 juin 2011 - 09:30 .
#68
Posté 19 juin 2011 - 09:37
DieBySword wrote...
Even if the citadel closes they can just fly over it and indoctrinate ppl insidenot so quick but effective non-less
First: Ultra- and infrasonic sound waves don't work in a vacuum.
Then, if there is anything that can isolate inhabitants from other means of indoctrination, that is a mass relay. From ME2 DLC Arrival Codex "...the object's interior is energetically active with a quantum stasis field..."
Modifié par ZLurps, 19 juin 2011 - 09:38 .
#69
Posté 19 juin 2011 - 01:51
#70
Posté 19 juin 2011 - 01:56
#71
Posté 19 juin 2011 - 02:14
#72
Posté 19 juin 2011 - 02:19
The citadel has a huge hole in the bottom. And no fleet for reapers to fight past, should be easy.Whatever666343431431654324 wrote...
Remember that the Citadel can close up, making it almost impervious to attack. The only reason the ME1 attack almost succeeded was Saren's sneak attack through the Conduit. A frontal assault would just lead to the Citadel closing and the Reapers sitting around picking their noses.
The answer is reapers are being stupid. If theydidnt act stupid, you would have been killed by now. Its just the writers making them stupid so you can win.
People may say "they are getting there" they are landing on earth. They could wipe out the fleet, move through the relay, go to the citadel, lock the relays, pick everywhere off, one at a time. But no that would be smart.
No, just no.H4RI wrote...
They are not going after the citadel first
because the reapers see humanity as a greater threat. That was the point
made in ME2, since Shepard, a human, defeated their plans not once, but
twice. SO, the common sense is to go and destroy the greater threat
before taking on the rest.
It would be much smarter to seperate the galaxy. Humans arent a threat, we see that when thier fleets were wiped out.
In politics and sociology, divide and rule (derived from Latin: divide et impera) (also known as divide and conquer) is a combination of political, military and economic strategy
of gaining and maintaining power by breaking up larger concentrations
of power into chunks that individually have less power than the one
implementing the strategy. The concept refers to a strategy that breaks
up existing power structures and prevents smaller power groups from
linking up.
Sorry but your argument jsut dosent work, its not logical.
Modifié par this isnt my name, 19 juin 2011 - 02:26 .
#73
Posté 19 juin 2011 - 02:20
Modifié par PnXMarcin1PL, 19 juin 2011 - 02:22 .
#74
Posté 19 juin 2011 - 02:24
I guess if they try a direct strike the council or whomever can order the closing of the wards arms, and the Reapers only option at this point would be to destroy the Citadel which they don't want to.
That's the best i can come up with...
#75
Posté 19 juin 2011 - 02:29
sevach wrote...
In ME1 they needed Saren to take control of the Citadel and keep it open for Sovereign, before that, they had the keepers doing this job.
I guess if they try a direct strike the council or whomever can order the closing of the wards arms, and the Reapers only option at this point would be to destroy the Citadel which they don't want to.
That's the best i can come up with...
http://t3.gstatic.co...m3IqcrqAysfT2jh
Arms may close, but there is still a hole in the citadel.





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