Intentionally dead squad members
#76
Posté 19 juin 2011 - 02:05
#77
Posté 19 juin 2011 - 02:12
So you messed up on purpose.... and you think that's more realistic.Rakia Time wrote...
In my main save i killed half the squad
but i do have alternate ones with everyone alive, i just don't think it's realistic for everyone to survive a "suicide mission", i'm not a fan of perfect endings
Modifié par atheelogos, 19 juin 2011 - 02:12 .
#78
Posté 19 juin 2011 - 02:14
atheelogos wrote...
So you messed up on purpose.... and you think that's more realistic.Rakia Time wrote...
In my main save i killed half the squad
but i do have alternate ones with everyone alive, i just don't think it's realistic for everyone to survive a "suicide mission", i'm not a fan of perfect endings
I love it when people try to debate ''realism'' in a game. LMAO.
#79
Posté 19 juin 2011 - 02:18
I wish she would have been on Virmire so my Shep wouldnt have had to chose between his best friend and his girlfriend.
#80
Posté 19 juin 2011 - 02:22
Schneidend wrote...
Who knew Mass Effect was so popular with sociopaths?
Who knew Mass Effect was so popular with amateur psychologists?
#81
Posté 19 juin 2011 - 02:24
My main Shepard is also an imperfect human being to the extent that his pride prevented Miranda from being loyal.
It's role-playing, is all. "What would this Shepard do?"
#82
Posté 19 juin 2011 - 02:27
#83
Posté 19 juin 2011 - 02:50
Renegon Sarah Shepard: Miranda, Mordin, Grunt, Kasumi are dead and Legion was sold to Cerberus because she wants nothing to with Geth. Grunt was a surrogate son of sorts who she mistakenly made the 2nd leader and best friend Kasumi was killed due to unloyal Miranda as the 1st leader. Miranda is left to die at the final boss despite screams for help as revenge (My personal idea). Mordin's death was unfortunate and the Genophage cure was destroyed... oopsie!
#84
Posté 19 juin 2011 - 02:57
But, since the mission is done, Shepard is looking forward to settling some scores in ME3.
He also left Kaidan to die, because he found his voice extremely annoying and not a real asset to a team, plus Ashley is fun to have around with her anti-alien rants and is a girl.
He does regret his death, though. If he could've saved Kaidan, he would've.
#85
Guest_Mash Mashington_*
Posté 19 juin 2011 - 02:59
Guest_Mash Mashington_*
#86
Posté 19 juin 2011 - 03:01
eternalnightmare13 wrote...
Who knew Mass Effect was so popular with amateur psychologists?
What else would you call getting characters killed simply because you don't like them?
#87
Posté 19 juin 2011 - 03:08
Modifié par Davescarface, 19 juin 2011 - 03:09 .
#88
Posté 19 juin 2011 - 03:09
Looks like one of the WORST teams possible.atheelogos wrote...
So you messed up on purpose.... and you think that's more realistic.Rakia Time wrote...
In my main save i killed half the squad
but i do have alternate ones with everyone alive, i just don't think it's realistic for everyone to survive a "suicide mission", i'm not a fan of perfect endings
Personally: I have a couple of everyone survives (easiest SM to do, actually) so that I can see who BW thinks is important, but my "canon" runs (all 9 back story combos) are mostly ALL Cerberus dead, I killed them off in ME1 and saved Toombs. They want to TRY to kill Shepard in ME3, and I kill off Thane (not sure of his real purpose in ME3) and Kasumi (no CBT shields) so that BOTH gray boxes are on the Normandy for the Alliance in ME3. I also have multiple saves of squads of Shepard + 2, and +8 or 9 (all done before any ME3 info was released by BW).
Modifié par JockBuster, 19 juin 2011 - 03:14 .
#89
Posté 19 juin 2011 - 03:09
- Miranda is dead.
- Jacob is dead.
- Jack is dead.
- Thane is dead or was never recruited.
- Grunt's tank was never opened.
#90
Posté 19 juin 2011 - 03:27
Schneidend wrote...
eternalnightmare13 wrote...
Who knew Mass Effect was so popular with amateur psychologists?
What else would you call getting characters killed simply because you don't like them?
I would call it a game.
#91
Posté 19 juin 2011 - 03:30
#92
Posté 19 juin 2011 - 03:35
#93
Posté 19 juin 2011 - 03:36
eternalnightmare13 wrote...
Schneidend wrote...
eternalnightmare13 wrote...
Who knew Mass Effect was so popular with amateur psychologists?
What else would you call getting characters killed simply because you don't like them?
I would call it a game.
Pffft.. we all know that these characters are non-fictional beings. Like, they're living pixels, or something. The way you treat them reflects upon how you treat people in real life, or didn't you know that? For example, each of the Sims I've drowned/electrocuted/starved to death can testify how much I really want to do those things to real people <_<.
/sarcasm off
#94
Posté 19 juin 2011 - 03:37
"Do violent video games make children more aggressive?"eternalnightmare13 wrote...
Schneidend wrote...
eternalnightmare13 wrote...
Who knew Mass Effect was so popular with amateur psychologists?
What else would you call getting characters killed simply because you don't like them?
I would call it a game.
Yeah, it does. But the lack of social interaction also makes them too p***ysh*t to actually try anything, so it sorta evens itself out. Move along, nothing to talk about here.
Modifié par Antivenger, 19 juin 2011 - 03:37 .
#95
Posté 19 juin 2011 - 03:40
Modifié par Lumikki, 19 juin 2011 - 03:42 .
#96
Posté 19 juin 2011 - 03:46
#97
Posté 19 juin 2011 - 03:53
#98
Posté 19 juin 2011 - 04:01
Neria Rose wrote...
Pffft.. we all know that these characters are non-fictional beings. Like, they're living pixels, or something. The way you treat them reflects upon how you treat people in real life, or didn't you know that? For example, each of the Sims I've drowned/electrocuted/starved to death can testify how much I really want to do those things to real people <_<.
/sarcasm off
Whether or not gameplay behavior reveals suppressed desires for murder and mayhem aren't my issue. Just pointing out how petty and stupid it is to purposefully get squadmates killed because you don't like them, or because others like them "too much." It's metagaming at its worse and it essentially turns Shepard into an incompetent who could never have made Lieutenant Commander in the first place.
#99
Posté 19 juin 2011 - 04:17
Schneidend wrote...
Whether or not gameplay behavior reveals suppressed desires for murder and mayhem aren't my issue. Just pointing out how petty and stupid it is to purposefully get squadmates killed because you don't like them, or because others like them "too much." It's metagaming at its worse and it essentially turns Shepard into an incompetent who could never have made Lieutenant Commander in the first place.
So how about:
I play Tali's loyalty mission, hand over the evidence, which makes her unloyal and then later on Collectors kill her. It's not incompetent behaviour. She's tech expert and dies because she's unloyal..that is bad design by BioWare, nothing more, nothing less.
#100
Posté 19 juin 2011 - 04:18
Schneidend wrote...
Whether or not gameplay behavior reveals suppressed desires for murder and mayhem aren't my issue. Just pointing out how petty and stupid it is to purposefully get squadmates killed because you don't like them, or because others like them "too much." It's metagaming at its worse and it essentially turns Shepard into an incompetent who could never have made Lieutenant Commander in the first place.
I find it pretty easy to come up with a RP reason to let anyone die. Take Jacob. Shepard doesn't know he's going to die going through the vents. If the player behind Shepard just so happens to dislike Jacob and allows his/her Shepard to take Jacob up on his offer to go through the vents, that is still RPing.
And how is it 'petty' or 'stupid' to play a game you paid money for the way you want to play it?





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