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Intentionally dead squad members


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#76
eternalnightmare13

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The only one I allowed to die on purpose in my canon play through was Jacob. From an RP point of view my Shep saw him as a quiter (the alliance, the corsairs, and likely cerebus some day) and considering all the biotics on the team already and that my Shep was a vanguard - Jacob was expendable. Plus, it seemed completely absurd to go to the middle of nowhere in the galaxy and look for his father's ship that's been missing ten years and Jacob hadn't seen in 13 years. Waste of time/resources in my Shep's mind. At least Jacob finally had a purpose by bringing Chakwas and the rest back safe to the Normandy, the fact he died in the process didn't phase me.

#77
atheelogos

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Rakia Time wrote...

 In my main save i killed half the squad
Posted Image

but i do have alternate ones with everyone alive, i just don't think it's realistic for everyone to survive a "suicide mission", i'm not a fan of perfect endings

So you messed up on purpose.... and you think that's more realistic.

Modifié par atheelogos, 19 juin 2011 - 02:12 .


#78
eternalnightmare13

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atheelogos wrote...

Rakia Time wrote...

 In my main save i killed half the squad
Posted Image

but i do have alternate ones with everyone alive, i just don't think it's realistic for everyone to survive a "suicide mission", i'm not a fan of perfect endings

So you messed up on purpose.... and you think that's more realistic.


I love it when people try to debate ''realism'' in a game. LMAO.

#79
SeaSquared

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I havent actually done that yet, but I have always thought of doing it to Jack, shes BA in cutscenes but in-game she sucks and unless you romance her shes annoying as hell. but even then shes weird. I never wanted her in my squad but the stupid dialog wheel made me take her, sometimes I take her along on missions just so I can send her to the frontline and watch her get gunned down.

I wish she would have been on Virmire so my Shep wouldnt have had to chose between his best friend and his girlfriend. Posted Image

#80
eternalnightmare13

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Schneidend wrote...

Who knew Mass Effect was so popular with sociopaths?


Who knew Mass Effect was so popular with amateur  psychologists?

#81
royceclemens

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My main Shepard thought it was a good idea to have Samara lead the first fire team while Kasumi went through the ducts. The same with having Miranda hold the barrier for an unlucky Garrus and having Zaeed lead the second fire team. They're easy mistakes to make, all things considered.

My main Shepard is also an imperfect human being to the extent that his pride prevented Miranda from being loyal.

It's role-playing, is all. "What would this Shepard do?"

#82
SeaSquared

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Oh also from an RP standpoint I think having everyone survive is like redemption for my Main who has the ruthless background (meaning in a suicide mission before ME1 most of his squad was killed on Torfan

#83
Confused-Shepard

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Paragade Scott Shepard: Miranda (Dies holding the line), Zaeed (Unloyal escort) and Jacob (Unloyal 2nd Fireteam leader) are dead. Scott only feels bad for losing Jacob as he was a nice guy and regrets not doing his loyalty mission. Zaeed was a sociopath who Scott considering killing himself. Scott hated Miranda herself because of her association with Cerberus (Akuze), constantly undermining his authority and insulting Jack who he saw as a kindred spirit who ended up wrong.

Renegon Sarah Shepard: Miranda, Mordin, Grunt, Kasumi are dead and Legion was sold to Cerberus because she wants nothing to with Geth. Grunt was a surrogate son of sorts who she mistakenly made the 2nd leader and best friend Kasumi was killed due to unloyal Miranda as the 1st leader. Miranda is left to die at the final boss despite screams for help as revenge (My personal idea). Mordin's death was unfortunate and the Genophage cure was destroyed... oopsie!

#84
Dexi

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They agreed to give their lives to my Shepard if it means to get the mission done. That means a lot to my Shepard, so he sees that everybody lives ( even though he has his conflicts, so do the squaddies, but if they can leave those aside, Shepard can also).
But, since the mission is done, Shepard is looking forward to settling some scores in ME3.

He also left Kaidan to die, because he found his voice extremely annoying and not a real asset to a team, plus Ashley is fun to have around with her anti-alien rants and is a girl.
He does regret his death, though. If he could've saved Kaidan, he would've.

#85
Guest_Mash Mashington_*

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Killing squadmates on purpose when it could easily be avoided makes me feel unbearably derp. I just can't

#86
Schneidend

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eternalnightmare13 wrote...

Who knew Mass Effect was so popular with amateur  psychologists?


What else would you call getting characters killed simply because you don't like them?

#87
Davescarface

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On my first playthrough I tried to save all my teammates in the suicide mission, only Mordin got killed. Second playthrough on insanity everyone survived, Normandy crew not so lucky. Since then I've mixed it up a bit getting different characters killed at the end of each save. I just dont see the point in playing exactly the same way each time I go through the Omega-4 relay. I mean just what is the point in forcing yourself to do all the loyalty missions in every single playthrough? Why should everyone always survive the suicide mission? I like the idea of importing my saves into ME3 with as many different storylines as possible. Not just to do with the important decisions I made in Mass Effect but also who came out alive in ME2.

Modifié par Davescarface, 19 juin 2011 - 03:09 .


#88
JockBuster

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atheelogos wrote...

Rakia Time wrote...

 In my main save i killed half the squad
Posted Image

but i do have alternate ones with everyone alive, i just don't think it's realistic for everyone to survive a "suicide mission", i'm not a fan of perfect endings

So you messed up on purpose.... and you think that's more realistic.

Looks like one of the WORST teams possible.
Personally: I have a couple of everyone survives (easiest SM to do, actually) so that I can see who BW thinks is important, but my "canon" runs (all 9 back story combos) are mostly ALL Cerberus dead, I killed them off in ME1 and saved Toombs. They want to TRY to kill Shepard in ME3, and I kill off Thane (not sure of his real purpose in ME3) and Kasumi (no CBT shields) so that BOTH gray boxes are on the Normandy for the Alliance in ME3. I also have multiple saves of squads of Shepard + 2, and +8 or 9 (all done before any ME3 info was released by BW).

Modifié par JockBuster, 19 juin 2011 - 03:14 .


#89
onelifecrisis

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Yep. I have various games ready to import to ME3. In some of them, I've ensured that some or all of the following are true:

- Miranda is dead.
- Jacob is dead.
- Jack is dead.
- Thane is dead or was never recruited.
- Grunt's tank was never opened.

#90
eternalnightmare13

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Schneidend wrote...

eternalnightmare13 wrote...

Who knew Mass Effect was so popular with amateur  psychologists?


What else would you call getting characters killed simply because you don't like them?


I would call it a game.

#91
mokbass87

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When i first got ME2,i miranda and jack had their spat and i lost mirandas loyalty,so miranda and a few others dies,knowing that some characters might return in M3,i replayed several times and now finally they all survied,hurrah :D what are the odds that half the squad wont be in ME 3 after all that :D

#92
Ianamus

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Jack died on my first playthrough (I thought that with me at the final boss would be the safest place for her if she wasn't loyal ><) But I went back and saved her. I like most of the charcters, and the only one I ever thought about killing was Zaeed, when he wanted to let those people burn.

#93
Neria Rose

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eternalnightmare13 wrote...

Schneidend wrote...

eternalnightmare13 wrote...

Who knew Mass Effect was so popular with amateur  psychologists?


What else would you call getting characters killed simply because you don't like them?


I would call it a game.


Pffft.. we all know that these characters are non-fictional beings. Like, they're living pixels, or something. The way you treat them reflects upon how you treat people in real life, or didn't you know that? For example, each of the Sims I've drowned/electrocuted/starved to death can testify how much I really want to do those things to real people <_<.

/sarcasm off

#94
Antivenger

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eternalnightmare13 wrote...

Schneidend wrote...

eternalnightmare13 wrote...

Who knew Mass Effect was so popular with amateur  psychologists?


What else would you call getting characters killed simply because you don't like them?


I would call it a game.

"Do violent video games make children more aggressive?"

Yeah, it does. But the lack of social interaction also makes them too p***ysh*t to actually try anything, so it sorta evens itself out. Move along, nothing to talk about here.

Modifié par Antivenger, 19 juin 2011 - 03:37 .


#95
Lumikki

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No, I kept them all alive, even those who I don't like at all. I just did not use them at all, if I wasn't forced. Actually real issue is, why we have to recuit character what we don't want. Of cause in you first gameplay you don't know it first, but second gameplay and after that you do.

Modifié par Lumikki, 19 juin 2011 - 03:42 .


#96
shumworld

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I side with Miranda. If Jack dies in the SM because of it, it's her fault not being loyal to me. How can I respect someone who insults me when I save their ass.

#97
BatmanPWNS

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In my normal one I let everyone live just to see what happens in ME3 but in my alternate I let Jack, Kasumi, Thane, Garrus (sadly) and Mordin die.

#98
Schneidend

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Neria Rose wrote...


Pffft.. we all know that these characters are non-fictional beings. Like, they're living pixels, or something. The way you treat them reflects upon how you treat people in real life, or didn't you know that? For example, each of the Sims I've drowned/electrocuted/starved to death can testify how much I really want to do those things to real people <_<.

/sarcasm off


Whether or not gameplay behavior reveals suppressed desires for murder and mayhem aren't my issue. Just pointing out how petty and stupid it is to purposefully get squadmates killed because you don't like them, or because others like them "too much." It's metagaming at its worse and it essentially turns Shepard into an incompetent who could never have made Lieutenant Commander in the first place.

#99
Kronner

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Schneidend wrote...

Whether or not gameplay behavior reveals suppressed desires for murder and mayhem aren't my issue. Just pointing out how petty and stupid it is to purposefully get squadmates killed because you don't like them, or because others like them "too much." It's metagaming at its worse and it essentially turns Shepard into an incompetent who could never have made Lieutenant Commander in the first place.


So how about:
I play Tali's loyalty mission, hand over the evidence, which makes her unloyal and then later on Collectors kill her. It's not incompetent behaviour. She's tech expert and dies because she's unloyal..that is bad design by BioWare, nothing more, nothing less.

#100
Neria Rose

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Schneidend wrote...


Whether or not gameplay behavior reveals suppressed desires for murder and mayhem aren't my issue. Just pointing out how petty and stupid it is to purposefully get squadmates killed because you don't like them, or because others like them "too much." It's metagaming at its worse and it essentially turns Shepard into an incompetent who could never have made Lieutenant Commander in the first place.


I find it pretty easy to come up with a RP reason to let anyone die. Take Jacob. Shepard doesn't know he's going to die going through the vents. If the player behind Shepard just so happens to dislike Jacob and allows his/her Shepard to take Jacob up on his offer to go through the vents, that is still RPing.

And how is it 'petty' or 'stupid' to play a game you paid money for the way you want to play it?