Intentionally dead squad members
#151
Posté 21 juin 2011 - 02:12
Have a playthroughs with all Cerberus crewmates and squadmates dead, and another where only they are alive. I don´t really like letting people die, but I´ll do it for the sake of (slightly) different outcomes!
#152
Posté 21 juin 2011 - 02:17
#153
Posté 21 juin 2011 - 02:21
So as an exercise in game theory--coated in a roleplaying patina--all but one of my Ruthless Shepards (eight total) lost team members. Metagaming? You betcha. I'm curious about how character losses will affect subsequent content in ME3.
Regarding the sociological and psychological implications of such choices, then the developers are guilty too. By creating conditions enabling players to make ruthless decisions with deadly consequences, the developers are condoning and facilitating vicarious rage, violence, and murder. Their demons inform and infect the players. Right?
Wrong. It's a game.
Modifié par Aquilas, 21 juin 2011 - 02:37 .
#154
Posté 21 juin 2011 - 05:48
#155
Posté 21 juin 2011 - 06:10
Aquilas wrote...
My Ruthless Shepard--The Butcher of Torfan--is committed to accomplishing the mission, no matter the cost. Remember, on the mission that made Ruthless Shepard famous--or infamous perhaps--the Butcher lost most of the unit. And Shepard killed any enemy survivors: no prisoners. Mission is paramount; subordinates are tools used to attain the goal.
So as an exercise in game theory--coated in a roleplaying patina--all but one of my Ruthless Shepards (eight total) lost team members. Metagaming? You betcha. I'm curious about how character losses will affect subsequent content in ME3.
Regarding the sociological and psychological implications of such choices, then the developers are guilty too. By creating conditions enabling players to make ruthless decisions with deadly consequences, the developers are condoning and facilitating vicarious rage, violence, and murder. Their demons inform and infect the players. Right?
Wrong. It's a game.
Wonderfully stated.
#156
Posté 21 juin 2011 - 06:23
#157
Posté 21 juin 2011 - 06:24
That being said,Ashley has not survived a single one of my ME1 playthroughs--and had the option been available,I would have gladly left Kaidan on Virmire,too.
Modifié par Lady Catastrophe, 21 juin 2011 - 06:26 .
#158
Posté 21 juin 2011 - 07:08
Also, my alien-hating renegade made sure that most aliens died. It was heartbreaking to see Garrus and Tali die, though. That's the only playthrough where those two died.
Modifié par Neverwinter_Knight77, 21 juin 2011 - 07:19 .
#159
Posté 21 juin 2011 - 07:34
#160
Posté 22 juin 2011 - 11:05
Edit: If I did intentionally kill someone it would be Zaeed {puts on flame retardent jacket}
Modifié par LordNige, 22 juin 2011 - 11:07 .
#161
Posté 22 juin 2011 - 07:24
For instance, in my main FemShep, I kill off Tali. Had her get eaten alive by the seeker swarms. Now I'm an unrepentent Tali-mancer, so letting her die was painful. But I think that this helps make the story more tense, bittersweet, and interesting.
Besides, I'm quite curious how the scenes shown at E3 will play out without Mordin, Legion, or Wrex.
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#162
Posté 22 juin 2011 - 07:51
Think I've only got everyone alive on one playthrough, because I've set her up as pretty much having a Midas touch. In a little bit of background fanfic I did for her, I made her out to be drunk during her Skyllian Blitz heroics, and when interviewed after getting her medal she said "If I'd been sober, by the time reinforcements showed up all they would've seen was me sitting on top of a pile of dead guys smoking a cigarette and yelling "What took you so damn long!?"
#163
Posté 22 juin 2011 - 07:58
My favorite Shepard lost two squadmates because the characters' story arcs finished nicely with a suicide mission death - rather than because "I hate him/her with the fire of a thousand suns."
My canon didn't lose anyone.
#164
Posté 22 juin 2011 - 08:38
1st is male Renegade with a few Paragon decisions (killed Morinth, destroyed Collector base) since it made sense for my Dirty Harry playstyle, everyone survived SM.
2nd is female full Paragon (although it took a real effort not to go Renegade in some situations), everyone survived SM.
These are my 2 canon playthroughs, so for the 3rd I'm currently working on, I'm gonna pick new character option (Wrex dead) and make a Renegade misanthropic xenophopic **** and only save certain humans. So all aliens
Modifié par Bottomroach, 22 juin 2011 - 10:31 .
#165
Posté 22 juin 2011 - 08:46
#166
Posté 22 juin 2011 - 09:29
I might do a failshep playthrough though where the minimum survive, just to see how it shakes out.
Modifié par jamesp81, 22 juin 2011 - 09:29 .
#167
Posté 23 juin 2011 - 05:03
#168
Posté 23 juin 2011 - 05:05
#169
Posté 23 juin 2011 - 09:40
#170
Posté 07 août 2011 - 03:26
He dies on my main play throughs. Not because I hate him, but my Shepard just has no place for a guy like him.Filthy Lizard wrote...
Zaeed must die! If I didn't want to have perfect play-throughs he would have died every time.
#171
Posté 07 août 2011 - 04:22
My canon Shepards keep everyone alive, be they renegade or paragon. This thread has me thinking about creating another though where I specifically set out for certain results.
#172
Posté 07 août 2011 - 04:38
#173
Posté 07 août 2011 - 05:33
Modifié par Arppis, 07 août 2011 - 05:48 .
#174
Posté 07 août 2011 - 05:44
#175
Posté 07 août 2011 - 06:23
Modifié par Unpleasant Implications, 07 août 2011 - 06:24 .





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