best fix for Chromatic Breastplate +3 ?
#1
Posté 18 juin 2011 - 10:04
In chapter one, Marrok will craft Chromatic Breastplate +1 that is a +1 armor with 10 points of resistance to fire, cold, and electrical damage. Pretty nice armor (and handy in a couple of places).
In chapter 3, Barun Silverblade will craft "Chromatic Breastplate +3" that is +3 armor with extra properties of +2 AC versus dragons and elementals. Obviously, those item properties make it seem pretty likely that the builder made a mistake; functionally, this item is just a +3 breastplate (with no added benefit versus dragons or elementals). I suspect that the intent was to make the total armor bonus +5 versus dragons and elementals, but someone forgot that armor bonuses don't stack.
Any thoughts on the best fix for this? (Yes, one could just ignore the item and that's fine. But I thought it would be a little better if Barun weren't crafting something no one would want to pay for.) The obvious choice might be to go with what was almost certainly the intent and make the armor +3, +5 versus dragons and elementals.
But, it would also be a nice item if Barun simply built on the theme (as most of his items do) of Marrok's item and created +3 breastplate with elemental resistance, maybe 15 points of fire, cold, and electrical. I kind of prefer the elemental resistance. It's useful to characters who otherwise may not have great buffs, but it's not too uber and (since it's base AC 6 armor) still forces some sort of compromise between the better overall AC the characters can find on other armors and the damage resistance.
#2
Posté 18 juin 2011 - 11:25
What level are you?
#3
Posté 19 juin 2011 - 12:14
Armor +3, +2 against undeads
Weapon +13, + 13 against elementals...
What it really does, it just makes them more expensive I suppose.
And for nothing.
I thought that way myself until recently...
Fun.
Modifié par jmlzemaggo, 19 juin 2011 - 12:17 .
#4
Posté 19 juin 2011 - 12:14
The game's overvaluing of items with multiple properties that aren't very orthogonal (e.g. it's obviously pretty dumb that this +3/+5 armor costs more than a plain +5 breastplate) is another reason to prefer the elemental resistance variation on this item. The second option I described above (+3 armor with 15 points of resistance for fire, cold, and electricity) would be usable by a level 13 character.
#5
Posté 19 juin 2011 - 12:32
It's too bad that the game's cost calculations can't help out a bit by not overpricing items like that. But, that would be a nightmare to work out even a small set of rules that dealt with property combinations. I guess the builder just has to be careful. At least with CEP the option is there to lower the value of an item.
#6
Posté 19 juin 2011 - 12:43
Modifié par ShaDoOoW, 19 juin 2011 - 01:09 .
#7
Posté 19 juin 2011 - 01:21
Most of Barun's chapter 3 items are variations on Marrok's chapter 1 items, generally improved in ways that are pretty obvious extensions of the properties of their lesser brethren. The Chromatic Breastplate is one of the few (perhaps the only one?) that doesn't follow the pattern pretty closely. I don't recall any in-game explanation of why it should be different.
Modifié par MrZork, 19 juin 2011 - 01:23 .
#8
Posté 19 juin 2011 - 01:47
#9
Posté 19 juin 2011 - 02:56
#10
Posté 19 juin 2011 - 01:39
I think that Barun offering an an upgraded version of Marrok's armor (+3 armor with 15 points of cold, electrical, and fire resistance) makes the most sense here. I am going to modify the script so that's what happens.
#11
Posté 19 juin 2011 - 07:15
That however doesnt make any sense. At least not to me.HipMaestro wrote...
Then again, perhaps the designer actually intended the AC to adopt a penalty (-1AC from base) against just those two monster categories for some reason (your guess is as good as mine). I see item prop "mistakes" of this kind occasionally, mostly with undead modifiers, also questioning the intent. But who can really say?
Btw I just looked into nwn default palette and there is chromatic breastplate +1(stats like MrZork said) and then Chromatic breastplate +3 which is +3 and 10/- cold, electrical and fire.
So I think its pretty clear what was intend. What isnt clear is why the script at smith doesnt spawn this armor from palette instead and why its bugged the way it is. But fix is obvious now, isnt it?
Modifié par ShaDoOoW, 19 juin 2011 - 07:19 .
#12
Posté 20 juin 2011 - 02:19
TBH, it was just a stab at a possible reason. Doesn't make much sense to me either, but perhaps this may:ShaDoOoW wrote...
... That however doesnt make any sense. At least not to me.
+5 AC against dragons and elementals would be a cost of over 56K while the +2 sets it just about 20K.
So the designer probably was trying to keep the costs in line with what was anticipated to be a reasonable crafting fee though the penalty effect does not seem warranted. There are several of these crafted items that contain props that produce a much higher value than the crafting charge though none quite as high as the +5 racial chromatic armor.
The items crafted in chapter 1 using the value of the components ALWAYS nets a significant profit so it is worth crafting every one possible and then selling it or using it. However, none of the items in chapter 3 can be sold for a profit. You can check, but the crafting fee is set too high to make it profitable, IIRC
That is the last stab attempt to rationalize the original intent, though.
Modifié par HipMaestro, 20 juin 2011 - 02:28 .





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