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Option for Shepard to commit suicide if we fail to stop the Reapers.


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#76
PnXMarcin1PL

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4. Drive the Normandy into Harbinger and give one last "**** you" to the Reapers, with Shepard pointing his/her middle finger at Harbinger just before impact.


Definetly this

#77
GodWood

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thetruefreemo wrote...

Gavinthelocust wrote...

JetsoverEverything wrote...
suicide is for quitters, and for those who are to weak to deal with there problems

if you contemplate suicide then you dont deserve breathing space.

I want to punch you.

Really? I want to give him a high five. 

Personally I'm completly indifferent to his comment

However it is an incredibly insensitive thing to say.

I knew a guy whose mother had depression and did kill herself and basically what Jets is saying is that "the stupid b*tch didn't deserve to live".

Real nice.

Modifié par GodWood, 19 juin 2011 - 08:49 .


#78
ME-ParaShep

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Here are my options for "failure"

1) You and all of your squadmates are in the middle of the battlefield. Your last mission: Fight till you die. There are hundreds of husks, indoctrinated asari, turians, humans, salarians, krogan, vorcha, batarians, drell, elcor, hanar, etc rushing toward Shepard and his/her squad. They're defending their location because the Normandy was shot down on Earth. The skies are orange-red. The land is all burnt and barren. The skies have numerous Reapers flying and shooting random areas of the planet. One by one your squad mates fall until you are the last one. You see a bunch of husk piled in front of you and going closer towards you. Depending on your class, you do crank up a heavy melee attack or your omni-blade, rush towards the enemies, slice several of them before you are knocked down by one of them. You pull out your pistol shoot as many as you can, but you are outnumbered. You punch and kick as hard as you can, but it's to no avail. Harbinger is flying above you and you hear it taunt your every move and disgrace your fallen comrades. It charges up it's final attack upon you while you lay crippled on the ground. Your last words are:
(Paragon) You may have destroyed humanity and the other space faring civilizations, but when the cycle restarts you will be defeated. Eventually humanity and all of the other races will come again and when that happens, you won't stand a chance. I swear it. (Renegade) *Spits out blood* this is nothing! Humanity may have lost, but we'll come back to kick your ass! Do your worst Reaper! Someday someone better than me will put you down like the little bastard you are!

#79
efrgfhnm_

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What would be the point in putting in all of this content for a fail? It would be a waste of time and resources. Maybe put in one game over cutscene instead of just a game over screen, but all this stuff is just ridiculous

#80
Exicuren

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I was thinking about this thing of killing squadmates in ME2 and maybe an ending where Shepard goes nuts because of all the destruction and the fact that everybody hates him and humanity (renegade), so he grabs his rifles and start killing squadmates and crew just when everybody is dead flies the normandy directly to a reaper (kinda lame ending).

#81
Dead Shizno

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I dont know why but this post made me think of the  robots in this XD


Modifié par Dead Shizno, 19 juin 2011 - 09:57 .


#82
Degenerate Rakia Time

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No thanks, i'd prefer Shep to sit down, watch the galaxy burn and then live out the rest of his life

#83
Devildealer

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lovgreno wrote...

Shepard would never take the easy way out. If the Reapers win he/she would run away and hide, trying to make at least a fragment of the galactic races survive and more importantly create a new and better version of the protheans Vigil program.


Depends on the type of shepard. I could definitely see a colonist, sole survivor, shepard killing himself. His parents killed before his eyes, his entire team on Akuze killed before his eyes, just more pain added when he fails to stop the reapers, more of his team aka squadmates killed.

Anyway I would definitely like to see that sort of ending. Why? Because I often like to see the characters I play with die, I like to get creative with it. Killing niko bellic in gta iv, my character in oblivion, lucas in indigo prophecy, etc, all these differents way to kill the main character, so much fun.

But with a failure ending, there's got to be a successful ending where shepard still dies, a martyr ending. There's plenty of examples of heroes sacrificing themselves to save those around them. One of my favorites:
www.youtube.com/watch

#84
BubbleSauce

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Guns wrote...

If they make a kamikaze ending I'm definitely making an asian Shepard.


Racist much?

#85
OH-UP-THIS!

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NO!!
I've had it with rehashing that abortion known as FAR CRY 2!!!!!!!!

Stuff any and all ideas about premature life-ending options, so far up your (you know what) til you bleed to death!!!!!!!!!!!!!!!

#86
Guns

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BubbleSauce wrote...

Guns wrote...

If they make a kamikaze ending I'm definitely making an asian Shepard.


Racist much?


How is this racist at all? It was a strategy used by the Japanese in World War 2. Hell it's even a Japanese word. Get the liberal stick out of your @%%.

Modifié par Guns, 19 juin 2011 - 05:47 .


#87
stu117

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They should give the choice if u dont like it dont use it.

#88
Sailears

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stu117 wrote...

They should give the choice if u dont like it dont use it.

Exactly.
What don't people understand - it's should be optional!
Just because you don't feel it fits the personality of your Shepard, doesn't mean you speak for every single person playing the game.
Sure, you want Shepard to go down fighting, or sacrificing him/herself to serve a purpose, but don't generalise and assume that this is the only option for failure.

As I said earlier in the thread, sure there can be an ending where you are unseccessful in overcoming the reapers - and contained within this there is a further choice in how your Shepard approaches this failure.

Apologies for all the italics, I just felt it needed stressing.

#89
Kasces

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I think this would be a great roleplaying option.

Don't know why so many are against the option, especially since it would be an option. YOUR Shepard wouldn't do it, but plenty of Shepard's might. For example a Shepard could regret Torfan immensely, but kept on because the military is all he knows, so if it becomes all too evident his decisions are a failure on a galactic scale and no one's going to live through it anyway, he could simply want to end it. It doesn't have to be gruesome and It can be the last ingame cutscene/dialogue wheel decision among two or three other ones before the failure cgi cutscene appears, if failure is where your decisions have led. Even if you have to try and fail utterly like in ME2 it would be worth it.

Since when are we AGAINST roleplaying? Image IPB

Modifié par Kasces, 19 juin 2011 - 07:14 .


#90
KainrycKarr

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How far this forum has fallen.

#91
Kabanya101

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Wow some people want the dumbest features in ME3. "Let's have Shep masturbate, or Let's have Shep commit suicide/kamikaze death!"

Gain the will to fight instead of taking a cowards way out. Even driving the Normandy into Harbringer is dumb. There's thousands of reapers, why waste your life on just one? Use a remote control to drive the Normandy into it, don't be an idiot and say "Let's go down on the ship."

#92
Sanguinerin

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Calinstel wrote...

Just what is this fascination with death? First, it's killing off squad members just because the player can and now trying to kill of Shepard?
I grant you the fact that ME2 allows, through your own morbid decisions, to let parts of your crew and squad die but why? Just because you can you do?


For some people, they want to know what ME3 is going to be like with and without certain squad mates. For example, we seem to know that Mordin and Wrex have important roles in the game, so what happens if they're not present?

I hate letting anyone die. On my main play-throughs, I strive to save as many people as is possible. However, I would be lying if I said that curiosity didn't get the better of me, and I have made characters/saves where the wrong person was intentionally chosen to see how the game will play out because of that action.

It's the same reason I have a renegade character in the first place. I hate renegade, personally, but I want to see what playing as a renegade does in certain areas.

Edit: I want to see each ending and each reaction. Thus, I have (or will have) characters that have the most possible to the least possible, and as many variations in-between as I can think of.

Modifié par HallowedWarden, 19 juin 2011 - 07:58 .


#93
Grand Admiral Cheesecake

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XX55XX wrote...

Senior Cinco wrote...

I don't want a "Kill Myself" ending. Even though my evil Femshep kills everything and everybody she can, she rules the universe and will not go down without a big F you. She kills off her entire crew, all but 2 obviously. But will never take her own life. If she's caught in a fire, well smoke'em if you got'em.


You have your choice then.

My Shepard is a coward, and is fighting the Reapers only to save himself. That isn't bravery at work - it's really fear provoking a heroic response. 

So you're Shepard is Ciphas Cain?

#94
1136342t54_

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Let me just say this. No shepard is truly a coward at all. You may say your shepard has a certain way of doing things either being paragade, paragon or renegade but in the end none of our shepards are really cowards. Shepard became a N7 marine by being the best of the Systems Alliance special ops marines. He became a Spectre by being the best Humanity has to offer and has defeated the most dangerous beings in the galaxy.

A coward doesn't make it that far and live. Even if a coward made it that far I would say he or she is to awesome to die and would likely find a place somewhere the Reapers wouldn't discover the coward. Those types of cowards have major plot shielding/ smart enough to have backup plans among back ups.

A suicidal shepard isn't a coward. Its just a stupid Shepard.

#95
thetruefreemo

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This is most likely a Troll thread that got blown out of proportions.

#96
Sailears

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1136342t54 wrote...

Let me just say this. No shepard is truly a coward at all. You may say your shepard has a certain way of doing things either being paragade, paragon or renegade but in the end none of our shepards are really cowards. Shepard became a N7 marine by being the best of the Systems Alliance special ops marines. He became a Spectre by being the best Humanity has to offer and has defeated the most dangerous beings in the galaxy.

A coward doesn't make it that far and live. Even if a coward made it that far I would say he or she is to awesome to die and would likely find a place somewhere the Reapers wouldn't discover the coward. Those types of cowards have major plot shielding/ smart enough to have backup plans among back ups.

A suicidal shepard isn't a coward. Its just a stupid Shepard.

Ah good point, I can appreciate that.
Part of Shepard is independent of the player, based on his/her background (not including the specific choices you get to make).

But it could be argued that Shepard's personality is molded by the player - completely, if not to a large extent. Even taking into account the standard set of events in Shepard's past.

And it doesn't have to be suicide - perhaps Shepard can sit quietly in contemplation when the realisation that all hope is lost becomes apparent. Maybe with some squadmember, to share a few words.
That is not cowardly in my eyes.

But even with Shepard's standard background, this is a previously unencountered situation and chain of events, so we cannot say (even by a reasonable extrapolation) how exactly Shepard could behave during this.

I feel that this idea probably wont happen, but it is a reasonable request which allows for more player choice.


Edit: heh, I just noticed I used "even" a lot. Sounds strange when I read it... ^_^

Modifié par Curunen, 19 juin 2011 - 10:41 .


#97
Malanek

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If all is lost suicide is still a lame way to go out. Think of what the protheans did and try to help those in the future.

#98
1136342t54_

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Curunen wrote...
Ah good point, I can appreciate that.
Part of Shepard is independent of the player, based on his/her background (not including the specific choices you get to make).

But it could be argued that Shepard's personality is molded by the player - completely, if not to a large extent. Even taking into account the standard set of events in Shepard's past.

And it doesn't have to be suicide - perhaps Shepard can sit quietly in contemplation when the realisation that all hope is lost becomes apparent. Maybe with some squadmember, to share a few words.
That is not cowardly in my eyes.

But even with Shepard's standard background, this is a previously unencountered situation and chain of events, so we cannot say (even by a reasonable extrapolation) how exactly Shepard could behave during this.

I feel that this idea probably wont happen, but it is a reasonable request which allows for more player choice.


Edit: heh, I just noticed I used "even" a lot. Sounds strange when I read it... ^_^


The thing is I could accept a suicide in DAO and possibly even DA2 but Shepard in the ME trilogy isn't as Malleable as the other Dragon Age PCs seem to be. With Shepard you have limited choices on what type of personality shepard has but its not enough to really justify a suicidal ending.

A ending involving suicide will make more sense if he goes down fighting instead of putting a slug in his or her head.

#99
Sailears

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I suppose this all depends on the situation Shepard ends up in.
If trapped on all sides with no way out, and impossible to acheive anything even for the next cycle, then it could be applicable.

But thinking about it, that would be a very unlikely situation anyway. So I do accept that it probably isn't suitable for ME3 (unless someone can show a different angle).

Modifié par Curunen, 19 juin 2011 - 11:02 .


#100
Maderek

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I don't see the problem with a suicide ending option.

Definitely sounds better than "oh look Shepard destroyed all the Reapers by lifting his finger, and now he sits on a beach with Liara, the galaxy's perfectly fine."