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Quality of Romance in Mass Effect SO FAR


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#26
knightnblu

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BW has already said that if someone was important to you, they will be back. They neglected to mention the context though. Romance is hard to do in a game because so many people equals so many variables. We all have our likes and dislikes and romance is highly personal. What works for one, may not work for another and that is why cookie cutter romance options don't work.

Mass Effect needs to employ a shotgun approach to the problem in order to hit as many people's interests as they can. Additionally, the romances need to be handled better. In ME they did it right. In ME2 they dropped the ball on intimacy. Let's hope the ME3 takes us back to how these were handled in the original.

We got the ball rolling with ME and ME2, now let's deepen it with ME3 and resolve some issues that may have come up with choices made in ME2.

#27
KingNothing125

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I finally got around to playing a Shep who is with Liara, and I thought the romance element of the Lair of the Shadow Broker DLC was really well done. If LotSB is any indication of where relationship writing is going in ME3, then I will be satisfied.

#28
Ianamus

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I'm hoping for a return to ME1-style romance scenes. Whatever people may have said about them, ME1 actually has a lower rating where I live (12) than ME2 (15). And the scenes were so much better.

They could use some pointers from DAO and DA2 in terms of personal quests and dialogue, but I'm also hoping for more fleshed-out romances in general. Also, it would be nice to at least see your LI's face in the romance scenes (I'm looking at you Tali!... or not, as the case may be)

#29
Guest_Soverain_*

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i am thinking of something better than ME1 romance, bioware should get as explicit as they can GET AWAY WITH!

as well as put more story and make that romance story a part of the main story!

#30
Herbert West

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AngelicMachinery wrote...

I like how better make out scenes comes before more story. : )



#31
ediskrad327

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well it's more developed than in Fable, that for sure, but they could make them even better

#32
Doofe2012

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In the base game, I think the romances should be as in-depth and prominent as in ME1.

However (and this is a big however), there needs to be romance DLCs in which Shepard and the LI can do special things together (no not like that you pervs). Things like:

1. Actual dinner date
2. Dancing (with 1 or 2 slow dances along with appropriate music)
3. Long walk on the beach/in a park/etc.
4. Marriage

These wouldn't all happen at once, but at specific points within the game. #1 might be after 1 or 2 main story missions. #2 might be after the second-to-last one. #3 could be right before the sex scene. #4 would be after the final mission granted both Shepard and the LI survive.

#33
Kawamura

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Doofe2012 wrote...

In the base game, I think the romances should be as in-depth and prominent as in ME1.

However (and this is a big however), there needs to be romance DLCs in which Shepard and the LI can do special things together (no not like that you pervs). Things like:

1. Actual dinner date
2. Dancing (with 1 or 2 slow dances along with appropriate music)
3. Long walk on the beach/in a park/etc.
4. Marriage

These wouldn't all happen at once, but at specific points within the game. #1 might be after 1 or 2 main story missions. #2 might be after the second-to-last one. #3 could be right before the sex scene. #4 would be after the final mission granted both Shepard and the LI survive.


I have to say the only problem with the sort fluff events that you're describing is not all of us or our characters do the marriage thing. Or even really dinner dates. 

I mean, it's nice and all. For some people. For some of us that's a bit -- I don't want to say "cheesy", but it's not how our romances go or how we see our characters' romances going. I'm a young LGBT person. The idea of having a character that gets married to another character of any sex doesn't really appeal to me and I'm not sure that it fits my idea of what I'm interested in (due to all politics involving marriage for me, the social issues, etc, etc as well as the being a young person part). 

I'm not saying "I don't want these events because I don't like them". I just think things like marriage may be a bit much, or, rather, a little too specific of an ideal, you know?

Because, heck, I wouldn't want to go through the problem of marrying someone after just the length of a mission. Especially for someone I haven't really been romantically involved with steadily for a very long time. Say you're with one of the first LI's: you get to know each other over a few months (ME and Shep's death one month after the game take place in the same year), Shep's dead for two years, then ME2 happens and you only see each other once over that time, then ME3 happens. You've probably haven't had the time to get to know each other. Marriage after the final mission just seems very rushed to me. 

#34
Doofe2012

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I see what you mean, Kawamura. I was thinking of the MShep/Ashley pairing in particular when I wrote that. Those are just examples of things that could be included in a romance DLC, though. With Jack, one of the things could be sparring. With Tali, it might be letting the Space Hamster use Chiktikka (her combat drone) as a hamster ball and they just laugh at the ridiculousness of it.

My point is that I would like to see romance be more visible, more often for the people who want it. This is the last in the trilogy, and it should be something truly special. Some might say I (and many others) are expecting too much from ME3, but I don't see why future DLC can't cover what we are (somewhat) unrealistically expecting.

#35
Mental Surge

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I just dont know why nudity is such a bad thing.

#36
enayasoul

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knightnblu wrote...

I think that romance is one of the most underdeveloped aspects of RPG games. The heart and soul of an RPG is that it evokes emotion. This is why people love the characters found in Balder's Gate all the way through to Mass Effect. The heroic and villainous archetype is always well defined, but the interaction between characters is usually dicey, particularly with love interests.

The primary focus has to be on propelling the main plot, but when you flesh out the supporting characters there is a wealth of things that can be done, but romance is one of the least explored among them.

Most of the romances that I have seen in games have been shallow, poorly written, or merely done as an afterthought. What these forums has taught me is that people are clamoring for romance exploration. I think that this is because it allows us to experience a whole new level of game interactions.

For the game designers, it offers a whole new vista to explore character development and exposition, and it allows voice actors to stretch their skills. In ME2, Jack was an ideal example of drilling down in order to get to know the person that Jack was. However, all romances do not have a happy ending.

For each romance that leads to happily ever after, there are those that make you wish that you were never born. Because peoples psychology is so variant, the opportunities to make a romance go horribly wrong is also a distinct possibility. Jealousy, envy, and other emotions can also be brought into play in such a character arc.

I think that romance can be a tool to build fans for a franchise if they are done well and with realism in mind. Further, DLC and expansion packs can improve profits and solidify such support for future endeavors.


Totally agree with this!  I bolded the parts for emphasis!  I'd love to see this happen!  ;)