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Will classes be more balanced this time around?


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#1
Dasher1010

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In ME2 the Infiltrator and Sentinal were by far the best classes in the game followed by the Soldier who was only slightly weaker. The Vanguard and Engineer were fun to play wtih and made battles interesting but they were objectively weaker than the top 3 classes.  Engineers were next to useless against enemies with barriers like Eclipse mercs and collectors while Vanguards died way too easily and were forced to rely on spamming charge to regenerate shields. Adepts were next to useless since their only two powers worth using were warp and pulll (the latter only if using a teammate with warp and on lower difficulties) with the adept being little more than a warp spammer who couldn't do anything to shields. Who wants more balance this time around, especially if we are going to have multiplayer?

And yes, the engineer beats the adept since the combat drone could distract enemies with barriers. The adept was boring and useless due to enemy defenses.

Modifié par Dasher1010, 28 juin 2011 - 09:00 .


#2
Someone With Mass

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Considering that all classes can carry all weapons? Sure.

#3
Bnol

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I found the classes to be interesting to play because of the varied playstyle. I also liked the various skill caps of the classes as well. A skilled vanguard and Adept were miles apart from an unskilled player. As the above poster stated, the fact that all classes can utilize any gun and more customization of weapons will help balance the playing field because you can tailor your weapon load-out to potential class deficiencies.

#4
shnizzler93

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we don't know yet

#5
Arrow70

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Every single thing you said was pure opinion.

Modifié par Arrow70, 18 juin 2011 - 11:38 .


#6
Someone With Mass

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By the way, the Engineers weren't useless against barriers. That's why you have sub machine guns. Follow that up with Incendiary and that guy's dead.

#7
Bozorgmehr

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Dasher1010 wrote...

The adept was boring and useless due to enemy defenses.


Yeah, right :huh:

#8
TexasToast712

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Dasher1010 wrote...

In ME2 the Infiltrator and Sentinal were by far the best classes in the game.

Posted Image
My Vanguard would like a word with you.

#9
KainrycKarr

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Vanguard one of the weakest classes in the game? You're joking, right?

#10
Arrow70

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I lauged so hard at the OP.

Then I realized s/he was serious and laughed harder

@ Dasher- everything you posted about that classes shows two things
1)you don't know the difference between facts and opinions
2) you really suck at this game and/or don't know how to play

#11
Haseeo

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Personal Preference is personal, to be Solider was the best but thats just my opinion.

#12
Kai Hohiro

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Soldier and Infiltrator were only the "best" for low-skilled players who don't make effective use of their abilities and have party members on auto-cast. They're still good of course when played well, but not superior to any of the other classes.
Vanguards are easily the best class when played properly and even a well played Adept makes a Soldier cry in shame.

The only class that was somewhat overpowered compared to other classes was the Sentinel, not because he could kill the quickest(he can't), but because he could just faceroll through Insanity.

Modifié par Kai Hohiro, 19 juin 2011 - 12:44 .


#13
Guest_ChookAttack_*

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I'd rather see them make each class even more distinct in play style rather than make them all equal. If the only difference in class is the name of the power attached to the button I press then it takes away the enjoyment of multiple playthroughs. Each class should have distinct abilities that require different tactics to succeed rather than all classes simply requiring that you push button 'X' followed by button 'Y' for the kill Just my opinion..

#14
Hathur

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Balanced? Not sure that's the right word.

More appealing? Perhaps a better term.

If there's 1 thing we learned from the IGN article many months ago when Bioware released some of the data on player habits in ME2, it's that over 60% of people played soldier (engineers at the bottom, below 5%.. adepts a close 2nd lowest).

When 60% of people are playing 1 class mainly out of so many available classes, I think it says rather clearly that the other classes aren't very appealing to the majority of players and something needs to be done to make them more interesting to play (clearly a lot of people preferred using guns over using Biotics or Tech powers, hence why soldier was likely so popular...

This always baffled me cus I always found soldier the least appealing.... too much like playing a regular shooter game... Adepts, engineers, sentinels, vanguard... much more unique than the ho-hum soldier) since they had a bunch of cool powers and didn't even need to use their gun too often.

It's not about making one class more powerful or "balanced" ... just about making sure the other classes are at least as fun to play for the masses... something Bioware clearly didn't achieve in ME2.

I think it's pretty obvious though that the global cooldown plus defenses system of enemies is what made the non soldier classes seem less appealing... you've got a bunch of cool looking powers and only got to use them mostly when the enemy was already about to die anyway.

Modifié par Hathur, 19 juin 2011 - 12:51 .


#15
Kai Hohiro

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Hathur wrote...
If there's 1 thing we learned from the IGN article many months ago when Bioware released some of the data on player habits in ME2, it's that over 60% of people played soldier (engineers at the bottom, below 5%.. adepts a close 2nd lowest).

When 60% of people are playing 1 class mainly out of so many available classes, I think it says rather clearly that the other classes aren't very appealing to the majority of players and something needs to be done to make them more interesting to play (clearly a lot of people preferred using guns over using Biotics or Tech powers, hence why soldier was likely so popular...

This always baffled me cus I always found soldier the least appealing.... too much like playing a regular shooter game... Adepts, engineers, sentinels, vanguard... much more unique than the ho-hum soldier) since they had a bunch of cool powers and didn't even need to use their gun too often.


Well it should be pointed out here that the Soldier is the standard class of the quick start and also the default class when customizing, which gives it a big edge in terms of player count :)

Also the Soldier is fairly straightforward to play on a joypad. I wouldn't even wanna imagine what it's like to play an Adept without my 8 ability hotkeys on the keyboard, I'd just be pausing the game every few seconds.

But what I think mainly needs to be done is adjusting the learning curve of some of the classes for the higher difficulty levels. For example the Adept got the stigma of being underpowered in Insanity, which is absolutly isn't. But you need to use different tactics and make better use of your squadmates abilities to maximize the Adept's effectiveness.
So you either knew how to play an Adept on Insanity or you didn't, with little room in between. On the other hand the Soldier could just continue playing the same way he did before and while he wouldn't be super effective he also wouldn't suck the same way a badly played Adept would.

#16
Paula Deen

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I am really worried that the Soldier will be rendered underpowered or just pointless now that other classes can carry any weapon. Granted, I have wanted other classes to be capable of using Assault Rifles for a long time, but I miss how the Soldier felt very unique in ME1.

#17
Hathur

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Paula Deen wrote...

I am really worried that the Soldier will be rendered underpowered or just pointless now that other classes can carry any weapon. Granted, I have wanted other classes to be capable of using Assault Rifles for a long time, but I miss how the Soldier felt very unique in ME1.


Soldier will still be the only class that uses the light machine gun... and can choose all 5 weapons in ME3.. in ME2 all other classes can choose 3 weapons (excluding LMG, as it's a soldier only gun still).. so I'm sure it will still be plenty appealing to the shooter fans out there.

#18
Someone With Mass

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I don't think the Revenant will be restricted to just the Solider, because I've seen screenshots of Shepard using it, but he didn't appear to be the Soldier class.

Then again, there can be new weapons that are class exclusive in ME3.

#19
lazuli

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Arrow70 wrote...

Every single thing you said was pure opinion.


Precisely.

Some classes feature steeper learning curves than others, though.  classes like the Widow/Mattock Soldier and Assault Sentinel are more approachable than your standard Adept or Vanguard, on higher difficulties at least.

#20
Wintermist

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Hathur wrote...

Balanced? Not sure that's the right word.

More appealing? Perhaps a better term.

If there's 1 thing we learned from the IGN article many months ago when Bioware released some of the data on player habits in ME2, it's that over 60% of people played soldier (engineers at the bottom, below 5%.. adepts a close 2nd lowest).

When 60% of people are playing 1 class mainly out of so many available classes, I think it says rather clearly that the other classes aren't very appealing to the majority of players and something needs to be done to make them more interesting to play (clearly a lot of people preferred using guns over using Biotics or Tech powers, hence why soldier was likely so popular...

This always baffled me cus I always found soldier the least appealing.... too much like playing a regular shooter game... Adepts, engineers, sentinels, vanguard... much more unique than the ho-hum soldier) since they had a bunch of cool powers and didn't even need to use their gun too often.

It's not about making one class more powerful or "balanced" ... just about making sure the other classes are at least as fun to play for the masses... something Bioware clearly didn't achieve in ME2.

I think it's pretty obvious though that the global cooldown plus defenses system of enemies is what made the non soldier classes seem less appealing... you've got a bunch of cool looking powers and only got to use them mostly when the enemy was already about to die anyway.




This poll might be interesting to you.

#21
CajNatalie

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Ah-hah... haha... oh man... you have much to learn OP.
I don't consider myself an especially good player (I'm good, of course... but nothing more - for now, anyway), but I've got ideas on how to make use of the classes... I particularly find your comment on the Vanguard totally untrue (it's just an extremely steep learning curve, and whenever you're at the top, the view is goddamn awesome).

But someone brought up earlier that there is a significant issue in class Appeal.
Soldiers and Infiltrators just get too much love because people don't seem willing to figure out the power systems.

But personally I can't understand why in particular the Soldier gets so much love when it just feels all bland compared to every other class. I want to do more than just point and shoot. I've been playing Soldier for the past couple of weeks and finally finished to move on to building an Engineer again...
Damn it's refreshing... finally being able to use powers again. Swinging my omni-tool around making everything explode and geth go crazy. I'm looking forward to importing to Mass Effect 2 so I can try mastering the Engineer on Insanity there.
Powers give the series flavor, and too many people miss out because they won't give them the time of day. =(

Modifié par CajNatalie, 19 juin 2011 - 01:36 .


#22
United_Strafes

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Arrow70 wrote...

Every single thing you said was pure opinion.


True, I always play on insanity and the easiest playthrough I had was with the engineer. Besides that word, balance, should be saved for the SC2 forums it's a single player game, you don't want it to be easy then there's choices you can make to up the challenge.

Modifié par United_Strafes, 19 juin 2011 - 01:49 .


#23
lazuli

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United_Strafes wrote...

Arrow70 wrote...

Every single thing you said was pure opinion.


True, I always play on insanity and the easiest playthrough I had was with the engineer.


Agreed.  The Drone takes a lot of pressure off of Shepard.

#24
Hathur

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Wintermist wrote...

This poll might be interesting to you.


BSN represents around 1% of the player base.. if that... the votes of a few thousand people on these forums is meaningless.

Bioware has the stats on anyone who played ME2 and didn't opt out of the data tracking... what we the community say is the most fun (I agree... for me it's engineer & adept), is pretty pointless when the actual masses of people who play the game (60% of them according to Bioware) are choosing soldier.

As another poster earlier mentioned, the soldier being the default class probably contributed to this high figure as well... either way, Bioware should (and hopefully will) make steps to make the other classes more appealing to a wider array of people (without making the soldier class weak / less fun... whilst I never play soldier, I certainly wouldn't want the people who like it to not be able to enjoy it anymore).

I suspect improvements / changes in how enemy defenses function and tweaks to the global cooldown might help (a bit) in making the non soldier classes a bit more appealing to your average gamer.

Modifié par Hathur, 19 juin 2011 - 01:54 .


#25
Wintermist

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Hathur wrote...

Wintermist wrote...

This poll might be interesting to you.


BSN represents around 1% of the player base.. if that... the votes of a few thousand people on these forums is meaningless.

Bioware has the stats on anyone who played ME2 and didn't opt out of the data tracking... what we the community say is the most fun (I agree... for me it's engineer & adept), is pretty pointless when the actual masses of people who play the game (60% of them according to Bioware) are choosing soldier.

As another poster earlier mentioned, the soldier being the default class probably contributed to this high figure as well... either way, Bioware should (and hopefully will) make steps to make the other classes more appealing to a wider array of people (without making the soldier class weak / less fun... whilst I never play soldier, I certainly wouldn't want the people who like it to not be able to enjoy it anymore).

I suspect improvements / changes in how enemy defenses function and tweaks to the global cooldown might help (a bit) in making the non soldier classes a bit more appealing to your average gamer.



Ah the poll only indicates which class most player found most fun, not which was most played. It has about 4000 votes so far so it's a decent indication on what most people had the most fun with.