And yes, the engineer beats the adept since the combat drone could distract enemies with barriers. The adept was boring and useless due to enemy defenses.
Modifié par Dasher1010, 28 juin 2011 - 09:00 .
Modifié par Dasher1010, 28 juin 2011 - 09:00 .
Modifié par Arrow70, 18 juin 2011 - 11:38 .
Dasher1010 wrote...
The adept was boring and useless due to enemy defenses.
Dasher1010 wrote...
In ME2 the Infiltrator and Sentinal were by far the best classes in the game.

Modifié par Kai Hohiro, 19 juin 2011 - 12:44 .
Guest_ChookAttack_*
Modifié par Hathur, 19 juin 2011 - 12:51 .
Hathur wrote...
If there's 1 thing we learned from the IGN article many months ago when Bioware released some of the data on player habits in ME2, it's that over 60% of people played soldier (engineers at the bottom, below 5%.. adepts a close 2nd lowest).
When 60% of people are playing 1 class mainly out of so many available classes, I think it says rather clearly that the other classes aren't very appealing to the majority of players and something needs to be done to make them more interesting to play (clearly a lot of people preferred using guns over using Biotics or Tech powers, hence why soldier was likely so popular...
This always baffled me cus I always found soldier the least appealing.... too much like playing a regular shooter game... Adepts, engineers, sentinels, vanguard... much more unique than the ho-hum soldier) since they had a bunch of cool powers and didn't even need to use their gun too often.
Paula Deen wrote...
I am really worried that the Soldier will be rendered underpowered or just pointless now that other classes can carry any weapon. Granted, I have wanted other classes to be capable of using Assault Rifles for a long time, but I miss how the Soldier felt very unique in ME1.
Arrow70 wrote...
Every single thing you said was pure opinion.
Hathur wrote...
Balanced? Not sure that's the right word.
More appealing? Perhaps a better term.
If there's 1 thing we learned from the IGN article many months ago when Bioware released some of the data on player habits in ME2, it's that over 60% of people played soldier (engineers at the bottom, below 5%.. adepts a close 2nd lowest).
When 60% of people are playing 1 class mainly out of so many available classes, I think it says rather clearly that the other classes aren't very appealing to the majority of players and something needs to be done to make them more interesting to play (clearly a lot of people preferred using guns over using Biotics or Tech powers, hence why soldier was likely so popular...
This always baffled me cus I always found soldier the least appealing.... too much like playing a regular shooter game... Adepts, engineers, sentinels, vanguard... much more unique than the ho-hum soldier) since they had a bunch of cool powers and didn't even need to use their gun too often.
It's not about making one class more powerful or "balanced" ... just about making sure the other classes are at least as fun to play for the masses... something Bioware clearly didn't achieve in ME2.
I think it's pretty obvious though that the global cooldown plus defenses system of enemies is what made the non soldier classes seem less appealing... you've got a bunch of cool looking powers and only got to use them mostly when the enemy was already about to die anyway.
Modifié par CajNatalie, 19 juin 2011 - 01:36 .
Arrow70 wrote...
Every single thing you said was pure opinion.
Modifié par United_Strafes, 19 juin 2011 - 01:49 .
United_Strafes wrote...
Arrow70 wrote...
Every single thing you said was pure opinion.
True, I always play on insanity and the easiest playthrough I had was with the engineer.
Wintermist wrote...
This poll might be interesting to you.
Modifié par Hathur, 19 juin 2011 - 01:54 .
Hathur wrote...
Wintermist wrote...
This poll might be interesting to you.
BSN represents around 1% of the player base.. if that... the votes of a few thousand people on these forums is meaningless.
Bioware has the stats on anyone who played ME2 and didn't opt out of the data tracking... what we the community say is the most fun (I agree... for me it's engineer & adept), is pretty pointless when the actual masses of people who play the game (60% of them according to Bioware) are choosing soldier.
As another poster earlier mentioned, the soldier being the default class probably contributed to this high figure as well... either way, Bioware should (and hopefully will) make steps to make the other classes more appealing to a wider array of people (without making the soldier class weak / less fun... whilst I never play soldier, I certainly wouldn't want the people who like it to not be able to enjoy it anymore).
I suspect improvements / changes in how enemy defenses function and tweaks to the global cooldown might help (a bit) in making the non soldier classes a bit more appealing to your average gamer.