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Are there going to be any "mission complete" screens in ME3?


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#1
Splinter Cell 108

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 I was just playing ME2 and remembered how annoying those mission complete screens were. Does anybody know if they'll be gone?

#2
TexasToast712

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If we are lucky enough for Bioware to not have listened to the whiners who actually enjoyed those 20 minute elevator rides with a douchebag radio annoucer yappping in my ear.

#3
Son of Illusive Man

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I liked the music of those but didn't like how they took you back to the Normandy. As for the actual screens, I won't really care either way.

#4
Commander Shep4rd

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TexasToast712 wrote...

If we are lucky enough for Bioware to not have listened to the whiners who actually enjoyed those 20 minute elevator rides with a douchebag radio annoucer yappping in my ear.

And what does elevator rides have to do with mission complete screens?

Modifié par Commander Shep4rd, 18 juin 2011 - 11:27 .


#5
TheCrakFox

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I don't like them either. They were especially innapropriate after a scene that was intended to be emotional, then the mission complete music starts and the moment is ruined.

Perhaps the same info could be accessed on Shep's computer, so if anyone actually wants to see it they still can.

#6
DonDaMon

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they ruined immersion for me, i hope they are removed completely !!!

#7
Vamp44

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God...I hope not.

#8
Someone With Mass

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If they can show me the things I've collected during the mission in a more fitting way, then they can feel free to remove those screens.

#9
Gabey5

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i loved those screens

#10
Smeelia

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TheCrakFox wrote...

I don't like them either. They were especially innapropriate after a scene that was intended to be emotional, then the mission complete music starts and the moment is ruined.

Perhaps the same info could be accessed on Shep's computer, so if anyone actually wants to see it they still can.

I didn't really have a problem with them and the information is useful (it's good to know if you probably got the upgrades from the mission and what you got).  Still, having them listed on the computer would be a good solution (and having them logged would be handy too).

#11
Archereon

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I would also prefer to drop the "restart mission thing". I liked how, in ME1, on certain missions, you could just decide to go back to a hub area without resetting the mission's progress.

#12
Commander Shep4rd

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Gabey5 wrote...

i loved those screens

Posted Image I need to stop coming here...

#13
onelifecrisis

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Gabey5 wrote...

i loved those screens


Liar liar pants on fire.

#14
PathofDaggers

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I think instead EDI or Joker should tell you what resources, mods, and weapons you've gathered over the intercom.

#15
Cancer Puppet

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Keelah, I hope not.

#16
Davie McG

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I would like to see a return of the air lock being how you enter and exit the normandy, and the stuff detailed in the mission complete screens could be accessed through your personal terminal.

I also don't see why people are bothered whether its a loading screen or a lift, either way you still have to just wait and stare at nothing in particular while it loads.

Modifié par Davie McG, 18 juin 2011 - 11:59 .


#17
aragfore03

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I hope not

#18
Haseeo

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DonDaMon wrote...

they ruined immersion for me, i hope they are removed completely !!!


Yes because cutting to a loading screen instead of still being in the world completely ruins the immersion of the game world

#19
Niddy'

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GOD I HOPE NOT. CAPS FOR SERIOUSNESS, SERIOUSLY.

#20
Niddy'

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TexasToast712 wrote...

If we are lucky enough for Bioware to not have listened to the whiners who actually enjoyed those 20 minute elevator rides with a douchebag radio annoucer yappping in my ear.


Yeah, you know, because, watching the Normandy loading screen, mission ending screens, watching the elevator go up and down, is TOTALLY different and better.


I'll take listening to inter-party dialog and real world news over staring at that stupid *&$ they call 'informative information' on loading screens.

Modifié par Niddy', 19 juin 2011 - 12:23 .


#21
Homey C-Dawg

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God I hope not. Even in ME2's broken up story they were annoying. Mission complete screens are completely out of place in the ME games.

#22
Xeranx

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For all that is good in this world I seriously hope not. As someone said earlier, let EDI tell you what you brought back. EDI can let you know that the materials you noted on site for pick up were taken to the cargo area and you can look at them or go over a manifest. Or anything like that.

#23
ItsFreakinJesus

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Haseeo wrote...

DonDaMon wrote...

they ruined immersion for me, i hope they are removed completely !!!


Yes because cutting to a loading screen instead of still being in the world completely ruins the immersion of the game world

Except that loading screens still followed the mission complete screen.  If anything, the info should've been displayed on the loading screens.

#24
Hathur

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TheCrakFox wrote...

I don't like them either. They were especially innapropriate after a scene that was intended to be emotional, then the mission complete music starts and the moment is ruined.

Perhaps the same info could be accessed on Shep's computer, so if anyone actually wants to see it they still can.


Yeah, nothing like helping Miranda with her loyalty mission, seeing a beautiful, emotional moment as she meets her sister, followed by a brief glance & smile & Shepard, plus a moment of tears filling her eyes..... all to some very emotional music and then.....

A happy chipper beeping booping tune with a big 'ol "MISSION COMPLETE!" cutting it off without any form of smooth transition.

I swear it reminds of me of games like Pac Man and any overhead / side scrolling shooters I used to watch my older brother play in the arcades as a kid.... it was soooooooooooooo out of place in ME2.

Same with Tali's loyalty mission... she says a heart warming, tear inducing line to Shepard in gratitude that's a purely solemn, emotional moment.... only to have it cut off by that goddamned absurd mission complete screen & mood breaking music.

Why not just tell me how many "1Ups" I have or how many gold coins I found, followed by a score leaderboard - with guys like "HugeAss" and "Boner" in the top two spots? It's such a stupid video-gamey thing to put into a dramatic game where it doesn't belong... just do it like ME1 did, a simple loading screen and take us to the Normandy.

Arrgggh I hate you all for reminding me of it. :pinched:

Modifié par Hathur, 19 juin 2011 - 12:43 .


#25
Ianamus

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I never really saw what the point of them was. They were sorta useful for seeing how much money/resources I'd collected, but... that was about it.