Are there going to be any "mission complete" screens in ME3?
#26
Posté 19 juin 2011 - 01:09
lol BSN
#27
Guest_luk4s3d_*
Posté 19 juin 2011 - 01:24
Guest_luk4s3d_*
Homey C-Dawg wrote...
God I hope not. Even in ME2's broken up story they were annoying. Mission complete screens are completely out of place in the ME games.
#28
Posté 19 juin 2011 - 01:25
Dannyboy9876 wrote...
Apparently, A still picture ruins Immersion.
lol BSN
It's like people are suddenly reminded that they're playing a game.
I know, it's just as shocking to me.
#29
Posté 19 juin 2011 - 01:26
#30
Posté 19 juin 2011 - 01:26
Dannyboy9876 wrote...
Apparently, A still picture ruins Immersion.
lol BSN
No kidding. I mean it's not like the game's supposed to be cinematic or anything, right? /sarcasm
#31
Guest_luk4s3d_*
Posté 19 juin 2011 - 01:26
Guest_luk4s3d_*
Davie McG wrote...
I would like to see a return of the air lock being how you enter and exit the normandy, and the stuff detailed in the mission complete screens could be accessed through your personal terminal.
I also don't see why people are bothered whether its a loading screen or a lift, either way you still have to just wait and stare at nothing in particular while it loads.
#32
Posté 19 juin 2011 - 01:29
Someone With Mass wrote...
Dannyboy9876 wrote...
Apparently, A still picture ruins Immersion.
lol BSN
It's like people are suddenly reminded that they're playing a game.
I know, it's just as shocking to me.
does it add anything? or cant it be a screen i see when i hit start and look at the menu, instead of the mission complete screen?
you wouldnt lose anything if the mission complete screen was taken away and shepard utilized the decompretion chamber instead. thered be ALOT of people who would love not seeing a mission complete screen. i feel bad for you really that you arent immersed into ME.
#33
Posté 19 juin 2011 - 01:30
#34
Posté 19 juin 2011 - 01:33
I don't think there's a problem if the game reminds me...that I'm playing a game.
#35
Posté 19 juin 2011 - 01:37
But I'm guessing they're in, because Norman made a point of saying they're not doing Xp-per kill, which means it'll still be fixed amounts at the end of missions, and they'll need some way to communicate it to the player.
Plus, they didn't back off on any other their other horrible ideas, like Planet Scanning, I'd guess they didn't figure out why this one was bad either.
#36
Posté 19 juin 2011 - 01:39
Gatt9 wrote...
I certainly hope they're gone, nothing was a bigger reminder that you were now playing a TPS than the fact that you get pushed to a "Level complete" screen and get a fixed amount of experience, just to rub in the fact that you and the next guy are absolutely identical no matter what you do.
But I'm guessing they're in, because Norman made a point of saying they're not doing Xp-per kill, which means it'll still be fixed amounts at the end of missions, and they'll need some way to communicate it to the player.
Plus, they didn't back off on any other their other horrible ideas, like Planet Scanning, I'd guess they didn't figure out why this one was bad either.
Gosh, this makes me sad because it's probably true.
#37
Posté 19 juin 2011 - 01:47
#38
Posté 19 juin 2011 - 01:49
The only reason I was put off mission complete screens was that it took away the decompression/air lock part of entering and exiting the normandy, it was a feature that made sense.
If you remember the way they implemented mission complete screens in the first game was to have a conversation with the council that re-capped the mission for you, and by far the best thing about that was that it was optional.
#39
Posté 19 juin 2011 - 02:00
I only care for them because it really showed TIM's true colors. That guy is a complete d-bag and those comments on the mission reports proved that.Gabey5 wrote...
i loved those screens
Espeically the LotSB mission screen. Why does TIM need to keep an eye on Liara's relationship with Shepard? LI or not.
#40
Posté 19 juin 2011 - 02:28
#41
Posté 19 juin 2011 - 02:30
#42
Posté 19 juin 2011 - 02:33
I figured both the shooter and "rpg" fans would find it too distracting. *shrugs*
#43
Posté 19 juin 2011 - 02:34
#44
Posté 19 juin 2011 - 02:36
Someone With Mass wrote...
No, I'm not getting upset over something as trivial as a screen with a mission summary. There's a difference.
I don't think there's a problem if the game reminds me...that I'm playing a game.
well i absolutely hate it. if you dont really have a problem with it, why not let it go, or let it instead be placed in the options menu?
just like elevators, entering/exiting the decompresion chamber is one of the "small" things ME3 needs.
#45
Posté 19 juin 2011 - 02:37
PathofDaggers wrote...
I think instead EDI or Joker should tell you what resources, mods, and weapons you've gathered over the intercom.
Good idea.
#46
Posté 19 juin 2011 - 03:12
#47
Posté 19 juin 2011 - 04:02
Archereon wrote...
I would also prefer to drop the "restart mission thing". I liked how, in ME1, on certain missions, you could just decide to go back to a hub area without resetting the mission's progress.
There is no way they are getting rid of "restart mission". That option is necessary for when "I have totally screwed up this play through and the last save that is not part of this mission was 15 game hours ago." Which happens more to RPG players than they want to admit. There are some non-BioWare RPGs that I have quit for exactly this reason.
Immersion < Possibility of rage quits
#48
Posté 19 juin 2011 - 04:30
#49
Posté 19 juin 2011 - 04:50
I don't mind the pop-ups in the corner. I took them as infoscreens from the omni-tool.
Modifié par FlyingWalrus, 19 juin 2011 - 04:56 .
#50
Posté 19 juin 2011 - 05:36
It won't bother me if they are there or not. I really don't care. But it isn't like the game splashed water in my face or anything. The screen largely makes sense in context. I would prefer if they just altered some of the cutscenes to fade to black, so it wouldn't be so sudden. Or they add a small scene when Shepard is looking at the report after the mission, then it zooms in so you see it in detail. That would be cool.
Modifié par wizardryforever, 19 juin 2011 - 05:37 .





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