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#1
Guest_Fuinris_*

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I don't know if this is the right sub forum, but since in the general Baldur's Gate forum you aren't allowed to use spoilers I'm just posting it here.

BG1 was my second crpg right after Fallout1. My brother bought it at release and I started playing it a half year after the original release. It was the reason I started Pen & Paper role playing games (precisely AD&D 2nd Edition) at the age of 14 (still playing D&D 3.5 at conventions 2 times a year).

I never finished BG1. I had a female paladin at level 7 and close to the end of the games, but this is 10 years ago.

One reason I didn't play it for 5 or more years is the terrible german voice over and the ridiculous amount of cd-roms it has had.
Now that it is on gog and for a reasonable fee i really like to start Baldur's Gate II Shadows of Amn.

But there a some obstacles in my way:

Is good old games (gog) compatible with paypal? Since I have no credit card.

The other problems I might have are gameplay nature wise. It's been a while that I played a 2nd edition game. I never got very far at BG II, because of my own stupidity at character builds.

My idea at the moment is following: Since I won't buy BG1 again I won't get the attribute-tomes. The only race that isn't playable without mods in BG1 is a half-orc (one of my favorite rp-classes).
I think they have the benefit of beeing able to have STR 19 and CON 19.
This brought me to the concept of a half orc cleric of Talos that buffs himself before a combat. But I don't know if this will work out. I think half-orcs have major wisdom penalties and he won't be able to cast high level spells.

A 2nd idea I have in mind is playing a humun dual class Fighter cleric with a cleric kit. A main reason I want to play BG2 and not BG1 again are the class kits that you can apply to your base class. I loved this at Pen and Paper. But a multi class character can't do this as far as I know so this means I have to stick to human or don't multi class at all.

I'm not planning to install mods that would alter the gameplay, because I want the same experience I had in the old days, but I need a mod for resolutions because I have a widescreen tft and it would look weird without adjustments.



To sum up my questions in the text above:

1. Can you pay with paypal at good old games?
2. Is it wise to try out a half orc cleric? If not what is the better class for half orc beside barbarian (I want to use heavy armor) ?
3. Where can I find a resolution mod for Baldur's Gate II ?

P.S.: Oh and is the Flail of the Ages a good weapon for a cleric, because I can remember how difficult it was to obtain the upgrades with a low level party.

Thank you in advance.

Modifié par Fuinris, 19 juin 2011 - 12:32 .


#2
Enuhal

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Hello, and welcome to the BG forums :)

To answer your gamplay question:

Half Orcs don't have any wisdom penalites. In fact, they make excellent clerics in Baldurs Gate. Also, any class the half-orc can choose, the half-orc is great at. He only has int and charisma penalties, and he can't be a wizard anyway (for every other class, int is not that important. Charisma isn't important at all in BG2). So if you want to play a half-orc, pick whatever you like, he'll do fine. Esentially, every build is perfectly playable - if you run into problems, people here will gladly help you.

adressing your P.S. :The Flail of Ages is an excellent weaon for clerics and for everyone who can use it. Most notably, it's still upgradeable in ToB and will eventually become one of the 2-3 best weapons in the game, so going for flails is generally not a bad idea. Most people prefer to give it to a fighter-type character, though, since you could consider giving it to a single-class cleric almost a waste of potential.

If you want to play a dualclassed fighter/cleric, you should start with the fighter and dualclass to cleric, since not progressing in a spellcasting class is kind of suboptimal - you won't be able to use a cleric kit, then, but any fighter kit you like (though berserker is arguably the most useful here).

Modifié par Enuhal, 18 juin 2011 - 11:59 .


#3
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Thank you Enuhal for the quick reply.

Great news with the half orc cleric. I think I will go with it. I had the flail in mind because I can't remember any other blunt weapons from the game. As I said, it's been some time.

I have other questions concerning party build up.

Since my main character is a cleric I think I don't need Viconia. Edwin is a must have from my memories but i remember it was kind of tricky to get him. This leaves me to the choice of a thief. I really liked Imoen (and yeah I know she is my sister^^) but she disappear's quickly and I need a substitute at least till I get her back. Which would be better the bard guy from Sigil or the gnome (I think his name was Jan Jansen).
And I need a tank. Minsc was good for the loughs and I know a lot of people like them, but he's only a beserker rp-wise and not really in the game. And I think he hasn't good stats for ranger casting. My brother told me that the dwarf Korgan is really a blooded vanguard so I think I'll take him.

This will leave me to this party

1. PC Half-Orc Cleric
2. Edwin
3. Korgan
4. Imoen/The bard guy which name I can't spell right
5. Damage dealer/another rogue
6. Maybe the inquisitor or Viconia ( I know I can't have both but I don't know if I'll need another cleric)

I don't know if they'll start to kill each other. Edwin and Korgan are both evil characters whereas Imoen won't lik this. Viconia is evil too. Considering my PC will be a priest of Talos they'll fit but I don't know how the other character's will react.

Sorry that I don't know all the names but as I said it's been a while and I never got very far at BG2.

Modifié par Fuinris, 19 juin 2011 - 12:35 .


#4
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Fuinris wrote...

1. Can you pay with paypal at good old games?


Google owned me <_<

http://www.gog.com/e..._pricing_promos

#5
ussnorway

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IMO Eldoth (Bard) would fit into your group... Imoen will leave if your rep gets too low.

#6
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I just googled Eldoth. He's from BG1 right? I won't play it just the second part. I think in Throne of Bhaal you can get all NPCs even Sarevok, but is there a way to get Eldoth in BG2 vanilla version without mods?

Modifié par Fuinris, 19 juin 2011 - 01:31 .


#7
ussnorway

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Sorry I thought you were doing the complete game and no he is BG1 only… In BG2 you get Haer'Dalis the Tiefling Blade (type of Bard) and Imoen will now put up with you being completely evil.

Yes you can have any companion (that didn’t get chunked) as well as, your old baul-half-bro in Tob and can even convert him to the light (not applicable in your case).:devil::wub:

Modifié par ussnorway, 19 juin 2011 - 01:38 .


#8
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THX ussnorway. I'll try to keep Imoen and will try out Haer'Dalis til she's back. I think dual-classing Imoen into a thief/mage was one of the best decisions of the devs since she had 17 INT from the start.

Okay all I'll have to do is making an account on gog and downloading one of the best rpg pearls ever. 10 bucks is really cheap. There are indy games at steam who are more expensive.

Thanks to both of you. When I'm into playing I know I'll have more questions.

#9
Carinna

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It may not matter to you, but Haer'Dalis (the bard) is tricky to get for me; much trickier than Edwin. Jan Jansen is much easier (just standing on a street corner) and a better sub for Imoen as he can disarm traps and pick locks (the bard can only pick pockets; don't know which goes better with your play style). Haer'Dalis is easy at first, but he goes away and is hard to get back the second time (and if you try to keep him from going away, he will leave anyway).

#10
kenng

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The tiefling blade isn't really a rogue, barring pick pockets. Nalia doesn't have the ranks to be a full-time rogue either, if you want to be able to detect/disable traps/locks consistently, jan is your best bet. He dies very easily though because of his low hp, so it can be frustrating early on.

What sort of resolution are you looking at? There are options to adjust it all the way to 2048x1536, but they are not supported. I think I had my game crash a few times because of graphic issues, but nothing serious.

#11
ussnorway

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With out giving too much away I would take Yoshimo with you until you get Imoen as he can cover all your thief needs in an evil party & can even be dualed into a fighter if you want.

Haer'Dalis (any blade) is more of a Fighter-mage than a thief but he will eventually get spike traps and the Use any item abilities...
@Carinna, I assume you are talking about his quest because the only way he will leave your party otherwise is if you are romancing Aerie.

#12
Ishad Nha

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There is a mod called BG Trilogy that enables you to play BG 1 with all the perks of BG 2, especially the kits and so on. I have never used it myself, I don't have BG 1.

#13
Enuhal

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1. PC Half-Orc Cleric
2. Edwin
3. Korgan
4. Imoen/The bard guy which name I can't spell right
5. Damage dealer/another rogue
6. Maybe the inquisitor or Viconia ( I know I can't have both but I don't know if I'll need another cleric)


As mentioned before by others, if you want a useful thief before getting Imoen, your only choices are Yoshimo and Jan. Both will get along with everyone. Haer'Dalis can only pickpocket, Nalia doesn't have enough thief levels.

For 6. - the Inquisitor, Keldorn, won't get along with your evil party. There is no harm in having two clerics, but you could also pick up another neutral character like Jaheira or Anomen (even Cernd if you wanted to) with more fighting abilites - a druid would give you an advanced spellpool, too (including Ironskin, Insect Plague, Fire Elementals and Nature's Beauty). Also, if you want a great fighter, Mazzy gets along with all the evil characters surprisingly well, so if you don't screw up your reputation too much, she's a good choice. I would recommend her for the fifth position in your lineup.

Modifié par Enuhal, 19 juin 2011 - 06:13 .


#14
Ishad Nha

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The mod Level 1 NPCs can give you the power to change an NPC's ability scores, class and kit. It can't change race and alignment though.

#15
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kenng wrote...
[...] , jan is your best bet. He dies very easily though because of his low hp, so it can be frustrating early on.


I remember that he has a unique crossbow or something like this and some jokes about cabbage? Or beetroot? Don't know what it is called in english. Since I won't have Minsc a funny character would fit nice. Traps and lockpicking is essential in rpgs. So maybe I'll skip Haer'Dalis.

What sort of resolution are you looking at? There are options to adjust it all the way to 2048x1536, but they are not supported. I think I had my game crash a few times because of graphic issues, but nothing serious.


16:9 Widescreen 1920:1080.
I think there was a trick to change it in the baldur.ini but a mod to change it accordingly and without crashes would be better.

Enuhal wrote...

[...]

As mentioned before by others, if you want a useful thief before getting Imoen, your only choices are Yoshimo and Jan. Both will get along with everyone.

For 6. - the Inquisitor, Keldorn, won't get along with your evil party. There is no harm in having two clerics,


Oh than there could be a Viconia romance :wub:.


Also, if you want a great fighter, Mazzy gets along with all the evil characters surprisingly well, so if you don't screw up your reputation too much, she's a good choice. I would recommend her for the fifth position in your lineup.


That is a interesting choice rp-wise. The lawful good wannabe paladin twisted by the choices of her "friends" /insert evil lough :devil:.

Okay new line-up

1. Me
2. Korgan
3. Viconia
4. Mazzy
5. Jan Jansen/Imoen
6. Edwin

Druids have different spells, but as far as I remember they can't summon demons/devas.

What a great community. I wouldn't have thought so many people are still playing the Baldur's Gate series. Kudos for all the help. =]

#16
Carinna

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ussnorway wrote...
With out giving too much away I would take Yoshimo with you until you get Imoen as he can cover all your thief needs in an evil party & can even be dualed into a fighter if you want.


I agree.  Almost all the characters have a personal quest; some of them leave the party during the quest, including Jan (and Haer'Dalis, incidentally).  If you're lucky, Jan's won't kick in until after you return from Spellhold, at which time he won't be in your party anyway.  If you were only looking for a thief to temporarily replace Imoen (and not a thief/spellcaster), I would recommend Yoshimo.  His personal quest occurs at Spellhold.  If you don't want him to overlap Imoen in the opening dungeon, refuse his offer to join and you can find him later in the Copper Coronet and get him then.

Haer'Dalis (any blade) is more of a Fighter-mage than a thief but he will eventually get spike traps and the Use any item abilities...


Except that the OP plans to ditch the character when he gets Imoen back, way before that eventuality.

@Carinna, I assume you are talking about his quest because the only way he will leave your party otherwise is if you are romancing Aerie.


Yes, I was talking about his personal quest.  The OP mentioned something about it being tricky to get Edwin early on.  It's always been more difficult for me to do Haer'Dalis' quest than to get Edwin, so I thought I would mention it.  I've never done an Aerie romance with HD in the party...

#17
Carinna

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deleting double post

Modifié par Carinna, 19 juin 2011 - 08:39 .


#18
Grond0

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Fuinris wrote...
16:9 Widescreen 1920:1080.
I think there was a trick to change it in the baldur.ini but a mod to change it accordingly and without crashes would be better.

The widescreen mod works well - http://www.gibberlin...net/widescreen/

#19
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THX Grond0.

#20
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It's me again. During the past days I was thinking about my future character. Though I like half-orcs pretty much I don't think he'll fit the type of character I'm going to play at 2nd Edition.

No I'm not turning from Baldur's Gate II, and it has nothing to do with being a bulky ugly war-machine, I kind of like this :P. In fact I don't think this character would be bulky enough. That's why I want to go back to the recommendation Enuhal made:

Enuhal wrote...

adressing your P.S. :The Flail of Ages is
an excellent weaon for clerics and for everyone who can use it. Most
notably, it's still upgradeable in ToB and will eventually become one of
the 2-3 best weapons in the game, so going for flails is generally not a
bad idea. Most people prefer to give it to a fighter-type character,
though, since you could consider giving it to a single-class cleric
almost a waste of potential.

If you want to play a dualclassed
fighter/cleric, you should start with the fighter and dualclass to
cleric, since not progressing in a spellcasting class is kind of
suboptimal - you won't be able to use a cleric kit, then, but any
fighter kit you like (though berserker is arguably the most useful
here).


The main reason why I didn't initially wanted to roll this character was that he won't get access to the tomes of Baldur's Gate 1. But now that I know that there are this Hell Trials (a decent way to gain attribute poins) and it will be an evil character anyway nothing stands in my way to roll him (except maybe that he's a human but a demigod sounded better anyway than half man half bea.. orc and half pi.. god ^_^).

I've done some paperwork (going through my old Pen and Paper Books, mostly searching the Internet ;) and this will be the way I would do it.

Following the advice of Enuhal and start as Fighter/Berserker.
Get him to level 8 so he's 2 Berserker Rages a day.
Then multiclass him to Cleric.
Wait till he's 16 (17?) so he get's his fighter attitude back.
And finally hope he has level 7 spells at the beginning of ToB.

Now I've some last questions:

1. Does a multiclass Berserker/Cleric get the keep all fighter's get or does he get the leading role in a temple?

2. Does Berserker have an alignment restriction?

3. Which attributes beside STR and WIS will become important?

I was thinking to get him 18/-- STR and was hoping for a good dice so he gets 18/80 or something. 18 wisdom will also come in handy to get all high level spells and later bonus spells. I think constitution maybe 16? DEX 14 till armor class is negligible at Throne of Bhaal as I read.

This would leave me with

STR 18
DEX 14
CON 16
WIS 18
INT 10
CHA 10

Stats are need to discuss. In the past I spent a long time rolling good scores to the stats so I think I could make it.

4. The Hell Trials - I think I've read that an evil character get's 2 STR and one point depending on the class he has the most levels. Is this wisdom for cleric?

5. Shall I spend points into axes? I've read that throwing axes don't count as range weapons which are forbidden for berserkers. And is the flail of ages a one-handed weapon? If so I think I should put points into sword and shield.



Thanks in advance. Monday I'll get my copy from gog. Took some time to finish TW2 but now I've plenty of time.

#21
ussnorway

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Fuinris wrote...

5. Shall I spend points into axes? I've read that throwing axes don't count as range weapons which are forbidden for berserkers. And is the flail of ages a one-handed weapon? If so I think I should put points into sword and shield.

Flail of the ages is a one handed weaon.:wub:

#22
PicklePepperPiper

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For your stats, I'd try roll 18 in STR, DEX, CON and WIS. It's certainly possible - a high DEX and CON really help in the Shadows of Amn portion, especially the high CON for the fighter levels at least. Also, I believe the standard dualling level is at fighter level 9 - I think you get an extra 1/2 attack per round, which really makes a difference (can someone confirm?).

There is another option for your character that is similar and gives you a wider spell selection; the half-elf Ranger/Cleric. You might not be able to be overly evil, but if you keep your reputation in the middle, the evil NPCs won't complain.

But the bonuses - as a ranger you automatically get two proficiency points in Two Weapon Style. You have acces to both druid and cleric spells, and there are some real beauties in the druid spell selection. You can wear the best armor and, dual-wielding the Flail of Ages and Crom Faeyr warhammer (some other players like Defender of Easthaven), you will be an unstoppable tank with all the great cleric buffs. Viconia can easily be the party healer/offensive cleric caster.

Just something to consider.
-PPP

#23
PicklePepperPiper

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Also, some players (myself included) have no problem cheating in the tomes (or using a save game editor like Shadowkeeper to raise stats) you would get in BG1 to raise the stats to what they should be. I mean, there's 3 wisdom tomes in BG1, so a wisdom of 21 is obviously going to be better than a wisdom of 18. You can easily find by a google search how to enable cheats and what item codes you need.

-PPP

Modifié par PicklePepperPiper, 25 juin 2011 - 10:00 .


#24
AnonymousHero

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PicklePepperPiper wrote...
Also, I believe the standard dualling level is at fighter level 9 - I think you get an extra 1/2 attack per round, which really makes a difference (can someone confirm?).

The extra 1/2 attacks come at level 7 and level 13. Dualing at L9 instead of L7 is a matter of +2 THAC0 and a few extra HP.

#25
Humanoid_Taifun

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I did not read the entirety of the thread but here are a few pointers:
Flail of Ages in it's final form makes Greater Whirlwind very useful, because it makes you immune against the Improved Haste spell. For this reason it is wise to go multiclass warrior/cleric if you want a cleric to use it. A dualclass would not have access to the fighter HLAs. (dualclass = one class first, going to a different class later; multiclass = having two (or three) classes from the beginning)
You could go Fighter/Cleric, but generally the Ranger/Cleric is better because this build also has access to the druid spell Iron Skins (and others). Unfortunately it's not available for a lot of races.
If your cleric character has the FoA in his/her right hand, the obvious choice for the left hand is the Defender of Easthaven - if you have access to it (it's part of the Collectors Edition but can also be added through mods). Defender of Easthaven + Armor of Faith (cleric spell) is better than Hardiness. If you have access to Hardiness though (multiclass ;) ), you can improve your physical resistances to a points where it's not even funny anymore for your opponents - just stay clear of any Dispel Magic casts.