MonkeyLungs wrote...
The OP doesn't want ME3 to copycat TW2. The OP wants to see true BRANCHING GAMEPLAY.
Why is this so hard for so many of you to understand?
That's what I tried to tell them... but was completely ignored. lol
MonkeyLungs wrote...
The OP doesn't want ME3 to copycat TW2. The OP wants to see true BRANCHING GAMEPLAY.
Why is this so hard for so many of you to understand?
MonkeyLungs wrote...
The OP doesn't want ME3 to copycat TW2. The OP wants to see true BRANCHING GAMEPLAY.
Why is this so hard for so many of you to understand?
Quyk Sylvyr wrote...
I don't think the OP can compare the Witcher series to the Mass Effect series. From what I've seen so far, Bioware is trying to complete a seamless series from ME 1 > ME2 > ME3. This means that each "decision" has to be imported to the next game. Before the final game, Bioware couldn't deviate from one central storyline. If Bioware deviated from that too much, it would end up with a mess by the final game. As choosing 1 or 2 would have led to 1a or 1b or 2a or 2b by ME3. I expect that choices made in previous games and in ME3 will have a bigger effect during the course of ME3 as the storyline constraints have finally been lifted.
On the other hand, the Witcher 2 imported NOTHING besides a brief dialogue on the final decision from Witcher 1. I will also bet that if there is a Witcher 3, that trend will continue.
Modifié par DaveExclamationMarkYognaut, 19 juin 2011 - 09:49 .
MonkeyLungs wrote...
The OP doesn't want ME3 to copycat TW2. The OP wants to see true BRANCHING GAMEPLAY.
Why is this so hard for so many of you to understand?
Bryy_Miller wrote...
MonkeyLungs wrote...
The OP doesn't want ME3 to copycat TW2. The OP wants to see true BRANCHING GAMEPLAY.
Why is this so hard for so many of you to understand?
Because TRUE BRANCHING GAMEPLAY can either only be done really decently or really badly.
It can't be done well, because in order for a game to have TRUE BRANCHING GAMEPLAY, it would need to be able to generate random plotlines that work in the context of the main campaign/
Father_Jerusalem wrote...
MonkeyLungs wrote...
The OP doesn't want ME3 to copycat TW2. The OP wants to see true BRANCHING GAMEPLAY.
Why is this so hard for so many of you to understand?
Because if he wanted to talk about TRUE BRANCHING GAMEPLAY, he could have titled this thread "I'd like to see true branching gameplay in ME3" Or "Will there be true branching gameplay in ME3?" Or "True branching gamplay in ME3: A discussion" or even "I like bacon".
He did not.
He titled this thread "Linearity - "The Witcher 2" is the new standard of Quality".
So yeah, no, I totally believe you when you say he doesn't want ME3 to copycat TW2. Really.
He made the choice to bring up TW2 as an attempt to have ME3 be a copy of TW2 in space, and in an attempt to bring the little TW2 drones here to defend their perfect game and ruin the ME forums the same way they did the DA forums.
Father_Jerusalem wrote...
MonkeyLungs wrote...
The OP doesn't want ME3 to copycat TW2. The OP wants to see true BRANCHING GAMEPLAY.
Why is this so hard for so many of you to understand?
Because if he wanted to talk about TRUE BRANCHING GAMEPLAY, he could have titled this thread "I'd like to see true branching gameplay in ME3" Or "Will there be true branching gameplay in ME3?" Or "True branching gamplay in ME3: A discussion" or even "I like bacon".
He did not.
He titled this thread "Linearity - "The Witcher 2" is the new standard of Quality".
So yeah, no, I totally believe you when you say he doesn't want ME3 to copycat TW2. Really.
He made the choice to bring up TW2 as an attempt to have ME3 be a copy of TW2 in space, and in an attempt to bring the little TW2 drones here to defend their perfect game and ruin the ME forums the same way they did the DA forums.
Father_Jerusalem wrote...
He titled this thread "Linearity - "The Witcher 2" is the new standard of Quality".
So yeah, no, I totally believe you when you say he doesn't want ME3 to copycat TW2. Really.
He made the choice to bring up TW2 as an attempt to have ME3 be a copy of TW2 in space, and in an attempt to bring the little TW2 drones here to defend their perfect game and ruin the ME forums the same way they did the DA forums.
I don't want them to write a similar story or to copycat. Mass Effect
story's must be what it is from the very beggining and must not change
to get itself more ''Witcherish''. I talk about how the scenario vary
from a choice to another.
Still, it isn't "The new standard of Quality in non-linear gameplay". It was done at the expense of retconing all of the first game, basically.MonkeyLungs wrote...
From the thread title I understand the OP to mean that Witcher 2's approach to linearity is the new standard of quality. You seem to be reading alot more into it.
Heh, that reminded me of BioShock =PCyberfrog81 wrote...
Would you kindly stop now? Believe it or not, I also found the Witcher threads obnoxious. But I can hardly supportyou the way you're behaving. If that makes me a "TW2 drone", so be it.
Modifié par DarkLord_PT, 19 juin 2011 - 10:37 .
DarkLord_PT wrote...
Still, it isn't "The new standard of Quality in non-linear gameplay". It was done at the expense of retconing all of the first game, basically.MonkeyLungs wrote...
From the thread title I understand the OP to mean that Witcher 2's approach to linearity is the new standard of quality. You seem to be reading alot more into it.
I mean, if a BioWare title did that I can only imagine the amounts of rage that would ensue.
Did it raise the bar for stand-alone titles? Yes, and how.
Is it the new standard? If I have to give up all of the choices I had made in a previous game, I'd rather not, thank you. However meaningless they may ultimately amount to, I still made them.
HoldenJ_C wrote...
But you shouldn't have to choose, because CD Projekt RED showed it was possible to do both with The Witcher 2.
A single playthrough of The Witcher 2 lasts over 40 hours which is longer than either Mass Effect 1 or 2 was. So Bioware should be able to do it.
MonkeyLungs wrote...
What Bioware tends to do is give you options 1 - 5 but all the choices lead to same gameplay scenarios with some slightly different twists on the scene in question. It would be nice to get something like choices 1- 3 and then have the game go into a completely different direction depending upon your choice. It means people that choose 1 would not see or play the same content that people who chose 2 and 3 did etc. It also mean a lot more work and it means most players will never see all the content since most players don't even finish games let alone play them more than once.
Clonedzero wrote...
its extremely hard to make a trilogy if theres massive branching stories. like i havent played the witcher 2, but if it branches so dramatically like you said, there wont be a direct sequel, if if there is they'll make a canon series of events and use that as a story template.
In Exile wrote...
TW2, as a sequel to TW1, retconned a few choices that Geralt made. For example, they had a cannon LI. They also imported very few decisions from TW1, by switching the setting entirely.
In Exile wrote...
TW2, as a sequel to TW1, retconned a few choices that Geralt made. For example, they had a cannon LI. They also imported very few decisions from TW1, by switching the setting entirely.
Yes, and I semi-completely agree. Were ME3 the true final game of the Mass Effect Universe, I'd love to see it diverge into as many branching paths as possible.DaveExclamationMarkYognaut wrote...
That's an interesting point. I think that, since ME3 is the last Mass Effect installment, it makes since to have it branch made on both previous and current choices, especially since Mass Effect has thus far prevented the choices from making the story branch significantly. But hopefully it's not going to be a choice between having previous choices have no consequences and retconning them.
DarkLord_PT wrote...
Still, it isn't "The new standard of Quality in non-linear gameplay". It was done at the expense of retconing all of the first game, basically.MonkeyLungs wrote...
From the thread title I understand the OP to mean that Witcher 2's approach to linearity is the new standard of quality. You seem to be reading alot more into it.
I mean, if a BioWare title did that I can only imagine the amounts of rage that would ensue.
Did it raise the bar for stand-alone titles? Yes, and how.
Is it the new standard? If I have to give up all of the choices I had made in a previous game, I'd rather not, thank you. However meaningless they may ultimately amount to, I still made them.
edit:Heh, that reminded me of BioShock =PCyberfrog81 wrote...
Would you kindly stop now? Believe it or not, I also found the Witcher threads obnoxious. But I can hardly supportyou the way you're behaving. If that makes me a "TW2 drone", so be it.
Modifié par Alpha-Centuri, 19 juin 2011 - 11:09 .
Il Divo wrote..
So, they pulled a "Baldur's Gate II" in a sense, like how the game assumed that Jaheira/Khalid were alive at the end of the previous game.
Alpha-Centuri wrote...
Retcon? You must be talking about Shani. It's not a retcon, its a plot progression. Jan Bartkowicz promised that she is in their plans, and its a plot point for those than romanced her as to why Geralt is waking up in the bed of Triss. Remember, Geralt aint the most monogomous, from the books to the game.
AlanC9 wrote...
Alpha-Centuri wrote...
Retcon? You must be talking about Shani. It's not a retcon, its a plot progression. Jan Bartkowicz promised that she is in their plans, and its a plot point for those than romanced her as to why Geralt is waking up in the bed of Triss. Remember, Geralt aint the most monogomous, from the books to the game.
So there was no real choice between them in TW1 in the first place, and so nothing to retcon? OK, but they still have to retcon the journal entries.
In Exile wrote...
Il Divo wrote..
So, they pulled a "Baldur's Gate II" in a sense, like how the game assumed that Jaheira/Khalid were alive at the end of the previous game.
Yes. Something Bioware couldn't afford to do without this forum exploding in a hellfire of pitchforks and lynch mobs.