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Linearity - ''The Witcher 2'' level is the new standard of Quality


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#276
Alpha-Centuri

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Father_Jerusalem wrote...

So this really has turned into another Witcher forum now? That's... that's super.

All hail our new Witcher overlords.


You're right, I apologize. I did what I was trying to keep people from doing earlier.

See, I'm human too. I get baited as well :lol: I'll drop it.

Modifié par Alpha-Centuri, 19 juin 2011 - 11:12 .


#277
In Exile

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Alpha-Centuri wrote...

I guess if you want to look at it like that until they release the DLC or whatever, you're well in your right. I'd like to think of it as a "Oooh my Geralt is gonna get his ass kicked by Shani when we see her next". YMMV


Because of an off-screen decision you had no role in? It's terrible design. It was bad when Bioware did it with BGII.

#278
Cyberfrog81

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1136342t54 wrote...

Better branching gameplay can and will likely be done in ME3. The problem is that some Witcher fans want some gameplay to change the main plot in major ways and that can present many problems with the story. In ME3 you have to stop the Reapers which is your main objective. Changing the main plot too much can screw with the story.

Well, I don't know about that. Despite what he recently said, we know Shepard needs a better plan than "fight or die". How the Commander explores various options, builds alliances and so on - one would think it would be possible to have somewhat different paths through that story.

#279
In Exile

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AlanC9 wrote...
Ironically, the pitchfork wielders would almost certainly be self-described BG2 fans.


Bioware dug their own grave with ME1 marketing. They hyped up decisions, but I don't think what Bioware thought 'decisions matter' and the fanbase thought 'decisions matter' was the same. In the same way that what 'spiritual succesor' means to Bioware and to the fanbase, i.e. how ME1 was the 'spiritual succesor' of KoTOR.

#280
Il Divo

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AlanC9 wrote...

Ironically, the pitchfork wielders would almost certainly be self-described BG2 fans.


Who in turn would criticize Dragon Age II for assuming that Leliana was alive in all playthroughs, amongst other things. Irony, indeed.

 Inexile wrote...
Bioware dug their own grave with ME1 marketing. They hyped up decisions, but I don't think what Bioware thought 'decisions matter' and the fanbase thought 'decisions matter' was the same. In the same way that what 'spiritual succesor' means to Bioware and to the fanbase, i.e. how ME1 was the 'spiritual succesor' of KoTOR.


It would be utterly impossible for Bioware to implement. Consider how every Bioware game has an end-game where the player gets to make a single important decision (become Revan, kill the Water Dragon, save the Council, etc). If Bioware made two separate storylines based on that model, ME2 would have had huge problems. Now imagine that ME2 provides each of those branching storylines an important decisions....well, ME3 would have to design four very different storylines, which would be absurd. Fun to think about, but absurd.

Modifié par Il Divo, 19 juin 2011 - 11:23 .


#281
DaveExclamationMarkYognaut

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DarkLord_PT wrote...

DaveExclamationMarkYognaut wrote...
That's an interesting point. I think that, since ME3 is the last Mass Effect installment, it makes since to have it branch made on both previous and current choices, especially since Mass Effect has thus far prevented the choices from making the story branch significantly. But hopefully it's not going to be a choice between having previous choices have no consequences and retconning them.

Yes, and I semi-completely agree. Were ME3 the true final game of the Mass Effect Universe, I'd love to see it diverge into as many branching paths as possible.

However, one must also account that it seems ME3 is only the final game of Shepard's trilogy.
Let's assume that in one ending the Reapers are vanquished, but only Humanity survived, and in another, the Reapers are vanquished at the expense of Humanity? How would you make a new story post-ME3 to account for both branches that are mutually exclusive? Either it'll hurt the game's characters and plot (can't be too defined due to uncertainty of the character's race and surrounding environment), or you'll actually be making *two* whole different games to account for both possibilities.

That said, I *do* hope we'll see far more meaningful branching paths in ME3. It adds to replayability and to the sense of what you did before actually amounting to something.


That's a good point, as well. If they want to do spin-offs I wouldn't mind retcons too much because it isn't Shepard's story any more. Of course, some people may have very different opinions on the topic :)

#282
In Exile

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Cyberfrog81 wrote...
Well, I don't know about that. Despite what he recently said, we know Shepard needs a better plan than "fight or die". How the Commander explores various options, builds alliances and so on - one would think it would be possible to have somewhat different paths through that story.


You would think. But Bioware is generally not pro exclusive content. Not that they don't have it, but they take the issue of content players will never see very seriously.

#283
AlanC9

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Alpha-Centuri wrote...

AlanC9 wrote...
So there was no real choice between them in TW1 in the first place, and so nothing to retcon? OK, but they still have to retcon the journal entries.


I guess if you want to look at it like that until they release the DLC or whatever, you're well in your right. I'd like to think of it as a "Oooh my Geralt is gonna get his ass kicked by Shani when we see her next". YMMV


You may want to re-read those journal entries. Thoug on second thought, those were probably mistakes anyway.

#284
Pedro Costa

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Alpha-Centuri wrote...

Retcon? You must be talking about Shani. It's not a retcon, its a plot progression. Jan Bartkowicz promised that she is in their plans, and its a plot point for those than romanced her as to why Geralt is waking up in the bed of Triss. Remember, Geralt aint the most monogomous, from the books to the game. 

I didn't read the books and the TW1 save I imported, Geralt was monogamous, so I think you can see how it impacted my experience right off the bat... It was, literally, a "WTF" moment. No explanation given in-game.
I still consider it a retcon, since *my* choices on how to play Geralt weren't considered... Obviously, YMMV.

#285
Pedro Costa

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DaveExclamationMarkYognaut wrote...
That's a good point, as well. If they want to do spin-offs I wouldn't mind retcons too much because it isn't Shepard's story any more. Of course, some people may have very different opinions on the topic :)

I wouldn't either, depending on the impact of the choice, that is.

If it is who I appointed Councilor, I wouldn't care, Anderson/Udina can quit anytime they wants for whatever reason they find, so it isn't even a "real" retcon.

If it is, however, the species that survived the current Cycle, I'd have a lesser tolerance for it.

#286
Alpha-Centuri

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In Exile wrote...

Alpha-Centuri wrote...

I guess if you want to look at it like that until they release the DLC or whatever, you're well in your right. I'd like to think of it as a "Oooh my Geralt is gonna get his ass kicked by Shani when we see her next". YMMV


Because of an off-screen decision you had no role in? It's terrible design. It was bad when Bioware did it with BGII.


The game's not perfect, and neither is its story. I believe that what can be taken as a positive is that it attempted and pulled off the ability to not only take all your decisions from TW1, put the relevant ones around Aedirn to good use, and allow you to branch the ones you make in TW2 to the point where you are not only in an entire different city/fortification, none of the quests overlap and you can see the damage of your actions.

Spoilers for those that haven't played:
On one playthrough, I wanted to be buddy buddy with the "bandit elf" faction, the Scoi'atel. I have the choice of giving the leader Iorveth a sword or not. The first time I didn't, and everything runs smoothly more or less, little damage to both sides. I gave the sword to Iorveth the second time, and he and his men kill several human soldiers. These people had loved ones in the local city and rioted, and started massacring all non-humans (where you can choose to stop or mind your own business). One decision that is literally spur of the moment (it's timed, and seemingly harmless if you give to him cause he should have the right to defend himself), two completely different effects.

Compare that to Mass Effect. I see so many possibilites. Don't send in data to the Alliance and the Alliance doesn't brief the Turians who in turn get ambushed by Reapers. Or Help Tali against the Geth, only to have her get shot while Legion is trying to protect her from the heretics. You then have a set of missions post-death that dominates the story until the last act/section, where you eventually clear the Geth from their homeland, making it bittersweet that the Quarians are liberated, but your friend and/or love would never get to see it.

Not the best ideas as I haven't thought them out or anything. But that's the kind of stuff I want to see in terms of branching storylines and consequences. ME3 just has So. Much. Potential.

Modifié par Alpha-Centuri, 19 juin 2011 - 11:31 .


#287
Youknow

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Alpha-Centuri wrote...

In Exile wrote...

Alpha-Centuri wrote...

I guess if you want to look at it like that until they release the DLC or whatever, you're well in your right. I'd like to think of it as a "Oooh my Geralt is gonna get his ass kicked by Shani when we see her next". YMMV


Because of an off-screen decision you had no role in? It's terrible design. It was bad when Bioware did it with BGII.


The game's not perfect, and neither is its story. I believe that what can be taken as a positive is that it attempted and pulled off the ability to not only take all your decisions from TW1, put the relevant ones around Aedirn to good use, and allow you to branch the ones you make in TW2 to the point where you are not only in an entire different city/fortification, none of the quests overlap and you can see the damage of your actions.

Spoilers for those that haven't played:
On one playthrough, I wanted to be buddy buddy with the "bandit elf" faction, the Scoi'atel. I have the choice of giving the leader Iorveth a sword or not. The first time I didn't, and everything runs smoothly more or less, little damage to both sides. I gave the sword to Iorveth the second time, and he and his men kill several human soldiers. These people had loved ones in the local city and rioted, and started massacring all non-humans (where you can choose to stop or mind your own business). One decision that is literally spur of the moment (it's timed, and seemingly harmless if you give to him cause he should have the right to defend himself), two completely different effects.

Compare that to Mass Effect. I see so many possibilites. Don't send in data to the Alliance and the Alliance doesn't brief the Turians who in turn get ambushed by Reapers. Or Help Tali against the Geth, only to have her get shot while Legion is trying to protect her from the heretics. You then have a set of missions post-death that dominates the story until the last act/section, where you eventually clear the Geth from their homeland, making it bittersweet that the Quarians are liberated, but your friend and/or love would never get to see it.

Not the best ideas as I haven't thought them out or anything. But that's the kind of stuff I want to see in terms of branching storylines and consequences. ME3 just has So. Much. Potential.


This, ME1 and ME2 were just setups. ME3 should be able to go crazy with all of the stuff that can go wrong/right in the game. 

#288
In Exile

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Alpha-Centuri wrote...
The game's not perfect, and neither is its story. I believe that what can be taken as a positive is that it attempted and pulled off the ability to not only take all your decisions from TW1, put the relevant ones around Aedirn to good use, and allow you to branch the ones you make in TW2 to the point where you are not only in an entire different city/fortification, none of the quests overlap and you can see the damage of your actions.


Very few decisions from TW1 were imported. In fact, all you had in TW2 was Thaler, metions of Adda, and Sigfriend. And then the overridding of Geralt with Shiani. It was hit & miss.

Compare that to Mass Effect. I see so many possibilites. Don't send in data to the Alliance and the Alliance doesn't brief the Turians who in turn get ambushed by Reapers. Or Help Tali against the Geth, only to have her get shot while Legion is trying to protect her from the heretics. You then have a set of missions post-death that dominates the story until the last act/section, where you eventually clear the Geth from their homeland, making it bittersweet that the Quarians are liberated, but your friend and/or love would never get to see it.

Not the best ideas as I haven't thought them out or anything. But that's the kind of stuff I want to see in terms of branching storylines and consequences. ME3 just has So. Much. Potential.


The issue is cost. The more you want the story to branch, the less content you can have on the same budget. Of course, you could always increase the budget. But that means that you need more sales for the same margin. And that becomes a question of whether branching content sells.

#289
Alpha-Centuri

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In a very limited way, Starcraft 2 did exactly that with its campaign. Side with Nova or the Jamaican guy (sorry! his name is slipping from my mind). The Protoss or Abigail Hanson (who is voiced by Liara T'Soni's VA I must add). I mentioned Wing Commander who did it quite well more than 10 years ago. It's not a The Witcher 2 thing. It's been done before. It's just that TW2 showed that it was a viable way to create a game when Bioware developers said that the only way for RPG's to survive is if they go the way of DA2.

#290
Alpha-Centuri

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In Exile wrote...

Alpha-Centuri wrote...
The game's not perfect, and neither is its story. I believe that what can be taken as a positive is that it attempted and pulled off the ability to not only take all your decisions from TW1, put the relevant ones around Aedirn to good use, and allow you to branch the ones you make in TW2 to the point where you are not only in an entire different city/fortification, none of the quests overlap and you can see the damage of your actions.


Very few decisions from TW1 were imported. In fact, all you had in TW2 was Thaler, metions of Adda, and Sigfriend. And then the overridding of Geralt with Shiani. It was hit & miss.

Compare that to Mass Effect. I see so many possibilites. Don't send in data to the Alliance and the Alliance doesn't brief the Turians who in turn get ambushed by Reapers. Or Help Tali against the Geth, only to have her get shot while Legion is trying to protect her from the heretics. You then have a set of missions post-death that dominates the story until the last act/section, where you eventually clear the Geth from their homeland, making it bittersweet that the Quarians are liberated, but your friend and/or love would never get to see it.

Not the best ideas as I haven't thought them out or anything. But that's the kind of stuff I want to see in terms of branching storylines and consequences. ME3 just has So. Much. Potential.


The issue is cost. The more you want the story to branch, the less content you can have on the same budget. Of course, you could always increase the budget. But that means that you need more sales for the same margin. And that becomes a question of whether branching content sells.


You're right, and its a valid issue. Time and money is always working against you though. I'll always advocate for longer development times, which means more care can go into a game. Bioware is big now, it has the manpower. It also has the money evidenced by TOR (estimated over 150 million dollars development!? I heard more I think).

#291
KnightofPhoenix

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In Exile wrote...
Very few decisions from TW1 were imported. In fact, all you had in TW2 was Thaler, metions of Adda, and Sigfriend. And then the overridding of Geralt with Shiani. It was hit & miss.


There is also a mention of Yaevin when talking with Iorveth (but apparently it's bugged as Geralt always says he was neutral).

But this is something I worry about for TW3. Of course, I do not expect that many choices in TW2 to be explictly and directly relevent in TW3 if it's set in the Nilgaardian empire. But "news reports" about the war in the North that takes into account our choices would be great.

And it would be awesome if that guy we can spare at the end (no mentionning of names to aovid spoilers), shows up as a relevent cameo (not eye candy one, dislike those).

Modifié par KnightofPhoenix, 19 juin 2011 - 11:44 .


#292
BloodyTalon

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Ahh yeah the The \\Witcher 2.

Great game, though wish choies where imported more proper, but seeing choices having an impact on the story was a very nice touched it felt like the game was responding to my choices.

#293
1136342t54_

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Cyberfrog81 wrote...

1136342t54 wrote...

Better branching gameplay can and will likely be done in ME3. The problem is that some Witcher fans want some gameplay to change the main plot in major ways and that can present many problems with the story. In ME3 you have to stop the Reapers which is your main objective. Changing the main plot too much can screw with the story.

Well, I don't know about that. Despite what he recently said, we know Shepard needs a better plan than "fight or die". How the Commander explores various options, builds alliances and so on - one would think it would be possible to have somewhat different paths through that story.


I'm not saying its impossible at all. What I'm saying is that its possible but to branch it too much away from the main plot will hurt the story.

#294
Cyberfrog81

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In Exile wrote...

You would think. But Bioware is generally not pro exclusive content. Not that they don't have it, but they take the issue of content players will never see very seriously.

Sure. Developing large chunks of content for 1/10000 players (or fewer) probably doesn't seem very sensible.

Still:
1) I have a Shepard who never recruited Tali. That's the contents of two full missions (recruitment + loyalty) missed. Not to mention all Tali content outside of her own missions (except for when you first meet her, of course).

2) I have a Shepard who romanced Tali. I think, anyway. Losing track of my Shepards.

So, personally, I won't ask for much more than the experiences of those Shepards being somewhat different. Yes, that's already asking for more than most game developers would deliver... but the ME team still seems rather ambitious, don't they? Maybe they'll exceed this natural born pessimist's expectations. It's happened before.

#295
Morroian

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Great more forums infected with off topic Witcher discussion.

#296
In Exile

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Alpha-Centuri wrote...
You're right, and its a valid issue. Time and money is always working against you though. I'll always advocate for longer development times, which means more care can go into a game. Bioware is big now, it has the manpower. It also has the money evidenced by TOR (estimated over 150 million dollars development!? I heard more I think).


At least according to Gaidner & other DA developers, DA:O was a game that didn't have a great ROI, even though it was Bioware's best selling game. That's an issue. I don't know what the margin actually was, because Bioware won't ever release it, but a long development cycle is very costly (because of lease + salary + other expenses unrelated to development that still need to be paid).

Cyberfrog81 wrote...
Sure. Developing large chunks of content
for 1/10000 players (or fewer) probably doesn't seem very sensible.

Still:
1)
I have a Shepard who never recruited Tali. That's the contents of two
full missions (recruitment + loyalty) missed. Not to mention all Tali
content outside of her own missions (except for when you first meet her,
of course).

2) I have a Shepard who romanced Tali. I think,
anyway. Losing track of my Shepards.

So, personally, I won't ask
for much more than the experiences of those Shepards being somewhat
different. Yes, that's already asking for more than most game developers
would deliver... but the ME team still seems rather ambitious, don't
they? Maybe they'll exceed this natural born pessimist's expectations.
It's happened before.


Given that Tali and Garrus both knew Shepard in ME2 despite the fact you can't take them along in ME1 (I think), I wouldn't get my hopes up.

#297
MonkeyLungs

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Morroian wrote...

Great more forums infected with off topic Witcher discussion.


The discussion is about branching gameplay. The Witcher is used as an example. The OP think that TW2 use of non linearity is done very well and would like to see choices lead to different gameplay scenarios in an even better way in Bioware titles.

I would discuss this with folks in this thread but i seem to have taken on the role of interpreter and need to explain what the thread is about to people who seem to have a hard time understanding.

Why are people so threatened by The Witcher 2? It really seems to bother people quite a bit. I like comparing RPG's to each other ... it's informative and fun.

#298
DaveExclamationMarkYognaut

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In Exile wrote...

You're right, and its a valid issue. Time and money is always working against you though. I'll always advocate for longer development times, which means more care can go into a game. Bioware is big now, it has the manpower. It also has the money evidenced by TOR (estimated over 150 million dollars development!? I heard more I think).


That would explain a lot haha. Hopefully a larger staff allows them to compensate for a faster development cycle, like it seemed to in the case of ME2.

#299
Morroian

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MonkeyLungs wrote...

Morroian wrote...

Great more forums infected with off topic Witcher discussion.


The discussion is about branching gameplay. The Witcher is used as an example. The OP think that TW2 use of non linearity is done very well and would like to see choices lead to different gameplay scenarios in an even better way in Bioware titles.

A lot of it seems to actually be about TW2 itself, like someone else said the OP should have just had a subject as branching storylines and used TW2 as a brief example of a game that did it right in the body of the message.

MonkeyLungs wrote...

Why are people so threatened by The Witcher 2? It really seems to bother people quite a bit. I like comparing RPG's to each other ... it's informative and fun.

Its been used to bash DA2 and Bioware since a long time before even DA2 even came out. 

#300
Cyberfrog81

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In Exile wrote...

Given that Tali and Garrus both knew Shepard in ME2 despite the fact you can't take them along in ME1 (I think), I wouldn't get my hopes up.

They actually did go to the trouble of giving a different line to Shepard in ME2 when that's the case with Garrus. But sure enough, after that Garrus acts like you're best buddies.

Tali also remembers if you helped her out in ME1.

Modifié par Cyberfrog81, 20 juin 2011 - 12:28 .