In Exile wrote...
Alpha-Centuri wrote...
I guess if you want to look at it like that until they release the DLC or whatever, you're well in your right. I'd like to think of it as a "Oooh my Geralt is gonna get his ass kicked by Shani when we see her next". YMMV
Because of an off-screen decision you had no role in? It's terrible design. It was bad when Bioware did it with BGII.
The game's not perfect, and neither is its story. I believe that what can be taken as a positive is that it attempted and pulled off the ability to not only take all your decisions from TW1, put the relevant ones around Aedirn to good use, and allow you to branch the ones you make in TW2 to the point where you are not only in an entire different city/fortification, none of the quests overlap and you can see the damage of your actions.
Spoilers for those that haven't played:
On one playthrough, I wanted to be buddy buddy with the "bandit elf" faction, the Scoi'atel. I have the choice of giving the leader Iorveth a sword or not. The first time I didn't, and everything runs smoothly more or less, little damage to both sides. I gave the sword to Iorveth the second time, and he and his men kill several human soldiers. These people had loved ones in the local city and rioted, and started massacring all non-humans (where you can choose to stop or mind your own business). One decision that is literally spur of the moment (it's timed, and seemingly harmless if you give to him cause he should have the right to defend himself), two completely different effects.
Compare that to Mass Effect. I see so many possibilites. Don't send in data to the Alliance and the Alliance doesn't brief the Turians who in turn get ambushed by Reapers. Or Help Tali against the Geth, only to have her get shot while Legion is trying to protect her from the heretics. You then have a set of missions post-death that dominates the story until the last act/section, where you eventually clear the Geth from their homeland, making it bittersweet that the Quarians are liberated, but your friend and/or love would never get to see it.
Not the best ideas as I haven't thought them out or anything. But that's the kind of stuff I want to see in terms of branching storylines and consequences. ME3 just has So. Much. Potential.
Modifié par Alpha-Centuri, 19 juin 2011 - 11:31 .