Linearity - ''The Witcher 2'' level is the new standard of Quality
#301
Posté 20 juin 2011 - 12:22
#302
Posté 20 juin 2011 - 12:30
#303
Posté 20 juin 2011 - 01:35
MonkeyLungs wrote...
Morroian wrote...
Great more forums infected with off topic Witcher discussion.
The discussion is about branching gameplay. The Witcher is used as an example. The OP think that TW2 use of non linearity is done very well and would like to see choices lead to different gameplay scenarios in an even better way in Bioware titles.
I would discuss this with folks in this thread but i seem to have taken on the role of interpreter and need to explain what the thread is about to people who seem to have a hard time understanding.
Why are people so threatened by The Witcher 2? It really seems to bother people quite a bit. I like comparing RPG's to each other ... it's informative and fun.
Yeah, it's not about branching gameplay anymore, it's turned into a full on Witcher lovefest - which is, you know, exactly why I was so pissed off and abrasive before. Hey look at that.... I was right. Shock. Er.
You're not an interpreter, you're a TW2 fanboy, and you're wrong - this thread was NEVER about branching gameplay, it was always about how much ME3 should be TW2 in space, something that I, personally, take great issue with.
As for why we're "threatened" by The Witcher? Because you people are like locusts. You make one inroad into a forum, and then just start spamming topic after topic after topic of how BioWare sucks and TW is teh awesome and everything should be like TW and we should all kneel before CD Projekt. It's not informative. it's not fun.
Boil it right down and there's this fact that you simply cannot argue with: This is not The Witcher forums. This is the Mass Effect forums. If you want to discuss the Witcher, go to their forums or go to the OFF TOPIC discussion board where there IS a Witcher topic - yet, you constantly refuse to do so.
#304
Posté 20 juin 2011 - 01:48
Father_Jerusalem wrote...
As for why we're "threatened" by The Witcher? Because you people are like locusts. You make one inroad into a forum, and then just start spamming topic after topic after topic of how BioWare sucks and TW is teh awesome and everything should be like TW and we should all kneel before CD Projekt. It's not informative. it's not fun.
Boil it right down and there's this fact that you simply cannot argue with: This is not The Witcher forums. This is the Mass Effect forums. If you want to discuss the Witcher, go to their forums or go to the OFF TOPIC discussion board where there IS a Witcher topic - yet, you constantly refuse to do so.
I second this.
#305
Posté 20 juin 2011 - 01:56
Alpha-Centuri wrote...
I realize that. Then they can ask grandpa EA for money for a longer Dev cycle for oh lets say. DA3.
Besides money not equating dev cycle, that was not my point at all.
Modifié par Bryy_Miller, 20 juin 2011 - 01:56 .
#306
Posté 20 juin 2011 - 01:59
lets not forget all the radical story reactivity that Bioware promised with ME2. It never happened. With CDPR it has. Choices really do matter in TW2.
And please, spare me the locust analogy, Father_ Jerusalem. Really.
Modifié par slimgrin, 20 juin 2011 - 02:07 .
#307
Posté 20 juin 2011 - 02:15
slimgrin wrote...
Choices really do matter in TW2.
I think the debate will now change to 'but to what cost/degree/point?'.
#308
Posté 20 juin 2011 - 02:24
Bryy_Miller wrote...
slimgrin wrote...
Choices really do matter in TW2.
I think the debate will now change to 'but to what cost/degree/point?'.
That involves specifics that are off topic, but basically one has to play the game twice to learn the whole story.
It's not like Bioware can't do this. I've always maintained DA:O does it better than either Mass Effect game.
Modifié par slimgrin, 20 juin 2011 - 02:24 .
#309
Posté 20 juin 2011 - 02:25
Bryy_Miller wrote...
slimgrin wrote...
Choices really do matter in TW2.
I think the debate will now change to 'but to what cost/degree/point?'.
That's kind of the question we're asking about ME3. ME 1-2 have choices, but no major consequences for those choices. That's an understandable design choice because of the ripple effect of having ME1 choices change things in ME2, and ME1 + ME2 choices change things in ME3. So at most the choices have thus far affected conversations and emails, not entire missions or characters.
TW1 + 2, on the other hand, have much more impactful choices. You fight for different sides, go to different areas, learn different peices of information, and so on. About 50% of the content in TW2 is completely different depending on a number of choices you make earlier. They can get away with this because unlike Bioware, CDPR retcons previous games vs. having choices carry from game to game.
So the question is, absent the necessity to set up a ME4, would it be a good idea for Bioware to include a branching narrative in ME3? I personally think yes, but it's definitely an open discussion.
Modifié par DaveExclamationMarkYognaut, 20 juin 2011 - 02:26 .
#310
Posté 20 juin 2011 - 02:30
Wintermist wrote...
But The Witcher 2 was a true RPG.
Even with....gasps and hell, a predefined character with no character creation!
/mocking tone of voice.
#311
Posté 20 juin 2011 - 02:40




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