Linearity - ''The Witcher 2'' level is the new standard of Quality
#51
Posté 19 juin 2011 - 04:46
I would not be so quick to knock all the Witcher threads because the people posting them seem to want the best for ME3 because of what they enjoyed in Witcher.
My advice is to just post topics of things you like in the game without referencing "witcher" or any named RPG. Too all the people b!tching about the threads..... just don't read them.
#52
Posté 19 juin 2011 - 04:59
Knightstar2001 wrote...
I also don't understand the constant snide remarks mentioning FF13, They never have tried to offer mutliple choices or branching storylines in the FF serie
that's kind of the point. Final Fantasy XIII is so linear that even the level design is just a massive endless blowing corridor.

Even if Mass Effect is NOT and will never be this kind of linearity, my two cents is everyone should get away as fast as possible from this kind of game design and offer some non-linear (semi) open worlded experience where you can really rediscover the game on a second or third playthrough like BioWare likes to do. However what BioWare is (great but) a little to much linear and other than some minimal changes you can skip and find on YouTube (2 mins video, done with this plot twist..), there is no real differences. a good example is how it doesn't matter in ME2 if you letted the Council die or not in ME1. they changed 2 lines, 3 sprites and there it is, plus no ''Ah Yes Reapers''...
#53
Posté 19 juin 2011 - 05:02
Suprez30 wrote...
I prefeered Dragon age Origins.Dragon age had many more choice.You can't really define your protagonist in the witcher but only Geralt path .Same with the way of fighting.Whatever you do .. you will use potion , 5 different type of spell and spam attack .. I like the liberty of creating something more out of my protagonist.Like a warrior specialized in defense and not dual wielding with maybe a bit of magic wearing crystal armor .
No romance either(some sex and flirting here and there but felt more like action flick putting a sex scene into it ) and the character and personnal interaction with your companions are so mininal.The companions in Origin were by themself a game inside a game.
There's is really 2 major choice in witcher 2 and most of the other are basicly non-factor .You also barely control Geralt. Let's me explain.
Sure you have some ' i hate or Like ' moment but most of the time Geralt start talking for hours without you even touching the dialogue option.I don't want this inside any bioware game.
Plus i love creating my character appearance.
Bioware product need to remain bioware product .That why I`m still here and not on the witcher 2 forum talking about Geralt sex life.
Origin was superior by a margin to the witcher 2.That an opignosn and that why i`m here.
I don't think anyone is advocating replacing a Bioware-style character with a specific protagonist. Both are valid, but ME is clearly established as a series where you are free to control Shepard's personality. I think it's more a question about fun ways to be nonlinear - Witcher 2 lets you play the prologue in any order you want, sends you to a completely different second area and endgame depending on what choices you make, and so on.
If anything, Mass Effect (assuming ME2 sets the precedent for how storytelling in ME3 works) is better-suited for this style of storytelling than Witcher 2, because it's a lot more modular/episodic. For instance, it would be pretty easy (in ME2) to have Shepard start working for the Council as a double-agent, and go on a slightly different set of missions than if she/he were only working for Cerberus, because you can choose only to swap out specific missions where it makes sense to do so.
Also, some of the companion interactions in Witcher 2 (i.e., arm-wrestling with Zoltan, Dandelion writing your journal entries, and so on) are intersting because they use game mechanics other than dialogue trees to convey the relationship between the characters. Once again, this would be pretty cool to see in ME2. Maybe Shep spends some quality time with Tali by helping her fix something, or maybe Liara writes dossiers on stuff.
Romance-wise, I also think there's some potential exchange of ideas. Witcher 2 actually, IMO, had one of the more convincing romances I've seen in a video game because it focused on how two characters handled an existing relationship and challenges to that relationship, as opposed to how two characters flirted, then hooked up. Some of the relationships in DA:O (notably Alistair if he becomes king) I felt were pretty close to this level, as well. This is where the vast majority of the potential relationships in ME3 will be by this game - at the very least, there will be some "interesting" post hook-up conversations. Therefore, some of the relationships will need to depart from the standard Bioware model, and this is where I think elements of Witcher 2's romance might be worth learning from or improving on.
#54
Posté 19 juin 2011 - 05:02
#55
Posté 19 juin 2011 - 05:09
Beerfish wrote...
Did they fix the totaly atrocious combat in the Witcher series? If not TW2 is a no go for me.
Never played the first game (I have Windows 7 and I've heard it was incompatible... I'm looking at GOG.com to buy it because I've heard their version is Win7 compatible...). However I've heard it changed a lot from the first game, mostly on its uses of magic. here's a review.
#56
Posté 19 juin 2011 - 05:19
Lizardviking wrote...
Consequences?! In my Bioware game!
Very epic, and so true.
KainrycKarr wrote...
That's a pretty cool story, bro.
This
whole competing thing....unless it's something like CoD or BF, where
people aren't buying the game for the story, they're buying it for
long-term multiplayer, I don't understand how SP games compete with one
another.
When it comes to RPG's and story-games, I buy all of them.
The
Witcher is more fantasy. ME is more sci-fi. So for me, I'd buy both,
and play each one depending on if I want sci-fi, or fantasy.
You missed the point.
Captain Crash wrote...
Well the fact Bioware are no longer
confined by having to import 1000+ choices any more simply means they
can go crazy! They dont have to worry about consequences of importing
to the next game, they have free reign to branch out as much as they
like.
Which of course, sucks, because they would like to do as little as possible.
Modifié par Dragon XIX, 19 juin 2011 - 05:21 .
#57
Posté 19 juin 2011 - 05:27
Only BioWare's stories are (somewhat) non-linear. It's levels are totally linear. Bethesda games, on the other hand, have linear stories with an amazingly non-linear world. Both have a place in my heart (although, if push come to shove and I could only have one it'd be ES). I think a merger (that will never happen) between Bethesda and BioWare would equal RPG perfection. The race is on to see who fixes their weakness first: Bethesda improving their story-telling and characterization (most likely) or BioWare embracing a non-linear, open-world.
#58
Posté 19 juin 2011 - 05:42
Therefore_I_Am wrote...
Comparing ME with the Witcher in that context? And exaggerating no less?? I'm surprised you're not banned from these forums already, because I swear you's be trollin.
Now why would I be banned? Can you give me a reason? Me having a different opnion makes me a troll and is a bannable offense now?
I didn't compare anything but the non-linear aspect of both games. Which is much better in Witcher 2 with branching quests yes it all leads to the same point but how you get there can be very different. You get more then dialogue at least. Quest maybe some backstory. Mass Effect reguardless is always the same the only different things you can do is choose where to go first Therum or Feros or who to get first Mordin or Garrus. It doesn't offer enough of a variety.
I'm surprised your not banned clearly trying to get a hostile response from me.
#59
Posté 19 juin 2011 - 05:46
Hathur wrote...
DarkLord_PT wrote...
Not enough that witcher 2 threads flooded the da2 forums to the point where I can no longer tolerate them, now they had to seep in me3 forums. You like the game, we get it already.
Indeed.. while I'm a huge fan of that game as well, I have a strong dislike for many of its community members... far too eager to deride everything Bioware related.
I can't stand the constant Witcher references either. Isn't there a Witcher forum for you people to hang out in?
#60
Posté 19 juin 2011 - 05:47
habitat 67 wrote...
I can't stand the constant Witcher references either. Isn't there a Witcher forum for you people to hang out in?
nope.
#61
Posté 19 juin 2011 - 05:48
#62
Posté 19 juin 2011 - 05:50
habitat 67 wrote...
Hathur wrote...
DarkLord_PT wrote...
Not enough that witcher 2 threads flooded the da2 forums to the point where I can no longer tolerate them, now they had to seep in me3 forums. You like the game, we get it already.
Indeed.. while I'm a huge fan of that game as well, I have a strong dislike for many of its community members... far too eager to deride everything Bioware related.
I can't stand the constant Witcher references either. Isn't there a Witcher forum for you people to hang out in?
It's not about praising The Witcher, it's about proposing stuff to BioWare to make them beat The Witcher.
#63
Posté 19 juin 2011 - 05:53
habitat 67 wrote...
Hathur wrote...
DarkLord_PT wrote...
Not enough that witcher 2 threads flooded the da2 forums to the point where I can no longer tolerate them, now they had to seep in me3 forums. You like the game, we get it already.
Indeed.. while I'm a huge fan of that game as well, I have a strong dislike for many of its community members... far too eager to deride everything Bioware related.
I can't stand the constant Witcher references either. Isn't there a Witcher forum for you people to hang out in?

It's all good - this thread hasn't devolved into a flame war yet
I get the impression that OP, like most RPG players, is a fan of both series and is interested in discussing ways that they could learn from and/or improve on elements of the other series. It's an interesting topic, since the games are similar enough that something that worked in one could very well work in the other.
EDIT: Apparently I'm too much of a forum noob to post images. And it was the perfect place for a tropic thunder reference, too...
Modifié par DaveExclamationMarkYognaut, 19 juin 2011 - 05:55 .
#64
Posté 19 juin 2011 - 05:53
#65
Posté 19 juin 2011 - 06:06
Haristo wrote...
I'm talking about the main scenario and how your experience can be totally different. Big example is the Rachnis. it's an entire Frickin' specie ! I just hope by saving them I totally destroyed/modified for ever the Galaxy politic world and frontiers... I also hope it wil gives me more than a ****ing email, I want a whole part of the game totally modified to fit that choice.
Would you give up 14 hours of an ME3 playthrough and accept very few environments overall to have branching content? That's the design choice in TW2. There's an Act IIa and IIb, but that meant a very short Act III and Epilogue set in the same small geographic region.
#66
Posté 19 juin 2011 - 06:10
#67
Posté 19 juin 2011 - 06:10
#68
Posté 19 juin 2011 - 06:12
#69
Posté 19 juin 2011 - 06:12
Mesina2 wrote...
If somebody mentions this boring as hell and overrated game again, I'll rage quit from this forum.
Witcher 2.
Bye.
Modifié par marshalleck, 19 juin 2011 - 06:12 .
#70
Posté 19 juin 2011 - 06:13
AlanC9 wrote...
TW2 runs 18 hours??? Yikes.
I got 60 hours out of one playthrough. And no, I wasn't sleeping at my desk with the game running. That was DA2.
#71
Posté 19 juin 2011 - 06:13
#72
Posté 19 juin 2011 - 06:15
Mesina2 wrote...
If somebody mentions this boring as hell and overrated game again, I'll rage quit from this forum.
Cya later ! like it or not but The Witcher 2 is storytelling perfection and a model of non-linearity.
I just want Mass Effect 3 to become it.
In Exile wrote...
Haristo wrote...
I'm talking about the main scenario and how your experience can be totally different. Big example is the Rachnis. it's an entire Frickin' specie ! I just hope by saving them I totally destroyed/modified for ever the Galaxy politic world and frontiers... I also hope it wil gives me more than a ****ing email, I want a whole part of the game totally modified to fit that choice.
Would you give up 14 hours of an ME3 playthrough and accept very few environments overall to have branching content? That's the design choice in TW2. There's an Act IIa and IIb, but that meant a very short Act III and Epilogue set in the same small geographic region.
Act 3 was short I agree, and the epilogue was simple... However it was The Witcher 2. the goal of this topic is to get this deep experience while getting rid of its majour problem.
They could fragment it, a certain choice changes a part of the scenario as well as the environment you will play on, but it is only for an two hours, happening 4 or 5 times during the game, making an ME3 walkthrough much more unique this way. they could also do a kind of ''Virmire Survivor'' for a specie or a planet, modifying where you can go and who you will meet...
those may changes the epilogue enough to get something like a dozen of two differents epilogues, with some version about Shepard failing her mission... plus you must consider every single LIs.
another game Mass Effect could get inspired (for its epilogue) is Heavy Rain.
Modifié par Haristo, 19 juin 2011 - 06:23 .
#73
Posté 19 juin 2011 - 06:16
marshalleck wrote...
AlanC9 wrote...
TW2 runs 18 hours??? Yikes.
I got 60 hours out of one playthrough. And no, I wasn't sleeping at my desk with the game running. That was DA2.
Well, that's a relief. I was extrapolating from In Exile's figure, assuming 32 hours or so to be typical for ME2 and so presumably ME3.
Edit: doesn't take away from In Exile's point, though. How much length do we want to trade for more breadth? 60 hours is plenty of length for me, assuming I'd actually get that much length myself.
Modifié par AlanC9, 19 juin 2011 - 06:18 .
#74
Posté 19 juin 2011 - 06:17
In Exile wrote...
Haristo wrote...
I'm talking about the main scenario and how your experience can be totally different. Big example is the Rachnis. it's an entire Frickin' specie ! I just hope by saving them I totally destroyed/modified for ever the Galaxy politic world and frontiers... I also hope it wil gives me more than a ****ing email, I want a whole part of the game totally modified to fit that choice.
Would you give up 14 hours of an ME3 playthrough and accept very few environments overall to have branching content? That's the design choice in TW2. There's an Act IIa and IIb, but that meant a very short Act III and Epilogue set in the same small geographic region.
Yeah, that would be pretty cool. Quality over quantity, after all, and in a game that's trying to convey a feeling of high stakes and time running out, a shorter more eventful story seems more the way to go. Plus, that and the ability to play with different classes should add a lot of replay value. (Off-topic, I think it would be cool to be able to set certain choices like saving the rachni at the beginning of the game - gives console players an alternative to downloading savegames.)
#75
Posté 19 juin 2011 - 06:21




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