i just finished my last play through on ME2, with (I hope) everything done right (including all dlc) and it took 30H and 30 minutes (that according to the clock of my last save witch was when I laid in bed with Miranda :innocent:), the thing is that i skipped most of the dialog ( this is about my 7'th play through), and I don't see the problem with liniarity.
True at most of the side-quests there is only a E-mail but take for example Lorek (in the omega sector where you have to retrieve some data from the cerberus operative) you can choose to send it to the alliance, to cerberus or keep it, i think that this deccision matters at least to some degree, true you get an e-mail but (i hope) at some point in ME3 you can use the fact that you helped one or the other to your advantage.
Another example is Project overlord where you get the option to save the 'computer' or sent him to cerberus, maybe in ME3 (this is just imho) you can convince cerberus that you are not the enemy and change their (indoctrinated

) minds (this can "maybe" be said about the collector base).
This is replay value IMO where you can make this tiny (or big) choices and see (or hope to see) these decisions in the next game, plus you get customization (even though in ME2 is kinda limited), the satisfaction (hopefully for you also and it is not just me) that you see some effect to the choices you make in the previous game, for example i don't understand why people are saying that saving the council doesn't make a differece, if you save the council you can get reinstated as a spectre (that is not smth very helpfull in ME2 but IMO that is because you are 'confined' to the Terminus systems, so we don't get to see the full merits of this, exept maybe when we are in the interogation room ,in Thanes loyalty mission :happy: )
And guys and gals please don't make TW2 one of the best games in terms of story and brancing (it is good I admit it but it is not that good), there are some flaws some mistakes (ME has them i know, but keep in mind that they are different games and Bioware are (were) limited because of the trilogy, and they experiment with different gameplay mechanics (and some story 'tactics') to see what we like and want)
TW2 lacks some things, ME lacks some thing, nothing is perfect, not a single developer can make a perfect game there will always be people who hate it, people who love, people who want more of ths ... and ... more of that, but CD-projekt (hope i spelled corect) and Bioware are great developers have made and still making awesome games.
So guys/gals i hope i have not offended any of you and that i have made my point (hopefully), this is my opinion (maybe you share it maybe you don't but please don't troll but if i have smth wrong or stupid please correct me), and we should be cautiously optimistic that Bioware comes through in the end and delivers something worth remembering, and most of the time Bioware delivered.
and maybe the fact that the game is dellayed almost a year the game will pe FREAKING AWESOME THAT WE CAN'T STOP PLAYING IT FOR DAYS/WEEKS TO COME [smilie]http://social.bioware.com/images/forum/emoticons/angel.png[/smilie] , i had to do it[smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie], i am just cautiously optimistic here

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P.S. sorry if I misspelled or if my grammar is bad, english is not my main language
Modifié par 13commander, 19 juin 2011 - 03:38 .