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Linearity - ''The Witcher 2'' level is the new standard of Quality


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#101
MarchWaltz

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Too bad there is not a save editor for the witcher, I heart part 2 was better than one, but when I tried to play one at a buddies house, I did not like it.

The only thing keeping me from playing two is the whole decisions thing. Hate going on default.

Modifié par MarchWaltz, 19 juin 2011 - 03:52 .


#102
ScepticMatt

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I wish the level design was less linear.
Posted Image

#103
Therefore_I_Am

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this isnt my name wrote...

Therefore_I_Am wrote...

Oh bioware is going to have a field day with this.
This is the final Mass Effect game; you can bet there will be a million and one things passed down from the other sequels, Casey has said it until his face turned blue.

They are making ME3 standalone, it will have little impact, maybe a camo or an email for some characters, but not much else.


...and this is how threads get locked. By people who come from other forums, from completely unrelatable forums of another product & company, and start crap that does nothing but bashing. If you don't like ME, than why are you here? If anything you people are causing misery for yourselves. Confine you're self loathing to another forum.

Modifié par Therefore_I_Am, 19 juin 2011 - 03:59 .


#104
Father_Jerusalem

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This is the Mass Effect 3 forums. Not The Witcher 2 forums.

If you wish to discuss The Witcher 2 and how it's superior to everything else in the world and everything needs to turn into The Witcher with its porn and crap-ass combat, then by all means, do so. On its forums.

In short: Go the f away.

Modifié par Father_Jerusalem, 19 juin 2011 - 04:01 .


#105
xxSgt_Reed_24xx

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Ok guys... he is not saying that TW2 >>> ME series .... he's saying ME is more linear than TW2. (I haven't played TW2, so I wouldn't know) ... buuuuut, I agree with his point of what Bioware needs to do with their games.

To use his example, say you kill wrex on virmire... instead of having wreav take his place and do the same thing wrex was going to do... maybe wreav takes his place and decides to go to war with the batarians or something. Or maybe clan Urdnot doesn't become the dominant krogan clan and some other clan takes over and they go reactivate those particle accelerators from the krogan wars and use them to power a death star ship. lol

Those may be some dumb ideas or ideas that don't make sense... but the point being if you let wrex die... you have a totally different thing happening as opposed to having him survive and unite the clans and aid you against the reapers. Maybe the krogan go with the reapers if you kills wrex?

he's saying give our choices some actual weight instead of... oh, you killed wrex... here have wreav.

That's why I killed off Miranda in ME2... to see if I get a Wiranda in her place. lmfao

Modifié par xxSgt_Reed_24xx, 19 juin 2011 - 04:10 .


#106
GreenSoda

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I agree with the gist of the op. BW's games tend to have too little bite when it comes to the payout of (even major) story-choices.

They also have knack to funnel every player along the same story-path no matter what. (Wrex getting replaced by Wreav; Council decision had absolutely zero impact; etc...)

#107
DragonRageGT

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crimzontearz wrote...

odd, usually the "the witcher" fanboys remain in the Dragon age forums

Seriously, The Witcher is a great game (or so I heard) but people need to stop exalting it as the non plus ultra of all RPGs because it is not


Actually, it is! We just want ME3 to reach the same level, at least!

#108
DragonRageGT

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Father_Jerusalem wrote...

This is the Mass Effect 3 forums. Not The Witcher 2 forums.

If you wish to discuss The Witcher 2 and how it's superior to everything else in the world and everything needs to turn into The Witcher with its porn and crap-ass combat, then by all means, do so. On its forums.

In short: Go the f away.


Amazing... this from someone who hasn't even registered his ME2?

#109
Phaedon

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Ringo12 wrote...

Therefore_I_Am wrote...
True, but ME3 will have alot of different endings... Witcher 2 has only a few. At least there is replayability.
I know this, it's in my gut.


Witcher 2 has 16 endings.

That's not exactly good.

Especially since they aren't real endings. 


By that standard, ME2 had 60 100+ possible endings.

Modifié par Phaedon, 19 juin 2011 - 04:36 .


#110
Phaedon

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ScepticMatt wrote...

I wish the level design was less linear.
Posted Image

Complex level design =/= good level design

You can easily get lost in half of the old shooters. And they just recycle the same resources.
That's horribly terrible level design.


I am not saying that the level design shouldn't be less linear, but that image is unbelievably silly.

#111
DragonRageGT

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Phaedon wrote...

Complex level design =/= good level design

You can easily get lost in half of the old shooters. And they just recycle the same resources.
That's horribly terrible level design.


I am not saying that the level design shouldn't be less linear, but that image is unbelievably silly.


I'd rather get lost and find my way in a complex level design than have a game taking me by the hand because it assumes I'm too dumb to find my way!

Modifié par RageGT, 19 juin 2011 - 04:41 .


#112
Cainne Chapel

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But just because it has a complex design does not mean it is a GOOD design.

I mean sure things can be needlessly complex and recycled...but would it really add to the fun or wow factor of the game? I highly doubt it.

Besides its not like The ME series ever really had complex level designs... they've all really been straightforward. ME1 was especially bad in its reused levels and maps for unchared worlds... but still. Having a more complex design for the levels WOULD be nice, but not if its needlessly so.

#113
ScepticMatt

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Phaedon wrote...
You can easily get lost in half of the old shooters.

Well, making games more accessible is a major reason why games are getting more linear. That and linear games tend to require less work, so the developers can focus their work on smaller areas (i.e. less reused assets as you say).

Of course, more complexity doesn't automatically mean a better game. But I just miss the 'exploration' and 'discovery' parts in most recent games.

Modifié par ScepticMatt, 19 juin 2011 - 04:46 .


#114
Phaedon

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RageGT wrote...
I'd rather get lost and find my way in a complex level design than have a game taking me by the hand because it assumes I'm too dumb to find my way!

What the- ?

No one is dumb enough to never find a way. It just takes additional time and causes frustration.

Unless you think that you are dumb if you get lost, which you actually admit in a theoretical scenario just in the beginning of your post.

If the point of the level is not to be a maze and not to get you intentionally lost, then getting lost is the result of bad level design and game design in general. Why?

Because it causes frustration. It's not fun to get lost. If you want levels complex enough only because you think that the game recognizes you as smart, that's a matter of self-confidence.

And that's part of why older games are longer, terrible level design, bad voice acting, that is most of the times incomplete and resource recycling. Resource recycling everywhere.

Modifié par Phaedon, 19 juin 2011 - 04:49 .


#115
Father_Jerusalem

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RageGT wrote...

Father_Jerusalem wrote...

This is the Mass Effect 3 forums. Not The Witcher 2 forums.

If you wish to discuss The Witcher 2 and how it's superior to everything else in the world and everything needs to turn into The Witcher with its porn and crap-ass combat, then by all means, do so. On its forums.

In short: Go the f away.


Amazing... this from someone who hasn't even registered his ME2?


So, because I use my roommate's X-Box and we both play ME2 my opinion is invalid? Because I don't see the point in throwing down another $60 for another copy of the same game just so I can "matter" to a twit like you, my opinion is invalid? 

Yeah no. 

ME3 forums har. TW2 forums nar.

Har.

Nar.

#116
CroGamer002

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RageGT wrote...

Phaedon wrote...

Complex level design =/= good level design

You can easily get lost in half of the old shooters. And they just recycle the same resources.
That's horribly terrible level design.


I am not saying that the level design shouldn't be less linear, but that image is unbelievably silly.


I'd rather get lost and find my way in a complex level design than have a game taking me by the hand because it assumes I'm too dumb to find my way!


I get bored since I have no idea what's going on anymore and/or stop caring do to bad level design.
And annoyed.


Shooters like GTA and Fallout did great job with that.

#117
Phaedon

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ScepticMatt wrote...

Phaedon wrote...
You can easily get lost in half of the old shooters.

Well, making games more accessible is a major reason why games are getting more linear. That and linear games tend to require less work, so the developers can focus their work on smaller areas (i.e. less reused assets as you say).

Of course, more complexity doesn't automatically mean a better game. But I just miss the 'exploration' and 'discovery' parts in most recent games.

Yeah.

Why do you think that RPGs are less complex these days?

-Better and full voice acting.
-Better aesthetics
-Less re-used assets
-More detailed textures
-More detailed models
-Cinematic direction
-etc.

They are more expensive nowadays.

Modern games are far richer than older games, believe it or not. Their levels are, 90% of the time,more complex. Having two rooms not be copy-pastes is definitely complexity. It's probably more complex than creating ten copy-paste corridors to make the game less linear.

And more accesibility is definitely not bad, to believe otherwise makes you fall into the category of elitists who cry about the pew pews and the fact that they can play a game with out a calculator and a rulebook, for me.

Modifié par Phaedon, 19 juin 2011 - 04:56 .


#118
In Exile

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onelifecrisis wrote...

I see a lot of people mentioning "replay value" in this thread, which is odd because to me that's not the point of a diverging narrative. The point, I would think, is to make the player feel that their choices actually changed things and mattered, even on a single playthrough.

Don't get me wrong, replay value is a good thing, but should it really be the objective of (or reason for) a branching narrative?


You don't have to have very much branching content to think a choice matters. It depends on what you think makes a choice matter in the first place. Not a view I endorse, but there are people who do.

Phaedon wrote...
Because it causes frustration. It's not fun
to get lost. If you want levels complex enough only because you think
that the game recognizes you as smart, that's a matter of
self-confidence.


If BSN has taught me anything, it is that there exists a group of individuals that considers very frustrating features (no tutorial, unbalanced abilities and dead-end classes) as fun.

#119
Phaedon

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In Exile wrote...
If BSN has taught me anything, it is that there exists a group of individuals that considers very frustrating features (no tutorial, unbalanced abilities and dead-end classes) as fun. 

Posted Image

Rose-tinted glasses, rose tinted glass everywhere.

#120
Ahriman

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Modern games are far richer than older games, believe it or not. Their levels are, 90% of the time,more complex. Having two rooms not be copy-pastes is definitely complexity. It's probably more complex than creating ten copy-paste corridors to make the game less linear.

Levels of BG were copy-pasted or maybe levels of Planscape? I agree with things above but telling that modern games are less generic is just blasphemy.

Modifié par Wizz, 19 juin 2011 - 05:03 .


#121
BlackyBlack

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Phaedon wrote...
Posted Image

Rose-tinted glasses, rose tinted glass everywhere.

HA, look who's talking! You're the definition of a boot-licking "loyal" fanboy with rose tinted glasses

#122
Rune-Chan

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I agree but it won't happen, Bioware have never allowed for that kind of choice in any of their recent games. You are always forced to "care" about what is going on, and certain people are always your enemy regardless of who/what you are.

Dragon Age 2 this was horrifically noticeable when all mages in certain missions attacked you even if you were one too...

#123
DragonRageGT

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In Exile wrote...

If BSN has taught me anything, it is that there exists a group of individuals that considers very frustrating features (no tutorial, unbalanced abilities and dead-end classes) as fun.


I hope you're not talking about TW2, a game that has sold

Several hundred thousand sales of a DRM free full price game! Eat that, DRM mafia!


And some reviewers says that "TW2 assumes that gamers are somewhat inteligent"... There's a beautiful tutorial in the  journal, wonderfully written by Dandelion, where everything that was shown OSD can eb reviewed, as long as the player can read! Also, since there's no unbalanced abilities in TW2 (try Insane diff without Quen if you thing that's unbalanced) and no dead-end classes (I played all three and they all get the job done very well in Insane diff!), I believe you're talking about some other game.

Modifié par RageGT, 19 juin 2011 - 05:11 .


#124
Dragoncloud

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Hey my red apple is so much better then your green pear, you should really make a red pear.

Just eat both fruits and be happy they both exist. I myself liked the witcher although i quickly get distracted and somehow stop playing after the 4th or 5th time i end up in bed with a woman, which afaik is the whole point of the game.

I'll bother playing the witcher 2 when it releases at a cheaper prize. I have the same problem with the 'the elder scrolls' series, i see many people being hyped, etc... but i usually barely make it one hour in before i'm lost, or just plain bored in those games (make toon + introduction + going to my first town, that might not be the right one.).

Stop comparing games, and enjoy them.

I much rather prefer to get clear lines of where to go and what to do and actually get to enjoy the story (aka, not be distracted overly much by sidequests), then get swamped with too many possibilities, which would also put a load on the development team, making it a lot harder to produce games in a timely fashion. (i much rather prefer a good story, without too many option on your end, every year over a story that has a ton of multiple routes (i take it they all still end in the same game conclusion?), that takes 2-3 years or more to even bring out.

Also i think its alot harder to cope with choices made across 2 games, versus choices made in one game.



You want a game that really makes what you do have a big difference and gives multiple endings that can vary a lot? Play princess maker 2.

It also sucks having to play through starts of stories again just to get to different endings, the latest rerelease of tactics ogre atleast gives you the option of traveling back in time to various plot points <<.

#125
Phaedon

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BlackyBlack wrote...
HA, look who's talking! You're the definition of a boot-licking "loyal" fanboy with rose tinted glasses

Is your tantrum over?

Okay, post evidence. 

When was it that something that I posted made was logically flawed? Or incorrect?