The only thing keeping me from playing two is the whole decisions thing. Hate going on default.
Modifié par MarchWaltz, 19 juin 2011 - 03:52 .
Modifié par MarchWaltz, 19 juin 2011 - 03:52 .
this isnt my name wrote...
They are making ME3 standalone, it will have little impact, maybe a camo or an email for some characters, but not much else.Therefore_I_Am wrote...
Oh bioware is going to have a field day with this.
This is the final Mass Effect game; you can bet there will be a million and one things passed down from the other sequels, Casey has said it until his face turned blue.
Modifié par Therefore_I_Am, 19 juin 2011 - 03:59 .
Modifié par Father_Jerusalem, 19 juin 2011 - 04:01 .
Modifié par xxSgt_Reed_24xx, 19 juin 2011 - 04:10 .
crimzontearz wrote...
odd, usually the "the witcher" fanboys remain in the Dragon age forums
Seriously, The Witcher is a great game (or so I heard) but people need to stop exalting it as the non plus ultra of all RPGs because it is not
Father_Jerusalem wrote...
This is the Mass Effect 3 forums. Not The Witcher 2 forums.
If you wish to discuss The Witcher 2 and how it's superior to everything else in the world and everything needs to turn into The Witcher with its porn and crap-ass combat, then by all means, do so. On its forums.
In short: Go the f away.
That's not exactly good.Ringo12 wrote...
Therefore_I_Am wrote...
True, but ME3 will have alot of different endings... Witcher 2 has only a few. At least there is replayability.
I know this, it's in my gut.
Witcher 2 has 16 endings.
Modifié par Phaedon, 19 juin 2011 - 04:36 .
Complex level design =/= good level designScepticMatt wrote...
I wish the level design was less linear.
Phaedon wrote...
Complex level design =/= good level design
You can easily get lost in half of the old shooters. And they just recycle the same resources.
That's horribly terrible level design.
I am not saying that the level design shouldn't be less linear, but that image is unbelievably silly.
Modifié par RageGT, 19 juin 2011 - 04:41 .
Well, making games more accessible is a major reason why games are getting more linear. That and linear games tend to require less work, so the developers can focus their work on smaller areas (i.e. less reused assets as you say).Phaedon wrote...
You can easily get lost in half of the old shooters.
Modifié par ScepticMatt, 19 juin 2011 - 04:46 .
What the- ?RageGT wrote...
I'd rather get lost and find my way in a complex level design than have a game taking me by the hand because it assumes I'm too dumb to find my way!
Modifié par Phaedon, 19 juin 2011 - 04:49 .
RageGT wrote...
Father_Jerusalem wrote...
This is the Mass Effect 3 forums. Not The Witcher 2 forums.
If you wish to discuss The Witcher 2 and how it's superior to everything else in the world and everything needs to turn into The Witcher with its porn and crap-ass combat, then by all means, do so. On its forums.
In short: Go the f away.
Amazing... this from someone who hasn't even registered his ME2?
RageGT wrote...
Phaedon wrote...
Complex level design =/= good level design
You can easily get lost in half of the old shooters. And they just recycle the same resources.
That's horribly terrible level design.
I am not saying that the level design shouldn't be less linear, but that image is unbelievably silly.
I'd rather get lost and find my way in a complex level design than have a game taking me by the hand because it assumes I'm too dumb to find my way!
Yeah.ScepticMatt wrote...
Well, making games more accessible is a major reason why games are getting more linear. That and linear games tend to require less work, so the developers can focus their work on smaller areas (i.e. less reused assets as you say).Phaedon wrote...
You can easily get lost in half of the old shooters.
Of course, more complexity doesn't automatically mean a better game. But I just miss the 'exploration' and 'discovery' parts in most recent games.
Modifié par Phaedon, 19 juin 2011 - 04:56 .
onelifecrisis wrote...
I see a lot of people mentioning "replay value" in this thread, which is odd because to me that's not the point of a diverging narrative. The point, I would think, is to make the player feel that their choices actually changed things and mattered, even on a single playthrough.
Don't get me wrong, replay value is a good thing, but should it really be the objective of (or reason for) a branching narrative?
Phaedon wrote...
Because it causes frustration. It's not fun
to get lost. If you want levels complex enough only because you think
that the game recognizes you as smart, that's a matter of
self-confidence.
In Exile wrote...
If BSN has taught me anything, it is that there exists a group of individuals that considers very frustrating features (no tutorial, unbalanced abilities and dead-end classes) as fun.

Levels of BG were copy-pasted or maybe levels of Planscape? I agree with things above but telling that modern games are less generic is just blasphemy.Modern games are far richer than older games, believe it or not. Their levels are, 90% of the time,more complex. Having two rooms not be copy-pastes is definitely complexity. It's probably more complex than creating ten copy-paste corridors to make the game less linear.
Modifié par Wizz, 19 juin 2011 - 05:03 .
HA, look who's talking! You're the definition of a boot-licking "loyal" fanboy with rose tinted glassesPhaedon wrote...
Rose-tinted glasses, rose tinted glass everywhere.
In Exile wrote...
If BSN has taught me anything, it is that there exists a group of individuals that considers very frustrating features (no tutorial, unbalanced abilities and dead-end classes) as fun.
Several hundred thousand sales of a DRM free full price game! Eat that, DRM mafia!
Modifié par RageGT, 19 juin 2011 - 05:11 .
Is your tantrum over?BlackyBlack wrote...
HA, look who's talking! You're the definition of a boot-licking "loyal" fanboy with rose tinted glasses