RageGT wrote...
I hope you're not talking about TW2, a game that has sold
No. I was actually talking about some posters who I debated with in the DA2 forums.
I would be outright lying if I said TW2 had dead-end classes. The abilities aren't numerous, but they're all very well done, with the exception of the Act II boss fight that strips you of your alchemy buffs. That was a big design flaw.
And some reviewers says that "TW2 assumes that gamers are somewhat inteligent"... There's a beautiful tutorial in the journal, wonderfully written by Dandelion, where everything that was shown OSD can eb reviewed, as long as the player can read!
TW2 doesn't assume that gamers are intelligent. Design-wise, the game is simplified from TW. For example, in TW1 you had to research monsters to be able to complete Witcher quests. In TW2 you can just kill monsters until you get the appropriate 2/3 in their category and then go and complete the quest. In TW1, with alchemy, you could experiment with differnet formulas and effects. In TW2, you can only craft if you have the appropriate ingredients and you no longer need alcohol as a base.
More generally, TW2 does fail at a tutorial, because a proper tutorial isn't an exhaustive list of statements about how abilities work. It's an interactive gameplay segment at the start of the game that allows a player time to familiarize with commands and basic abilities.
TW2 is an easy game once you learn how to play it. It has a lot of fake difficulty (the best example being insanity as a whole).
Also, since there's no unbalanced abilities in TW2 (try Insane diff without Quen if you thing that's unbalanced) and no dead-end classes (I played all three and they all get the job done very well in Insane diff!), I believe you're talking about some other game.
I wasn't talking about any game. I was talking about what people expressed as their taste.
For example, one person said that useless abilities are a 'reward' for players who invest time and energy into learning the system to play at high difficulties because they know the ability is a dud and players that don't invest as much time as s/he did would be punished.
Modifié par In Exile, 19 juin 2011 - 05:49 .