Kronner wrote...
Ever heard of MANUAL? No, not in-game journal.
No offense, but Witcher 2 is obviously not a game for you.
A game that relies solely on text to teach the player understanding of how it works has a bad tutorial.
Kronner wrote...
Ever heard of MANUAL? No, not in-game journal.
No offense, but Witcher 2 is obviously not a game for you.
Kronner wrote...
Mesina2 wrote...
That doesn't change the fact that Witcher 2 tutorial is sh*t.
And how the f*ck I suppose to know that journal has tutorial?
Not many games do that and all of them are RTS.
And check out ExtraCredits on how to make a good tutorial.
Ever heard of MANUAL? No, not in-game journal.
No offense, but Witcher 2 is obviously not a game for you.
In Exile wrote...
Kronner wrote...
I actually think The Witcher 2 is cool, since it requires you to..you know..read the MANUAL..oh the horror, right? Pretty cool to see that not all new games must include annoying amount of hand holding.
Let's play a game. We can call it the "fly a plane without dying" game. We both get into real planes. You read a book about how to fly the plane. I train with a real pilot using a simulator. At the end, we see who doesn't die.
I have a better one: try to teach someone how to tie their shoelaces by writing an instructional booklet without pictures.
Putting my neuroscientist cap on for a second, physical skills require experiential learning. Any game that wants you to do something but tries to teach you that thing by reading something is doing it very wrong. It's why math or physics textbooks have problems and not just theory.
Modifié par Kronner, 19 juin 2011 - 06:02 .
You heard it, expecting people to read manuals is now elitism.Nashiktal wrote...
The elitism of TW2 fans is terrible.
Nashiktal wrote...
The elitism of TW2 fans is terrible.
Kronner wrote...
Yeah. Comparing flying a real plane to playing a videogame. Way to go man.
Anyway, the manual is just kind of a crossroad that navigates you if you do not know what to do or do not understand the game. Reading that does not take more than a couple of minutes. If one simply looks at it, it is apparent that there is a tutorial in the journal, there are silver and steel swords etc.
Kronner wrote...
Nashiktal wrote...
The elitism of TW2 fans is terrible.
Call it whatever you want. But I would think that when one does not understand what's going on in the game, reading the manual is the first thing that comes to mind.
Marionetten wrote...
You heard it, expecting people to read manuals is now elitism.
http://cdn.steampowe...df?t=1305141546Father_Jerusalem wrote...
And if I lose the manual? Or borrow my friend's copy and he lost the manual?
What you're saying is that if something happens to that manual, then you're effectively screwed - and that's GOOD game design.
So yeah, I agree with Nashiktal. The elitism of TW2 fans is terrible.
Siven80 wrote...
On topic (i think), I dont mind a linear game if the story and gameplay appeal to me. Choices which affect the game are cool, i like them, but you cant expect every choice to drastically change the game as that would just be so hard to write in and show ingame, and as a player could get overwhelming.
Witcher 2 had a great story and the choices were well done. Some huge choices can change the game entirely and theres smaller ones which are more illusion of choices. All of which help make a good game.
Father_Jerusalem wrote...
Kronner wrote...
Nashiktal wrote...
The elitism of TW2 fans is terrible.
Call it whatever you want. But I would think that when one does not understand what's going on in the game, reading the manual is the first thing that comes to mind.
And if I lose the manual? Or borrow my friend's copy and he lost the manual?
What you're saying is that if something happens to that manual, then you're effectively screwed - and that's GOOD game design.
So yeah, I agree with Nashiktal. The elitism of TW2 fans is terrible.
In Exile wrote...
Have you ever heard of a flight
simulator (the actual thing, not the Microsoft game)? It's effectively a
video-game, in a realistic cockpit, that teaches pilots how to fly
planes.
In Exile wrote...
None of that teaches you how to play the game. It just tells you things about the game.
Father_Jerusalem wrote...
And if I lose the manual? Or borrow my friend's copy and he lost the manual?
Siven80 wrote...
On topic (i think), I dont mind a linear game if the story and gameplay appeal to me. Choices which affect the game are cool, i like them, but you cant expect every choice to drastically change the game as that would just be so hard to write in and show ingame, and as a player could get overwhelming.
Witcher 2 had a great story and the choices were well done. Some huge choices can change the game entirely and theres smaller ones which are more illusion of choices. All of which help make a good game.
But that doesnt mean TW2 is perfect. Compared to most modern games its tutorial is terrible (didnt affect me though as i always read manuals). Also there ar many gameplay design, and UI design choices which are quite frankly bad and dont help to make fun gameplay. But overall it is a top game.
Haristo wrote...
The Witcher 2 is storytelling perfection and a model of non-linearity.
I just want Mass Effect 3 to become it.
Modifié par Apollo Starflare, 19 juin 2011 - 06:12 .
Oh, but the tutorial part of the journal has... pictures! If you use an XBox360-controller it shows you what buttons to press and so on.Lizardviking wrote...
Kronner wrote...
Ever heard of MANUAL? No, not in-game journal.
No offense, but Witcher 2 is obviously not a game for you.
A game that relies solely on text to teach the player understanding of how it works has a bad tutorial.
Kronner wrote...
Yes, but it's still significantly more complex than Witcher 2.
Well of course, it tells you where to find whatever you need to know.
Modifié par In Exile, 19 juin 2011 - 06:13 .
In Exile wrote...
Siven80 wrote...
On topic (i think), I dont mind a linear game if the story and gameplay appeal to me. Choices which affect the game are cool, i like them, but you cant expect every choice to drastically change the game as that would just be so hard to write in and show ingame, and as a player could get overwhelming.
Witcher 2 had a great story and the choices were well done. Some huge choices can change the game entirely and theres smaller ones which are more illusion of choices. All of which help make a good game.
The question is, how much actual branching do you need to hit 'illusion' of choice? That's the sweet spot, and I wish we could spend the thread hashing it out. It's my fault partly for getting into the TW2 tutorial issue, and I'm going to not comment on the issue any further.
Modifié par Mesina2, 19 juin 2011 - 06:15 .
Apollo Starflare wrote...
Edit: ^^ Speaking of which, anyone else kinda want to see BioWare try their hand at a more open sandbox-y type of game at some point? Obviously they specialise in their own style, but they also make a big deal about being experimental and innovotive.
DaveExclamationMarkYognaut wrote...
That's a really
interesting question - you could make a pretty good case that, although
Witcher 2's "change 50% of the game based on choices" thing is cool,
it's kind of overkill.
The way that Dragon Age: Origins, for
instance, had you fighting the same final level, but with different
allies and game plans depending on the choices you had made in the
different questing areas seems like a way to make the storyline
responsive and branching without a massive draw on developer resources.
Or Devil Survivor did a pretty good job of this too, giving you
different endgames based on earlier choices but leaving a lot of
early-game and mid-game content the same.
Marionetten wrote...
http://cdn.steampowe...df?t=1305141546Father_Jerusalem wrote...
And if I lose the manual? Or borrow my friend's copy and he lost the manual?
What you're saying is that if something happens to that manual, then you're effectively screwed - and that's GOOD game design.
So yeah, I agree with Nashiktal. The elitism of TW2 fans is terrible.
The ignorance here is truly astounding.
Modifié par Father_Jerusalem, 19 juin 2011 - 06:21 .
In Exile wrote...
It's the same point. Saying that a manual actually teaches you do to something is very wrong. I wouldn't be as annoyed by this usually, but I'm very familiar with the research in the area.
Not really. It's like going back to the shoelace example. There are different skills at work, because in one
case we're looking at declarative information and another at procedural.
Knowing 'about' something and knowing 'how to do' something areindependent, and learning one thing doesn't help you learn the other.
An in-game tutorial is more effective not because it spoon-feeds people, but because it teaches skills the right sort of way.
Father_Jerusalem wrote...
So what you're saying is,
instead of just putting a tutorial in the game and allowing us to access
it any time, I'd have to download something else and then either
alt-tab every time I needed to look something up, thus "breaking
immersion" as you... ah... people... like to say or waste an assload of
money on ink to print it out.
Instead of hitting the "H" key for "Help" or something. Bad design is bad.
The arrogance here is truly astounding.
Modifié par Kronner, 19 juin 2011 - 06:25 .
What I'm saying is that the manual is available for download for free online and that your argument of "what if I lost it" holds no merit whatsoever as it's easily replaceable. Also, alt-tabbing brings you no more out of the experience than bringing up a help section would. Your precious immersion is ruined either way.Father_Jerusalem wrote...
So what you're saying is, instead of just putting a tutorial in the game and allowing us to access it any time, I'd have to download something else and then either alt-tab every time I needed to look something up, thus "breaking immersion" as you... ah... people... like to say or waste an assload of money on ink to print it out.
Instead of hitting the "H" key for "Help" or something. Bad design is bad.
The arrogance here is truly astounding.
Mesina2 wrote...
KOTOR!
Great RPG and I didn't had to read manual. Why?
Because prologue thought me how to play a game with, you know, PROPER AND FUN TUTORIAL!
Making me read manual to learn how to play a game is bad and lazy game design.
Modifié par Ringo12, 19 juin 2011 - 06:24 .