Mass Effect Online
#51
Posté 19 juin 2011 - 10:34
#52
Posté 19 juin 2011 - 10:44
What bothers me about online play with the ME universe is seeing something suffer for it. The thought of having a team of cool players is great but are the graphics going to suffer? Having ships that are in your control with everyone having a specific function or career aboard the ship might come off looking like Star Trek online. Instead of CtF matches and the such, would it even be possible to let others choose how they want to play instead of choosing the basic factions like being Cerberus Ops, Blue Sun members, Pirates, Slavers? I would like to see online play for the ME universe done on the next gen consoles.Wintermist wrote...
Gosh, Mass Effect 3 is looking so good I started dreaming about a Mass Effect Online all over again. *drool*
Yes I believe it would be fun but I would expect it to be pay to play in order to keep the universe going and interesting. I wouldn't want ME online to fall into other online trappings. I want it to be innovative, addicting, and have longevity. In a way this series is a part of all who play it and I would want great care taken in the development of an online feature.
#53
Guest_SwobyJ_*
Posté 19 juin 2011 - 10:55
Guest_SwobyJ_*
shadowreflexion wrote...
What bothers me about online play with the ME universe is seeing something suffer for it. The thought of having a team of cool players is great but are the graphics going to suffer? Having ships that are in your control with everyone having a specific function or career aboard the ship might come off looking like Star Trek online. Instead of CtF matches and the such, would it even be possible to let others choose how they want to play instead of choosing the basic factions like being Cerberus Ops, Blue Sun members, Pirates, Slavers? I would like to see online play for the ME universe done on the next gen consoles.Wintermist wrote...
Gosh, Mass Effect 3 is looking so good I started dreaming about a Mass Effect Online all over again. *drool*
Yes I believe it would be fun but I would expect it to be pay to play in order to keep the universe going and interesting. I wouldn't want ME online to fall into other online trappings. I want it to be innovative, addicting, and have longevity. In a way this series is a part of all who play it and I would want great care taken in the development of an online feature.
I wouldn't expect anything MMO-like from the Mass Effect franchise for at least the next few years though (and not just talking about launch, but the beginning of development). I don't forsee a STOnline, etc, kind of game at that point.
#54
Posté 19 juin 2011 - 11:13
ReconTeam wrote...
MMOs kill good series.
Agreed.
Not everything needs social interaction and the MMO treatment. Sometimes people want to kick back and solo for a while. You can do this in an MMO - indeed the persistent world is one of the greatest assets of a MMO. However, your development as a player within the game is limited if you only solo. You are locked out of significant aspects if you go alone. So, in a sense, you are herded into working with others. Good if you get into a decent guild/clan, even better if you are in with friends. But downright headache-inducing if you don't have those options and are left pugging.
Another notion is the concept of the MMO "trinity" of tank/healer/damage. How would this flow within the Mass Effect universe? Damage is easy - everyone. Tank would probably be a soldier class. Healer though?
If anything, MMOs prove the expression "Hell is other people". Like the anal [X] someone posted, MMOs devolve into puerile commentary, scatological jokes, overt racism/sexism, stupidity couched in elitism, digital thuggery and e-pn waving wankfests. I wilfully hold the illusion that BW's properties are above that, and the fans would be too. One comment I read from someone at the TOR board was, in essence, "don't let TOR be the WoW-killer, we don't want their players in our game"!
/WoW player from BC to the start of Cata - left when the game & players became too toxic
#55
Posté 19 juin 2011 - 11:51
Pax of Doom wrote...
ReconTeam wrote...
MMOs kill good series.
Agreed.
Not everything needs social interaction and the MMO treatment. Sometimes people want to kick back and solo for a while. You can do this in an MMO - indeed the persistent world is one of the greatest assets of a MMO. However, your development as a player within the game is limited if you only solo. You are locked out of significant aspects if you go alone. So, in a sense, you are herded into working with others. Good if you get into a decent guild/clan, even better if you are in with friends. But downright headache-inducing if you don't have those options and are left pugging.
Another notion is the concept of the MMO "trinity" of tank/healer/damage. How would this flow within the Mass Effect universe? Damage is easy - everyone. Tank would probably be a soldier class. Healer though?
If anything, MMOs prove the expression "Hell is other people". Like the anal [X] someone posted, MMOs devolve into puerile commentary, scatological jokes, overt racism/sexism, stupidity couched in elitism, digital thuggery and e-pn waving wankfests. I wilfully hold the illusion that BW's properties are above that, and the fans would be too. One comment I read from someone at the TOR board was, in essence, "don't let TOR be the WoW-killer, we don't want their players in our game"!
/WoW player from BC to the start of Cata - left when the game & players became too toxic
You can get rid of at least the e-peen wankery through game mechanics, imo. One of the major reasons I didn't play Eve (aside from the fact that I would have been majorly addicted) was that people who started later could never compete with those who started earlier simply because of the skill-building mechanics. Because skills were trained in real-time, someone playing for 3 years would always have more skills than someone who had played 2 years. If I'm wrong on this, I apologize, I never did play Eve, I just read some FAQs and tutorials before deciding not to.
If you wanted to prevent the e-peen showfests, make reward gear *different* but not necessarily better, and allow player skill to determine success, not stats. If a newbie Alliance Marine with an Avenger goes up against a high-level merc with a Revenant, he should come out the victor if he has better aim and better tactics when it comes to flanking and using cover. If a well-geared SPECTRE is dumb enough to wander alone into a den of 20-30 Eclipse vanguards, of course he should get his **** shot off, even if he is many levels above them.
#56
Posté 19 juin 2011 - 11:55
But what if BW also gave players the keys to the kingdom, in essense. What if they gave players tools to create robust player-generated content in addition to the content Bioware, itself, would craft?
Instead of just being handed the best ships and such...what if there was a robust player-generated economy. Sure, you would have an NPC-fueled galactic/local economy(ies) to serve as a foundation, but then have player-created content be a force to fill it out.
What if you could actually build your own ships, for personal use or to sell?
What if you could build various ships based on skeletal blueprints (as a guide to the overall "type" or "style") and develop new technologies that go into said ships?
What if these technologies, these parts, could be unique based upon what is created by the player at that micro level of ship design?
What if you could choose to specialize in putting entire ships together, or specialize in making the individual pieces that go into a whole ship?
What if there are different levels of build quality that result in some parts lending greater benefits than a lesser quality part (or ship, even)?
What if there were an in-game system that enabled you, with enough funding and materials, to create a "company" from the ground up that could manufacture items on a larger scale in addition to allowing players to create these items on an "individual" level?
What if the finished product the player built, the ship or what-have-you itself, reflected the cumulative capabilities of the individual parts that went into it?
What if you could decide this ship's overall colors and logos?
What if you could walk within the ship itself?
What if you could hire NPC crews or invite other players onto your ship?
What if a similar concept existed for the rest of the player-craftable/researchable items? What if you could craft or discover or research newer, better weapons and weapon mods. Armor and armor mods. Shields, visors, communication devices, biotic implants and amps, ammo types, heat sink types, skycars (planetary "mounts"?), and shuttles.
What if you could build your own house, or even a community, on planets and have those buildings actually exist for others to see?
What if you could pilot this ship throughout a procedurally generated galaxy?
Perhaps there might be a "core system" pre-crafted by the developers (Earth, Palaven, the Citadel, Arcturus Station, and all the other homeworlds and key system planets and stations in the ME galaxy) and the rest relied on procedurally generated content? What if discovered planets were "saved" in the collective server? People could visit them, then, after you have long since left. What if you could mine planets and asteroids for raw materials that serve as the basis for crafting all the above and more? What if you could build on these planets? What if NPCs could as well?
What if BW-created, procedurally-generated content could populate these procedurally-generated planets in these procedurally-generated star systems?
What if you could experience all the content forged by BW? All the stories, complete all the small and large-scale quests. The hours upon hours of combat and non-combat operations and raids and what-not.
But what if you just wanted to be a turian explorer, seeing what wondrous galactic phenomena are out to be found, discovering new life and new civilizations? What if you wanted to be an asari mercenary, or a krogan pirate, and disrupt trade operations in the morning before relaxing on Omega at the end of your day? What if you wanted to be a hanar diplomat? What if you just wanted to be a human soldier? A part of C-Sec? What if you wanted to just stake out a plot of land on a distant procedurally-generated planet and take up farming or ranching and selling your goods or animals on the galactic market? What if you just wanted to find an unclaimed asteroid belt and set up a mining operation, selling the raw materials to npc or player-driven corporations or individuals that buy them up and refine them?
TLDR: This isn't to say that a Mass Effect mmo would have to be any of this or that any of this is a good idea. Maybe it would only incorporate parts of the various ideas, or none at all. Maybe it would be something completely different. All I'm trying to say is that an ME mmo could be a dream mmo. It doesn't have to be a nightmare...and it could end up being one of the best Mass Effect experiences any of us could hope for. We just have to keep our minds open to the possibilities and realize that not everything has to be WoW.
Modifié par Eradyn, 20 juin 2011 - 12:00 .
#57
Posté 19 juin 2011 - 11:58
Eradyn wrote...
Let's consider this for a moment. What if there were an mmo, a Mass Effect mmo, where you had all the normal BW trappings. You had all the quality BW-generated content. You had the overarching stories, the side quests, the NPC factions and the like. You had the voice overs, the dialogue, the romances and friendships and the missions.
But what if BW also gave players the keys to the kingdom, in essense. What if they gave players tools to create robust player-generated content in addition to the content Bioware, itself, would craft?
Instead of just being handed the best ships and such...what if there was a robust player-generated economy. Sure, you would have an NPC-fueled galactic/local economy(ies) to serve as a foundation, but then have player-created content be a force to fill it out.
What if you could actually build your own ships, for personal use or to sell?
What if you could build various ships based on skeletal blueprints (as a guide to the overall "type" or "style") and develop new technologies that go into said ships?
What if these technologies, these parts, could be unique based upon what is created by the player at that micro level of ship design?
What if you could choose to specialize in putting entire ships together, or specialize in making the individual pieces that go into a whole ship?
What if there are different levels of build quality that result in some parts lending greater benefits than a lesser quality part (or ship, even)?
What if there were an in-game system that enabled you, with enough funding and materials, to create a "company" from the ground up that could manufacture items on a larger scale in addition to allowing players to create these items on an "individual" level?
What if the finished product the player built, the ship or what-have-you itself, reflected the cumulative capabilities of the individual parts that went into it?
What if you could decide this ship's overall colors and logos?
What if you could walk within the ship itself?
What if you could hire NPC crews or invite other players onto your ship?
What if a similar concept existed for the rest of the player-craftable/researchable items? What if you could craft or discover or research newer, better weapons and weapon mods. Armor and armor mods. Shields, visors, communication devices, biotic implants and amps, ammo types, heat sink types, skycars (planetary "mounts"?), and shuttles.
What if you could build your own house, or even a community, on planets and have those buildings actually exist for others to see?
What if you could pilot this ship throughout a procedurally generated galaxy?
Perhaps there might be a "core system" pre-crafted by the developers (Earth, Palaven, the Citadel, Arcturus Station, and all the other homeworlds and key system planets and stations in the ME galaxy) and the rest relied on procedurally generated content? What if discovered planets were "saved" in the collective server? People could visit them, then, after you have long since left. What if you could mine planets and asteroids for raw materials that serve as the basis for crafting all the above and more? What if you could build on these planets? What if NPCs could as well?
What if BW-created, procedurally-generated content could populate these procedurally-generated planets in these procedurally-generated star systems?
What if you could experience all the content forged by BW? All the stories, complete all the large-scale operations. The hours upon hours of military operations and raids and what-not.
But what if you just wanted to be a turian explorer, seeing what wondrous galactic phenomena are out to be found, discovering new life and new civilizations? What if you wanted to be an asari mercenary, or a krogan pirate, and disrupt trade operations in the morning before relaxing on Omega at the end of your day? What if you wanted to be a hanar diplomat? What if you just wanted to be a human soldier? A part of C-Sec? What if you wanted to just stake out a plot of land on a distant procedurally-generated planet and take up farming or ranching and selling your goods or animals on the galactic market? What if you just wanted to find an unclaimed asteroid belt and set up a mining operation, selling the raw materials to npc or player-driven corporations or individuals that buy them up and refine them?
TLDR: This isn't to say that a Mass Effect mmo would have to be any of this or that any of this is a good idea. Maybe it would only incorporate parts of the various ideas, or none at all. Maybe it would be something completely different. All I'm trying to say is that an ME mmo could be a dream mmo. It doesn't have to be a nightmare...and it could end up being one of the best Mass Effect experiences any of us could hope for. We just have to keep our minds open to the possibilities and realize that not everything has to be WoW.
Sounds a bit like the old Star Wars Galaxies (before they ruined it) where you could create everything, run citites, live socially if you wanted, dancing in a cantina, basically do whatever you wanted and everything was built that way.
Modifié par Wintermist, 20 juin 2011 - 12:02 .
#58
Posté 20 juin 2011 - 12:01
Guns wrote...
MMOs are a plague on the video game industry.
/thread
#59
Posté 20 juin 2011 - 12:15
Wintermist wrote...
Sounds a bit like the old Star Wars Galaxies (before they ruined it) where you could create everything, run citites, live socially if you wanted, dancing in a cantina, basically do whatever you wanted and everything was built that way.
I admit, I have never played SWG (for better or worse depends on one's perspective
The cumulative "grade" of the individual components, then parts, all added into the final ship (though not to the degree I was imagining might be for an ME mmo's space ship's quality and capabilities).
A "visual" for the experience: You would go out and chop down trees to collect wood. You would then take that wood and refine it into planks. you would take those planks and construct a portion of the hull, or the wheel, or the mast. You also needed metal, so you would have to have someone mine the raw ore, then refine it, then smelt it into individual nails and the like. You would combine these metal components and the appropriate wooden components to help form the hull, wheel, mast, etc. So, too, a similar concept for the sails and rigging.
If you weren't a very good crafter, you might lose some of the materials due to your shoddy craftsmanship. Or you might just end up with a lower quality item that would drag down the final product's overall grade. Or, if you wanted, you could merely sell the materials (in a raw stage or in a more refined form).
In the end, when all the parts were combined/crafted together, you would end up with a finished project: a customized, working ship you could personally use to sail around in, or you could trade or sell it.
Lady Catastrophe wrote...
Guns wrote...
MMOs are a plague on the video game industry.
/thread
MMO's are merely another type of video game. They are no more a plague on the industry than a puzzle game is, or an RPG, or an FPS, or an Action/Adventure game, or a casual game, and so forth. An MMO is only a plague on an industry when it is a poorly-made MMO that results in destroyed companies and businesses...but that isn't exclusive to the MMO genre. Any poorly-made game of any genre is, arguably, a plague on the industry and only drags it down and shatters otherwise promising developers or stifles creative potential.
Modifié par Eradyn, 20 juin 2011 - 12:18 .
#60
Posté 20 juin 2011 - 12:19
#61
Posté 20 juin 2011 - 12:34
Talosred wrote...
Anyone remember when MMOS use to have MMORPG in it.
Not all MMO's deserve the MMORPG tag
#62
Posté 20 juin 2011 - 12:38
Talosred wrote...
Anyone remember when MMOS use to have MMORPG in it.
Yes. Most still do, though not nearly as deep as they once were. Most go for small, confined zones and instances and not open worlds to explore. Most have shallow crafting or mindless combat mechanics. Most have no sense of player-generated economy. Most have a woefully inadequate story or a mind-numbingly repetitive quest structure. Most are lacking in options and player freedoms. Every now and then, a gem comes along that touches on those features that can make an MMO great, however...and it's that which players need to ask for time and again, and then support when such games come to pass.
One of the greatest tragedies now serves as a case study, a cautionary tale, for developers: Vanguard: SoH (which I spoke of in my other post). It wasn't nearly everything it could have been, or was going to be, but it had some of the features I listed and was a wonderful, eye-opening experience for it. No fault of the mechanics; the game was buggy as hell and mired in politics. Alas, there is no saving that sullied gem.
Wintermist wrote...
Talosred wrote...
Anyone remember when MMOS use to have MMORPG in it.
Not all MMO's deserve the MMORPG tag
That as well. And not all want the MMORPG tag; they instead go after different tags like MMOFPS.
Modifié par Eradyn, 20 juin 2011 - 12:40 .
#63
Posté 20 juin 2011 - 01:07
#64
Posté 20 juin 2011 - 01:10
jamesp81 wrote...
I'd rather ME kept to the TPS/RPG format.
And what if an ME MMO did?
Modifié par Eradyn, 20 juin 2011 - 01:11 .





Retour en haut







