question about Mass Effect Firearms
#26
Posté 19 juin 2011 - 05:57
#27
Posté 19 juin 2011 - 06:00
This is your answer.AntiChri5 wrote...
I remeber a codex entry mentioning this, and that the chips are designed so that they will flatten on impact.
#28
Posté 19 juin 2011 - 08:38
#29
Posté 19 juin 2011 - 08:40
TheDarkRats wrote...
How do people travel FTL without aging a lot slower than others that don't? How do omni-blades work if omni-tools are just plastic, ceramics, and light alloys? There's a lot of things in the ME Universe that don't make sense. There might be an explanation for this, but I don't know it.
Relativity.
The difference in subjective and objective time as one approaches the speed of light is due to the increase of mass (e=mc2, energy equals mass times the speed of light sqaured.) - time accelorates the closer to the center of mass you are and decelorates as you move away from the center of mass - the greater the mass the greater the difference as you approach it (of course density also plays a part in nature, i,e,, Black Holes aren't what they are simply due to mass but due to density as this casues a bigger dip on the fabric of space time-than would the same mass at a greater area, the same as a pin will penetrate your skin the same ammoutn of force on the flat of a CD won't - this impacts on FTL travel becasue you would be causing a point of infinte mass to spawn in an effectively very small area, for instance your ship and body etc...) Even the distance of a few feet up or down in elevation on Earth changes the speed of time's passge by a very very small ammount - I think it was 100th of a milisecond or something, but it's there.
In order to travel FTL in the Mass Effect universe they use a Mass Effect field to reduce mass as they accelorate, thus negating the time dialation and avoiding infinate mass and lowing the ammount of energy they need to arrive at those speeds geometriclly.
I hope this helps your immersion.
#30
Posté 19 juin 2011 - 09:40
#31
Posté 19 juin 2011 - 09:45
Skirata129 wrote...
not really. how do you design a chip of metal to flatten on impact?
Some metals are more malleable than others. Gold, for instance, is very "soft" for a metal.
#32
Posté 19 juin 2011 - 09:52
Wolf_in_the_Meadow wrote...
TheDarkRats wrote...
How do people travel FTL without aging a lot slower than others that don't? How do omni-blades work if omni-tools are just plastic, ceramics, and light alloys? There's a lot of things in the ME Universe that don't make sense. There might be an explanation for this, but I don't know it.
Relativity.
The difference in subjective and objective time as one approaches the speed of light is due to the increase of mass (e=mc2, energy equals mass times the speed of light sqaured.) - time accelorates the closer to the center of mass you are and decelorates as you move away from the center of mass - the greater the mass the greater the difference as you approach it (of course density also plays a part in nature, i,e,, Black Holes aren't what they are simply due to mass but due to density as this casues a bigger dip on the fabric of space time-than would the same mass at a greater area, the same as a pin will penetrate your skin the same ammoutn of force on the flat of a CD won't - this impacts on FTL travel becasue you would be causing a point of infinte mass to spawn in an effectively very small area, for instance your ship and body etc...) Even the distance of a few feet up or down in elevation on Earth changes the speed of time's passge by a very very small ammount - I think it was 100th of a milisecond or something, but it's there.
In order to travel FTL in the Mass Effect universe they use a Mass Effect field to reduce mass as they accelorate, thus negating the time dialation and avoiding infinate mass and lowing the ammount of energy they need to arrive at those speeds geometriclly.
I hope this helps your immersion.
That makes sense. In real life, Humans could achieve FTL travel, unfortunately it won't happen in our lifetimes. Hopefully by the end of the 23rd century it can be achieved. Humanity will be better than ever, hopefully. As long as there are less wars within our species.
#33
Posté 19 juin 2011 - 09:56
#34
Posté 19 juin 2011 - 10:11
From what I remember it went on for pages and pages, involved lots of formulas relating to mass, speed etc and nobody really agreed on anything.
#35
Posté 19 juin 2011 - 10:16
#36
Posté 19 juin 2011 - 10:20
Ryllen Laerth Kriel wrote...
Yeah, even toothbrushes are powered with Mass Effect fields apparently. It's the universal excuse/reason for everything!
Yes, that's why it's called Mass Effect - because it's one single breakthrough which massivley changed not only the course of humaity but of the entire Galaxy.
It would be a crappy name if it was only useful for making you glow.
#37
Posté 19 juin 2011 - 10:20
One thing that we can relate how damaging an air bubble is travelling in mach speed, if we make a jet fighter fly low enough in mach speed in a city, the air bubble that follows it, devastates everything in its path.
#38
Posté 19 juin 2011 - 10:25
jamesp81 wrote...
Now, with that said, even without expanding ammunition, ME firearms would be more destructive. There is an effect that is sometimes called "remote wounding effects" associated with projectiles impacting a badguy at very high velocity. Some people claim it's hydrostatic shock. I don't exactly know what it is, I just know that a projectile moving fast enough can damage a badguy in places the bullet doesn't physically contact due to energy transfer associated with the impact itself.
you have a good grasp tbh.
The principle is the same as taking a bowl of jello and tapping it with a spoon, the jelly wobbles in areas you've not tapped.
Now up that by about 10,000 times and you will splatter parts of jelly you've not even touched. The human body is more or less a big sack of jelly, and you see how bullets can deal significant damage via hydrostatic shock.
I always invisioned the ME rifle shavings to be flechettes in shape.
#39
Posté 19 juin 2011 - 12:03
#40
Posté 19 juin 2011 - 04:37
Raxxman wrote...
jamesp81 wrote...
Now, with that said, even without expanding ammunition, ME firearms would be more destructive. There is an effect that is sometimes called "remote wounding effects" associated with projectiles impacting a badguy at very high velocity. Some people claim it's hydrostatic shock. I don't exactly know what it is, I just know that a projectile moving fast enough can damage a badguy in places the bullet doesn't physically contact due to energy transfer associated with the impact itself.
you have a good grasp tbh.
The principle is the same as taking a bowl of jello and tapping it with a spoon, the jelly wobbles in areas you've not tapped.
Now up that by about 10,000 times and you will splatter parts of jelly you've not even touched. The human body is more or less a big sack of jelly, and you see how bullets can deal significant damage via hydrostatic shock.
I always invisioned the ME rifle shavings to be flechettes in shape.
I ought to have a good grasp. I shoot competitively and part of that is hand manufacturing your own ammunition. Of course for target work I'm generally more concerned with in flight ballistics than terminal ballistics, but then again, I do a little hunting too and terminal ballistics are very important in that application.
Interesting you mentioned jello. You may know this already, but the way terminal ballistics is tested is by firing a bullet into a block of calibrated ballistics gelatin. There's a website you can google where some folks did a lot of these tests and published the results publicly. It's pretty easy to see from the effects on the ballistic gel how much more damaging very fast rifle projectiles can be as opposed to very slow handgun projectiles. You look at what a rifle bullet does and multiply that by a couple of orders of magnitude, and you're probably into the velocity range of ME firearms, with the attendant increase in terminal performance.
#41
Posté 19 juin 2011 - 04:39
Skirata129 wrote...
but isn't the jello vibrating from the equivalent of blunt force trauma? If you stabbed it with a needle, no matter how fast the needle moved, it would just pass straight through
No, actually, it wouldn't. If you drove that needle fast enough, you'd get some interesting effects. Google up "ballistic gel testing" and compare handgun results to rifle results, and you will see the difference that velocity can make.
#42
Posté 19 juin 2011 - 04:44
How do people travel FTL without aging a lot slower than others that don't?[/quote]
No one travels for enough to make a visible difference.
[quote]How do omni-blades work if omni-tools are just plastic, ceramics, and light alloys? [/quote]
That makes no sense.
You are talking about omni-gel, we have no idea how the physical parts of omni-tools work.
[quote]AntiChri5 wrote...
The primary codex entry on Mass Accelerators, under the weapons armour and equipment tab:
[quote]A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage.
Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.[/quote]
[url]http://masseffect.wikia.com/wiki/Codex/Weapons,_Armor_and_Equipment[/quote][/quote]
That, pretty much.
#43
Posté 19 juin 2011 - 04:58
#44
Posté 19 juin 2011 - 07:19
Dannyboy9876 wrote...
Funny how people start explaining a video game with Science.
Funny how science fiction devices becomes reality
http://www.technovelgy.com/
Laser Keyboard: http://www.squidoo.c...#module16945892
http://www.newsoxy.c...lity-25515.html
http://www.ugo.com/t...science-fiction (it's a little tongue-in-cheek
#45
Posté 20 juin 2011 - 03:08





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