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Help on Beating Insanity on ME2


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19 réponses à ce sujet

#1
Sethy46

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Hello, with the announcment of the release of Mass Effect 3, I have disided to beat Mass Effect 2 on Insanity. I have had Mass Effect 2 for a long time, got it after seeing a good review on Xplay I think, I have beaten it before and kinda just forgotten about it but i'm back to beat it on Insanity. I usualy only use Soldier class, which i've been told by many people to be the best class for beating ME2 on Insanity, Is this realy the best class? Does anyone have any realy good tips for me?


Also, I resently discovered while beating the game on Hardcore, the fight on Horizon that involves the two scions, I have heard from many this is one of the toughest fights for them, can be won very easy for thoes that are weilding a sniper rifle. After opening the large door that opens into the area that you fight the Scions and husks, step just inside the area and scope up, peer around the edge of the left corner of the turrent coltrol platform, you should be able to see part of BOTH of the Scions. From this position you can comfortably kill both of them using your rifle without ever entering a fight.. Also, try your best to leave around as many thermal clips in the last area you fought, you will need a few extra to kill them both.

Sorry for making that so long <_<, I hope I didn't bore anyone to death and hope that I will recieve some advice and tatics in return.

#2
goofyomnivore

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Soldier is the most straight forward. Get the Mattock and spam Adrenaline Rush.
Sentinel is the easiest though once you get the upgrades/level up a bit.

As for the Horizon fight? I just focus one Scion down before the husks swarm, and once I get one down, I just cc spam the other while I clean up husks, and then I go kill the last Scion.

#3
Praetor Knight

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What weapons do you have access to?

And Horizon can be a long fight, but Adrenaline Rush can help you keep going without relying on your sniper rifle or companions.

So this fight can be a fight of attrition on Insanity for the Soldier class, but one that the Soldier class could endure.

#4
termokanden

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I personally found the husk fights like the one on Horizon fight much easier once I stopped trying to find a good place to stand. Moving constantly is really the best way to deal with husks. The only place that doesn't work is inside the bubble on the suicide mission.

Soldier is in my experience the easiest class to play on insanity. Sentinel gets very good but doesn't really start out that way. Infiltrator can be very easy to use as well if you use Cloak to constantly move behind cover far away from enemies (works wonders on Horizon for example). Not the most exciting way to play the class, but it works.

#5
CaolIla

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The only class I had troubles with beating on insanity was the adept class. It can be frustrating and a real challenge. It's not that it's insanely hard (as the name would suggest) but harder than with all the other classes. That's at least how i felt.

All in all: don't be greedy with med packs or hw ammo, but keep always a reserve for the fights you know will be challenging.
What I also like to do is taking the imba nuke with me, the Cain(e?). Just for hard enemies of course like the Colossus in the tali recruit mission for instance. You only can fire twice if you have lvl 7(! only reachable if you play paragon Zaed approval mission and Arrvial if I'm correct) HW ammo upgrade.
BUT since it kills any lesser enemy in a large radius and for instance drains the shield completely and half of the energy (armor in this case) of the Colossus, it's a nice start for a battle like that ; )

And if you don't have a class with a "life insurance" ability (like Combat Drone, Stealth, Sentinel Armor and so on) then you should consider taking one of those available as an advanced training ability like Geth Shield or Barrier.

#6
Sethy46

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Thanks everyone for the advice. One last question, on your trip to the collector ship how is it best to go about beating the fight on the platforms? I'll be using soldier class and understand how I would use it in this battle, but where should I position my squad? With the serious lack of cover I kinda left them out to dry on hardcore and beat the battle alone, but I don't think I'll be able to do that on Insanity.

#7
Praetor Knight

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Sethy46 wrote...

Thanks everyone for the advice. One last question, on your trip to the collector ship how is it best to go about beating the fight on the platforms? I'll be using soldier class and understand how I would use it in this battle, but where should I position my squad? With the serious lack of cover I kinda left them out to dry on hardcore and beat the battle alone, but I don't think I'll be able to do that on Insanity.


How you make it though, slightly depends on if you got the Claymore, Widow or Revvy, but the key is dropping targets as quickly as possible. Generally if you want to keep Harby locked down, bring Kasumi and use her flashbang on Harby, he will not be able to attack and you can focus on collectors. 

The biggest concern is the first scion on the right side, and watching for Harby's black orb that knocks you out of cover if you don't have Kasumi, or Flashbang on Shep.

The Widow can easily wreck the scions. I think there weak spot is the head that hangs from their left side.

If you get the Claymore or Revvy, you can still take out the Scions, but you might be better served using the Mantis to target the scion weak point.

If you have access, a one point Stasis bonus power can help drop the scions as the platforms more into place.

And Inferno and Squad Cryo can help here.  The AR evolution depends on how you prefer the length of time dilation and often it is best to pair Heightened with the Widow and Hardened with the Revvy. The Claymore I'm undecided, but I'm leaning to pairing it with Hardened AR.

As for you class passive, Commando is nice in getting the most out of your weapons and ammo powers. But Shock Trooper is just as helpful with the health boost. Oh and for me the very last power I evolve is Disruptor. I only put enough point to get access to Inferno and Squad Cryo.

But how much you can evolve your powers depends on your level when you get to the Collector Ship.

#8
termokanden

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I have gone through that battle many many times on insanity and I still have no clue where I should manually place my squad. The only thing that really works is if I play very aggressively myself. If they do happen to die, just don't be afraid to use Unity (although you can beat the battle alone).

I find that to be true in general by the way. You keep your squad alive by playing aggressive. You don't have to though, and you really can just go through the whole thing on your own if they die.

#9
Locutus_of_BORG

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^I've always found this fight easier when not positioning your squad and constantly moving. The only point where I stand and snipe is usually the very beginning at the door, but that's just to get some early shots into the Scions.

Try avoiding either the Husks or the Scions in that first sequence and just focus on one or the other. That might help you keep from getting overwhelmed. Husks can be killed quickly and Scions are much less dangerous when there nothing's running at you and stunning you with slappy hand attacks. YMMV I guess.

Modifié par Locutus_of_BORG, 20 juin 2011 - 01:30 .


#10
ryoldschool

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Collector ship trap - use the one point in stasis ( as mentioned above ) and use avalanche ( fire five rounds into the floor of the first platform - it freezes all three collectors ).

#11
mcsupersport

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I run this fight pretty much consistently by killing the scions either by sniping or just going left to the raised section about half way down. A couple of husks will spawn, kill them go up the stairs and finish off the Scions. As long as you are in cover and not out shooting the shockwave will pass you by. Once the husks and scions are dead activate the defense towers and then go back to the raised stairs that are on the left as you look in original door. Most of the collectors will spawn directly in front of you and some a bit to the left of your current position. Their will be about two distinct waves that you can kill from here, then a slight pause at which time move to the far end of the complex to the left of center in the L shape. Kill the husks that spawn and the collectors will drop in near the door you came in. I have started making my way to the right side then putting one companion at the shooting hole of the truck, and myself at the staggered boxes. This should be the final wave of standard collectors. On the stairs in this area is a heavy weapon ammo box that is good for refills.

#12
Sethy46

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Thanks everyone for all the advice =), wasn't exspecting to get so many helpful people!

#13
Locutus_of_BORG

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^No prob man.

The hardest part of this fight is right at the start, imo. From there it's really just a matter of not getting tired or panicking when the Praetorian comes, and the fight is in the bag pretty much.

Stasis will def. make this fight a lot easier.

#14
mcsupersport

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LOL, this is what this forum is all about, and as long as you are asking nicely or with actual need then we are happy to help.

The Praetorian is an easy fight, so don't let the size intimate you. As long as you don't cloak it will never go after you companions, not to say it will not kill them if they get under it, but it will not seek to attack them with the eyebeams. I usually bolt right pick up the heavy weapons ammo, then place a squadmate on that side, then move up to cover and get the com tower between me and it, and put my other squad on the far end near the L cover. Once that is done it is a simple matter to go around and around the com tower letting your allies shoot him and maybe shooting/powerthrowing some but basically just around and around until he dies. IF you want to add some interest or fun, then try a cain blast as soon as he arrives to take off some time, but if you do it wrong you die.

#15
Locutus_of_BORG

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That's right. The most important thing is to learn to not be afraid of it - the Praetorian is in fact the easiest part of the fight, b/c it is slow and on its own. Just learn how to use the high cover to avoid its eyebeams while keeping some other part of its body in sight. Also, learn to spot its ground pound signal, so you'll have to time to back off a bit from its AoE.

Heavy weapons are very unnecessary, apart from adding some flavor. With patience, your squadmates can actually kill it for you quickly enough without you even firing a shot. Also it is very unlikely that the Praetorian will hurt your squaddies under normal circumstances - their AI automatically keeps them quite far from it.

When you get used to this fight, it actually becomes a good practice stage for the fancier play techniques like reload cancelling (melee and power).

#16
Alamar2078

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I guess I'll be the contrarian in this thread.

Depending on your playstyle the Praetorian might actually be a hard fight. While you can more or less stay in cover for lots of the early waves in this fight you certainly need to move around vs. the Praetorian.

While a heavy weapon isn't really "needed" I would recommend the Caine or something similar as this will knock a good sized hunk off of it's armor and shorten the length of the fight.

My biggest problem on Insanity NG+ is making sure that if I want to storm to cover that I can make it before my shields / health give out. I die a fair bit this way. Depending on what you do with the squadmates they can get squashed easily enough if you don't pay attention to them.

#17
Locutus_of_BORG

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I still think the key to fighting the Praetorian is more psychological than tactical. Because there's no time limit or any additional enemies at that point, your squaddies are more than capable of killing it on their own, so long as you can keep drawing its attention. As such, you can really approach the fight almost anyway you like, as long as you stay calm and don't run off in a panic. Use medi-gel as needed as there's no time limit. Praetorians may be powerful, but they are surprisingly vulnerable once you find its blind spot.

The Cain is good, as it knocks off a large chunk of its HP, but I suppose any heavy weapon with a good RoF and/or good visual effect will help instill any confidence you need. Still, I'm sure that in time you will eventually just stick to your regular guns + powers once you get a hang of the fight, as you'll be amazed at just how fast a Locust+Incinerate/Warp can kill a Praetorian.

One final trick: in my experience, combat drones wreck havoc on the Praetorian's AI. It just gets very very confused. This also works on the Oculus. YMMV but I'm pretty sure others have also used this trick successfully.

#18
thatdude90210

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There's no need for much running with the Praetorian on Horizon. Just circle the square structure on the left (left from entrance) keeping it on the opposite side, and take potshots at it. You're never in any danger. Back off a step or two when it recharges and you're totally safe.

#19
Aimi

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Praetor Shepard wrote...

The Widow can easily wreck the scions. I think there weak spot is the head that hangs from their left side.

If you get the Claymore or Revvy, you can still take out the Scions, but you might be better served using the Mantis to target the scion weak point.

Incidentally, I'd recommend the Viper over the Mantis for that; the Viper just annihilates anything with armor, and the ability to get several shots in during a single Adrenaline Rush is extremely handy.

Modifié par daqs, 22 juin 2011 - 03:07 .


#20
Locutus_of_BORG

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^Yeah, he probably meant the Viper too. Really, it's good to take the opportunity to snipe the Scions with anything that can hit them when you enter the stage. That area is one of the few stages where you don't really have any safe zone from the scions' shots, so you might as well soften them a bit before the Husks get close.