A video I found on youtube of ME3 C.Q.B. very high action
#26
Posté 19 juin 2011 - 09:43
#27
Posté 19 juin 2011 - 09:44
#28
Posté 19 juin 2011 - 09:46
#29
Posté 19 juin 2011 - 09:47
one of the devs said the geth in that video have already been changedTexasToast712 wrote...
Iam suprised my previous comment hasnt turned some heads. I mean come on! ITS A CERBERUS GETH! BIG FIND PEOPLE!
#30
Posté 19 juin 2011 - 09:48
#31
Posté 19 juin 2011 - 10:13
People care not for the SSV Ain Jalut, and they'll care for something that has been foreshadowed?TexasToast712 wrote...
Iam suprised my previous comment hasnt turned some heads. I mean come on! ITS A CERBERUS GETH! BIG FIND PEOPLE!
Besides, Brenon already said the geth aren't final.
#32
Posté 19 juin 2011 - 10:17
iLikeBWgames wrote...
Looks like there will be a new difficulty, like super-easy, where enemies always miss Shepard and roll around in the wrong directions...
Yeah that worries me. The KI seems to be really bad. I hope that's not a regular difficulty, even if it's casual that seems just to be too easy. They don't shoot at him, even if, they are not hitting, he runs around in the open field while 5 enemies should be tearing him apart, but shepard just keeps being awesome and kicks their ass.
If that's normal, please make insanity available at the beginning bioware
#33
Posté 19 juin 2011 - 10:25
There should be some kind of stagger right after getting shot.
#34
Guest_The PLC_*
Posté 19 juin 2011 - 10:30
Guest_The PLC_*
#35
Posté 19 juin 2011 - 10:41
sevach wrote...
I hope they change the roll, it makes no sense for someone to be able to roll while being shot (or right after).
There should be some kind of stagger right after getting shot.
Between shields and heavy-duty ablative ceramic armor, Shepard is basically a humanoid tank. Nothing short of an explosion staggers Shepard in the first two games, and that shouldn't change now.
#36
Posté 19 juin 2011 - 10:44
TexasToast712 wrote...
Iam suprised my previous comment hasnt turned some heads. I mean come on! ITS A CERBERUS GETH! BIG FIND PEOPLE!
Which Geth are you looking at? The left, middle or right one?
#37
Posté 19 juin 2011 - 10:46
CaolIla wrote...
iLikeBWgames wrote...
Looks like there will be a new difficulty, like super-easy, where enemies always miss Shepard and roll around in the wrong directions...
Yeah that worries me. The KI seems to be really bad. I hope that's not a regular difficulty, even if it's casual that seems just to be too easy. They don't shoot at him, even if, they are not hitting, he runs around in the open field while 5 enemies should be tearing him apart, but shepard just keeps being awesome and kicks their ass.
If that's normal, please make insanity available at the beginning bioware
The Game is still 9 months away from being released...
#38
Posté 19 juin 2011 - 10:46
Fixed.Schneidend wrote...
sevach wrote...
I hope they change the roll, it makes no sense for someone to be able to roll while being shot (or right after).
There should be some kind of stagger right after getting shot.
Between shields and heavy-duty ablative ceramic armor, Shepard is basically a humanoid tank. Nothing short of an explosion or a stupid asari launching biotic throw in ME1 staggers Shepard in the first two games, and that shouldn't change now.
Modifié par TexasToast712, 19 juin 2011 - 10:46 .
#39
Posté 19 juin 2011 - 10:48
#40
Posté 19 juin 2011 - 10:51
#41
Posté 19 juin 2011 - 10:53
I, also, agree the AI is pretty meh (especially the rolls out in the open and then just standing there) but the game isn't finished. I do hope Bioware's comments on the game being harder and that the AI work together etc. are true though.
#42
Posté 19 juin 2011 - 11:08
Akaranz wrote...
TTCaolIla wrote...
iLikeBWgames wrote...
Looks like there will be a new difficulty, like super-easy, where enemies always miss Shepard and roll around in the wrong directions...
Yeah that worries me. The KI seems to be really bad. I hope that's not a regular difficulty, even if it's casual that seems just to be too easy. They don't shoot at him, even if, they are not hitting, he runs around in the open field while 5 enemies should be tearing him apart, but shepard just keeps being awesome and kicks their ass.
If that's normal, please make insanity available at the beginning bioware
The Game is still 9 months away from being released...
Thanks for the reminder, could Bioware please shut down the me3 forum since some visitors can't stand that others speculate about the game based on infos, leaked and official?
#43
Posté 19 juin 2011 - 11:16
The amount of rolling is slightly ridiculous, everyone seems to be doing it. Not to harp on realism in a video game, but it is kinda unrealistic a guy should be rolling that much in combat. Imagine the back problems LOL
0.22 what is with that geth, im not to sure its a Cerberus geth, might be a new type?
Also did inorganics always light up like that at death or panic from fire like that geth thing did, maybe it wasnt inorganic?
The amount of curving on those biotic attacks is nuts, and begs the question how the hell do you keep track of that with out going into the pause state then selecting the attack.
The heavy melee for what ever class this is(sential i think) seems to be a fist of energy rather than a blade. It also isnt a insta kill.
Finally, pistol whip for the win
Modifié par Whereto, 19 juin 2011 - 11:35 .
#44
Posté 19 juin 2011 - 11:38
#45
Posté 19 juin 2011 - 12:06
Does the fact that it and the other Geth in that video are helping Cerberus attack Shepard show you? Use your brain.SKiLLYWiLLY2 wrote...
I don't exactly see how that's a Cerberus geth? Just because it has some yellow on it doesn't mean it's automatically part of Cerberus... I don't see a Cerberus logo anywhere on there either, correct me if I'm wrong.
I, also, agree the AI is pretty meh (especially the rolls out in the open and then just standing there) but the game isn't finished. I do hope Bioware's comments on the game being harder and that the AI work together etc. are true though.
Modifié par TexasToast712, 19 juin 2011 - 12:07 .
#46
Posté 19 juin 2011 - 12:20
TexasToast712 wrote...
Does the fact that it and the other Geth in that video are helping Cerberus attack Shepard show you? Use your brain.SKiLLYWiLLY2 wrote...
I don't exactly see how that's a Cerberus geth? Just because it has some yellow on it doesn't mean it's automatically part of Cerberus... I don't see a Cerberus logo anywhere on there either, correct me if I'm wrong.
I, also, agree the AI is pretty meh (especially the rolls out in the open and then just standing there) but the game isn't finished. I do hope Bioware's comments on the game being harder and that the AI work together etc. are true though.
Helping Cerberus? What?
Not once are the Cerberus troops shown fighting alongside the Geth troops. They're against Shepard, yeah, but that doesn't make them at all part of Cerberus or, in general, have any connection to Cerberus. For all we know, there are still some heretics working for the reapers.
If you're going to call me stupid at least "use your brain."
#47
Posté 19 juin 2011 - 01:20
#48
Posté 19 juin 2011 - 01:28
MoneyAddict wrote...
the excessive rolling was weird but the game doesn't come out for a long time so I still can't wait......
Yeah the rolling was my biggest worry. Im pleased it hasnt become a method of transit from what we have seen. Running still is far more effective. However the frequency of use and nimbleness for every enemy, dispite clear heavy armour on a few of them was a bit disconcerting. However as said, a long time to release so im sure these issues will be ironed out.
#49
Posté 19 juin 2011 - 01:29
TexasToast712 wrote...
Pause at 0:18. Its a Geth toting a Cerberus pait job. Looks like Giving Legion to Cerberus or the events of Overlord will have an effect after all.
Maybe just a new Geth, maybe they paint the flamthrower gethies different colors.
#50
Posté 19 juin 2011 - 02:12
Seriously i just don´t like Geth rolling, i dunno but it doesn´t feel right for a robot, or for what i can see everyone, to do it.





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