Those big arrows...
#1
Posté 19 juin 2011 - 09:12
Simple solution would be an option to turn them off in menu.
Just wanted to point it out, because I didnt saw thread about this and imo these arrows are very derpy and feel out of place. At least to me.
#2
Posté 19 juin 2011 - 07:17
"Playing with them off because I know what I'm doing" isn't really very likely... unless you've memorized the complete graph of movements between all cover in all levels.
How do you know you can swat turn between two pieces of cover? You can't just blindly trust that there's an acceptable piece of cover off to the side... You'd probably have to turn the camera over to look. And is that cover close enough? Hard to tell just by eyeballing it... Then you would have to turn the camera back and initiate the action...
The icons are there to let you know you can do something, because it's not really feasible for people to "just know" that they can do a specific cover action (beyond some of the basic ones, like cover slip).
And yes... there could be an option in ME3 to disable them... but I think people should understand their actual use before disparaging their utility. :happy:
Modifié par Brenon Holmes, 19 juin 2011 - 07:27 .
#3
Posté 19 juin 2011 - 07:38
crimzontearz wrote...
didn't GoW2 already address this issue by simply not allowing you to attempt the swat turn/cover roll if the next cover was not reachable/the maneuver was not meant for that spot?
just asking
I believe so... but we've added a bunch more cover actions, we're up to 7 or 8 at the moment? Most of which are context sensitive, some of which have overlapping inputs. So you can imagine that the issue of being able to easily explore what is possible at a given moment without any kind of feedback might be difficult. :happy:
We might end up reducing that before ship, so maybe it's a moot point. But as things currently stand, I think it would be extremely difficult to play without the cover indicators. I would almost equate that to people asking to be able to remove the cross hairs...
As I've mentioned before, it's been brought up... so we'll have to see where that goes.
#4
Posté 19 juin 2011 - 07:47
crimzontearz wrote...
lol you could remove everything (including crossairs) in a new mode called "If you are playing at this mode you truly are a masochist"
heh, we certainly could...
but I see what you mean...hey while you are here
what about those ugly red veins? still using them?
You should have seen the refined version at E3 - though I think the values are still being tweaked. It's not as red and not vein-ey at all... there's a slight darkening at the edges, and it's a lot more transparent.
Personally I like it a lot. I'm not sure if it shows well on captures, but looking at it here on my box I think some of the stuff that people were concerned with should be addressed. :happy:
#5
Posté 19 juin 2011 - 07:52
ventrue3000 wrote...
Why don't you indicate action possibilities by making Shepard do something? Let him lean out a little, like he's preparing to roll over to another piece of cover. Same functionality, but more subtle.
This was also brought up in the last thread on this very topic. :happy:
Basically, you can't always see all of Shepard and unless you make large changes in pose - animation only solutions are generally not noticeable. Those two factors make the issue a little challenging... so even if we did do an animation solution, we'd probably still want to have some sort of GUI indicator and use the animations as reinforcement.
#6
Posté 19 juin 2011 - 07:54
crimzontearz wrote...
hey if I made a thread about levelling up math would you give some insight?
Heh, I'd like to... but I think we're still in the process of working through the specifics, so I don't think I could say anything definite.
#7
Posté 19 juin 2011 - 07:58
Ruud333 wrote...
And Brenon, some of us would like the cross hairs gone (and replaced with lasers sights)
ha. Well... I don't know if you can do *exactly* that, but some of the scopes let you mod out your guns in some more interesting ways (I think there is a laser scope, but I don't think it cross hairs).
Keep in mind a lot of this is still not finalized yet... but we had a Revenant with a (sniper-style, 2x (I think?)) scope and some kind of barrel mod on it the other day... it was pretty... crazy...
Modifié par Brenon Holmes, 19 juin 2011 - 08:00 .
#8
Posté 19 juin 2011 - 08:07
crimzontearz wrote...
hehe all I would like to know is if you are working to solve the issue there was in ME2 where you had 2 viable point spread distributions (for shepard....and only 1 for the squaddies) and everything else left you with un-used points because you just did not have enough to buy an even extra level of one of the non maxed skills
From what I've seen, there's a lot more depth in terms of the customization of abilities and powers. So you have a lot more options in terms of where you want to put your points.
I haven't really taken a close look at all the options, but I'm fairly certain you should have a lot more options in terms of viable builds for both Shep and for the party.
#9
Posté 19 juin 2011 - 08:51
Burdokva wrote...
With all due the respect, but can't you just provide the option and let the player decide if he wants the visual hints or not?
As I said earlier in the thread, the suggestion has been raised. We'll see what happens.
#10
Posté 19 juin 2011 - 09:31
FERMi27 wrote...
Since mr. Holmes said there would be an option to turn off the discussed features, I have nothing more to complain about in this sector.
I said we'd look into it. No promises. Subtle difference. :happy:
#11
Posté 19 juin 2011 - 11:54
Kandid001 wrote...
Why do you have to be so cryptic? Correct me if I'm wrong but it shouldn't be THAT hard to make a change like this. It's not like people ask for a total revamp which would require months of work.
Because *I* can't make a decision like that, and even if I could... it's something that would at least warrant a little discussion... don't you think? It's certainly generated some discussion here...
If I say something definitive in any kind of public space, where I am seen to be reflecting the positions and opinions of BioWare, you can be damned sure that I want it to be as accurate as possible. If I can't be accurate or I don't know the answer, I'll say so. :happy: (in this case, I can't be accurate - thus the "crypticness" I guess).
So I can definitively tell you that it'll get added to a list of features and we're going to talk about it... but I can't tell you what the result of that discussion will be... because there are a *huge* number of features, and things always fall off the end of schedules.
I think that's somewhat reasonable, isn't it?





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