Modifié par Someone With Mass, 19 juin 2011 - 06:50 .
Those big arrows...
#26
Posté 19 juin 2011 - 06:40
#27
Posté 19 juin 2011 - 06:49
It's not a big deal.
#28
Guest_SwobyJ_*
Posté 19 juin 2011 - 06:56
Guest_SwobyJ_*
Someone With Mass wrote...
Ah, yes. Another case of "I'm too leet for those things! BioWare, listen to ME!"
Not really. I play on Veteran (Normal when speeding through on an altShep, Hardcore rarely), and the arrows are just intusive. Don't need em.
#29
Posté 19 juin 2011 - 07:11
xxSgt_Reed_24xx wrote...
oh my god... really? If you think these are bad... go look at the ones in Gears of War... not only does it show an arrow... it shows a little character and two pieces of cover if you're swat turning or a little dude hopping over cover if you want to vault.
If you had seen my earlier post/explored the options in Gears you would realise that Gears gives you the option to turn them off.
xxSgt_Reed_24xx wrote...
It's not a big deal.
No. It's not a big deal to you*. Others however would like the option to turn them off. Seriously, why bother commenting when people are just asking for an option to turn something off - it's not like we are asking for them to be removed full stop.
*It's not actually a huge deal to me, but I would prefer the option to turn them off.
#30
Posté 19 juin 2011 - 07:17
"Playing with them off because I know what I'm doing" isn't really very likely... unless you've memorized the complete graph of movements between all cover in all levels.
How do you know you can swat turn between two pieces of cover? You can't just blindly trust that there's an acceptable piece of cover off to the side... You'd probably have to turn the camera over to look. And is that cover close enough? Hard to tell just by eyeballing it... Then you would have to turn the camera back and initiate the action...
The icons are there to let you know you can do something, because it's not really feasible for people to "just know" that they can do a specific cover action (beyond some of the basic ones, like cover slip).
And yes... there could be an option in ME3 to disable them... but I think people should understand their actual use before disparaging their utility. :happy:
Modifié par Brenon Holmes, 19 juin 2011 - 07:27 .
#31
Posté 19 juin 2011 - 07:25
#32
Posté 19 juin 2011 - 07:27
Ruud333 wrote...
xxSgt_Reed_24xx wrote...
oh my god... really? If you think these are bad... go look at the ones in Gears of War... not only does it show an arrow... it shows a little character and two pieces of cover if you're swat turning or a little dude hopping over cover if you want to vault.
If you had seen my earlier post/explored the options in Gears you would realise that Gears gives you the option to turn them off.xxSgt_Reed_24xx wrote...
It's not a big deal.
No. It's not a big deal to you*. Others however would like the option to turn them off. Seriously, why bother commenting when people are just asking for an option to turn something off - it's not like we are asking for them to be removed full stop.
*It's not actually a huge deal to me, but I would prefer the option to turn them off.
I had no need to explore the options menu as... they weren't in my way... and they were bigger than these arrows.
As for knowing when and when you can't do a certain turn or roll... those of us that have played enough TPS games like gears of war... pretty much know when we can and can't perform the move....
that being said... yeah, it would make sense to be able to turn them off. That probably won't be an option though....
#33
Posté 19 juin 2011 - 07:29
Yeah but not knowing if I make it into some cover and just eyeball it may be fun.Brenon Holmes wrote...
I think there's a misunderstanding. They're context sensitive...
"Playing with them off because I know what I'm doing" isn't really very likely... unless you've memorized the complete graph of movements between all cover in all levels.
How do you know you can swat turn between two pieces of cover? You can't just blindly trust that there's an acceptable piece of cover off to the side... You'd probably have to turn the camera over to look. And is that cover close enough? Hard to tell just by eyeballing it... Then you would have to turn the camera back and initiate the action...
The icons are there to let you know you can do something, because it's not really feasible for people to "just know" that they can do a specific cover action (beyond some of the basic ones, like cover slip).
And yes... there coudl be an option in ME3 to disable them... but I think people should understand their actual use before disparaging their utility. :happy:
If there will be an option, I´ll turn them off
#34
Posté 19 juin 2011 - 07:29
#35
Posté 19 juin 2011 - 07:29
Brenon Holmes wrote...
I think there's a misunderstanding. They're context sensitive...
"Playing with them off because I know what I'm doing" isn't really very likely... unless you've memorized the complete graph of movements between all cover in all levels.
How do you know you can swat turn between two pieces of cover? You can't just blindly trust that there's an acceptable piece of cover off to the side... You'd probably have to turn the camera over to look. And is that cover close enough? Hard to tell just by eyeballing it... Then you would have to turn the camera back and initiate the action...
The icons are there to let you know you can do something, because it's not really feasible for people to "just know" that they can do a specific cover action (beyond some of the basic ones, like cover slip).
And yes... there could be an option in ME3 to disable them... but I think people should understand their actual use before disparaging their utility. :happy:
didn't GoW2 already address this issue by simply not allowing you to attempt the swat turn/cover roll if the next cover was not reachable/the maneuver was not meant for that spot?
just asking
Modifié par crimzontearz, 19 juin 2011 - 07:30 .
#36
Posté 19 juin 2011 - 07:36
It would be like playing the entire game in the first 10 minutes of ME1. "Giant Arrow Says Go Here.".
#37
Posté 19 juin 2011 - 07:38
crimzontearz wrote...
didn't GoW2 already address this issue by simply not allowing you to attempt the swat turn/cover roll if the next cover was not reachable/the maneuver was not meant for that spot?
just asking
I believe so... but we've added a bunch more cover actions, we're up to 7 or 8 at the moment? Most of which are context sensitive, some of which have overlapping inputs. So you can imagine that the issue of being able to easily explore what is possible at a given moment without any kind of feedback might be difficult. :happy:
We might end up reducing that before ship, so maybe it's a moot point. But as things currently stand, I think it would be extremely difficult to play without the cover indicators. I would almost equate that to people asking to be able to remove the cross hairs...
As I've mentioned before, it's been brought up... so we'll have to see where that goes.
#38
Posté 19 juin 2011 - 07:42
#39
Posté 19 juin 2011 - 07:42
Brenon Holmes wrote...
I think there's a misunderstanding. They're context sensitive...
"Playing with them off because I know what I'm doing" isn't really very likely... unless you've memorized the complete graph of movements between all cover in all levels.
How do you know you can swat turn between two pieces of cover? You can't just blindly trust that there's an acceptable piece of cover off to the side... You'd probably have to turn the camera over to look. And is that cover close enough? Hard to tell just by eyeballing it... Then you would have to turn the camera back and initiate the action...
The icons are there to let you know you can do something, because it's not really feasible for people to "just know" that they can do a specific cover action (beyond some of the basic ones, like cover slip).
And yes... there could be an option in ME3 to disable them... but I think people should understand their actual use before disparaging their utility. :happy:
Instead of purchasing Nations & gold masnions with the sales money from Mass Effect 3, make an impossibly difficult RPG with 1000 stats, large open areas full of millions of enemies that give only 1 xp but tons of USELSS loot and no explanation on how to play the game at all but it should have complex mechanics and controls. You should need a chemistry doctorate to make potions for example. Oh and put in raunchy nude sex scenes.
THEN the whiners will be finally happy.
#40
Posté 19 juin 2011 - 07:42
lol you could remove everything (including crossairs) in a new mode called "If you are playing at this mode you truly are a masochist"Brenon Holmes wrote...
crimzontearz wrote...
didn't GoW2 already address this issue by simply not allowing you to attempt the swat turn/cover roll if the next cover was not reachable/the maneuver was not meant for that spot?
just asking
I believe so... but we've added a bunch more cover actions, we're up to 7 or 8 at the moment? Most of which are context sensitive, some of which have overlapping inputs. So you can imagine that the issue of being able to easily explore what is possible at a given moment without any kind of feedback might be difficult. :happy:
We might end up reducing that before ship, so maybe it's a moot point. But as things currently stand, I think it would be extremely difficult to play without the cover indicators. I would almost equate that to people asking to be able to remove the cross hairs...
As I've mentioned before, it's been brought up... so we'll have to see where that goes.
but I see what you mean...hey while you are here
what about those ugly red veins? still using them?
#41
Posté 19 juin 2011 - 07:44
#42
Posté 19 juin 2011 - 07:44
#43
Posté 19 juin 2011 - 07:46
This would be awesome. Something like in Uncharted when Drake readies for a stealth kill.ventrue3000 wrote...
Why don't you indicate action possibilities by making Shepard do something? Let him lean out a little, like he's preparing to roll over to another piece of cover. Same functionality, but more subtle.
#44
Posté 19 juin 2011 - 07:46
Fiery Phoenix wrote...
I still think an option for disabling them would be a good addition to go with after a few playthrough's, Brenon. Would make for a more challenging and "realistic" experience.
Some games also allow to turn off cross hairs so I'm game for this.
Keep the arrows but give us the option to turn them off.
#45
Posté 19 juin 2011 - 07:47
Fair enough.xxSgt_Reed_24xx wrote...
I had no need to explore the options menu as... they weren't in my way... and they were bigger than these arrows.
That would be sweetxxSgt_Reed_24xx wrote...
yeah, it would make sense to be able to turn them off.
That would not be sweetxxSgt_Reed_24xx wrote...
That probably won't be an option though....
@ Brenon: When I first played Gears I had them on all the time because I was learning to play the game. If the option exists to turn them off in ME3 I will start with them on and then turn them off once I've got the idea. I appreciate what you are saying about us not having tried them and therefore not having experience to judge whether we need them or not, but if it works in a similar way to Gears I should be able to manage
EDIT: If it does end up being a lot more complicated than the Gears sytem then I'd see why there would be a point keeping them on permanantly.
And Brenon, some of us would like the cross hairs gone (and replaced with lasers sights)
Modifié par Ruud333, 19 juin 2011 - 07:56 .
#46
Posté 19 juin 2011 - 07:47
crimzontearz wrote...
lol you could remove everything (including crossairs) in a new mode called "If you are playing at this mode you truly are a masochist"
heh, we certainly could...
but I see what you mean...hey while you are here
what about those ugly red veins? still using them?
You should have seen the refined version at E3 - though I think the values are still being tweaked. It's not as red and not vein-ey at all... there's a slight darkening at the edges, and it's a lot more transparent.
Personally I like it a lot. I'm not sure if it shows well on captures, but looking at it here on my box I think some of the stuff that people were concerned with should be addressed. :happy:
#47
Posté 19 juin 2011 - 07:49
Brenon Holmes wrote...
I believe so... but we've added a bunch more cover actions, we're up to 7 or 8 at the moment? Most of which are context sensitive, some of which have overlapping inputs. So you can imagine that the issue of being able to easily explore what is possible at a given moment without any kind of feedback might be difficult. :happy:
We might end up reducing that before ship, so maybe it's a moot point. But as things currently stand, I think it would be extremely difficult to play without the cover indicators. I would almost equate that to people asking to be able to remove the cross hairs...
As I've mentioned before, it's been brought up... so we'll have to see where that goes.
7 or 8? Yeah!!
I hope the cover actions stay in that range for a solid variety, because I would like combat to feel more fluid and organic, when moving across the battlefield.
#48
Posté 19 juin 2011 - 07:51
Brenon Holmes wrote...
crimzontearz wrote...
lol you could remove everything (including crossairs) in a new mode called "If you are playing at this mode you truly are a masochist"
heh, we certainly could...but I see what you mean...hey while you are here
what about those ugly red veins? still using them?
You should have seen the refined version at E3 - though I think the values are still being tweaked. It's not as red and not vein-ey at all... there's a slight darkening at the edges, and it's a lot more transparent.
Personally I like it a lot. I'm not sure if it shows well on captures, but looking at it here on my box I think some of the stuff that people were concerned with should be addressed. :happy:
all videos I saw at the E3 were on god mode apparently
Especially the video with Anderson, Shepard was hit many times but health never decreased. I am VERY glad to know the veins are gone, they were very unpleasing to the eye
ah, knowing that and the fact that NG+ is in the game makes me feel sooooooooooo happy and warm inside
hey if I made a thread about levelling up math would you give some insight
#49
Posté 19 juin 2011 - 07:52
Brenon Holmes wrote...
I would almost equate that to people asking to be able to remove the cross hairs...
Sure if you give us iron sights
#50
Posté 19 juin 2011 - 07:52
ventrue3000 wrote...
Why don't you indicate action possibilities by making Shepard do something? Let him lean out a little, like he's preparing to roll over to another piece of cover. Same functionality, but more subtle.
This was also brought up in the last thread on this very topic. :happy:
Basically, you can't always see all of Shepard and unless you make large changes in pose - animation only solutions are generally not noticeable. Those two factors make the issue a little challenging... so even if we did do an animation solution, we'd probably still want to have some sort of GUI indicator and use the animations as reinforcement.





Retour en haut






