Thanks for your input Brenon. While on this suject I feel compelled to make a suggestionBrenon Holmes wrote...
crimzontearz wrote...
hehe all I would like to know is if you are working to solve the issue there was in ME2 where you had 2 viable point spread distributions (for shepard....and only 1 for the squaddies) and everything else left you with un-used points because you just did not have enough to buy an even extra level of one of the non maxed skills
From what I've seen, there's a lot more depth in terms of the customization of abilities and powers. So you have a lot more options in terms of where you want to put your points.
I haven't really taken a close look at all the options, but I'm fairly certain you should have a lot more options in terms of viable builds for both Shep and for the party.
Has the dev team considered removing the pre-requisites for squad points? I don't know of anybody who likes them. Simply removing them would open up more viable character builds for virtually no work and, in ME2 at least, it would not have unbalanced anything.





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