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Those big arrows...


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#126
RyuGuitarFreak

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Hey Brenon, first of all it's very good to see a dev around here.

Now, I think the issue with the "arrows" is that they're too intrusive. Too much "HUDy", in your face, know what I mean? If you guys could make them more discreet, more subtle, less contrasting with the environment, a lot of players wouldn't bother.

Modifié par RyuGuitarFreak, 20 juin 2011 - 05:31 .


#127
nitrog100

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Hopefully they'll only show up when you're holding the stick in that direction. Those arrows could really get annoying in combat.

#128
Destroy Raiden_

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I didn't mind the arrows too much it's all a matter of how they are implemented when I use them will I still be leaping over cover when I wanted to sneak or roll when all I wanted to do was slide with the curve of the wall. Only once I play it will I be able to say on this feature if it was indeed a wise choice for BW or not.

#129
The Smoking Man

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How about making the arrows more subtle? The way they were at E3, they basically screamed "DON'T EVEN THINK ABOUT PAYING ATTENTION TO ANYTHING ELSE ON THE SCREEN BUT ME!".

#130
MrFob

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Destroy Raiden wrote...

I didn't mind the arrows too much it's all a matter of how they are implemented when I use them will I still be leaping over cover when I wanted to sneak or roll when all I wanted to do was slide with the curve of the wall. Only once I play it will I be able to say on this feature if it was indeed a wise choice for BW or not.


I agree that could potentially be a problem. As a PC gamer, I think they should definitely map the rolls onto something that is not yet taken up by another action. E.g. a double tap of the direction key where you want to go. If they make Shep do the action automatically, the character will probably often do something the player doesn't expect. I am currently playing the Witcher 2 and while I like the stealth passages, I never quite know when Geralt will step out of cover or which walls he can lean against and which not. I don't want that happening in ME3, where you need the cover mechanics all the time.
If they make another key (like sprint) context sensitive I see huge potential for frustrating mishaps like the sprint-cover problem in ME2.
So all in all, it would have to be a special key or combination (like the double tab).

#131
Manic Sheep

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I think they should make the arrows a bit smaller and less in your face but they don't bother me too much. Still the option to turn them off would be much appreciated . I don't know hard a toggle for these things would be to put into the game.
On a related note, I’m hoping ME3 is not going to be too context sensitive. I’ve played a few games that are and it gets really annoying.

Modifié par Manic Sheep, 20 juin 2011 - 05:49 .


#132
Niddy'

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Someone With Mass wrote...

Ah, yes. Another case of "I'm too leet for those things! BioWare, listen to ME!"


More along the lines of, "This is un-needed and stupid; please do not force me to look at this."

#133
Dexi

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Brenon Holmes wrote...

Kandid001 wrote...

Why do you have to be so cryptic? Correct me if I'm wrong but it shouldn't be THAT hard to make a change like this. It's not like people ask for a total revamp which would require months of work.


Because *I* can't make a decision like that, and even if I could... it's something that would at least warrant a little discussion... don't you think? It's certainly generated some discussion here...

If I say something definitive in any kind of public space, where I am seen to be reflecting the positions and opinions of BioWare, you can be damned sure that I want it to be as accurate as possible. If I can't be accurate or I don't know the answer, I'll say so. :happy: (in this case, I can't be accurate - thus the "crypticness" I guess).

So I can definitively tell you that it'll get added to a list of features and we're going to talk about it... but I can't tell you what the result of that discussion will be... because there are a *huge* number of features, and things always fall off the end of schedules.

I think that's somewhat reasonable, isn't it?


Please add Ammo Powers on that list.... We hate it. 

#134
CannotCompute

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I'm not that bothered by the arrows. Mr. Holmes said there'll be quite some context sensitive moves Shep can perform, so those arrows will only come in handy imo. Yeah alright, maybe they could be made a little less obtrusive (by making them smaller f.e.), but I'm glad they're there.

Modifié par CannotCompute, 20 juin 2011 - 08:32 .


#135
Teknor

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Dexi wrote...

Please add Ammo Powers on that list.... We hate it. 


I don't hate it. 'We' is kinda vague.

#136
imadipp

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From what i'm seeing on that Gif. the arrows are far from the "Huge" idicators I keep hearing about. From what I can gather they'll only appear in the moment you'll need them and if you're a good enough player to not need them, even though is seems like they integral to the cover system implemented, they'll be on your screen for a few milliseconds.

That being said. The option to turn them off would be nice if they aren't what they appear to be. If they are, I believe having them on will be useful when you need them, and very ignorable when you don't.

#137
Whereto

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I get what Bioware want to do with the arrows, and that is make it as simple as possible to identify movement options. Although from memory, uncharted 2 had a similar mechanic of movement in the .eg round corners and rolls, but of course this is a different game, just saying its a solution maybe.

I personally would prefer something less intrusive to the arrows, maybe something like a icon in the corner or down the bottom to say its possible. Sure it might be harder to see but after a while, you'll probably get used to the very basics of the movements, thus not having to look at it all the time

#138
Shazzie

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RyuGuitarFreak wrote...

Hey Brenon, first of all it's very good to see a dev around here.

Now, I think the issue with the "arrows" is that they're too intrusive. Too much "HUDy", in your face, know what I mean? If you guys could make them more discreet, more subtle, less contrasting with the environment, a lot of players wouldn't bother.


Exactly how I feel. They're a bit too... prominent, and super-evident, which makes them feel like glaring 'HEY LOOK AT ME HEY HEY'. I'm honestly not sure if it's the size (which feels big, I only need a hint, please) or the color (that's a pretty bright blue). Something less intrusive, such as less saturated color, or even monochrome, and even much more transparent, with size kept in mind for PC users such as myself who will be inches from my screen (and not several feet) would move this out of garishly prominent 'in-my-face', 'wow look at that arrow that's wider than Shepard' and into 'helpful hint' territory instead.

Modifié par Shazzie, 20 juin 2011 - 11:43 .


#139
Gabriel S.

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Symptoms of a stupid problem. This methodology of porting up instead of porting down. Really hate to bring it to the console vs PC, I'm sick and tired of THAT mindless dumbate, but I see not much has changed? I had hoped that after that nightmare HUD from ME2 there wouldn't be any such problem any more, at least not on the PC. I can certainly understand why you'd need big fonts and generally a big HUD on a console, but it's very intrusive on a PC monitor that sticks in your face.

I didn't get a 1680x1050 monitor to see bigger blue arrows.

Perhaps it's changed by the time the game is done.

#140
sp0ck 06

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Kandid001 wrote...

Brenon Holmes wrote...

I said we'd look into it. No promises. Subtle difference. :happy:


Why do you have to be so cryptic? Correct me if I'm wrong but it shouldn't be THAT hard to make a change like this. It's not like people ask for a total revamp which would require months of work. The upcoming FPS/RPG Deus Ex: Human Revolution had a bright object highlight around all interactable elements (people, loot, doors, etc.) in the world, but many people thought it was bad for the discovery and exploration aspect of the game, so they made the highlight optional based on fan feedback. In the blink of an eye. Just like that.

It's called trial and error, we shouldn't have to put up with EZ mode directions just because the casual scum cannot accept failure in a video game. If people want to disable intrusive interface elements which make the game too easy, they should be able to. It will be an option anyway, so the teens/soccer moms/casuals can still use them if they so prefer. Make them ON by default so the casual couch potatoes won't have to change anything from the options.

Anyway, thanks for "looking into it", at least.<3


The arrows are not there for "casual scum."  They are an interface element, NOT a handholding mechanic.  WHen you have so many functions assigned to one button, you need some kind of indicator as to what's going to happen when you press it.  If you are expecting to SWAT turn or slide to adjacent cover but you end up rolling into the open because your target cover was a bit too far away, well, you see the purpose of having an arrow.  It's not EZ mode directions, its called having a sensible interface.

Oh wait, I forgot, all you hardcore players are so l33t, you probably shouldn't have crosshairs, health bars, or ammo counters either, right?  That sort of stuff is for soccer moms and CoD casuals.  The true gamers don't need that kind of intrusive interface.  Right?

#141
Gabriel S.

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sp0ck 06 wrote...

Oh wait, I forgot, all you hardcore players are so l33t, you probably shouldn't have crosshairs, health bars, or ammo counters either, right?  That sort of stuff is for soccer moms and CoD casuals.  The true gamers don't need that kind of intrusive interface.  Right?


Hm, come to think of it, I much prefered hardcore servers for Bad Company 2.

But ME isn't BC2, sure. I'm still waiting for true iron sights... ^_^

Just imagine: riding the Atlas with Destruction 2.0.

Modifié par Gabriel Stelinski, 20 juin 2011 - 12:49 .