LobselVith8 wrote...
Whatsupnewyork wrote...
I don't see why it is so bad to you people, sorry....
Hawke does nothing for three years while Meredith has become a dictator, Hawke continues to be reactive even if he thinks Meredith should be deposed since others are working to remove her from power (from the nobles to Ser Thrask), Ser Thrask is killed in an asinine quest that makes no sense as a pro-mage protagonist (since everyone is claiming Hawke is working for Meredith, even if Hawke publicly condemned her), and Thrask is killed by a character (Grace) who has a nonsensical motivation and is pretty much a cardboard cutout villain. Cullen can be warned about Anders' plot against the Chantry, and he does nothing even when Anders is standing right next to Hawke.
The antagonists Hawke faces at the end are devoid of any depth and lack the complexity of an antagonist like Loghain; where The Warden's foe had his reasons for acting against the protagonist, Hawke's foes feel more like they belong in the Rocky and Bullwinkle Show when we see Orsino become a Harvester for no logical reason (with a pro-mage Hawke), Cullen will stand with a templar-killing pro-mage Hawke over Meredith even though he's made it clear he doesn't think mages should be treated like people, and Meredith becomes insane because of a macguffin that is never explained. If Hawke was pro-templar, the victory of the templars and the defeat of the mages inspires the mages that "the templars can be defied," even though the templars won and weren't defied.
I agree with this completely.
It just felt like everyone was completely ignoring who Hawke was. I'm the guy who uses blood magic in the streets to kill thugs, whose LI is involved in a mage underground railroad, who personally freed a half dozen mages, and who told Meredith she could go to hell right in front of everyone. Yet Meredith makes me do a quest for her, and some mages still think I'm against them? It's just infuriating.
I wish that Act III had gone a little something like this: in the inter-act cutscene it is revealed that you spent the three years after the Qunari attacked
building up political power. Meredith has been attempting more authoritarian measures, and Orsino has been blatantly subverting her authority. You have been called in to mediate between them on behalf of the nobility of Kirkwall. After that fails, you do a series of quests for
either Meredith, Orsino, or on behalf of the general nobility of Kirkwall. The qeusts don't actually change depending on who you work for, but you have different official objectives: Meredith wants you to kill the mages, nobles want you to get the mages back into the circle unharmed, Orsino wants them to be set free. You can do whatever you want, but people might get pissy. One quest is about templar excess, one is about some blood mages, one is about some mages who are trying to *ahem* 'transfer' themselves to a saner circle (such as Klinoch Hold in Ferelden).
Your actions in the past determine what options are available (help out a bunch of mages in ACT I? They'll trust you). In the end, it becomes clear that things between Orsino and Meredith aren't just going to cool down on their own, and everyone is turning to you to protect their junk in the upcoming conflict. In a series of small quests, you gather your resources (the town guard, various private forces, et cetera), and then there is a second mediation. If you sided with the Templars, Orsino is ranting and raving. If you sides with the mages, Meredith is acusing you of going against the will of Andraste. If you took the middle path, and were making peace between the mages and templars, then Anders is upset, because he feels that the status quo is unjust, and even a kinder, gentler circle shouldn't be permitted to exist, and so he blows up Elithina,
saying explicitly that she is a symbol of the (in his opinion) unjust peace that has existed for centuries, where mages are denied their freedoms. Then you side with the templars, mages,
or (like in the Witcher 1) take the neutral path and try to restore the old social order with the forces of the nobility behind you. You then have to battle the leaders
you didn't side with. Meredith if you sided with the mages, Orsino if you sided with the templars, or both if you sided with the nobility (perhaps the factionists get expanded fights with their chosen enemies, to make it fair). No matter what you do, extremists from both sides survive the conflict, and spread it to the rest of Thedas.
The lyrium idol, and the desperation harvester, never existed.