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Future Mass Effect title Powered by Frostbite 2?


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39 réponses à ce sujet

#1
ParadoxAu

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Bioware has eluded to the fact that their will be future games in the Mass Effect franchise. Whilst Mass Effect 3 will conclude Shepard's story.

I feel that the Frostbite 2 Engine has alot of potential. With it's enhanced physics and lighting it could truly enhance the Mass Effect Universe experience.

What do you all think of a future Mass Effect title powered by Frostbite 2?

Modifié par ParadoxAu, 21 juin 2011 - 08:03 .


#2
Hathur

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Can't imagine anyone being opposed to the frostbite 2 engine... few other game engines handle animations even remotely as well (plus other things.. lightning and rendering in general). A very flexible and powerful engine... would love to see it become the next Unreal Engine 3 of the industry.

Oh... and it can render very large environments extremely well and in wondrous detail... so that's another huge plus.

Modifié par Hathur, 19 juin 2011 - 12:13 .


#3
Made Nightwing

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A die hard COD fanboy might scream about Frostbite 2, but they are a dying breed. I am seriously quivering with anticipation for Battlefield 3 powered by F2. I would also like to see the Euphoria engine of GTA IV and The Force Unleashed fame make an appearance.

#4
Bozorgmehr

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Destructible environments FTW! I really miss that in Mass Effect :(

#5
Mister Mida

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Don't really care, especially since after ME3, my interest in ME is gonna take a backseat.

#6
Terror_K

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Hathur wrote...

Can't imagine anyone being opposed to the frostbite 2 engine... few other game engines handle animations even remotely as well (plus other things.. lightning and rendering in general). A very flexible and powerful engine... would love to see it become the next Unreal Engine 3 of the industry.


I'm opposed to it, if only because it doesn't support Direct X 9 and thus Windows XP, which I still use and prefer over Vista and 7. I don't want to be forced to "upgrade" my OS due to a silly restriction like that. Though for some reason despite this it can work on an XBox 360. Anything that can run on a 360 should be able to run on an XP Direct X 9 PC realistically. Then again, there's actually no real reason Direct X 10 and 11 can't work on XP: it's a forced abritrary limitation only put there by Microsoft.

#7
Kreid

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Between all the edge-cutting engines out there, I think Frostbite would benefit Mass Effect the most, not only the awesome physics and animations but also because lighting seems much more cinematic than, let's say Cryengine.
I hope that, if Bioware starts another ME trilogy with the coming of the next generation, they indeed use Frostbite 2.

#8
Fdingo

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Preach it! I seriously don't want to start using Vista instead of XP.

#9
Kronner

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Fdingo wrote...

I seriously don't want to start using Vista instead of XP.


Get Windows 7?

Anyway, Frostbite 2 is amazing, I'd love to see it used in a Mass Effect game.

Modifié par Kronner, 19 juin 2011 - 12:21 .


#10
ParadoxAu

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Bozorgmehr wrote...

Destructible environments FTW! I really miss that in Mass Effect :(


With all due respect, There's alot more to the Frostbite engine then just Destruction.

Terror_K wrote...

Hathur wrote...

Can't imagine anyone being opposed to the frostbite 2 engine... few other game engines handle animations even remotely as well (plus other things.. lightning and rendering in general). A very flexible and powerful engine... would love to see it become the next Unreal Engine 3 of the industry.


I'm opposed to it, if only because it doesn't support Direct X 9 and thus Windows XP, which I still use and prefer over Vista and 7. I don't want to be forced to "upgrade" my OS due to a silly restriction like that. Though for some reason despite this it can work on an XBox 360. Anything that can run on a 360 should be able to run on an XP Direct X 9 PC realistically. Then again, there's actually no real reason Direct X 10 and 11 can't work on XP: it's a forced abritrary limitation only put there by Microsoft.


Unfortunately that problem is unlikely to disappear anytime soon. Microsoft realised quite sometime ago, that with the speed the Gaming Industry evolves, there will always be a demand on PC For the latest version of Direct X. So in order to increase their OS Sales they continuely make exclusives. I absolutely hate the decision, but it makes sense in such a money hungry world.

Unfortunately, Frostbite 2 Aside eventually you'll be forced to upgrade from XP as the gaming industry evolves. I feel your pain though.

Creid-X wrote...

Between all the edge-cutting engines out
there, I think Frostbite would benefit Mass Effect the most, not only
the awesome physics and animations but also because lighting seems much
more cinematic than, let's say Cryengine.
I hope that, if Bioware starts another ME trilogy with the coming of the next generation, they indeed use Frostbite 2.


I agree with you. It's not an unlikely possibility either, considering Bioware has a good relationship with DICE. DICE has also already stated they are more then happy to share the Engines tech with other devisions of EA.

Modifié par ParadoxAu, 19 juin 2011 - 12:25 .


#11
Eradyn

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Okay, I just watched the techdemo of the Frostbite 2 engine. Color me very impressed.

#12
Kai Hohiro

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If you don't want to upgrade to Vista or 7 for gaming than at the very least you should for security reasons. With no ASLR, UAC or Patchguard, XP is pretty much a joke security wise in the modern day.

#13
SKiLLYWiLLY2

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If I recall correctly, the frostbite engine is very technical and not easy for inexperienced users to use.

Modifié par SKiLLYWiLLY2, 19 juin 2011 - 12:34 .


#14
Whereto

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People, your going eventually have to upgrade, you cant expect games to be in Dx9 forever. I for one would love the Frostbite 2 engine to come to the mass effect universe, would add just that little extra to the game to make it something special. Though im not sure how the tps side would handle on the engine, im sure it would work out

#15
Eradyn

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SKiLLYWiLLY2 wrote...

If I recall correctly, the frostbite engine is very technical and not easy for inexperienced users to use.


There's always a learning curve of some sort when designing a game with a new engine.  But the devs are professionals and I think they're pretty capable of learning to use new engines.  For us, the consumers, the difficulty or ease of use with a new engine is a moot issue.

#16
Bozorgmehr

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ParadoxAu wrote...

Bozorgmehr wrote...

Destructible environments FTW! I really miss that in Mass Effect :(


With all due respect, There's alot more to the Frostbite engine then just Destruction.


Really? ;)

Seriously though, the FB2 engine looks pretty amazing, but I likely will be playing ME3 a lot longer than Battlefield 3 ;) I'm more interested in gameplay mechanics rather than eye candy only. ME's good old Unreal Engine looks good enough for me, but it lacks the fun to really take the place down like you can in Bad Company 2 and in the new and improved FB2 engine.

I would take ME3 with ME2 graphics + destructiblitiy over FB2's visuals without.

#17
Hathur

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Terror_K wrote...

Hathur wrote...

Can't imagine anyone being opposed to the frostbite 2 engine... few other game engines handle animations even remotely as well (plus other things.. lightning and rendering in general). A very flexible and powerful engine... would love to see it become the next Unreal Engine 3 of the industry.


I'm opposed to it, if only because it doesn't support Direct X 9 and thus Windows XP, which I still use and prefer over Vista and 7. I don't want to be forced to "upgrade" my OS due to a silly restriction like that. Though for some reason despite this it can work on an XBox 360. Anything that can run on a 360 should be able to run on an XP Direct X 9 PC realistically. Then again, there's actually no real reason Direct X 10 and 11 can't work on XP: it's a forced abritrary limitation only put there by Microsoft.


An important distinction to make... the Frostbite 2 does in fact support DX 9 (otherwise it wouldn't work on consoles since the Xbox is not compatible with DX 10 or 11.. it is still a DX 9.0c only console).... Battlefield 3 on the PC .. which uses the frostbite 2 engine... will not support DX9.

Big difference there.... they are making BF3 use DX 11 features, but this doesn't mean Frostbite doesn't work with DX9, it does... the developers of BF3 are simply choosing not to make a DX9 compatible version of their game for the PC... they are clearly retooling it though for the console version, which is DX9 compatible only.

Let's please not mistake a game engine for a game... there is a world of difference between the 2.

I'ts like saying Mass Effect 1 & 2 are Unreal Tournament.... they are clearly not - they're just built using the Unreal Engine is all.... the same with Frostbite 2 / Battlefield 3.

For a more real world example... it's like taking a speed boat, placing a Rolls Royce jet engine into it and then calling it an airplane... it is not airplane.. it is still a boat... (just one that goes really damn fast :blink: ). In and of itself an engine is just an engine... it is neither game, nor car, nor jet, nor boat.

Modifié par Hathur, 19 juin 2011 - 01:14 .


#18
Clonedzero

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yeah, FB2 is absolutely amazing. seeing alot of tech-demos and developer talks it really blows your mind how much they can do with that engine.

hundreds of dynamic lightsources? dynamic destruction? super fluid animations? all happening in real time? yes please!

#19
crimzontearz

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uh.......Cryengine 3

did you see how well it worked on Consoles?

did you see the tech demos?

it should become the new standard, screw the UE3

#20
Mann42

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SKiLLYWiLLY2 wrote...

If I recall correctly, the frostbite engine is very technical and not easy for inexperienced users to use.

Any good development team switching to a new engine will spend a good chunk of time in pre-production establishing their pipeline and determining engine and tool requirements to improve developer adoption and workflow. Any individual developer with any talent should not take more than a few weeks to ramp up to a new engine.

If you're hiring 'inexperienced' people at all, they're juniors or interns and you know they'll need some hand-holding anyway, and even then, quickly adopting new engines is a basic skill for a developer. If you can't do that, you probably won't be hired as a junior or intern anyway. Since I like to think of Bioware as a good developer that hires decent people, I'm pretty sure they're up to the challenge.

The latest version of Unreal engine is also looking pretty nice, especially with their one-button compile for multiple platforms, but I can see how Frostbite is the new hawtness. Since it looks like we're hitting a new console generation (Wii U in 2012 and MS/Sony probably around 2014), they'll probably going to be forced to remake everything anyway, so that's probably when they'll consider the benefits and viability of a new tech path.

Modifié par nexworks, 19 juin 2011 - 02:42 .


#21
Guest_KnossosTNC_*

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A Mass Effect game with huge maps and destructible environments... ...yes please.

#22
MegaBadExample

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Nah. I like the BioWare crew working on ME.
Get Frostbite to work on DA3 would be better.

#23
Hathur

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MegaBadExample wrote...

Nah. I like the BioWare crew working on ME.
Get Frostbite to work on DA3 would be better.


:blink: Uh, what?

Frosbite is not a dev team, it is a game engine.. like UE 3.5 (which is what ME1/2/3 are made on) or Gamebryo (Fallout 3, Oblivion) or CryEngine 3, etc. 

Your statement makes no sense. :?

#24
Getorex

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It seems a fairly moot point.

Hell, I'd personally LOVE to see all three ME games re-released after ME3 is done as a set all re-compiled using the same (final) game engine so that ME1 is like ME2 is like ME3 as far as look, action, control. While I'd love to see that, I am all but absolutely certain it ain't gonna happen. The developers will move on to the next game (sadly, probably yet another goddamned dungeon and dragony, wizard and warrier sword **** game with "My liege" and "My lord" blah blah nonsense in it).

Actually, I think I can count on one finger the number of games that have been re-engined: Doom, and THAT took years before it happened. The original Doom (before most of you were out of diapers I suspect) was basically re-done/modernized a few years back for Doom III. Other than that, I cannot think of a single game that has been re-engined/redone.

Modifié par Getorex, 19 juin 2011 - 04:47 .


#25
jamesp81

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Fdingo wrote...

Preach it! I seriously don't want to start using Vista instead of XP.


Go to Windows 7.

You're going to have to eventually.  It's amazing how much people are resisting this change.  Windows XP is over ten years old now.  It's day has come and gone.