i hope we dont just fight bloody cerberus agents all game
#101
Posté 22 juin 2011 - 07:37
#102
Posté 22 juin 2011 - 07:37
Someone With Mass wrote...
We will be fighting the geth too.
Epic banana geth! Also that's a flamethrower he's holding!
Modifié par Bad King, 22 juin 2011 - 07:37 .
#103
Posté 22 juin 2011 - 07:40
#104
Posté 22 juin 2011 - 07:41
Bad King wrote...
It kind of sucks that Cerberus are indoctrinated, pretty unoriginal plot device tbh.
"Hey we need to add more interesting enemies to ME3 other than just husks. Hmm... how about Collectors? Nah scratch that already done. Mercs? Already done to death. Hey how about that pro-human group from Mass Effect 2... what where they called again? Was it Cerberbus or something? But how can we explain the fact that they are now enemies? Aha! How about we have the reapers indoctrinate them? Perfect!"
Pretty much THIS.
#105
Posté 22 juin 2011 - 07:42
My main problem has been the Cerberus heavy screen shots. I was starting to get a bit sick of yet another screen shot of some faceless Cerberus goon. Thankfully the last two screen shots showing Garrus and the Geth are moving away from that.
#106
Posté 22 juin 2011 - 08:05
Phaedon wrote...
Cerberus operatives are like toilet paper.Mesina2 wrote...
Phaedon, there's almost 150 dead Cerberus employees in Derelict Reaper Mission and Overlord.
They are sh*tty and useless after their first use.
I kid, I kid, but yeah, spot on. Cerberus hire people all the time.
Is there like a Cerberus Operative waiting list or something?
"Sorry folks at this time Cerberus is FULL up. Please take a number and wait until we call it."
"Okay folks, a sentient AI just went crazy at one of our secret research facilities. A couple of spots have since opened up. Could numbers 60 through 210 please raise your hands..."
"Okay folks, Shepard just happened. A couple of spots have since opened up. Could numbers 211 through 565 please raise your hands..."
#107
Posté 22 juin 2011 - 09:06
#108
Posté 22 juin 2011 - 09:37
Really fight Harbinger face to face!
Or i will be forever haunting you, Bioware.
#109
Posté 22 juin 2011 - 09:53
#110
Posté 22 juin 2011 - 09:54
Mesina2 wrote...
Mr. MannlyMan wrote...
Brenon Holmes wrote...
I can't remember quite off the top of my head... but I think Cerberus accounts for 40-ish percent?
So Cerberus are the new Geth?
Weird. There must be some explanation for how they seemingly built an army overnight. Edit: the Reapers sending indoctrinated servants their way?
They always had an small army.
What kind of terrorist organization that has 7 million credits income per year would not have it?
7 million credits?
I guess you're right, though. TIM is probably dumping every resource he has into building his forces now, for the sole purpose of hunting down Shepard (whatever the reason). I doubt those troops of his are long-time Cerberus guys, though. Probably just cloned or recruited them.
Too bad he got away in Retribution.
#111
Posté 23 juin 2011 - 05:54
Talk to EDI after crew abduction.
#112
Posté 23 juin 2011 - 06:39
and maybe *bang* whoops!
#113
Posté 23 juin 2011 - 07:28
Bad King wrote...
Someone With Mass wrote...
We will be fighting the geth too.
Epic banana geth! Also that's a flamethrower he's holding!
At some point in Mass Effect 3, a NPC must yell "flee! the Bannana Geth are coming!"
#114
Posté 23 juin 2011 - 08:02
I suspect that most "discontent" stems from incorrect assumptions about game enemy composition.
#115
Posté 23 juin 2011 - 08:08
Brenon Holmes wrote...
And here I thought people would be excited about enemy composition...
I suspect that most "discontent" stems from incorrect assumptions about game enemy composition.
I think a lot of people are assuming that Reaper soldiers will all have Husk-level tactics (as in no tactics whatsoever).
That said, I still think 40% is a lot. I trust you guys will have a valid explanation for the abundance of Cerberus goons (not to mention why they're after Shepard in the first place).
#116
Posté 23 juin 2011 - 08:11
Also Cerebrus got plenty of resources (after all they could fund the lazarus project and SR2, etc. at the same time) so it wouldn't be that diffiocult to assume that they could deploy a sizeable number of "specialists", etc.
Modifié par FDrage, 23 juin 2011 - 08:13 .
#117
Posté 23 juin 2011 - 08:17
Shepard Lives wrote...
I think a lot of people are assuming that Reaper soldiers will all have Husk-level tactics (as in no tactics whatsoever).
That said, I still think 40% is a lot. I trust you guys will have a valid explanation for the abundance of Cerberus goons (not to mention why they're after Shepard in the first place).
40ish % is a lot depending on what you think the remaining 60ish % is. :happy:
Modifié par Brenon Holmes, 23 juin 2011 - 08:18 .
#118
Guest_laecraft_*
Posté 23 juin 2011 - 08:24
Guest_laecraft_*
These are assumptions, of course. But with this number, the only way to turn Cerberus to our side before the story hits the apex would be to fight no one but Cerberus for almost half of the game. Which isn't going to happen, since we need variety.
Oh, I definitely want to see how it's been explained why Cerberus has turned against Shepard. I want to see how it's been pulled off. It's going to be my prime reason for playing the game. Story first!
#119
Posté 23 juin 2011 - 08:30
Color me shocked!
He would probably turn on his mother if it served his own interests.
Modifié par Massadonious1, 23 juin 2011 - 08:32 .
#120
Posté 23 juin 2011 - 08:31
laecraft wrote...
My discontent stems from having to fight my only ally and from being forced to kill humans. 40% is a depressingly big number. Theoretically, with such a number, it is entirely possible to face Cerberus in every single mission throughout the entire game until the very end.
No, that is incorrect.
These are assumptions, of course. But with this number, the only way to turn Cerberus to our side before the story hits the apex would be to fight no one but Cerberus for almost half of the game. Which isn't going to happen, since we need variety.
Oh, I definitely want to see how it's been explained why Cerberus has turned against Shepard. I want to see how it's been pulled off. It's going to be my prime reason for playing the game. Story first!
Well, I know I'm enjoying my playthroughs so far... hopefully you will too! :happy:
#121
Posté 23 juin 2011 - 08:34
#122
Posté 23 juin 2011 - 08:34
Brenon Holmes wrote...
Well, I know I'm enjoying my playthroughs so far... hopefully you will too! :happy:
That would depend on how Thermal Clips work after an engagement
#123
Posté 23 juin 2011 - 08:38
Praetor Shepard wrote...
That would depend on how Thermal Clips work after an engagement
You would of course be referring to the universally loved system that was introduced in ME2 that we mentioned (somewhat frequently) will be making a return in ME3... yes? :happy:
Modifié par Brenon Holmes, 23 juin 2011 - 08:39 .
#124
Posté 23 juin 2011 - 08:41
Brenon Holmes wrote...
You would of course be referring to the universally loved system that was introduced in ME2 that we mentioned (somewhat frequently) will be making a return in ME3... yes? :happy:
Universally loved...
Riiight.
#125
Posté 23 juin 2011 - 08:42





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