MadLaughter wrote...
40% also seems like a huge number. I guess you could say that in ME2 you fought mercenaries about 50% of the time, with geth, bots, husks and collectors making up the other 50%, so maybe the variety will be fine. Still, all of the mercenaries were different factions. Cerberus is just one faction, I hope it doesn't get redundant. There was something to be said for all the different colored mercenaries you could fight.
Yeah, it seems absolutely gigantic to me. I suspect the ME2 figure was more like 60% Mercs, but as you say, there were three very distinct groups of Mercs, each with it's own look, outfits, and most importantly - gameplay. Fighting Blood Pack with their armour, regen, Krogan charges, varren and so on is very different to fighting Blue Suns with their shields, rocket-launcher-obsession, and the like.
Even with the info that there are more different kinds of Cerberus enemy than there were Mercs (certainly in any two Merc factions), it seems like, visually, it would get pretty boring. Here are yet more guys in black/white armour!
I know ME1 got away with it with the Geth, but I don't think that was a good thing. Hopefully there will be different Cerberus sub-groups at least, and that by the time all the ME3 DLC is done, it's down to more like 25% of the total fights in the game.
Brenon Holmes wrote...
However... health is a bit
different in that it has a much larger impact than ammunition.
Ammunition is dropped by every enemy in the game... medi gel is not.
In ME3, I presume you mean? Because that's explictly not the case in ME2. Only humanoid, gun-using enemies have a *chance* to drop ammo in ME2. And I'm not sure if Collectors do, either. Husks, varren, and the like certainly don't.
Hell,
this is an important factor in the design of several levels, most
obviously the Derelict Reaper, where BioWare's level designers had to
put in lots of little regenerating "ammo dumps".
These don't, I'd
suggest "reward good play and doing well in combat". They reward
back-tracking and slow progress. Someone who keeps going back for ammo
(which seems to regen regularly) will do better, ammo-wise than someone
who fights superb-ly, but doesn't backtrack. In other places it's impossible to recover the ammo that drops, like in the "Get Archangel" mission, where again, ammo dumps through Archangel's base are used.
Hopefully this won't be as frequent an occurrence in ME3.