i hope we dont just fight bloody cerberus agents all game
#151
Posté 23 juin 2011 - 11:12
#152
Posté 23 juin 2011 - 11:17
#153
Posté 26 juin 2011 - 10:58
But Cloning Miranda and Sheppard. Auch..
And the Ammo system is Bad. Wery Bad. Because of this system you cannot use ur primary weapon as primary weapon. Alaways back to SMG. It is easier not to pick your "so special but without ammo" gun on collector ship, but taje SMG or AR. And you do not have eny more ammo problem.
Assult all the time. Would you in real life? Really? And: Better is unspecified: killed enemys with less ammo - ok. but if you can kill enemys with less risk to your squad - is it worse then? And does Better includes running around battlefield and searching ammo .. Yess- This Is So Good!
#154
Posté 28 juin 2011 - 02:08
Brenon Holmes wrote...
I can't remember quite off the top of my head... but I think Cerberus accounts for 40-ish percent?
Given the diversity of enemies in Mass Effect this seems too high to me.
I really don't think any enemy type should exceed 30% of the encounters.
#155
Posté 28 juin 2011 - 02:30
Brenon Holmes wrote...
I guess it depends on the problem you're trying to solve. If the issue is that you don't like running around after a fight to fill up on clips... there are probably a bunch of ways to address that.
Hopefully that's the problem... because that's what I'll be responding to... if it isn't... uh, ignore everything after this sentence.
So personally I like the fact that if you do extremly well in a given fight, you have an advantage versus someone who did extremely poorly in a given fight. It means there is incentive for getting better at the game, using powers better, using your weapons better, employing better tactics. I think the amount of ammunition you have coming out of a given fight is a small reflection of that.
I like the thermal clip system and I think that having to run around to pick up clips during a fight adds a layer of challenge.
But; running around after the fight to hunt down clips or backtracking to hunt down clips just kills the pace. I mean seriously there are few better ways of undermining the tension and drama in a narrative then stopping for about 5 minutes to have the protagonist search for ammunition.
If I've cleared an area of enemies then the game should just automatically collect all the thermal clips that said enemies dropped up to the point that I have all my weapons fully loaded.
#156
Posté 28 juin 2011 - 03:09
#157
Posté 28 juin 2011 - 04:31
#158
Posté 28 juin 2011 - 04:51





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