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i hope we dont just fight bloody cerberus agents all game


157 réponses à ce sujet

#151
Abispa

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Well, Miranda and her sister are clones. And in the ME series there have been two "successful" attempts to clone Krogan armies. How hard would it be for Cerberus to manufacture a human (or other species) clone army, with or without Collector or Reaper aid?

#152
Abispa

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All I ask is that Joker (with or without EDI) doesn't download a super-anti-Reaper virus from his PC notebook.

#153
Fordtransit

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Well the 40 percent Cerberus can be explaned only with cloning.
But Cloning Miranda and Sheppard. Auch..

And the Ammo system is Bad. Wery Bad. Because of this system you cannot use ur primary weapon as primary weapon. Alaways back to SMG. It is easier not to pick your "so special but without ammo" gun on collector ship, but taje SMG or AR. And you do not have eny more ammo problem.
Assult all the time. Would you in real life? Really? And: Better is unspecified: killed enemys with less ammo - ok. but if you can kill enemys with less risk to your squad - is it worse then? And does Better includes running around battlefield and searching ammo .. Yess- This Is So Good!

#154
implodinggoat

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Brenon Holmes wrote...

I can't remember quite off the top of my head... but I think Cerberus accounts for 40-ish percent?


Given the diversity of enemies in Mass Effect this seems too high to me.

I really don't think any enemy type should exceed 30% of the encounters.

#155
implodinggoat

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Brenon Holmes wrote...

I guess it depends on the problem you're trying to solve. If the issue is that you don't like running around after a fight to fill up on clips... there are probably a bunch of ways to address that.

Hopefully that's the problem... because that's what I'll be responding to... if it isn't... uh, ignore everything after this sentence.

So personally I like the fact that if you do extremly well in a given fight, you have an advantage versus someone who did extremely poorly in a given fight. It means there is incentive for getting better at the game, using powers better, using your weapons better, employing better tactics. I think the amount of ammunition you have coming out of a given fight is a small reflection of that.


I like the thermal clip system and I think that having to run around to pick up clips during a fight adds a layer of challenge.

But;  running around after the fight to hunt down clips or backtracking to hunt down clips just kills the pace.  I mean seriously there are few  better ways of undermining the tension and drama in a narrative then stopping for about 5 minutes to have the protagonist search for ammunition.

If I've cleared an area of enemies then the game should just automatically collect all the thermal clips that said enemies dropped up to the point that I have all my weapons fully loaded.

#156
Pwnisher

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40% of the enemies are Cerberus?! It is finally time for sweet, sweet revenge for all of the times The Illusive Jerk withheld vital intel from me. As for the game getting boring from killing the same enemies over and over again, I don't think that's going to happen to me. Especially with all of the weapons in-game, the sheer number of which gave me a wargasim!!!

#157
N7Armada

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Did anyone else hear in the E3 demo Walkthrough Shepard say something about the Ceberus troops being indoctrinated? Maybe ole blue eye IM is finally indoctrinated from his encounters with Reaper tech.

#158
GreenDragon37

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Well, as long as I'm killing Cerberus agents...