God Rays
These were seen in ME2 CG cutscenes, but it's the first time we've had them during actual ME gameplay. IMO they look really nice.
Motion Blur
The motion blur in ME1 was broken, and in ME2 they almost completely removed it (there is a bit of motion blur when sprinting in ME2 but the rest of the time it's disabled). It looks like ME3 features full object-based motion blur and I noticed no problems in the demo. Sweet.
Smooth Cutscene/Gameplay Transitions
I was pleased to see this in the demo, and also mildly impressed - it is not so trivial as it sounds. ME2 switches to a slightly different lighting and shadowing model for cutscenes (one that would destroy the frame rate during actual gameplay if it were to be used there) so I'm not sure how ME3 is doing this, but in any case it looks great.
Shadows
Shadows in the ME games have never been great and ME3 looks to be no exception. I'm still seeing excessively dark shadows, and shadows on backfaces* all over the place. I hope they iron out these problems in QA.
Lens Flares
Lens flares in ME2 had some really annoying issues. I didn't see these issues in the ME3 demos, so hopefully that means they've been fixed.
*Not really the technically correct word, but what I mean is that shadows "go through" things. For example, when mordin is inside that cage you can see his shadow on the outside of the cage.
Modifié par onelifecrisis, 19 juin 2011 - 05:35 .





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