talents / weapon skills choosable at the start?
#1
Posté 31 octobre 2009 - 07:21
this also concerns me, cause i feel that dwarfes and elves have inferior talent choices for their classes comjpared to human...
e.g. as elfen warriors get the persuading skill - this is a bad combo since warrior will never have enough cunning to build up the skills
same with dwarfen warriors who get stealing...
#2
Posté 31 octobre 2009 - 07:28
#3
Posté 31 octobre 2009 - 07:41
Modifié par Nemesis7884, 31 octobre 2009 - 07:42 .
#4
Posté 31 octobre 2009 - 07:50
I.e strength for warrior making your persuade more intimidating and for rogue cunning which should make him more tricky or diplomatic..?
#5
Posté 31 octobre 2009 - 09:29
#6
Posté 31 octobre 2009 - 09:41
the makish wrote...
I could be wrong but wasn't persuade supposed to be modified by strength or cunning?
I.e strength for warrior making your persuade more intimidating and for rogue cunning which should make him more tricky or diplomatic..?
This has been answered before and it is correct. Coercion works with cunning OR strength, in a more intimidating kind of way. So a warrior can also persuade using his strength modifier
#7
Posté 31 octobre 2009 - 10:02
For example, the Dwarf Commoner origin, regardless of what class you take, automatically gets the first stealing skill for free. Read that again. FOR FREE. It doesn't affect any further allocation; that's completely up to you.
Does it give some origin/class combinations advantages over others? Only if you really want to min/max the gameplay. Otherwise, even as a warrior or a mage (who cap out at 8, possibly 9 skill points) you can still completely fill out 2 full skill tiers.
Same goes for talents; the ones the CC gives you by default don't count against the ones you get to choose. They're purely race/origin/class specific.
#8
Posté 31 octobre 2009 - 10:13
I love how you say "even" and "still completely" as if it's "wow, you've got SO many skill points, what's there to complain about?!". I'd consider Combat Training mandatory for any Rogue or Warrior, and Coercion mandatory for the PC. Doesn't really leave much room.MessWitDaBull wrote...
The skills / talents that the CC shows as already given are class / origin specific.
For example, the Dwarf Commoner origin, regardless of what class you take, automatically gets the first stealing skill for free. Read that again. FOR FREE. It doesn't affect any further allocation; that's completely up to you.
Does it give some origin/class combinations advantages over others? Only if you really want to min/max the gameplay. Otherwise, even as a warrior or a mage (who cap out at 8, possibly 9 skill points) you can still completely fill out 2 full skill tiers.
Same goes for talents; the ones the CC gives you by default don't count against the ones you get to choose. They're purely race/origin/class specific.
Edit: I'm getting some unverified, mixed reports. Supposedly, the wiki is right and the guide is wrong. Rogues does get 1 point/1 level and warriors/mages get 1 point/2 levels. That's a sudden leap upwards in the available number of skillpoints, especially for rogues!
Modifié par Varenus Luckmann, 31 octobre 2009 - 10:33 .
#9
Posté 31 octobre 2009 - 12:23
#10
Posté 13 mars 2010 - 10:27
That said, though it used to bother me at character creation based on your origin story you're giving talents that you'd consider less optimal but you'll quickly learn later on it's really trival. Do enough in the game and you will be able to fill out your favored talent tree as well as skill tree that including the specializations. You won't be able to have every spell in the game or invest heavily in two wpn trees but if you plan ahead and know the direction your character will want to take you'll be able to learn all the most important talents/skills that you'll actually use.
I have a lvl 22 mage, I don't really know what other spells I even want let alone would actually use outside of my normal plan of attack. No sense in having inferno, blizzard, and chain lightning if you won't have the mana to cast it.
Modifié par 100xp, 13 mars 2010 - 10:31 .
#11
Posté 14 mars 2010 - 03:11





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