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Will the dialogue wheel get make over to look like DA2?


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41 réponses à ce sujet

#1
JunMadine

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Pretty much what the topic asks.  Will there be a symbol distinguishing types of responses?

#2
zeoduos

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Don't think so. Mass Effect's dialogue wheel is iconic and it's something that imo doesn't need to be changed.

#3
Mwames

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I agree. When my friend and I were talking about DA compared to ME, one of the first things he said was "I really hope the ME3 dialogue wheel isn't like that."

#4
Mr.House

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Doubt it, even though I would like it since the paraphrasing sucks ass.

Modifié par Mr.House, 19 juin 2011 - 09:04 .


#5
Kandid001

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I hope there won't be spastic icons.

#6
RinpocheSchnozberry

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I wouldn't mind seeing DA2's icons show up in ME3, however the demo videos we've seen don't have the icons. Check out the E3 footage. Of course, it is still early...

Modifié par RinpocheSchnozberry, 19 juin 2011 - 09:06 .


#7
Guest_Alistairlover94_*

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We got gameplay footage already, and it is most definitely like the dialouge wheel of the previous games. No DA2 icons.

#8
xxSgt_Reed_24xx

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Mr.House wrote...

Doubt it, even though I would like it since the paraphrasing sucks ass.


Doesn't DA2's paraphrase as well? 

#9
Nimander

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See, I hope there will be.

It's hard to convey what speech is going to be said in only a few words, and it really makes no sense to choose one and have it be the opposite of what you /meant/ to say. The icons simply help you know exactly what sort of thing you're saying. Not wanting it because another franchise used it is kind of silly to my mind. I'd also argue it's an evolution, not a change. After all, DA2 took its wheel from ME in the first place. :)

#10
Ahglock

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xxSgt_Reed_24xx wrote...

Mr.House wrote...

Doubt it, even though I would like it since the paraphrasing sucks ass.


Doesn't DA2's paraphrase as well? 


The exact words were sometimes fairly far off in DA2 but at least the intent of the statement was fairly accurate.  Many times in ME2 not only are the words different than what I expected but the overall tone was totally different as well.  

#11
Mr.House

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xxSgt_Reed_24xx wrote...

Mr.House wrote...

Doubt it, even though I would like it since the paraphrasing sucks ass.


Doesn't DA2's paraphrase as well? 

Yes, but with the icons except when the branch stuff happens, I have a clue what Hawke will do. I see the snarky option, I know Hawke will be snarky, even if she says something diffrent then I though I know. Plus I never have to worry about ninjamancing.

The ME series however is a diffrent story. There was alot of times I had no clue what Shepard would do and when I clicked the dialog something happen I did not think would happen. Plus ninjamancing galore.

#12
xxSgt_Reed_24xx

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Mr.House wrote...

xxSgt_Reed_24xx wrote...

Mr.House wrote...

Doubt it, even though I would like it since the paraphrasing sucks ass.


Doesn't DA2's paraphrase as well? 

Yes, but with the icons except when the branch stuff happens, I have a clue what Hawke will do. I see the snarky option, I know Hawke will be snarky, even if she says something diffrent then I though I know. Plus I never have to worry about ninjamancing.

The ME series however is a diffrent story. There was alot of times I had no clue what Shepard would do and when I clicked the dialog something happen I did not think would happen. Plus ninjamancing galore.


hahaha, I've never once "ninjamanced" someone I didn't want to romance. Just don't be as nice to them... be a renegade! :devil:

#13
AlanC9

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I always thought that P/R makes Shepard's intent clear enough so icons wouldn't help. Though judging from Mr. House's post, mileages vary.

#14
Shotokanguy

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Every time I read complaints about the dialogue wheel and people having trouble knowing what Shepard was going to say because the paraphrasing is bad or...whatever...I just shake my head.

Top of the circle = Paragon, middle = neutral, bottom = Renegade. Take that, read the paraphrasing of the response, and if you still have no idea what the general idea and tone of what Shepard will say is, stop playing Mass Effect.

#15
AngryFrozenWater

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I am not interested in icons as well. I would like to see the first spoken line as text when you select an option, though. That text is already available as subtitles anyway, so that would make the implementation a bit easier.

#16
Nerdage

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Shotokanguy wrote...

Every time I read complaints about the dialogue wheel and people having trouble knowing what Shepard was going to say because the paraphrasing is bad or...whatever...I just shake my head.

Top of the circle = Paragon, middle = neutral, bottom = Renegade. Take that, read the paraphrasing of the response, and if you still have no idea what the general idea and tone of what Shepard will say is, stop playing Mass Effect.

Paragon and renegade aren't tones or intentions, they're alignments, thus open to interpretation and therefore misinterpretation. Take the merc in the dantius towers who you can persuade for information as an example, there's a renegade option that reads "I hope you can fly." Does that mean I'm going to threaten him or push him out the window? You don't know until you try, I mean both can be considered renegade and both fit the paraphrase so you can't really rule either one out.

In DA2 on the other hand, an option that leads to Hawke attacking someone is pretty much always marked with the crossed swords icon, and coupling that with both the context of the conversation and the phrasing of the line, you can be relatively sure what's going to happen if you pick that option.

#17
LemurFromTheId

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Shotokanguy wrote...

Every time I read complaints about the dialogue wheel and people having trouble knowing what Shepard was going to say because the paraphrasing is bad or...whatever...I just shake my head.

Top of the circle = Paragon, middle = neutral, bottom = Renegade. Take that, read the paraphrasing of the response, and if you still have no idea what the general idea and tone of what Shepard will say is, stop playing Mass Effect.


That's usually not true for the left side, yet sometimes it is. And sometimes you have a romance option on the right instead of paragon, yet there's no way of knowing thtat.

I can't understand why anyone would have anything against this idea. It would take absolutely nothing away from the game, it would only help to prevent any misunderstandings. I guess for some fans it'd just be heresy to bring features from other games into Mass Effect.

#18
BloodShot_M

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Put the icons in there, but with an option to turn them off. Everybody Happy!

#19
Les_Carver

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zeoduos wrote...

Don't think so. Mass Effect's dialogue wheel is iconic and it's something that imo doesn't need to be changed.


This. Unnecesary elements from DA2 should stay the hell away from ME3. The wheel is great the way it is

#20
javierabegazo

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What I hate about the DA2 icons is that it doesn't really give a damm about what the Gamer's intent in the conversation is, it tells the gamer that THIS is the outcome, so who cares about what intent you had, just choose which ending you want.

#21
Shadow of Light Dragon

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javierabegazo wrote...

What I hate about the DA2 icons is that it doesn't really give a damm about what the Gamer's intent in the conversation is, it tells the gamer that THIS is the outcome, so who cares about what intent you had, just choose which ending you want.


YES! THIS!! ^^

I was replaying it last night and got to a scene where an NPC thanks you for siding with the mages.

The 'diplomatic' paraphrase for my PC (Hawke) read thus: "It's the right thing to do."

I selected this, because I thought, 'Yes, defending mages from being murdered for something they didn't do is the right thing to do!'

This is what Hawke actually said: "Mages deserve their freedom."

...and I was, 'No! That's not what I meant! I don't think mages should be kept in tiny little cells and abused, but I don't think they should be allowed to run around unchecked, which is what you mean!'

Intent and motive were completely lost in DA2, which was one of the things I hated about the game.

#22
Medhia Nox

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@javierabegazo - while I think that's exactly what most people think RPing is (or, at least computer RPing), I am in total agreement with you.

Want romance? Choose a heart and you're guaranteed romance. I even prefer ninjamancing to this style of play (and I despise Liara because of her ability to ninjamance Shepard so easily in ME 1).

An illiterate could have played DA: 2 - the icons were all you really needed. All the narrative was just filler for the Icon-Game.

#23
The Spamming Troll

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the only icons youd see in ME would be angy face, smiley face, and confused face, as in ME is written in only two ways so having more then option A(paragon) or option B(renegade, i dont mention neutral because picking nuetral neuteres your characters potential dialogue later).

if ME had more routes to take in convos then i could see a need for the change.

#24
King Zeel

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The dialogue icons sucked. please, please, please don't implement them in ME3

#25
Destroy Raiden_

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I didn't like that wheel. The images in the center where dumb and scream this ones para, ren, funny,ect it really takes away from the game and the player's decision making when you see those icons and would only make para and ren players who are already upset with MEs up = para and down =ren format even more upset. Couple that happy face = para and sadface = ren with the meter we have where you need to be either alot para or ren to get blue and red special dialogue and it's even worse. Also having icons in your wheel also says to the player you're to dumb to understand this is a para,ren, or sarcastic phrase so we'll just show you. So no to distracting and insulting picture wheels.

Modifié par Destroy Raiden , 20 juin 2011 - 04:31 .