FInished it on normal a few days ago and time to pump it up.
Im gonna try Nightmare some day but probably will go hard first.
Im just having a hard time deciding on party. Was even worse in Baldurs gate 2 when you had even more options.
This what was i was thinking.
Me -> Mage SH / BM
Alistar -> Temp/Champ tank
Leliana -> Bard/Ranger archer
Morrigan -> SS / SH
Is it over the line to have 3 range people?
And is Bloodmage even a decent spec? Havent read much about it.
Its either that or go Arcane warrior and be able to have some armor etc. Please help me out there.
Hard/Nightmare party setup?
Débuté par
Shajjer
, nov. 20 2009 02:38
#1
Posté 20 novembre 2009 - 02:38
#2
Posté 20 novembre 2009 - 03:11
That party looks fine; consider making Morrigan a Blood Mage instead of having a second spirit healer since Blood Wound is Really That Good. You should have no problems on Hard as long as you have tank and healer really.
Considering some enemies have knockdowns and double strikes, melee occasionally has a harder time anyway; if you play with the dexterity hotfix Leliana will dish out decent damage as well, even though she always seemed to die first whenever I took her ^^
You could go AW/BM for more survability, but it's not really needed and imo makes the game a little dull.
Considering some enemies have knockdowns and double strikes, melee occasionally has a harder time anyway; if you play with the dexterity hotfix Leliana will dish out decent damage as well, even though she always seemed to die first whenever I took her ^^
You could go AW/BM for more survability, but it's not really needed and imo makes the game a little dull.
#3
Posté 20 novembre 2009 - 03:35
Ye i read about AW abit, So i got couple of options atm. Way to many tbh.
1: Myself as AW / BM and Morri as SS / SH
2: Myself as AW / SH and Morri as SS / BM
3: Myself as AW / SH and Wynne as... nvm Wynne is no good since either me or her can be BM.
4: The one i first posted...
Isent it kinda best to play AW and BM together just so you can focus entirly on Con insteads of Will? Or is just good just to have BM for the 3rd and 4th spell?
1: Myself as AW / BM and Morri as SS / SH
2: Myself as AW / SH and Morri as SS / BM
3: Myself as AW / SH and Wynne as... nvm Wynne is no good since either me or her can be BM.
4: The one i first posted...
Isent it kinda best to play AW and BM together just so you can focus entirly on Con insteads of Will? Or is just good just to have BM for the 3rd and 4th spell?
#4
Posté 20 novembre 2009 - 04:13
Personally, I found myself only activating blood magic when I wanted to use Blood Wound or when I was out of lyrium potions (which should never happen, really, but alas) - Blood Control's duration was too short for my liking. When I did a playthrough as AW/BM to see what the fuss is all about, I ended up casting spells as an opener (Mana Clash, Blood Wound, Crushing Prison, what have you), turning Blood Magic off again and meleeing until everything was dead or someone was in dire need of a force field.
The reason AW and BM go so well together is that you can throw on all the sustained spells in the world, then fire up Blood Magic and not give a damn about only having 15 mana and cast away - all the while having maxed resistances from shimmering shield as well as massive armor. If you want to go that route, getting at least ~30 constitution is probably not a bad idea. You will need at least some willpower to keep all the spells you want up, however.
Just BM is fine too, really; at the very least it gives you an extra cc/aoe with a decent cooldown and no risk of blowing Alistair up.
You as SH/BM and Morrigan as SS/BM or you as AW/BM and Morrigan as SS/SH is probably your best option, the latter being a little easier; you could go with Wynne and simply not tell her you're a Blood Mage as well as make her one herself, but that feels a little silly.
The reason AW and BM go so well together is that you can throw on all the sustained spells in the world, then fire up Blood Magic and not give a damn about only having 15 mana and cast away - all the while having maxed resistances from shimmering shield as well as massive armor. If you want to go that route, getting at least ~30 constitution is probably not a bad idea. You will need at least some willpower to keep all the spells you want up, however.
Just BM is fine too, really; at the very least it gives you an extra cc/aoe with a decent cooldown and no risk of blowing Alistair up.
You as SH/BM and Morrigan as SS/BM or you as AW/BM and Morrigan as SS/SH is probably your best option, the latter being a little easier; you could go with Wynne and simply not tell her you're a Blood Mage as well as make her one herself, but that feels a little silly.
#5
Posté 20 novembre 2009 - 04:35
So you can have Wynne in your party aslong as you dont tell her your a BM? I actually thought she notice it herself and left right away.
#6
Posté 20 novembre 2009 - 04:37
I really wanted Blood Magic to be good but it's just not. Mana and Combat Mana Regeneration is just too easy to come by. Blood Wound is nice but nothing special and Blood Control isn't very good. Were I to try to use it again in a standard "caster" I'd pump the hell out of Constitution and use Mana for sustained abilities like Spell Might and Animate Dead. I would never do that until they fix Blood Magic constantly turning off anytime you look at the screen funny, exit combat, exit dialogue, etc. because it just screws you over big time. Even then I'm not sure there's enough sustained abilities for me to care.
#7
Posté 20 novembre 2009 - 04:46
Just eat healpots like crazy? Same thing is it not? And yes substained stuff turning of is annoying.
But a decent counter is just to do a self -> any tactic with activate mode: Blood Magic.
But a decent counter is just to do a self -> any tactic with activate mode: Blood Magic.
#8
Posté 21 novembre 2009 - 09:07
how do you get BM?
#9
Posté 21 novembre 2009 - 10:09
Shajjer wrote...
FInished it on normal a few days ago and time to pump it up.
Im gonna try Nightmare some day but probably will go hard first.
Im just having a hard time deciding on party. Was even worse in Baldurs gate 2 when you had even more options.
This what was i was thinking.
Me -> Mage SH / BM
Alistar -> Temp/Champ tank
Leliana -> Bard/Ranger archer
Morrigan -> SS / SH
Is it over the line to have 3 range people?
And is Bloodmage even a decent spec? Havent read much about it.
Its either that or go Arcane warrior and be able to have some armor etc. Please help me out there.
You can get through the game with that party makeup. If you want to talk about min/max or cheesing the game, that might be a different thread lol.
As far as ranged goes...you can't have too much ranged in this game. If I could run a 4 mage party, I'd do it in a heartbeat. I may actually fitz with the single player campaign in the toolset and turn Alister into a mage ;P
In my opinion, arcane warrior is almost a must, even if you only train the first tier, wearing some of the top tier heavy armor is a *huge* plus as far as survivability goes. My arcane warrior mage can actually tank pretty well if need be, awesome for when you run out of mana, and/or can't be bothered to cast spells. In a lot of situations, you are better off just turning on all of your sustainable buffs and running into combat duel wielding. Without quesion, and by a huge margin, arcane warrior is the best spec in the game.
In general.
1. The game tends to chuck a *lot* or ranged damage at you.
2. The game tends to overwhealm you with numbers combined with archers/mages in hard to reach areas. If you have a melee heavy party, it's *much* harder to deal with.
3. Given the previous 2, crowd control heavy parties tend to turn the game into a cakewalk, melee heavy no CC parties tend to turn even normal difficulty into a major struggle for your life.
4. Crowd Control stacked on multiple characters completely trivializes 95% of the content. 3 mages that all know inferno, mass paralyze, deathcloud, and sleep, are laughably overpowered on a difficulty setting that hasn't been invented yet. Being able to juggle sleep and mass paralyze on 3 characters, could easily breeze through the game even if the mobs all had twice the hitpoints they currently do on nightmare. No diminishing returns on crowd control, makes the general game dynamic of throwing a bunch of mobs at you scream at this kind of party.
There is huge problem in general in this game, with any type of character that relies on single target DPS /and /or control. The 2nd half of the game almost nulifies characters that are based on single target DPS, other than very specific and small percentage encounters. This problem is magnified by slow weapon using classes, most notably 2 hand warriors and bow users.
#10
Posté 21 novembre 2009 - 11:06
You can play nightmare with any setup, really. I'm not even using a tank now and it works. I even killed Flemeth etc without a shield tank.
Just use your brains, get some potions (cheap ones hardly cost money) and a healer, any healer works. Even Morrigan with some healing talents. Life Ward, Revive, Cleansing aura are not needed tbh. Only Group heal is really worth it on Nightmare as for the Spirit Healer talents.
Just get yourself a mage with that Imprisonment spell without damage, pull of a taunt and "bubble" your tank. Finish off any enemy.
For ranged enemies get a blizzard or something and that's about it. I still feel the game is way too easy even on Nightmare. Kinda dissapointed about that.
Just use your brains, get some potions (cheap ones hardly cost money) and a healer, any healer works. Even Morrigan with some healing talents. Life Ward, Revive, Cleansing aura are not needed tbh. Only Group heal is really worth it on Nightmare as for the Spirit Healer talents.
Just get yourself a mage with that Imprisonment spell without damage, pull of a taunt and "bubble" your tank. Finish off any enemy.
For ranged enemies get a blizzard or something and that's about it. I still feel the game is way too easy even on Nightmare. Kinda dissapointed about that.
#11
Posté 21 novembre 2009 - 01:22
You shouldn't have a hard time beating this game on Hard/NM. Personally I used the following set up in my first runthrough:
Mage - Myself, DPS build Spr Healer/Blood Mage, no skills selected in either specialization, used them for the bonuses.
Wynne - Healer spec Spr Healer(default)/Blood Mage
Alistair - Sword + Shield Combo
Leliana - Bard/Assassin dual dagger combo....drops monsters like crazy
Because mages can be over powerful I don't use forcefield at all. Not using that spell will really increase the fun factor in my opinion. Also I tend to control vital skills personally like taunt/assassination and also positioning for my chars (i.e no tactics for those stuff).
Mage - Myself, DPS build Spr Healer/Blood Mage, no skills selected in either specialization, used them for the bonuses.
Wynne - Healer spec Spr Healer(default)/Blood Mage
Alistair - Sword + Shield Combo
Leliana - Bard/Assassin dual dagger combo....drops monsters like crazy
Because mages can be over powerful I don't use forcefield at all. Not using that spell will really increase the fun factor in my opinion. Also I tend to control vital skills personally like taunt/assassination and also positioning for my chars (i.e no tactics for those stuff).
#12
Posté 24 mai 2011 - 07:59
Im pretty comfortable now on hard with myself as a two handed dps build for crowd control, allistar or shale as a tank, wynne for heals, bubbles, and blizzard, and either morrigan or Leliana for ranged dps. The game is really only somewhat difficult in the early stages of the game on higher difficulties really..





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